MAC OS 录音工具类

原文地址 : https://blog.lm1024.club/archives/2020121928

public class LYAudioRecord {
    private let KInputBus: AudioUnitElement = 1
    private let KOutputBus: AudioUnitElement = 0
    
    private let sampleRate: Int = 44100
    private let channel: Int = 1
    
    private var audioSamples: UInt32?
    
    private var isRecording: Bool = false
    
    private var remoteIOUnit: AudioUnit?
    public var mAudioFormat: AudioStreamBasicDescription?
    
    public var delegate: WJAudioSourceOutputDelegate?

    init() {
        configRecorder()
    }

    private func initAudioComponent() {
        var remoteIODesc = AudioComponentDescription(componentType: kAudioUnitType_Output,
                                                     componentSubType: kAudioUnitSubType_HALOutput,
                                                     componentManufacturer: kAudioUnitManufacturer_Apple,
                                                     componentFlags: 0,
                                                     componentFlagsMask: 0)
        
        let remoteIOComponent = AudioComponentFindNext(nil, &remoteIODesc)
        checkError(status: AudioComponentInstanceNew(remoteIOComponent!, &remoteIOUnit), msg: "AudioComponentInstanceNew")
        checkError(status: AudioUnitInitialize(remoteIOUnit!), msg: "AudioUnitInitialize failure")
    }
    
    private func configAudioFormat() {
        var one: UInt32 = 1
        var status = AudioUnitSetProperty(remoteIOUnit!,
                                          kAudioOutputUnitProperty_EnableIO,
                                          kAudioUnitScope_Input,
                                          KInputBus,
                                          &one,
                                          UInt32(MemoryLayout.size(ofValue: one)))
        checkError(status: status, msg: "couldn't kAudioOutputUnitProperty_EnableIO with kAudioUnitScope_Input")
        
        // Attention! set kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Output, disable
        var disableFlag: UInt32 = 0
        status = AudioUnitSetProperty(remoteIOUnit!,
                                      kAudioOutputUnitProperty_EnableIO,
                                      kAudioUnitScope_Output,
                                      KOutputBus,
                                      &disableFlag,
                                      UInt32(MemoryLayout.size(ofValue: disableFlag)))
        checkError(status: status, msg: "couldn't kAudioOutputUnitProperty_EnableIO with kAudioUnitScope_Output")
        
        var defaultDevice: AudioDeviceID = kAudioDeviceUnknown
        var propertySize = UInt32(MemoryLayout.size(ofValue: defaultDevice))
        var defaultDeviceProperty = AudioObjectPropertyAddress(mSelector: kAudioHardwarePropertyDefaultInputDevice,
                                                               mScope: kAudioObjectPropertyScopeInput,
                                                               mElement: kAudioObjectPropertyElementMaster)
        
        status = AudioObjectGetPropertyData(AudioObjectID(kAudioObjectSystemObject),
                                            &defaultDeviceProperty,
                                            0,
                                            nil,
                                            &propertySize,
                                            &defaultDevice)
        checkError(status: status, msg: "AudioObjectGetPropertyData failure")
        
        var temp = Float64(sampleRate)
        defaultDeviceProperty.mSelector = kAudioDevicePropertyNominalSampleRate
        status = AudioObjectSetPropertyData(defaultDevice, &defaultDeviceProperty, 0, nil, UInt32(MemoryLayout<Float64>.size), &temp)
        checkError(status: status, msg: "AudioObjectSetPropertyData failure")
        
        status = AudioUnitSetProperty(remoteIOUnit!,
                                      kAudioOutputUnitProperty_CurrentDevice,
                                      kAudioUnitScope_Global,
                                      KInputBus,
                                      &defaultDevice,
                                      propertySize)
        
        checkError(status: status, msg: " kAudioOutputUnitProperty_CurrentDevice error")
        
        let mBitsPerChannel: UInt32 = 16
        let mChannelsPerFrame = UInt32(channel)
        let mFramesPerPacket: UInt32 = 1
        let mBytesPerFrame: UInt32 = (mBitsPerChannel / 8) * mChannelsPerFrame
        let mBytesPerPacket: UInt32 = mBytesPerFrame * mFramesPerPacket
        let mAudioFormat = AudioStreamBasicDescription(mSampleRate: Float64(sampleRate),
                                                       mFormatID: kAudioFormatLinearPCM,
                                                       mFormatFlags: kAudioFormatFlagIsSignedInteger | kAudioFormatFlagsNativeEndian | kAudioFormatFlagIsPacked,
                                                       mBytesPerPacket: mBytesPerPacket,
                                                       mFramesPerPacket: mFramesPerPacket,
                                                       mBytesPerFrame: mBytesPerFrame,
                                                       mChannelsPerFrame: mChannelsPerFrame,
                                                       mBitsPerChannel: mBitsPerChannel,
                                                       mReserved: 0)
        self.mAudioFormat = mAudioFormat
        status = AudioUnitSetProperty(remoteIOUnit!,
                                      kAudioUnitProperty_StreamFormat,
                                      kAudioUnitScope_Output,
                                      KInputBus,
                                      &(self.mAudioFormat!),
                                      UInt32(MemoryLayout.size(ofValue: self.mAudioFormat!)))
        
