上一遍写了AndFix原理浅析(一)之补丁生成原理,本篇来分析补丁过程原理。如果还没有了解如何使用AndFix可以看之前的文章AndFix 实战以及遇到的坑。回顾之前文章,AndFix使用上主要是如下代码:
//1)初始化PatchManager
mPatchManager = new PatchManager(this);
mPatchManager.init(AppInfoUtils.getVersionCode(this));
//2)load patch
mPatchManager.loadPatch();
try {
// .apatch file path ,这里一定要注意每台手机sd卡路径不同
String patchFileString = "sdcard" + Environment.getExternalStorageDirectory()
.getAbsolutePath() + APATCH_PATH;
//3)添加patch
mPatchManager.addPatch(patchFileString);
Log.d(TAG, "apatch:" + patchFileString + " added.");
} catch (IOException e) {
Log.e(TAG, "", e);
}
JAVA源码分析
首先到github上把AndFix源码clone下来。按照顺序先来看com.alipay.euler.andfix.patch
包下PatchManager.init()
public void init(String appVersion) {
if (!mPatchDir.exists() && !mPatchDir.mkdirs()) {// make directory fail
Log.e(TAG, "patch dir create error.");
return;
} else if (!mPatchDir.isDirectory()) {// not directory
mPatchDir.delete();
return;
}
SharedPreferences sp = mContext.getSharedPreferences(SP_NAME,
Context.MODE_PRIVATE);
String ver = sp.getString(SP_VERSION, null);
//获取之前存储的版本号与当前版本号对比、如果不同清除patch,并存储当前版本号
if (ver == null || !ver.equalsIgnoreCase(appVersion)) {
cleanPatch();
sp.edit().putString(SP_VERSION, appVersion).commit();
} else {
//如果相同初始化patchs
initPatchs();
}
}
看初始化patchs方法PatchManager.initPatchs()
private void initPatchs() {
// 缓存目录data/data/package/file/apatch/会缓存补丁文件
// 即使原目录被删除也可以打补丁
File[] files = mPatchDir.listFiles();
for (File file : files) {
addPatch(file);
}
}
这里可以看下mPatchDir
变量的定义
mPatchDir = new File(mContext.getFilesDir(), DIR);
是沙盒中data/data/package/file/apatch/ 目录下的文件夹目录。这一步逻辑我们可以试想肯定有patch文件会存入此目录下。 每次程序初始化加载patch文件都会从沙盒的缓存目录下读取, 而不用担心patch文件被删除。
继续来看PatchManager.addPatch()
private Patch addPatch(File file) {
Patch patch = null;
if (file.getName().endsWith(SUFFIX)) {
try {
patch = new Patch(file);
mPatchs.add(patch);
} catch (IOException e) {
Log.e(TAG, "addPatch", e);
}
}
return patch;
}
这里逻辑比较简单,检测只要文件后缀为.apatch就加入到mPatchs数组中。至此PatchManager.initPatchs()
走完了。往下走来看PatchManager.loadPatch()
public void loadPatch() {
mLoaders.put("*", mContext.getClassLoader());// wildcard
Set<String> patchNames;
List<String> classes;
for (Patch patch : mPatchs) {
patchNames = patch.getPatchNames();
for (String patchName : patchNames) {
classes = patch.getClasses(patchName);
mAndFixManager.fix(patch.getFile(), mContext.getClassLoader(),
classes);
}
}
}
这个函数对所有的patchs进行了遍历,并取出每个patch内的class数组,然后传入AndFixManager.fix()
。
public synchronized void fix(File file, ClassLoader classLoader,
List<String> classes) {
......省略安全性检测相关代码
//读取dex文件
final DexFile dexFile = DexFile.loadDex(file.getAbsolutePath(),
optfile.getAbsolutePath(), Context.MODE_PRIVATE);
if (saveFingerprint) {
mSecurityChecker.saveOptSig(optfile);
}
//初始化类加载器
ClassLoader patchClassLoader = new ClassLoader(classLoader) {
@Override
protected Class<?> findClass(String className)
throws ClassNotFoundException {
Class<?> clazz = dexFile.loadClass(className, this);
if (clazz == null
&& className.startsWith("com.alipay.euler.andfix")) {
return Class.forName(className);// annotation’s class
// not found
}
if (clazz == null) {
throw new ClassNotFoundException(className);
}
return clazz;
}
};
Enumeration<String> entrys = dexFile.entries();
Class<?> clazz = null;
