阅读一些著名框架类库的源码,就好像和一个个大师对话,你会学到很多。为什么是 underscore?最主要的原因是 underscore 简短精悍(约 1.5k 行),封装了 100 多个有用的方法,耦合度低,非常适合逐个方法阅读,适合楼主这样的 JavaScript 初学者。从中,你不仅可以学到用 void 0 代替 undefined 避免 undefined 被重写等一些小技巧 ,也可以学到变量类型判断、函数节流&函数去抖等常用的方法,还可以学到很多浏览器兼容的 hack,更可以学到作者的整体设计思路以及 API 设计的原理(向后兼容)。
<a href="http://www.css88.com/doc/underscore/">Underscore文档</a>
<a href="http://www.qdfuns.com/notes/17398/441f8b402179ea95dd833bee9842bad2.html">解读教程</a>
// Underscore.js 1.8.3
//提供了一整套函数式编程的实用功能,但是没有扩展任何JavaScript内置对象
//它弥补了部分jQuery没有实现的功能,同时又是Backbone.js必不可少的部分。
//闭包
//整个函数在一个闭包中,避免污染全局变量。通过传入this(其实就是window对象)来改变函数的作用域。和jquery的自执行函数其实是异曲同工之妙。
//这种传入全局变量的方式一方面有利于代码阅读,另一方面方便压缩。
//集合类方法、数组类方法、对象类方法、函数类方法、实用工具方法、链式调用
//undefined在es3中不是关键字原因导致的。
//es5中那些方法的模拟、常见的谓词函数is开头的那些、函数节流和函数去抖、函数模板。
//1.短路语句的理解
//2.call和apply的应用(this指向问题)
//3.闭包的应用
//4.定时器的应用
//5.正则表达式的掌握
//6.函数式编程抽象思维
(function() {
// Baseline setup
// --------------
// Establish the root object, `window` (`self`) in the browser, `global`
// on the server, or `this` in some virtual machines. We use `self`
// instead of `window` for `WebWorker` support.
//缓存this,浏览器的window或者服务端的exports
var root = typeof self == 'object' && self.self === self && self ||
typeof global == 'object' && global.global === global && global ||
this ||
{};
// Save the previous value of the `_` variable.
var previousUnderscore = root._;
//原型复制(便于压缩)
//Array,Object,Function这些本质都是函数,获取函数原型属性prototype也是为了便于压缩。
//Object.prototype.xxx这种代码是不可压缩的,Object,prototype这些名字改了浏览器就不认得了。
//上面的代码中创建了ObjProto之后,源生代码经过压缩之后,ObjProto就可能命名成a变量,那么原来的代码就压缩成a.xxx
var ArrayProto = Array.prototype, ObjProto = Object.prototype;
var SymbolProto = typeof Symbol !== 'undefined' ? Symbol.prototype : null;
// Create quick reference variables for speed access to core prototypes.
var push = ArrayProto.push,
slice = ArrayProto.slice,
toString = ObjProto.toString,
hasOwnProperty = ObjProto.hasOwnProperty;
// All **ECMAScript 5** native function implementations that we hope to use
// are declared here.
var nativeIsArray = Array.isArray,
nativeKeys = Object.keys,
nativeCreate = Object.create;
// Naked function reference for surrogate-prototype-swapping.
var Ctor = function(){};
// Create a safe reference to the Underscore object for use below.
//下划线库的局部变量_,注意是个函数(构造函数)
var _ = function(obj) {
if (obj instanceof _) return obj;//如果参数是自己的实例,那就返回参数。
if (!(this instanceof _)) return new _(obj);//如果你调用_,不是用new的,函数内部自动会给你new
this._wrapped = obj;
};
/*
//看下Person类
<script>
var Person = function(name){
if(!(this instanceof Person)){
return new Person(name);
}
this.name = name;
}
var p = new Person('laoyao');
alert(p.name);
var p = Person('xxx');
alert(p.name);
</script>
//当然了,你也可以反过来用,例如一个函数不让它new,比如alert,
<script>
var MyAlert = function(str){
if(this instanceof MyAlert){
throw new Error("MyAlert is not a constructor");
}
alert(str);
}
MyAlert(111);//弹出
new MyAlert(222);//报错
</script>
*/
// Export the Underscore object for **Node.js**, with
// backwards-compatibility for their old module API. If we're in
// the browser, add `_` as a global object.
// (`nodeType` is checked to ensure that `module`
// and `exports` are not HTML elements.)
if (typeof exports != 'undefined' && !exports.nodeType) {
if (typeof module != 'undefined' && !module.nodeType && module.exports) {
exports = module.exports = _;
}
exports._ = _;
} else {
root._ = _;
}
// Current version.
_.VERSION = '1.8.3';
// Internal function that returns an efficient (for current engines) version
// of the passed-in callback, to be repeatedly applied in other Underscore
// functions.
var optimizeCb = function(func, context, argCount) {
if (context === void 0) return func;
switch (argCount) {
case 1: return function(value) {
return func.call(context, value);
};
// The 2-parameter case has been omitted only because no current consumers
// made use of it.
case null:
case 3: return function(value, index, collection) {
return func.call(context, value, index, collection);
};
case 4: return function(accumulator, value, index, collection) {
return func.call(context, accumulator, value, index, collection);
};
}
return function() {
return func.apply(context, arguments);
};
};
var builtinIteratee;
// An internal function to generate callbacks that can be applied to each
// element in a collection, returning the desired result — either `identity`,
// an arbitrary callback, a property matcher, or a property accessor.
var cb = function(value, context, argCount) {
if (_.iteratee !== builtinIteratee) return _.iteratee(value, context);
if (value == null) return _.identity;
if (_.isFunction(value)) return optimizeCb(value, context, argCount);
if (_.isObject(value) && !_.isArray(value)) return _.matcher(value);
return _.property(value);
};
// External wrapper for our callback generator. Users may customize
// `_.iteratee` if they want additional predicate/iteratee shorthand styles.
// This abstraction hides the internal-only argCount argument.
