android lifecycle的简易demo如下所示:
首先新建一个MainActivity
类:
class MainActivity : AppCompatActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
}
}
接着创建一个TestObserver
类用于监听Activity的生命周期:
/**
* @description test lifecycle
* @author simple.wu
* @date 2022/11/28
*/
class TestObserver() : LifecycleObserver {
companion object {
const val TAG = "TestObserver"
}
@OnLifecycleEvent(Lifecycle.Event.ON_CREATE)
fun onCreate() {
Log.i(TAG, "onCreate")
}
@OnLifecycleEvent(Lifecycle.Event.ON_START)
fun onStart() {
Log.i(TAG, "onStart")
}
@OnLifecycleEvent(Lifecycle.Event.ON_RESUME)
fun onResume() {
Log.i(TAG, "onResume")
}
@OnLifecycleEvent(Lifecycle.Event.ON_PAUSE)
fun onPause() {
Log.i(TAG, "onPause")
}
@OnLifecycleEvent(Lifecycle.Event.ON_STOP)
fun onStop() {
Log.i(TAG, "onStop")
}
@OnLifecycleEvent(Lifecycle.Event.ON_DESTROY)
fun onDestroy() {
Log.i(TAG, "onDestroy")
}
}
接着在MainActivity
的onCreate()
方法中添加监听,如下:
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
val observer = TestObserver()
lifecycle.addObserver(observer)
}
可以看到首先是通过ComponentActivity
的getLifecycle()
方法获取了Lifecycle
对象并执行了它的addObserver
方法:
@Override
public void addObserver(@NonNull LifecycleObserver observer) {
enforceMainThreadIfNeeded("addObserver");
State initialState = mState == DESTROYED ? DESTROYED : INITIALIZED;
ObserverWithState statefulObserver = new ObserverWithState(observer, initialState);
ObserverWithState previous = mObserverMap.putIfAbsent(observer, statefulObserver);
if (previous != null) {
return;
}
LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
if (lifecycleOwner == null) {
// it is null we should be destroyed. Fallback quickly
return;
}
boolean isReentrance = mAddingObserverCounter != 0 || mHandlingEvent;
State targetState = calculateTargetState(observer);
mAddingObserverCounter++;
while ((statefulObserver.mState.compareTo(targetState) < 0
&& mObserverMap.contains(observer))) {
pushParentState(statefulObserver.mState);
final Event event = Event.upFrom(statefulObserver.mState);
if (event == null) {
throw new IllegalStateException("no event up from " + statefulObserver.mState);
}
statefulObserver.dispatchEvent(lifecycleOwner, event);
popParentState();
// mState / subling may have been changed recalculate
targetState = calculateTargetState(observer);
}
if (!isReentrance) {
// we do sync only on the top level.
sync();
}
mAddingObserverCounter--;
}
这段代码需要比较长,挑重点的来看一下:
ObserverWithState statefulObserver = new ObserverWithState(observer, initialState);
首先构造了一个ObserverWithState
对象,构造方法如下:
ObserverWithState(LifecycleObserver observer, State initialState) {
mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);
mState = initialState;
}
针对于Lifecycling.lifecycleEventObserver(observer)
,跟进去代码如下所示:
@NonNull
static LifecycleEventObserver lifecycleEventObserver(Object object) {
boolean isLifecycleEventObserver = object instanceof LifecycleEventObserver;
boolean isFullLifecycleObserver = object instanceof FullLifecycleObserver;
if (isLifecycleEventObserver && isFullLifecycleObserver) {
return new FullLifecycleObserverAdapter((FullLifecycleObserver) object,
(LifecycleEventObserver) object);
}
if (isFullLifecycleObserver) {
return new FullLifecycleObserverAdapter((FullLifecycleObserver) object, null);
}
if (isLifecycleEventObserver) {
return (LifecycleEventObserver) object;
}
final Class<?> klass = object.getClass();
int type = getObserverConstructorType(klass);
if (type == GENERATED_CALLBACK) {
List<Constructor<? extends GeneratedAdapter>> constructors =
sClassToAdapters.get(klass);
if (constructors.size() == 1) {
GeneratedAdapter generatedAdapter = createGeneratedAdapter(
constructors.get(0), object);
return new SingleGeneratedAdapterObserver(generatedAdapter);
}
GeneratedAdapter[] adapters = new GeneratedAdapter[constructors.size()];
for (int i = 0; i < constructors.size(); i++) {
adapters[i] = createGeneratedAdapter(constructors.get(i), object);
}
return new CompositeGeneratedAdaptersObserver(adapters);
}
return new ReflectiveGenericLifecycleObserver(object);
}
这段代码虽然比较长,但是核心就是根据传入的object
的类型返回不同的LifecycleEventObserver
.