//遍历dex中条目(类名称)
while (entrys.hasMoreElements()) {
String entry = entrys.nextElement();
if (classes != null && !classes.contains(entry)) {
continue;// skip, not need fix
}
//load 需要fix的Class
clazz = dexFile.loadClass(entry, patchClassLoader);
if (clazz != null) {
//fix class
fixClass(clazz, classLoader);
}
}
} catch (IOException e) {
Log.e(TAG, "pacth", e);
}
}
前面都是安全性检测代码略过, 后面检测出需要fix的Class然后执行到AndFixManager.fixClass()
private void fixClass(Class<?> clazz, ClassLoader classLoader) {
Method[] methods = clazz.getDeclaredMethods();
MethodReplace methodReplace;
String clz;
String meth;
for (Method method : methods) {
//获取到MethodReplace注解(需要被替换的方法)
methodReplace = method.getAnnotation(MethodReplace.class);
if (methodReplace == null)
continue;
//注解的类
clz = methodReplace.clazz();
//需要被替换的方法
meth = methodReplace.method();
if (!isEmpty(clz) && !isEmpty(meth)) {
//替换方法
replaceMethod(classLoader, clz, meth, method);
}
}
}
继续看 replaceMethod
方法
private void replaceMethod(ClassLoader classLoader, String clz,
String meth, Method method) {
try {
String key = clz + "@" + classLoader.toString();
Class<?> clazz = mFixedClass.get(key);
if (clazz == null) {// class not load
//load 需要修复的class
Class<?> clzz = classLoader.loadClass(clz);
// 初始化并且更改class 访问权限public
clazz = AndFix.initTargetClass(clzz);
}
if (clazz != null) {// initialize class OK
//放入缓存map
mFixedClass.put(key, clazz);
//获取原method
Method src = clazz.getDeclaredMethod(meth,
method.getParameterTypes());
//进行替换操作
AndFix.addReplaceMethod(src, method);
}
} catch (Exception e) {
Log.e(TAG, "replaceMethod", e);
}
}
继续看AndFix.addReplaceMethod()
public static void addReplaceMethod(Method src, Method dest) {
try {
//替换方法为native方法
replaceMethod(src, dest);
//修改类成员变量访问权限为public
initFields(dest.getDeclaringClass());
} catch (Throwable e) {
Log.e(TAG, "addReplaceMethod", e);
}
}
private static native void replaceMethod(Method dest, Method src);
replaceMethod的定义可知它为 native方法
Native层分析
NatIve源码在jni目录下 如图:
来看
andfix.cpp
static void replaceMethod(JNIEnv* env, jclass clazz, jobject src,
jobject dest) {
if (isArt) {
art_replaceMethod(env, src, dest);
} else {
dalvik_replaceMethod(env, src, dest);
}
}
根据不同的模式 art or dalvik 调用不同的方法。这里我们只看dalvik ,art 与dalvik原理都差不多。
打开dalvik
文件夹下dalvik_method_replace.cpp
来看dalvik_replaceMethod ()
extern void __attribute__ ((visibility ("hidden"))) dalvik_replaceMethod(
JNIEnv* env, jobject src, jobject dest) {
jobject clazz = env->CallObjectMethod(dest, jClassMethod);
ClassObject* clz = (ClassObject*) dvmDecodeIndirectRef_fnPtr(
dvmThreadSelf_fnPtr(), clazz);
clz->status = CLASS_INITIALIZED;
//旧的方法(需要被替换的方法)
Method* meth = (Method*) env->FromReflectedMethod(src);
//新的方法
Method* target = (Method*) env->FromReflectedMethod(dest);
LOGD("dalvikMethod: %s", meth->name);
// meth->clazz = target->clazz;
//旧的方法访问权限设置为public
meth->accessFlags |= ACC_PUBLIC;
meth->methodIndex = target->methodIndex;
meth->jniArgInfo = target->jniArgInfo;
meth->registersSize = target->registersSize;
meth->outsSize = target->outsSize;
meth->insSize = target->insSize;
meth->prototype = target->prototype;
//替换方法信息
meth->insns = target->insns;
//旧的方法设置为native
meth->nativeFunc = target->nativeFunc;
}
总结
AndFix热补丁原理就是在native动态替换方法java层的代码,通过native层hook java层的代码。