_.iteratee = builtinIteratee = function(value, context) {
return cb(value, context, Infinity);
};
// Similar to ES6's rest param (http://ariya.ofilabs.com/2013/03/es6-and-rest-parameter.html)
// This accumulates the arguments passed into an array, after a given index.
var restArgs = function(func, startIndex) {
startIndex = startIndex == null ? func.length - 1 : +startIndex;
return function() {
var length = Math.max(arguments.length - startIndex, 0),
rest = Array(length),
index = 0;
for (; index < length; index++) {
rest[index] = arguments[index + startIndex];
}
switch (startIndex) {
case 0: return func.call(this, rest);
case 1: return func.call(this, arguments[0], rest);
case 2: return func.call(this, arguments[0], arguments[1], rest);
}
var args = Array(startIndex + 1);
for (index = 0; index < startIndex; index++) {
args[index] = arguments[index];
}
args[startIndex] = rest;
return func.apply(this, args);
};
};
// An internal function for creating a new object that inherits from another.
var baseCreate = function(prototype) {
if (!_.isObject(prototype)) return {};
if (nativeCreate) return nativeCreate(prototype);
Ctor.prototype = prototype;
var result = new Ctor;
Ctor.prototype = null;
return result;
};
var shallowProperty = function(key) {
return function(obj) {
return obj == null ? void 0 : obj[key];
};
};
var deepGet = function(obj, path) {
var length = path.length;
for (var i = 0; i < length; i++) {
if (obj == null) return void 0;
obj = obj[path[i]];
}
return length ? obj : void 0;
};
// Helper for collection methods to determine whether a collection
// should be iterated as an array or as an object.
// Related: http://people.mozilla.org/~jorendorff/es6-draft.html#sec-tolength
// Avoids a very nasty iOS 8 JIT bug on ARM-64. #2094
var MAX_ARRAY_INDEX = Math.pow(2, 53) - 1;
var getLength = shallowProperty('length');
var isArrayLike = function(collection) {
var length = getLength(collection);
return typeof length == 'number' && length >= 0 && length <= MAX_ARRAY_INDEX;
};
// Collection Functions
// --------------------
// The cornerstone, an `each` implementation, aka `forEach`.
// Handles raw objects in addition to array-likes. Treats all
// sparse array-likes as if they were dense.
_.each = _.forEach = function(obj, iteratee, context) {
iteratee = optimizeCb(iteratee, context);
var i, length;
if (isArrayLike(obj)) {
for (i = 0, length = obj.length; i < length; i++) {
iteratee(obj[i], i, obj);
}
} else {
var keys = _.keys(obj);
for (i = 0, length = keys.length; i < length; i++) {
iteratee(obj[keys[i]], keys[i], obj);
}
}
return obj;
};
// Return the results of applying the iteratee to each element.
_.map = _.collect = function(obj, iteratee, context) {
iteratee = cb(iteratee, context);
var keys = !isArrayLike(obj) && _.keys(obj),
length = (keys || obj).length,
results = Array(length);
for (var index = 0; index < length; index++) {
var currentKey = keys ? keys[index] : index;
results[index] = iteratee(obj[currentKey], currentKey, obj);
}
return results;
};
// Create a reducing function iterating left or right.
var createReduce = function(dir) {
// Wrap code that reassigns argument variables in a separate function than
// the one that accesses `arguments.length` to avoid a perf hit. (#1991)
var reducer = function(obj, iteratee, memo, initial) {
var keys = !isArrayLike(obj) && _.keys(obj),
length = (keys || obj).length,
index = dir > 0 ? 0 : length - 1;
if (!initial) {
memo = obj[keys ? keys[index] : index];
index += dir;
}
for (; index >= 0 && index < length; index += dir) {
var currentKey = keys ? keys[index] : index;
memo = iteratee(memo, obj[currentKey], currentKey, obj);
}
return memo;
};
return function(obj, iteratee, memo, context) {
var initial = arguments.length >= 3;
return reducer(obj, optimizeCb(iteratee, context, 4), memo, initial);
};
};
// **Reduce** builds up a single result from a list of values, aka `inject`,
// or `foldl`.
_.reduce = _.foldl = _.inject = createReduce(1);
// The right-associative version of reduce, also known as `foldr`.
_.reduceRight = _.foldr = createReduce(-1);
// Return the first value which passes a truth test. Aliased as `detect`.
_.find = _.detect = function(obj, predicate, context) {
var keyFinder = isArrayLike(obj) ? _.findIndex : _.findKey;
var key = keyFinder(obj, predicate, context);
if (key !== void 0 && key !== -1) return obj[key];
};
// Return all the elements that pass a truth test.
// Aliased as `select`.
_.filter = _.select = function(obj, predicate, context) {
var results = [];
predicate = cb(predicate, context);
_.each(obj, function(value, index, list) {
if (predicate(value, index, list)) results.push(value);
});
return results;
};
// Return all the elements for which a truth test fails.
_.reject = function(obj, predicate, context) {
return _.filter(obj, _.negate(cb(predicate)), context);
};
// Determine whether all of the elements match a truth test.
// Aliased as `all`.
_.every = _.all = function(obj, predicate, context) {
predicate = cb(predicate, context);
var keys = !isArrayLike(obj) && _.keys(obj),
length = (keys || obj).length;
for (var index = 0; index < length; index++) {
var currentKey = keys ? keys[index] : index;
if (!predicate(obj[currentKey], currentKey, obj)) return false;
}
return true;
};
// Determine if at least one element in the object matches a truth test.
// Aliased as `any`.
_.some = _.any = function(obj, predicate, context) {
predicate = cb(predicate, context);
var keys = !isArrayLike(obj) && _.keys(obj),
length = (keys || obj).length;
for (var index = 0; index < length; index++) {
var currentKey = keys ? keys[index] : index;
if (predicate(obj[currentKey], currentKey, obj)) return true;
}
return false;
};
// Determine if the array or object contains a given item (using `===`).
// Aliased as `includes` and `include`.
_.contains = _.includes = _.include = function(obj, item, fromIndex, guard) {
if (!isArrayLike(obj)) obj = _.values(obj);
if (typeof fromIndex != 'number' || guard) fromIndex = 0;
return _.indexOf(obj, item, fromIndex) >= 0;
};
// Invoke a method (with arguments) on every item in a collection.
_.invoke = restArgs(function(obj, path, args) {
var contextPath, func;
if (_.isFunction(path)) {
func = path;
} else if (_.isArray(path)) {
contextPath = path.slice(0, -1);
path = path[path.length - 1];
}
return _.map(obj, function(context) {
var method = func;
if (!method) {
if (contextPath && contextPath.length) {
context = deepGet(context, contextPath);
}
if (context == null) return void 0;
method = context[path];
}
return method == null ? method : method.apply(context, args);
});
});
// Convenience version of a common use case of `map`: fetching a property.
