相信做商城UI的小伙伴一定有被要求做过优惠券的绘制吧,如下如所示
今天给大家分享下整个UI部分的绘制
新建一个view,主要方法写在drawInRect方法里
先定义几个常量
//先定义几个常量
#define imaginaryLineWidth 1.5
//虚线 线的宽度
#define imaginaryLineFullLineWidth 4
//虚线 每条线的间距
#define imaginaryLineSpeWidth 3
#define ViewWidth self.bounds.size.width
#define ViewHeight self.bounds.size.height
drawInRect方法用贝塞尔曲线绘制,然后再用CAShapeLayer绘制阴影
- (void)drawRect:(CGRect)rect
{
//此处不设置self,layer.clipToBounds = YES;属性,否则阴影展示不出来,因为没有设置self,layer.clipToBounds = YES,所以控件四周圆角直接设置self.layer.cornRadious = 10,是无效的,所以必须自己画圆角
//孔距离顶部高度
CGFloat topHeight = 72 * MScreenScaleY;
//孔的半径
CGFloat roundSpace = 8 * MScreenScaleY;
//四个角的绘制
CGFloat roundCorner = 10 * MScreenScaleY;
UIBezierPath *bezierPath = [UIBezierPath bezierPath];
//起点
[bezierPath moveToPoint:CGPointMake(roundCorner , 0)];
//画4周圆角 ----左上圆角
[bezierPath addArcWithCenter:CGPointMake(roundCorner, roundCorner) radius:roundCorner startAngle:1.5 * M_PI endAngle: M_PI clockwise:NO];
//画线
[bezierPath addLineToPoint:CGPointMake(0, topHeight)];
//左半圆
[bezierPath addArcWithCenter:CGPointMake(0, topHeight + roundSpace) radius:roundSpace startAngle:1.5 * M_PI endAngle:0.5* M_PI clockwise:YES];
[bezierPath addLineToPoint:CGPointMake(0, ViewHeight - roundCorner)];
//画4周圆角 ----左下圆角
[bezierPath addArcWithCenter:CGPointMake(roundCorner, ViewHeight - roundCorner) radius:roundCorner startAngle:M_PI endAngle: 0.5 *M_PI clockwise:NO];
[bezierPath addLineToPoint:CGPointMake(ViewWidth - roundCorner, ViewHeight)];
//画4周圆角 ----右下圆角
[bezierPath addArcWithCenter:CGPointMake(ViewWidth - roundCorner, ViewHeight - roundCorner) radius:roundCorner startAngle:0.5 *M_PI endAngle: 0 clockwise:NO];
//右半圆
[bezierPath addArcWithCenter:CGPointMake(ViewWidth, topHeight + roundSpace) radius:roundSpace startAngle:0.5* M_PI endAngle:1.5 * M_PI clockwise:YES];
[bezierPath addLineToPoint:CGPointMake(ViewWidth, 0)];
//画4周圆角 ----右上圆角
[bezierPath addArcWithCenter:CGPointMake(ViewWidth - roundCorner, roundCorner) radius:roundCorner startAngle:0 endAngle: 1.5 * M_PI clockwise:NO];
[bezierPath addLineToPoint:CGPointMake(roundCorner, 0)];
[bezierPath closePath];
//此处轮廓绘制完毕
//接下来绘制阴影CAShapeLayer必须借助于UIBezierPath
CAShapeLayer *pathLayer = [CAShapeLayer layer];
pathLayer.fillColor = [UIColor colorWithRed:0.97 green:0.94 blue:0.87 alpha:1].CGColor; // 默认为blackColor
pathLayer.path = bezierPath.CGPath;
pathLayer.shadowColor = [UIColor blackColor].CGColor;
// 阴影偏移,默认(0, -3)
pathLayer.shadowOffset = CGSizeMake(0,3);
pathLayer.shadowOpacity = 0.3;
// 阴影半径,默认3
pathLayer.shadowRadius = 3;
[self.layer addSublayer:pathLayer];
//此处添加中间虚线
[self drawLineOfDashByCAShapeLayer];
}
tips:画圆角设置起始角度到终点角度按照如下图设置即可
绘制虚线方法
//画虚线
- (void)drawLineOfDashByCAShapeLayer {
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
UIBezierPath *path = [UIBezierPath bezierPath];
//此处设置虚线部分的frame
shapeLayer.frame = CGRectMake(16 * MScreenScaleY, 80 * MScreenScaleY, ViewWidth - 32 * MScreenScaleX, 1);
//此处0,0就是虚线的起点
[path moveToPoint:CGPointMake(0, 0)];
[path addLineToPoint:CGPointMake(ViewWidth - 36, 0)];
[shapeLayer setStrokeColor:[UIColor colorWithRed:0.78 green:0.82 blue:0.9 alpha:1].CGColor];
// // 3.0f设置虚线的宽度(高)
[shapeLayer setLineWidth:1];
//设置虚线圆角
shapeLayer.lineCap = kCALineCapRound;
//设置线宽以及间距
[shapeLayer setLineDashPattern: [NSArray arrayWithObjects:[NSNumber numberWithInt:3],[NSNumber numberWithInt:3],nil]];
shapeLayer.fillColor = [UIColor redColor].CGColor;
shapeLayer.path = path.CGPath;
[self.layer addSublayer:shapeLayer];
//.h里定义一个createContentView方法用来填充里面UI
[self createContentView];
}
到此为止整个轮廓绘制完成。
2.填充整个UI
定义一个view继承自此View,然后再在createContentView里面填充其他UI