        checkError(status: status, msg: "couldn't set kAudioUnitProperty_StreamFormat with kAudioUnitScope_Output")
        
        var param:UInt32 = UInt32(MemoryLayout<UInt32>.size)
        status =  AudioUnitGetProperty(remoteIOUnit!,
                                       kAudioDevicePropertyBufferFrameSize,
                                       kAudioUnitScope_Global,
                                       0,
                                       &audioSamples,
                                       &param);
        checkError(status: status, msg: "kAudioDevicePropertyBufferFrameSize failure")
        
    }
    
    private func initInputCallBack() {
        var inputCallback = AURenderCallbackStruct()
        
        inputCallback.inputProc = { inRefCon, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, ioData in
            
            let record = Unmanaged<WJAudioRecord>.fromOpaque(inRefCon).takeUnretainedValue()
            
            return record.captureCallBack(inRefCon: inRefCon,
                                          ioActionFlags: ioActionFlags,
                                          inTimeStamp: inTimeStamp,
                                          inBusNumber: inBusNumber,
                                          inNumberFrames: inNumberFrames,
                                          ioData: ioData)
        }
        inputCallback.inputProcRefCon = UnsafeMutableRawPointer(Unmanaged.passUnretained(self).toOpaque())
        let statusCode = AudioUnitSetProperty(remoteIOUnit!,
                                              kAudioOutputUnitProperty_SetInputCallback,
                                              kAudioUnitScope_Global,
                                              KInputBus,
                                              &inputCallback,
                                              UInt32(MemoryLayout.size(ofValue: inputCallback)))
        
        checkError(status: statusCode, msg: "Could not set input callback for I/O node \(statusCode)")
    }

    private func captureCallBack(inRefCon: UnsafeMutableRawPointer?,
                                 ioActionFlags: UnsafeMutablePointer<AudioUnitRenderActionFlags>,
                                 inTimeStamp: UnsafePointer<AudioTimeStamp>,
                                 inBusNumber: UInt32,
                                 inNumberFrames: UInt32,
                                 ioData: UnsafeMutablePointer<AudioBufferList>?) -> OSStatus
    {
        guard let _ = inRefCon else {
            return noErr
        }
        
        var buffer = AudioBuffer()
        buffer.mData = nil
        buffer.mDataByteSize = 0
        buffer.mNumberChannels = UInt32(channel)
        
        var bufferList = AudioBufferList()
        bufferList.mNumberBuffers = 1
        bufferList.mBuffers = buffer
        let status = AudioUnitRender(remoteIOUnit!, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, &bufferList)
        checkError(status: status, msg: "AudioUnitRender error")
        
        let byteSize: UInt32 = bufferList.mBuffers.mDataByteSize
        
        let dst: UnsafeMutableRawPointer = malloc(Int(byteSize))
        memcpy(dst, bufferList.mBuffers.mData, Int(byteSize))
        guard let audioDelegate = delegate else {
            free(dst)
            return noErr
        }
        audioDelegate.output(data: dst, lenght: byteSize, sampleRate: sampleRate, channel: channel,numSamples: inNumberFrames)
        free(dst)
        return noErr
    }

    private func checkError(status: OSStatus, msg: String) {
        assert(status == noErr, msg)
    }
    
    private func configRecorder() {
        initAudioComponent()
        configAudioFormat()
        initInputCallBack()
    }

    public func startRecord() {
        if remoteIOUnit == nil {
            configRecorder()
        }
        if !isRecording {
            checkError(status: AudioOutputUnitStart(remoteIOUnit!), msg: "AudioOutputUnitStart(_remoteIOUnit) failure")
            isRecording = true
        }
    }

    public func stopRecord() {
        if isRecording {
            checkError(status: AudioOutputUnitStop(remoteIOUnit!), msg: "AudioOutputUnitStop failure")
            isRecording = false
        }
    }
    
    public func getAudioSamples()->UInt32 {
        return self.audioSamples ?? 0
    }
}
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