_.pluck = function(obj, key) {
return _.map(obj, _.property(key));
};
// Convenience version of a common use case of `filter`: selecting only objects
// containing specific `key:value` pairs.
_.where = function(obj, attrs) {
return _.filter(obj, _.matcher(attrs));
};
// Convenience version of a common use case of `find`: getting the first object
// containing specific `key:value` pairs.
_.findWhere = function(obj, attrs) {
return _.find(obj, _.matcher(attrs));
};
// Return the maximum element (or element-based computation).
_.max = function(obj, iteratee, context) {
var result = -Infinity, lastComputed = -Infinity,
value, computed;
if (iteratee == null || (typeof iteratee == 'number' && typeof obj[0] != 'object') && obj != null) {
obj = isArrayLike(obj) ? obj : _.values(obj);
for (var i = 0, length = obj.length; i < length; i++) {
value = obj[i];
if (value != null && value > result) {
result = value;
}
}
} else {
iteratee = cb(iteratee, context);
_.each(obj, function(v, index, list) {
computed = iteratee(v, index, list);
if (computed > lastComputed || computed === -Infinity && result === -Infinity) {
result = v;
lastComputed = computed;
}
});
}
return result;
};
// Return the minimum element (or element-based computation).
_.min = function(obj, iteratee, context) {
var result = Infinity, lastComputed = Infinity,
value, computed;
if (iteratee == null || (typeof iteratee == 'number' && typeof obj[0] != 'object') && obj != null) {
obj = isArrayLike(obj) ? obj : _.values(obj);
for (var i = 0, length = obj.length; i < length; i++) {
value = obj[i];
if (value != null && value < result) {
result = value;
}
}
} else {
iteratee = cb(iteratee, context);
_.each(obj, function(v, index, list) {
computed = iteratee(v, index, list);
if (computed < lastComputed || computed === Infinity && result === Infinity) {
result = v;
lastComputed = computed;
}
});
}
return result;
};
// Shuffle a collection.
_.shuffle = function(obj) {
return _.sample(obj, Infinity);
};
// Sample **n** random values from a collection using the modern version of the
// [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle).
// If **n** is not specified, returns a single random element.
// The internal `guard` argument allows it to work with `map`.
_.sample = function(obj, n, guard) {
if (n == null || guard) {
if (!isArrayLike(obj)) obj = _.values(obj);
return obj[_.random(obj.length - 1)];
}
var sample = isArrayLike(obj) ? _.clone(obj) : _.values(obj);
var length = getLength(sample);
n = Math.max(Math.min(n, length), 0);
var last = length - 1;
for (var index = 0; index < n; index++) {
var rand = _.random(index, last);
var temp = sample[index];
sample[index] = sample[rand];
sample[rand] = temp;
}
return sample.slice(0, n);
};
// Sort the object's values by a criterion produced by an iteratee.
_.sortBy = function(obj, iteratee, context) {
var index = 0;
iteratee = cb(iteratee, context);
return _.pluck(_.map(obj, function(value, key, list) {
return {
value: value,
index: index++,
criteria: iteratee(value, key, list)
};
}).sort(function(left, right) {
var a = left.criteria;
var b = right.criteria;
if (a !== b) {
if (a > b || a === void 0) return 1;
if (a < b || b === void 0) return -1;
}
return left.index - right.index;
}), 'value');
};
// An internal function used for aggregate "group by" operations.
var group = function(behavior, partition) {
return function(obj, iteratee, context) {
var result = partition ? [[], []] : {};
iteratee = cb(iteratee, context);
_.each(obj, function(value, index) {
var key = iteratee(value, index, obj);
behavior(result, value, key);
});
return result;
};
};
// Groups the object's values by a criterion. Pass either a string attribute
// to group by, or a function that returns the criterion.
_.groupBy = group(function(result, value, key) {
if (_.has(result, key)) result[key].push(value); else result[key] = [value];
});
// Indexes the object's values by a criterion, similar to `groupBy`, but for
// when you know that your index values will be unique.
_.indexBy = group(function(result, value, key) {
result[key] = value;
});
// Counts instances of an object that group by a certain criterion. Pass
// either a string attribute to count by, or a function that returns the
// criterion.
_.countBy = group(function(result, value, key) {
if (_.has(result, key)) result[key]++; else result[key] = 1;
});
var reStrSymbol = /[^\ud800-\udfff]|[\ud800-\udbff][\udc00-\udfff]|[\ud800-\udfff]/g;
// Safely create a real, live array from anything iterable.
_.toArray = function(obj) {
if (!obj) return [];
if (_.isArray(obj)) return slice.call(obj);
if (_.isString(obj)) {
// Keep surrogate pair characters together
return obj.match(reStrSymbol);
}
if (isArrayLike(obj)) return _.map(obj, _.identity);
return _.values(obj);
};
// Return the number of elements in an object.
_.size = function(obj) {
if (obj == null) return 0;
return isArrayLike(obj) ? obj.length : _.keys(obj).length;
};
// Split a collection into two arrays: one whose elements all satisfy the given
// predicate, and one whose elements all do not satisfy the predicate.
_.partition = group(function(result, value, pass) {
result[pass ? 0 : 1].push(value);
}, true);
// Array Functions
// ---------------
// Get the first element of an array. Passing **n** will return the first N
// values in the array. Aliased as `head` and `take`. The **guard** check
// allows it to work with `_.map`.
_.first = _.head = _.take = function(array, n, guard) {
if (array == null || array.length < 1) return void 0;
if (n == null || guard) return array[0];
return _.initial(array, array.length - n);
};
// Returns everything but the last entry of the array. Especially useful on
// the arguments object. Passing **n** will return all the values in
// the array, excluding the last N.
_.initial = function(array, n, guard) {
return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n)));
};
// Get the last element of an array. Passing **n** will return the last N
// values in the array.
_.last = function(array, n, guard) {
if (array == null || array.length < 1) return void 0;
if (n == null || guard) return array[array.length - 1];
return _.rest(array, Math.max(0, array.length - n));
};
// Returns everything but the first entry of the array. Aliased as `tail` and `drop`.