接下来看这行:
ObserverWithState previous = mObserverMap.putIfAbsent(observer, statefulObserver);
对于putIfAbsent方法:
public V putIfAbsent(@NonNull K key, @NonNull V v) {
Entry<K, V> current = get(key);
if (current != null) {
return current.mValue;
}
mHashMap.put(key, put(key, v));
return null;
}
先看下数据结构:
private HashMap<K, Entry<K, V>> mHashMap = new HashMap<>();
static class Entry<K, V> implements Map.Entry<K, V> {
@NonNull
final K mKey;
@NonNull
final V mValue;
Entry<K, V> mNext;
Entry<K, V> mPrevious;
Entry(@NonNull K key, @NonNull V value) {
mKey = key;
this.mValue = value;
}
@NonNull
@Override
public K getKey() {
return mKey;
}
@NonNull
@Override
public V getValue() {
return mValue;
}
@Override
public V setValue(V value) {
throw new UnsupportedOperationException("An entry modification is not supported");
}
@Override
public String toString() {
return mKey + "=" + mValue;
}
@SuppressWarnings("ReferenceEquality")
@Override
public boolean equals(Object obj) {
if (obj == this) {
return true;
}
if (!(obj instanceof Entry)) {
return false;
}
Entry entry = (Entry) obj;
return mKey.equals(entry.mKey) && mValue.equals(entry.mValue);
}
@Override
public int hashCode() {
return mKey.hashCode() ^ mValue.hashCode();
}
}
Entry
有点类似于LinkedHashMap
的感觉。
如果有对应的ObserverWithState
,那么就直接返回它的值,否则返回null
.
接下来看State targetState = calculateTargetState(observer);
calculateTargetState(observer)
方法代码如下:
private State calculateTargetState(LifecycleObserver observer) {
Entry<LifecycleObserver, ObserverWithState> previous = mObserverMap.ceil(observer);
State siblingState = previous != null ? previous.getValue().mState : null;
State parentState = !mParentStates.isEmpty() ? mParentStates.get(mParentStates.size() - 1)
: null;
return min(min(mState, siblingState), parentState);
}
针对mObserverMap.ceil(observer)方法:
public Map.Entry<K, V> ceil(K k) {
if (contains(k)) {
return mHashMap.get(k).mPrevious;
}
return null;
}
该方法返回一个添加到与给定键相关的条目之前的条目。
然后会对比当前的mState
、previous
的value
以及mParentStates
中最后一位,取最小值返回。
while ((statefulObserver.mState.compareTo(targetState) < 0
&& mObserverMap.contains(observer))) {
pushParentState(statefulObserver.mState);
final Event event = Event.upFrom(statefulObserver.mState);
if (event == null) {
throw new IllegalStateException("no event up from " + statefulObserver.mState);
}
statefulObserver.dispatchEvent(lifecycleOwner, event);
popParentState();
// mState / subling may have been changed recalculate
targetState = calculateTargetState(observer);
}
如果当前的state
的值小于targetState
即最新的状态值在targetState
之后(这点可以看State枚举),且mObserverMap
中包含该observer
,那么会循环执行操作:
首先会执行pushParentState(statefulObserver.mState);
方法,该方法代码如下:
mParentStates.add(state);
,仅仅是对mParentStates
做了一个add
操作,
接下来final Event event = Event.upFrom(statefulObserver.mState);
是根据当前的状态获取了一个更高级state
对应的event
,代码及注释如下:
/**
* Returns the {@link Lifecycle.Event} that will be reported by a {@link Lifecycle}
* leaving the specified {@link Lifecycle.State} to a higher state, or {@code null}
* if there is no valid event that can move up from the given state.
*
* @param state the lower state that the returned event will transition up from
* @return the event moving up the lifecycle phases from state
*/
@Nullable
public static Event upFrom(@NonNull State state) {
switch (state) {
case INITIALIZED:
return ON_CREATE;
case CREATED:
return ON_START;
case STARTED:
return ON_RESUME;
default:
return null;
}
}
接下来statefulObserver.dispatchEvent(lifecycleOwner, event);
,这行代码就是事件分发的主要逻辑了:
void dispatchEvent(LifecycleOwner owner, Event event) {
State newState = event.getTargetState();
mState = min(mState, newState);
mLifecycleObserver.onStateChanged(owner, event);
mState = newState;
}
这里会首先获取event
对应的state
,然后将该state
与观察者中的state
进行对比,获取一个较小值,接下来mLifecycleObserver.onStateChanged(owner, event);
会回调observer
的onStateChanged
方法,从而达到监听的目的。
关于LifecycleObserver
的实现方式有很多种,对于示例中的observer
,对应的是SingleGeneratedAdapterObserver
,该类的onStateChanged
如下所示:
@Override
public void onStateChanged(@NonNull LifecycleOwner source, @NonNull Lifecycle.Event event) {
mGeneratedAdapter.callMethods(source, event, false, null);
mGeneratedAdapter.callMethods(source, event, true, null);
}
关于sync()
方法等下再看。
接下来去MainActivity
的父类ComponentActivity
的onCreate()
方法中看下,可以看到这行代码:
ReportFragment.injectIfNeededIn(this);
跟进去后代码如下:
public static void injectIfNeededIn(Activity activity) {
if (Build.VERSION.SDK_INT >= 29) {
// On API 29+, we can register for the correct Lifecycle callbacks directly
LifecycleCallbacks.registerIn(activity);
}
// Prior to API 29 and to maintain compatibility with older versions of
// ProcessLifecycleOwner (which may not be updated when lifecycle-runtime is updated and
// need to support activities that don't extend from FragmentActivity from support lib),
// use a framework fragment to get the correct timing of Lifecycle events
android.app.FragmentManager manager = activity.getFragmentManager();
if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
// Hopefully, we are the first to make a transaction.
