本系列笔记是我阅读Handler及相关类的源码时所记录的一些之前所不知道的知识点,该系列分为三部分,整体流程,Message对象回收原理,MessageQueue管理队列
Handler源码学习(一)流程
Handler源码学习(二)Message对象池
Handler源码学习(三)MessageQueue入队插队
1.创建handler — 默认构造方法会获取当前线程的looper,也可以传入指定的looper
/**
* Default constructor associates this handler with the {@link Looper} for the
* current thread.
*
* If this thread does not have a looper, this handler won't be able to receive messages
* so an exception is thrown.
*/
public Handler() {
this(null, false);
}
public Handler(Callback callback, boolean async) {
//警告潜在内存泄漏风险
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
//如果是匿名类,内部类等等并且不是static 有内存泄露风险
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
//创建looper
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
2.Looper
/** Initialize the current thread as a looper.
* This gives you a chance to create handlers that then reference
* this looper, before actually starting the loop. Be sure to call
* {@link #loop()} after calling this method, and end it by calling
* {@link #quit()}.
*/
public static void prepare() {
prepare(true);
}
//用ThreadLocal来存放looper 如果当前线程已经有一个looper则抛异常
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
//主线程的looper
/**
* Initialize the current thread as a looper, marking it as an
* application's main looper. The main looper for your application
* is created by the Android environment, so you should never need
* to call this function yourself. See also: {@link #prepare()}
*/
public static void prepareMainLooper() {
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}
//构造方法,创建了一个消息队列
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
3.sendMessage
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
//handler中将message添加到消息队列
//将这个message的target设置成当前的这个handler
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
4.loop() — 取出消息
//target是handler,这里是个无限循环
msg.target.dispatchMessage(msg);
5.dispatchMessage() — 分发消息
//三种情况,
//第一种Message对象的callback不为空(runnable),交给callback处理,第一种大多是使用post方法传入runnable对象时会调用
//第二种是handler的callback不为空,交给callback处理,callback
//前两种都没有的情况下交给handleMessag去处理
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
private static void handleCallback(Message message) {
message.callback.run();
}
public interface Callback {
public boolean handleMessage(Message msg);
}
//Handler的callback可以在构造方法中传入
//Message的callback可以在obtain方法中作为参数传入,注意,一个消息被使用完毕后会被recycle,callback也会被移除,所以只能使用一次
6.post — 各种post方法
//注意传入的runnable的run方法会在handler所绑定的looper所在线程中执行,最终还是sendMessageDelayed()
public final boolean post(Runnable r)
{
return sendMessageDelayed(getPostMessage(r), 0);
}
//不被推荐使用的方法,很容易导致消息队列清空,排序问题,以及其它副作用
//Posts a message to an object that implements Runnable.
//Causes the Runnable r to executed on the next iteration through the
//message queue.
//This method is only for use in very special circumstances -- it
//can easily starve the message queue, cause ordering problems, or have
//other unexpected side-effects.</b>
public final boolean sendMessageAtFrontOfQueue(Message msg) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, 0);
}
8.扩展
- runOnUiThread()
//如果当前线程是ui线程就直接调用run方法,如果不是当前线程则通过handler发送消息
public final void runOnUiThread(Runnable action) {
if (Thread.currentThread() != mUiThread) {
mHandler.post(action);
} else {
action.run();
}
}
- view.post()
//首先会判断这个view是否已经attach上了window,如果是的话会使用handler来发送消息
//否则会加入到消息队列中,等到attach了才会一次取出执行
public boolean post(Runnable action) {
final AttachInfo attachInfo = mAttachInfo;
if (attachInfo != null) {
return attachInfo.mHandler.post(action);
}
// Assume that post will succeed later
ViewRootImpl.getRunQueue().post(action);
return true;
}
7.收获
1.looper是通过 ThreadLoacal来保存 ,保证looper只被创建一次,且跟当前线程绑定,一个looper。
2.handler有多个构造方法,并不是必须要重写handleMessage方法,可以通过传入callback对象来处理消息,同时也可以给handler指定looper,因此handler可以给其它线程的looper发送消息。
3.MessageQueue不由handler创建,而是从looper中获取,一个looper对应有一个MessageQueue,因此一个looper必然可以对应多个handler,它们都是往这同一个消息队列中发送消息而已
4.Android中的主线程会调用Looper.prepareMainLooper() 方法来创建一个looper,因此不需要我们手动创建looper
5.handler发送延迟消息时,是通过但前时间+delayed时间,在某个时间去发送,因此如果在插入message时的时间是0,会容易导致排序问题
6.每一个Activity在创建的时候其实就已经创建了一个handler,runOnUiThread方法中使用的就是这个handler
7.view.post除了异步更新ui外还有一个作用,可以判断当前view是否已经attach window,在这个runnable任务被执行时,可以拿到尺寸等等,避免因为disattach造成异常