// Especially useful on the arguments object. Passing an **n** will return
// the rest N values in the array.
_.rest = _.tail = _.drop = function(array, n, guard) {
return slice.call(array, n == null || guard ? 1 : n);
};
// Trim out all falsy values from an array.
_.compact = function(array) {
return _.filter(array, Boolean);
};
// Internal implementation of a recursive `flatten` function.
var flatten = function(input, shallow, strict, output) {
output = output || [];
var idx = output.length;
for (var i = 0, length = getLength(input); i < length; i++) {
var value = input[i];
if (isArrayLike(value) && (_.isArray(value) || _.isArguments(value))) {
// Flatten current level of array or arguments object.
if (shallow) {
var j = 0, len = value.length;
while (j < len) output[idx++] = value[j++];
} else {
flatten(value, shallow, strict, output);
idx = output.length;
}
} else if (!strict) {
output[idx++] = value;
}
}
return output;
};
// Flatten out an array, either recursively (by default), or just one level.
_.flatten = function(array, shallow) {
return flatten(array, shallow, false);
};
// Return a version of the array that does not contain the specified value(s).
_.without = restArgs(function(array, otherArrays) {
return _.difference(array, otherArrays);
});
// Produce a duplicate-free version of the array. If the array has already
// been sorted, you have the option of using a faster algorithm.
// Aliased as `unique`.
_.uniq = _.unique = function(array, isSorted, iteratee, context) {
if (!_.isBoolean(isSorted)) {
context = iteratee;
iteratee = isSorted;
isSorted = false;
}
if (iteratee != null) iteratee = cb(iteratee, context);
var result = [];
var seen = [];
for (var i = 0, length = getLength(array); i < length; i++) {
var value = array[i],
computed = iteratee ? iteratee(value, i, array) : value;
if (isSorted) {
if (!i || seen !== computed) result.push(value);
seen = computed;
} else if (iteratee) {
if (!_.contains(seen, computed)) {
seen.push(computed);
result.push(value);
}
} else if (!_.contains(result, value)) {
result.push(value);
}
}
return result;
};
// Produce an array that contains the union: each distinct element from all of
// the passed-in arrays.
_.union = restArgs(function(arrays) {
return _.uniq(flatten(arrays, true, true));
});
// Produce an array that contains every item shared between all the
// passed-in arrays.
_.intersection = function(array) {
var result = [];
var argsLength = arguments.length;
for (var i = 0, length = getLength(array); i < length; i++) {
var item = array[i];
if (_.contains(result, item)) continue;
var j;
for (j = 1; j < argsLength; j++) {
if (!_.contains(arguments[j], item)) break;
}
if (j === argsLength) result.push(item);
}
return result;
};
// Take the difference between one array and a number of other arrays.
// Only the elements present in just the first array will remain.
_.difference = restArgs(function(array, rest) {
rest = flatten(rest, true, true);
return _.filter(array, function(value){
return !_.contains(rest, value);
});
});
// Complement of _.zip. Unzip accepts an array of arrays and groups
// each array's elements on shared indices.
_.unzip = function(array) {
var length = array && _.max(array, getLength).length || 0;
var result = Array(length);
for (var index = 0; index < length; index++) {
result[index] = _.pluck(array, index);
}
return result;
};
// Zip together multiple lists into a single array -- elements that share
// an index go together.
_.zip = restArgs(_.unzip);
// Converts lists into objects. Pass either a single array of `[key, value]`
// pairs, or two parallel arrays of the same length -- one of keys, and one of
// the corresponding values. Passing by pairs is the reverse of _.pairs.
_.object = function(list, values) {
var result = {};
for (var i = 0, length = getLength(list); i < length; i++) {
if (values) {
result[list[i]] = values[i];
} else {
result[list[i][0]] = list[i][1];
}
}
return result;
};
// Generator function to create the findIndex and findLastIndex functions.
var createPredicateIndexFinder = function(dir) {
return function(array, predicate, context) {
predicate = cb(predicate, context);
var length = getLength(array);
var index = dir > 0 ? 0 : length - 1;
for (; index >= 0 && index < length; index += dir) {
if (predicate(array[index], index, array)) return index;
}
return -1;
};
};
// Returns the first index on an array-like that passes a predicate test.
_.findIndex = createPredicateIndexFinder(1);
_.findLastIndex = createPredicateIndexFinder(-1);
// Use a comparator function to figure out the smallest index at which
// an object should be inserted so as to maintain order. Uses binary search.
_.sortedIndex = function(array, obj, iteratee, context) {
iteratee = cb(iteratee, context, 1);
var value = iteratee(obj);
var low = 0, high = getLength(array);
while (low < high) {
var mid = Math.floor((low + high) / 2);
if (iteratee(array[mid]) < value) low = mid + 1; else high = mid;
}
return low;
};
// Generator function to create the indexOf and lastIndexOf functions.
var createIndexFinder = function(dir, predicateFind, sortedIndex) {
return function(array, item, idx) {
var i = 0, length = getLength(array);
if (typeof idx == 'number') {
if (dir > 0) {
i = idx >= 0 ? idx : Math.max(idx + length, i);
} else {
length = idx >= 0 ? Math.min(idx + 1, length) : idx + length + 1;
}
} else if (sortedIndex && idx && length) {
idx = sortedIndex(array, item);
return array[idx] === item ? idx : -1;
}
if (item !== item) {
idx = predicateFind(slice.call(array, i, length), _.isNaN);
return idx >= 0 ? idx + i : -1;
}
for (idx = dir > 0 ? i : length - 1; idx >= 0 && idx < length; idx += dir) {
if (array[idx] === item) return idx;
}
return -1;
};
};
// Return the position of the first occurrence of an item in an array,
// or -1 if the item is not included in the array.
// If the array is large and already in sort order, pass `true`
// for **isSorted** to use binary search.
_.indexOf = createIndexFinder(1, _.findIndex, _.sortedIndex);
_.lastIndexOf = createIndexFinder(-1, _.findLastIndex);
// Generate an integer Array containing an arithmetic progression. A port of
// the native Python `range()` function. See
// [the Python documentation](http://docs.python.org/library/functions.html#range).
