using UnityEngine;
using System.IO;
public class ReName : MonoBehaviour {
public string pathA = "/Resources/lab/A";
public string pathB = "/Resources/lab/B";
void Start () {
ChangFileName(pathA);
ChangFileName(pathB);
}
void ChangFileName (string path) {
string FullPath = Application.dataPath + path;
#if UNITY_EDITOR
DirectoryInfo folder = new DirectoryInfo(FullPath);
foreach (FileInfo file in folder.GetFiles("*.png"))
{
file.MoveTo(FullPath+"/"+file.Name.Split('_')[2]);
}
#endif
}
}
Tips:
C#获取文件夹下的所有文件的文件名
C#实现文件改名