manager.executePendingTransactions();
}
}
关键代码看这个:
if (Build.VERSION.SDK_INT >= 29) {
// On API 29+, we can register for the correct Lifecycle callbacks directly
LifecycleCallbacks.registerIn(activity);
}
对于LifecycleCallbacks.registerIn(activity);
,跟进去后代码如下:
static void registerIn(Activity activity) {
activity.registerActivityLifecycleCallbacks(new LifecycleCallbacks());
}
即给对应activity
注册了个LifecycleCallbacks
,挑选其中一行方法分析:
@Override
public void onActivityPostCreated(@NonNull Activity activity,
@Nullable Bundle savedInstanceState) {
dispatch(activity, Lifecycle.Event.ON_CREATE);
}
跟进dispatch
方法可以看到:
static void dispatch(@NonNull Activity activity, @NonNull Lifecycle.Event event) {
if (activity instanceof LifecycleRegistryOwner) {
((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
return;
}
if (activity instanceof LifecycleOwner) {
Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
if (lifecycle instanceof LifecycleRegistry) {
((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
}
}
}
该方法首先判断activity
是否为LifecycleRegistryOwner
实例,如果是直接调用getLifecycle().handleLifecycleEvent(event);
分发事件;否则判断activity
是否为LifecycleOwner
实例,如果是的话判断其lifecycle
是否为LifecycleRegistry
实例,若都成立调用lifecycle
的handleLifecycleEvent
方法分发事件。
handleLifecycleEvent
方法的代码及注释如下:
/**
* Sets the current state and notifies the observers.
* <p>
* Note that if the {@code currentState} is the same state as the last call to this method,
* calling this method has no effect.
*
* @param event The event that was received
*/
public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
enforceMainThreadIfNeeded("handleLifecycleEvent");
moveToState(event.getTargetState());
}
可以看出该方法是用于更新状态并且通知观察者的;moveToState
方法如下:
private void moveToState(State next) {
if (mState == next) {
return;
}
mState = next;
if (mHandlingEvent || mAddingObserverCounter != 0) {
mNewEventOccurred = true;
// we will figure out what to do on upper level.
return;
}
mHandlingEvent = true;
sync();
mHandlingEvent = false;
}
该方法的关键点在sync()
方法:
// happens only on the top of stack (never in reentrance),
// so it doesn't have to take in account parents
private void sync() {
LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
if (lifecycleOwner == null) {
throw new IllegalStateException("LifecycleOwner of this LifecycleRegistry is already"
+ "garbage collected. It is too late to change lifecycle state.");
}
while (!isSynced()) {
mNewEventOccurred = false;
// no need to check eldest for nullability, because isSynced does it for us.
if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
backwardPass(lifecycleOwner);
}
Map.Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
if (!mNewEventOccurred && newest != null
&& mState.compareTo(newest.getValue().mState) > 0) {
forwardPass(lifecycleOwner);
}
}
mNewEventOccurred = false;
}
该方法会保证状态不同步时进行for循环,会用当前的状态去和mObserverMap
中eldest()
对比,如果对比值小于0,那么会执行backwardPass
方法:
private void backwardPass(LifecycleOwner lifecycleOwner) {
Iterator<Map.Entry<LifecycleObserver, ObserverWithState>> descendingIterator =
mObserverMap.descendingIterator();
while (descendingIterator.hasNext() && !mNewEventOccurred) {
Map.Entry<LifecycleObserver, ObserverWithState> entry = descendingIterator.next();
ObserverWithState observer = entry.getValue();
while ((observer.mState.compareTo(mState) > 0 && !mNewEventOccurred
&& mObserverMap.contains(entry.getKey()))) {
Event event = Event.downFrom(observer.mState);
if (event == null) {
throw new IllegalStateException("no event down from " + observer.mState);
}
pushParentState(event.getTargetState());
observer.dispatchEvent(lifecycleOwner, event);
popParentState();
}
}
}
这里主要是往后推进当前状态并且发送相关的事件。forwardPass
也是同样的道理,即向前推进状态并发送相关的事件。