_.range = function(start, stop, step) {
if (stop == null) {
stop = start || 0;
start = 0;
}
if (!step) {
step = stop < start ? -1 : 1;
}
var length = Math.max(Math.ceil((stop - start) / step), 0);
var range = Array(length);
for (var idx = 0; idx < length; idx++, start += step) {
range[idx] = start;
}
return range;
};
// Split an **array** into several arrays containing **count** or less elements
// of initial array.
_.chunk = function(array, count) {
if (count == null || count < 1) return [];
var result = [];
var i = 0, length = array.length;
while (i < length) {
result.push(slice.call(array, i, i += count));
}
return result;
};
// Function (ahem) Functions
// ------------------
// Determines whether to execute a function as a constructor
// or a normal function with the provided arguments.
var executeBound = function(sourceFunc, boundFunc, context, callingContext, args) {
if (!(callingContext instanceof boundFunc)) return sourceFunc.apply(context, args);
var self = baseCreate(sourceFunc.prototype);
var result = sourceFunc.apply(self, args);
if (_.isObject(result)) return result;
return self;
};
// Create a function bound to a given object (assigning `this`, and arguments,
// optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if
// available.
_.bind = restArgs(function(func, context, args) {
if (!_.isFunction(func)) throw new TypeError('Bind must be called on a function');
var bound = restArgs(function(callArgs) {
return executeBound(func, bound, context, this, args.concat(callArgs));
});
return bound;
});
// Partially apply a function by creating a version that has had some of its
// arguments pre-filled, without changing its dynamic `this` context. _ acts
// as a placeholder by default, allowing any combination of arguments to be
// pre-filled. Set `_.partial.placeholder` for a custom placeholder argument.
_.partial = restArgs(function(func, boundArgs) {
var placeholder = _.partial.placeholder;
var bound = function() {
var position = 0, length = boundArgs.length;
var args = Array(length);
for (var i = 0; i < length; i++) {
args[i] = boundArgs[i] === placeholder ? arguments[position++] : boundArgs[i];
}
while (position < arguments.length) args.push(arguments[position++]);
return executeBound(func, bound, this, this, args);
};
return bound;
});
_.partial.placeholder = _;
// Bind a number of an object's methods to that object. Remaining arguments
// are the method names to be bound. Useful for ensuring that all callbacks
// defined on an object belong to it.
_.bindAll = restArgs(function(obj, keys) {
keys = flatten(keys, false, false);
var index = keys.length;
if (index < 1) throw new Error('bindAll must be passed function names');
while (index--) {
var key = keys[index];
obj[key] = _.bind(obj[key], obj);
}
});
// Memoize an expensive function by storing its results.
_.memoize = function(func, hasher) {
var memoize = function(key) {
var cache = memoize.cache;
var address = '' + (hasher ? hasher.apply(this, arguments) : key);
if (!_.has(cache, address)) cache[address] = func.apply(this, arguments);
return cache[address];
};
memoize.cache = {};
return memoize;
};
// Delays a function for the given number of milliseconds, and then calls
// it with the arguments supplied.
_.delay = restArgs(function(func, wait, args) {
return setTimeout(function() {
return func.apply(null, args);
}, wait);
});
// Defers a function, scheduling it to run after the current call stack has
// cleared.
_.defer = _.partial(_.delay, _, 1);
// Returns a function, that, when invoked, will only be triggered at most once
// during a given window of time. Normally, the throttled function will run
// as much as it can, without ever going more than once per `wait` duration;
// but if you'd like to disable the execution on the leading edge, pass
// `{leading: false}`. To disable execution on the trailing edge, ditto.
_.throttle = function(func, wait, options) {
var timeout, context, args, result;
var previous = 0;
if (!options) options = {};
var later = function() {
previous = options.leading === false ? 0 : _.now();
timeout = null;
result = func.apply(context, args);
if (!timeout) context = args = null;
};
var throttled = function() {
var now = _.now();
if (!previous && options.leading === false) previous = now;
var remaining = wait - (now - previous);
context = this;
args = arguments;
if (remaining <= 0 || remaining > wait) {
if (timeout) {
clearTimeout(timeout);
timeout = null;
}
previous = now;
result = func.apply(context, args);
if (!timeout) context = args = null;
} else if (!timeout && options.trailing !== false) {
timeout = setTimeout(later, remaining);
}
return result;
};
throttled.cancel = function() {
clearTimeout(timeout);
previous = 0;
timeout = context = args = null;
};
return throttled;
};
// Returns a function, that, as long as it continues to be invoked, will not
// be triggered. The function will be called after it stops being called for
// N milliseconds. If `immediate` is passed, trigger the function on the
// leading edge, instead of the trailing.
_.debounce = function(func, wait, immediate) {
var timeout, result;
var later = function(context, args) {
timeout = null;
if (args) result = func.apply(context, args);
};
var debounced = restArgs(function(args) {
if (timeout) clearTimeout(timeout);
if (immediate) {
var callNow = !timeout;
timeout = setTimeout(later, wait);
if (callNow) result = func.apply(this, args);
} else {
timeout = _.delay(later, wait, this, args);
}
return result;
});
debounced.cancel = function() {
clearTimeout(timeout);
timeout = null;
};
return debounced;
};
// Returns the first function passed as an argument to the second,
// allowing you to adjust arguments, run code before and after, and
// conditionally execute the original function.
_.wrap = function(func, wrapper) {
return _.partial(wrapper, func);
};
// Returns a negated version of the passed-in predicate.
_.negate = function(predicate) {
return function() {
return !predicate.apply(this, arguments);
};
};
// Returns a function that is the composition of a list of functions, each
// consuming the return value of the function that follows.
_.compose = function() {
var args = arguments;
var start = args.length - 1;
return function() {
var i = start;
var result = args[start].apply(this, arguments);
while (i--) result = args[i].call(this, result);
return result;
};
};
// Returns a function that will only be executed on and after the Nth call.
_.after = function(times, func) {
return function() {
if (--times < 1) {
return func.apply(this, arguments);
}
};
};
// Returns a function that will only be executed up to (but not including) the Nth call.
_.before = function(times, func) {
var memo;
return function() {
if (--times > 0) {
memo = func.apply(this, arguments);
}
if (times <= 1) func = null;
return memo;
};
};
// Returns a function that will be executed at most one time, no matter how
// often you call it. Useful for lazy initialization.
