扇形易画,扇形的中心点不易找。
找扇形中心点的算法分析
****注意****:此找扇形中点算法,是从-π/2开始画扇形的。原文
以红色部分开始为例计算
r:扇形半径
center:PieView中心位置
start:开始位置,范围[0,1]
end:结束位置,范围[0,1]
⍺:相对于y轴(-π/2)扇形中间位置的角度
⍺ = 2 * π * (start + 1/2.0 * (end - start)) = π * (start + end)
𝛥x:labelCenter到y轴距离
𝛥x = 1/2.0 * r * sin(⍺)
𝛥y:labelCenter到y轴距离
𝛥y = 1/2.0 * r * cos(⍺)
labelCenter:百分比label的center
labelCenterX = center.x + 𝛥x
labelCenterY = center.y - 𝛥y
DrawView.m文件:
- (void)drawRect:(CGRect)rect {
CGPoint center = CGPointMake(rect.size.width*0.5, rect.size.height*0.5); //圆心
CGFloat margin = 80; //饼图与view外边框的距离
CGFloat r = rect.size.width*0.5-margin; //半径
NSArray *arr = @[@0.05, @0.15, @0.2, @0.3, @0.15, @0.15]; //加起来等于1
for (int i=0; i<arr.count; i++) {
CGFloat start = 0;
int j = i;
while (j-- > 0) {
start += [arr[j] doubleValue];
}
CGFloat end = [arr[i] doubleValue]+start;
//画扇形
//注意:以上找扇形中点算法,是从-π/2开始画扇形的
UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:center radius:r startAngle:2*M_PI*start-M_PI_2 endAngle:2*M_PI*end-M_PI_2 clockwise:YES];
[path addLineToPoint:center];
[[self randomColor] set];
[path fill];
//找扇形中点
CGFloat halfAngle = M_PI * (start + end); //当前扇形弧度的一半
CGFloat sectorCenterX = r*0.8 * sinf(halfAngle) + center.x;
CGFloat sectorCenterY = -r*0.8 * cosf(halfAngle) + center.y;
CGPoint sectorCenter = CGPointMake(sectorCenterX, sectorCenterY);
//求第二点
CGFloat d = 35; //第二点到圆的距离
CGFloat x2 = (r+d) * sinf(halfAngle) + center.x;
CGFloat y2 = -(r+d) * cosf(halfAngle) + center.y;
CGPoint point2 = CGPointMake(x2, y2);
//画引线
path = [UIBezierPath bezierPath];
[path moveToPoint:sectorCenter];
[path addLineToPoint:point2];
[path addLineToPoint:CGPointMake(x2>=center.x?x2+37:x2-37, y2)];
[[UIColor whiteColor] set];
[path stroke];
//画文字
NSString *text = [NSString stringWithFormat:@"%.1f%%", [arr[i] doubleValue]*100];
[text drawAtPoint:CGPointMake(x2>=center.x?x2+3:x2-37, y2-14) withAttributes:@{NSForegroundColorAttributeName:[UIColor whiteColor]}];
}
}