先看下效果图:
仪表盘UI界面可以分为两部分
1 - 表盘刻度:
刻度是一段段短线,我使用的是 UIBezierPath + CAShapeLayer 绘制而成。
每段线的坐标点计算用到了三角函数,很简单的正余弦函数。
2 - 绘制指针,实现指针旋转动画:
UIBezierPath + CAShapeLayer 绘制指针箭头
CABasicAnimation 实现指针旋转动画,要实现指针绕底部旋转,需要改变指针的锚点(anchorPoint属性)
代码解析
绘制表盘刻度短线
线的实现原理:
已知原点坐标、角度k、线长L,求:A点坐标 和 B点坐标
计算公式:
长度系数 radioL = 原点到B点的长度 / L
By = sin(k) * L * radioL
Bx = cos(k) * L * radioL
Ay = sin(k) * L
Ax = cos(k) * L
- (void)addLineWithIndex:(NSInteger ) index{
CGFloat boldRadio = 0.86;//【大刻度 粗线】 线的起点到坐标原点的距离 / 线长
CGFloat thinRadio = 0.95;//【小刻度 细线】 线的起点到坐标原点的距离 / 线长
CGFloat L = self.frame.size.width * 0.5 - 10;
CGFloat arc = 5*(index / 180.0 * M_PI);
CGFloat sinA = sin(arc);
CGFloat cosA = cos(arc);
CGFloat startY = sinA * L * ((index%2)?thinRadio:boldRadio);
CGFloat startX = cosA * L * ((index%2)?thinRadio:boldRadio);
CGFloat endY = sinA * L;
CGFloat endX = cosA * L;
CGPoint startPoint = CGPointMake(0.5 * self.frame.size.width - startX, 0.5 * self.frame.size.height - startY);
CGPoint endPoint = CGPointMake(0.5 * self.frame.size.width - endX, 0.5 * self.frame.size.height - endY);
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:startPoint];
[path addLineToPoint:endPoint];
[path closePath];
CAShapeLayer *shapeLayer = [[CAShapeLayer alloc] init];
shapeLayer.lineWidth = ((index%2)?1:3);//改变线粗
shapeLayer.strokeColor = [UIColor colorWithRed:0.5 green:0.3 blue:index/36.0*1 alpha:1].CGColor;
shapeLayer.path = path.CGPath;
shapeLayer.lineCap = kCALineCapSquare;
[self.layer addSublayer:shapeLayer];
[self.shapeLayers addObject:shapeLayer];
}
调用2次
for (NSInteger i = 0; i < 2; i++) {
[self addLineWithIndex:i];
}
要绘制整表盘,只需循环即可
- (void)draw{
for (CAShapeLayer *layer in self.shapeLayers) {
[layer removeFromSuperlayer];
}
[self.shapeLayers removeAllObjects];
[self drawLine:0];
// [self drawPointLayer];
}
- (void)drawLine:(NSInteger) index{
__block NSInteger t = index;
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.02 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
[self addLineWithIndex:index];
t++;
if (index < 36) {
[self drawLine:t];
}else{
}
});
}
- (void)addLineWithIndex:(NSInteger ) index{
CGFloat boldRadio = 0.86;//【大刻度 粗线】 线的起点到坐标原点的距离 / 线长
CGFloat thinRadio = 0.95;//【小刻度 细线】 线的起点到坐标原点的距离 / 线长
CGFloat L = self.frame.size.width * 0.5 - 10;
CGFloat arc = 5*(index / 180.0 * M_PI);
CGFloat sinA = sin(arc);
CGFloat cosA = cos(arc);
CGFloat startY = sinA * L * ((index%2)?thinRadio:boldRadio);
CGFloat startX = cosA * L * ((index%2)?thinRadio:boldRadio);
CGFloat endY = sinA * L;
CGFloat endX = cosA * L;
CGPoint startPoint = CGPointMake(0.5 * self.frame.size.width - startX, 0.5 * self.frame.size.height - startY);
CGPoint endPoint = CGPointMake(0.5 * self.frame.size.width - endX, 0.5 * self.frame.size.height - endY);
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:startPoint];
[path addLineToPoint:endPoint];
[path closePath];
CAShapeLayer *shapeLayer = [[CAShapeLayer alloc] init];
shapeLayer.lineWidth = ((index%2)?1:3);
shapeLayer.strokeColor = [UIColor colorWithRed:0.5 green:0.3 blue:index/36.0*1 alpha:1].CGColor;
shapeLayer.path = path.CGPath;
shapeLayer.lineCap = kCALineCapSquare;
[self.layer addSublayer:shapeLayer];
[self.shapeLayers addObject:shapeLayer];
}
绘制指针
- (void)drawPointLayer{
_pointView = [[UIView alloc] initWithFrame:CGRectMake(self.frame.size.width * 0.5 - 5, 0, 10, self.frame.size.height)];
_pointView.backgroundColor = [[UIColor whiteColor] colorWithAlphaComponent:0];
[self addSubview:_pointView];
UIBezierPath *path = [UIBezierPath bezierPath];
[path addArcWithCenter:CGPointMake(_pointView.frame.size.width * 0.5, _pointView.frame.size.height)
radius:10
startAngle:0
endAngle:2 * M_PI
clockwise:YES];
[path addLineToPoint:CGPointMake(_pointView.frame.size.width * 0.5, _pointView.frame.size.height * 0.5 + 35)];
[path addLineToPoint:CGPointMake(_pointView.frame.size.width * 0.5 - 10, _pointView.frame.size.height)];
// [path closePath];
_pointLayer = [[CAShapeLayer alloc] init];
_pointLayer.lineWidth = 3;
_pointLayer.strokeColor = [UIColor whiteColor].CGColor;
_pointLayer.path = path.CGPath;
_pointLayer.lineCap = kCALineCapSquare;
[_pointView.layer addSublayer:_pointLayer];
_pointView.layer.anchorPoint = CGPointMake(0.5, 1);
_arc = -0.5 * M_PI;
self.pointView.transform = CGAffineTransformRotate(self.pointView.transform, _arc);
}
实现指针动画
- (void)setProgress:(CGFloat)progress{
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
animation.duration = 1;
animation.repeatCount = 1;
animation.fromValue = [NSNumber numberWithFloat:_arc];
_arc += (progress - _progress) * M_PI;
animation.toValue = [NSNumber numberWithFloat:_arc];
animation.removedOnCompletion = NO;
animation.fillMode = kCAFillModeForwards;
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
[_pointView.layer addAnimation:animation forKey:@"rotate-layer"];
_progress = progress;
}
注意:这里动画实现不能用transform实现,因为transform实现旋转动画时,会抄近路,当旋转角度大于180°时,旋转效果就有问题了。
- github地址:JCDashboardView