_.once = _.partial(_.before, 2);
_.restArgs = restArgs;
// Object Functions
// ----------------
//对象
// Keys in IE < 9 that won't be iterated by `for key in ...` and thus missed.
var hasEnumBug = !{toString: null}.propertyIsEnumerable('toString');
var nonEnumerableProps = ['valueOf', 'isPrototypeOf', 'toString',
'propertyIsEnumerable', 'hasOwnProperty', 'toLocaleString'];
var collectNonEnumProps = function(obj, keys) {
var nonEnumIdx = nonEnumerableProps.length;
var constructor = obj.constructor;
var proto = _.isFunction(constructor) && constructor.prototype || ObjProto;
// Constructor is a special case.
var prop = 'constructor';
if (_.has(obj, prop) && !_.contains(keys, prop)) keys.push(prop);
while (nonEnumIdx--) {
prop = nonEnumerableProps[nonEnumIdx];
if (prop in obj && obj[prop] !== proto[prop] && !_.contains(keys, prop)) {
keys.push(prop);
}
}
};
// Retrieve the names of an object's own properties.
// Delegates to **ECMAScript 5**'s native `Object.keys`.
_.keys = function(obj) {
if (!_.isObject(obj)) return [];
if (nativeKeys) return nativeKeys(obj);
var keys = [];
for (var key in obj) if (_.has(obj, key)) keys.push(key);
// Ahem, IE < 9.
if (hasEnumBug) collectNonEnumProps(obj, keys);
return keys;
};
// Retrieve all the property names of an object.
_.allKeys = function(obj) {
if (!_.isObject(obj)) return [];
var keys = [];
for (var key in obj) keys.push(key);
// Ahem, IE < 9.
if (hasEnumBug) collectNonEnumProps(obj, keys);
return keys;
};
// Retrieve the values of an object's properties.
_.values = function(obj) {
var keys = _.keys(obj);
var length = keys.length;
var values = Array(length);
for (var i = 0; i < length; i++) {
values[i] = obj[keys[i]];
}
return values;
};
// Returns the results of applying the iteratee to each element of the object.
// In contrast to _.map it returns an object.
_.mapObject = function(obj, iteratee, context) {
iteratee = cb(iteratee, context);
var keys = _.keys(obj),
length = keys.length,
results = {};
for (var index = 0; index < length; index++) {
var currentKey = keys[index];
results[currentKey] = iteratee(obj[currentKey], currentKey, obj);
}
return results;
};
// Convert an object into a list of `[key, value]` pairs.
// The opposite of _.object.
_.pairs = function(obj) {
var keys = _.keys(obj);
var length = keys.length;
var pairs = Array(length);
for (var i = 0; i < length; i++) {
pairs[i] = [keys[i], obj[keys[i]]];
}
return pairs;
};
// Invert the keys and values of an object. The values must be serializable.
_.invert = function(obj) {
var result = {};
var keys = _.keys(obj);
for (var i = 0, length = keys.length; i < length; i++) {
result[obj[keys[i]]] = keys[i];
}
return result;
};
// Return a sorted list of the function names available on the object.
// Aliased as `methods`.
_.functions = _.methods = function(obj) {
var names = [];
for (var key in obj) {
if (_.isFunction(obj[key])) names.push(key);
}
return names.sort();
};
// An internal function for creating assigner functions.
var createAssigner = function(keysFunc, defaults) {
return function(obj) {
var length = arguments.length;
if (defaults) obj = Object(obj);
if (length < 2 || obj == null) return obj;
for (var index = 1; index < length; index++) {
var source = arguments[index],
keys = keysFunc(source),
l = keys.length;
for (var i = 0; i < l; i++) {
var key = keys[i];
if (!defaults || obj[key] === void 0) obj[key] = source[key];
}
}
return obj;
};
};
// Extend a given object with all the properties in passed-in object(s).
_.extend = createAssigner(_.allKeys);
// Assigns a given object with all the own properties in the passed-in object(s).
// (https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object/assign)
_.extendOwn = _.assign = createAssigner(_.keys);
// Returns the first key on an object that passes a predicate test.
_.findKey = function(obj, predicate, context) {
predicate = cb(predicate, context);
var keys = _.keys(obj), key;
for (var i = 0, length = keys.length; i < length; i++) {
key = keys[i];
if (predicate(obj[key], key, obj)) return key;
}
};
// Internal pick helper function to determine if `obj` has key `key`.
var keyInObj = function(value, key, obj) {
return key in obj;
};
// Return a copy of the object only containing the whitelisted properties.
_.pick = restArgs(function(obj, keys) {
var result = {}, iteratee = keys[0];
if (obj == null) return result;
if (_.isFunction(iteratee)) {
if (keys.length > 1) iteratee = optimizeCb(iteratee, keys[1]);
keys = _.allKeys(obj);
} else {
iteratee = keyInObj;
keys = flatten(keys, false, false);
obj = Object(obj);
}
for (var i = 0, length = keys.length; i < length; i++) {
var key = keys[i];
var value = obj[key];
if (iteratee(value, key, obj)) result[key] = value;
}
return result;
});
// Return a copy of the object without the blacklisted properties.
_.omit = restArgs(function(obj, keys) {
var iteratee = keys[0], context;
if (_.isFunction(iteratee)) {
iteratee = _.negate(iteratee);
if (keys.length > 1) context = keys[1];
} else {
keys = _.map(flatten(keys, false, false), String);
iteratee = function(value, key) {
return !_.contains(keys, key);
};
}
return _.pick(obj, iteratee, context);
});
// Fill in a given object with default properties.
_.defaults = createAssigner(_.allKeys, true);
// Creates an object that inherits from the given prototype object.
// If additional properties are provided then they will be added to the
// created object.
_.create = function(prototype, props) {
var result = baseCreate(prototype);
if (props) _.extendOwn(result, props);
return result;
};
// Create a (shallow-cloned) duplicate of an object.
_.clone = function(obj) {
if (!_.isObject(obj)) return obj;
return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
};
// Invokes interceptor with the obj, and then returns obj.
// The primary purpose of this method is to "tap into" a method chain, in
// order to perform operations on intermediate results within the chain.
_.tap = function(obj, interceptor) {
interceptor(obj);
return obj;
};
// Returns whether an object has a given set of `key:value` pairs.
_.isMatch = function(object, attrs) {
var keys = _.keys(attrs), length = keys.length;
if (object == null) return !length;
var obj = Object(object);
for (var i = 0; i < length; i++) {
var key = keys[i];
if (attrs[key] !== obj[key] || !(key in obj)) return false;
}
return true;
};
// Internal recursive comparison function for `isEqual`.
var eq, deepEq;
eq = function(a, b, aStack, bStack) {
// Identical objects are equal. `0 === -0`, but they aren't identical.
// See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).
if (a === b) return a !== 0 || 1 / a === 1 / b;
// `null` or `undefined` only equal to itself (strict comparison).
if (a == null || b == null) return false;
// `NaN`s are equivalent, but non-reflexive.
if (a !== a) return b !== b;
// Exhaust primitive checks
var type = typeof a;
if (type !== 'function' && type !== 'object' && typeof b != 'object') return false;
return deepEq(a, b, aStack, bStack);
};
// Internal recursive comparison function for `isEqual`.
deepEq = function(a, b, aStack, bStack) {
// Unwrap any wrapped objects.
if (a instanceof _) a = a._wrapped;
if (b instanceof _) b = b._wrapped;
// Compare `[[Class]]` names.
var className = toString.call(a);
if (className !== toString.call(b)) return false;
switch (className) {
// Strings, numbers, regular expressions, dates, and booleans are compared by value.
case '[object RegExp]':
// RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')
case '[object String]':
// Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
// equivalent to `new String("5")`.
return '' + a === '' + b;
case '[object Number]':
// `NaN`s are equivalent, but non-reflexive.
// Object(NaN) is equivalent to NaN.
if (+a !== +a) return +b !== +b;
// An `egal` comparison is performed for other numeric values.
return +a === 0 ? 1 / +a === 1 / b : +a === +b;
case '[object Date]':
case '[object Boolean]':
// Coerce dates and booleans to numeric primitive values. Dates are compared by their
// millisecond representations. Note that invalid dates with millisecond representations
// of `NaN` are not equivalent.
return +a === +b;
case '[object Symbol]':
return SymbolProto.valueOf.call(a) === SymbolProto.valueOf.call(b);
}
var areArrays = className === '[object Array]';
if (!areArrays) {
if (typeof a != 'object' || typeof b != 'object') return false;
// Objects with different constructors are not equivalent, but `Object`s or `Array`s
// from different frames are.
var aCtor = a.constructor, bCtor = b.constructor;
if (aCtor !== bCtor && !(_.isFunction(aCtor) && aCtor instanceof aCtor &&
_.isFunction(bCtor) && bCtor instanceof bCtor)
&& ('constructor' in a && 'constructor' in b)) {
return false;
}
}
// Assume equality for cyclic structures. The algorithm for detecting cyclic
// structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
// Initializing stack of traversed objects.
// It's done here since we only need them for objects and arrays comparison.
aStack = aStack || [];
bStack = bStack || [];
var length = aStack.length;
while (length--) {
// Linear search. Performance is inversely proportional to the number of
// unique nested structures.
if (aStack[length] === a) return bStack[length] === b;
}
// Add the first object to the stack of traversed objects.
aStack.push(a);
bStack.push(b);
// Recursively compare objects and arrays.
if (areArrays) {
// Compare array lengths to determine if a deep comparison is necessary.
length = a.length;
if (length !== b.length) return false;
// Deep compare the contents, ignoring non-numeric properties.
while (length--) {
if (!eq(a[length], b[length], aStack, bStack)) return false;
}
} else {
// Deep compare objects.
var keys = _.keys(a), key;
length = keys.length;
// Ensure that both objects contain the same number of properties before comparing deep equality.
if (_.keys(b).length !== length) return false;
while (length--) {
// Deep compare each member
key = keys[length];
if (!(_.has(b, key) && eq(a[key], b[key], aStack, bStack))) return false;
}
}
// Remove the first object from the stack of traversed objects.
aStack.pop();
bStack.pop();
return true;
};
// Perform a deep comparison to check if two objects are equal.
_.isEqual = function(a, b) {
return eq(a, b);
};
// Is a given array, string, or object empty?
// An "empty" object has no enumerable own-properties.
_.isEmpty = function(obj) {
if (obj == null) return true;
if (isArrayLike(obj) && (_.isArray(obj) || _.isString(obj) || _.isArguments(obj))) return obj.length === 0;
return _.keys(obj).length === 0;
};
// Is a given value a DOM element?
_.isElement = function(obj) {
return !!(obj && obj.nodeType === 1);
};
/* 判断obj是否是数组。
如果浏览器中有isArray(es5)就用原生的。
经典判断是否是数组方法。
不考虑复用性,也可以这么写
return {}.toString.call(obj) === '[object Array]';
判断其他对象,下划线库也是通用的实现。*/
_.isArray = nativeIsArray || function(obj) {
return toString.call(obj) === '[object Array]';
};
// Is a given variable an object?
_.isObject = function(obj) {
var type = typeof obj;
return type === 'function' || type === 'object' && !!obj;
};
// Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp, isError, isMap, isWeakMap, isSet, isWeakSet.
/* 下划线判断常见对象的实现。
使用了自己身的each。*/
_.each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp', 'Error', 'Symbol', 'Map', 'WeakMap', 'Set', 'WeakSet'], function(name) {
_['is' + name] = function(obj) {
return toString.call(obj) === '[object ' + name + ']';
};
});
//Arguments兼容
// Define a fallback version of the method in browsers (ahem, IE < 9), where
// there isn't any inspectable "Arguments" type.
if (!_.isArguments(arguments)) {
_.isArguments = function(obj) {
return _.has(obj, 'callee');
};
}
// Optimize `isFunction` if appropriate. Work around some typeof bugs in old v8,
// IE 11 (#1621), Safari 8 (#1929), and PhantomJS (#2236).
var nodelist = root.document && root.document.childNodes;
if (typeof /./ != 'function' && typeof Int8Array != 'object' && typeof nodelist != 'function') {
_.isFunction = function(obj) {
return typeof obj == 'function' || false;
};
}
//Arguments兼容结束
// Is a given object a finite number?
_.isFinite = function(obj) {
return !_.isSymbol(obj) && isFinite(obj) && !isNaN(parseFloat(obj));
};
// Is the given value `NaN`?
_.isNaN = function(obj) {
return _.isNumber(obj) && isNaN(obj);
};
//判断是否是布尔类型
//布尔类型不是就是true和false吗,为啥源码中有两个或呢。
_.isBoolean = function(obj) {
return obj === true || obj === false || toString.call(obj) === '[object Boolean]';
};
//判断obj是否是null。
//注意源码中是三等号。所以如果obj是undefined,返回的是false;
_.isNull = function(obj) {
return obj === null;
};
// 判断obj是否是undefined
_.isUndefined = function(obj) {
return obj === void 0;
};
// Shortcut function for checking if an object has a given property directly
// on itself (in other words, not on a prototype).
_.has = function(obj, path) {
if (!_.isArray(path)) {
return obj != null && hasOwnProperty.call(obj, path);
}
var length = path.length;
for (var i = 0; i < length; i++) {
var key = path[i];
if (obj == null || !hasOwnProperty.call(obj, key)) {
return false;
}
obj = obj[key];
}
return !!length;
};
// Utility Functions
// -----------------
//实用功能部分
//防止全局变量冲突的典型解决方案。跟jquery的$一样
//放弃Underscore 的控制变量"_"。返回Underscore 对象的引用。
_.noConflict = function() {
root._ = previousUnderscore;
return this;
};
//var underscore = _.noConflict();设置underscore为_
//一个返回自身的函数,正如网站里说的一样,看似没鸟用,迭代器里有用(后面会讲)
//这个函数看似无用, 但是在Underscore里被用作默认的迭代器iterator.
_.identity = function(value) {
return value;
};
/*var stooge = {name: 'moe'};
stooge === _.identity(stooge);
=> true*/
//返回一个能返回参数本身的函数。
_.constant = function(value) {
return function() {
return value;
};
};
/*
noop仅仅是一个空函数而已。除了少了几个字母以外,我们平时也很少用的。
但是这么做是有好处的,
比如我们一般写的接口(等着被覆盖的话)
*/
_.noop = function(){};
/*var Parent = {
doSomething : function(){},
doSomethingElse : function(){}
};
var Parent = {
doSomething : _.noop,
doSomethingElse : _.noop
};*/
_.property = function(path) {
if (!_.isArray(path)) {
return shallowProperty(path);
}
return function(obj) {
return deepGet(obj, path);
};
};
// Generates a function for a given object that returns a given property.
_.propertyOf = function(obj) {
if (obj == null) {
return function(){};
}
return function(path) {
return !_.isArray(path) ? obj[path] : deepGet(obj, path);
};
};
// Returns a predicate for checking whether an object has a given set of
// `key:value` pairs.
_.matcher = _.matches = function(attrs) {
attrs = _.extendOwn({}, attrs);
return function(obj) {
return _.isMatch(obj, attrs);
};
};
// Run a function **n** times.
_.times = function(n, iteratee, context) {
var accum = Array(Math.max(0, n));
iteratee = optimizeCb(iteratee, context, 1);
for (var i = 0; i < n; i++) accum[i] = iteratee(i);
return accum;
};
/* random的作用是取min和max之间的一个数。如果只传一个参数,是返回0和其之间的随机数的。
官方说是整数,那得要求你传进来的min是整数才行。Math.random()返回的一个[0.0,1.0)之间的随机数。注意取不到1的。
比如max是5,min是3,所以最后返回的数字是3,4,5.
要求3,4,5是等概率的,因此[0.0,1.0)变成[0.0,3.0)才行。加3,再变成[3.0,6.0)。
最后向下取整,是为了[3.0,4.0)之间的值为3,是为了[4.0,5.0)之间的值为4,[5.0,6.0)为5.这么做才是等概率的。
当然了,你传min等于5,max等于3,会弹一直返回4的。所以这个api是有点问题的。
是不是要做一个大小比较呢。如果要真正返回随机整数怎么写呢?比如2.1和5.3之间的随机整数。自己研究吧。*/
_.random = function(min, max) {
if (max == null) {
max = min;
min = 0;
}
return min + Math.floor(Math.random() * (max - min + 1));
};
/* 获取系统时间戳。
如果有Date.now存在,就用那个,不存在只能自己写了。
一般动态创建dom的需要id时,我一般都用时间戳加上个前缀来做的。
不然还累加计数器变量,由于闭包会产生问题的。还是时间戳来的酷点。*/
_.now = Date.now || function() {
return new Date().getTime();
};
// List of HTML entities for escaping.
var escapeMap = {
'&': '&',
'<': '<',
'>': '>',
'"': '"',
"'": ''',
'`': '`'
};
var unescapeMap = _.invert(escapeMap);
// Functions for escaping and unescaping strings to/from HTML interpolation.
var createEscaper = function(map) {
var escaper = function(match) {
return map[match];
};
// Regexes for identifying a key that needs to be escaped.
var source = '(?:' + _.keys(map).join('|') + ')';
var testRegexp = RegExp(source);
var replaceRegexp = RegExp(source, 'g');
return function(string) {
string = string == null ? '' : '' + string;
return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string;
};
};
_.escape = createEscaper(escapeMap);
_.unescape = createEscaper(unescapeMap);
// Traverses the children of `obj` along `path`. If a child is a function, it
// is invoked with its parent as context. Returns the value of the final
// child, or `fallback` if any child is undefined.
_.result = function(obj, path, fallback) {
if (!_.isArray(path)) path = [path];
var length = path.length;
if (!length) {
return _.isFunction(fallback) ? fallback.call(obj) : fallback;
}
for (var i = 0; i < length; i++) {
var prop = obj == null ? void 0 : obj[path[i]];
if (prop === void 0) {
prop = fallback;
i = length; // Ensure we don't continue iterating.
}
obj = _.isFunction(prop) ? prop.call(obj) : prop;
}
return obj;
};
// Generate a unique integer id (unique within the entire client session).
// Useful for temporary DOM ids.
var idCounter = 0;
_.uniqueId = function(prefix) {
var id = ++idCounter + '';
return prefix ? prefix + id : id;
};
// By default, Underscore uses ERB-style template delimiters, change the
// following template settings to use alternative delimiters.
_.templateSettings = {
evaluate: /<%([\s\S]+?)%>/g,
interpolate: /<%=([\s\S]+?)%>/g,
escape: /<%-([\s\S]+?)%>/g
};
// When customizing `templateSettings`, if you don't want to define an
// interpolation, evaluation or escaping regex, we need one that is
// guaranteed not to match.
var noMatch = /(.)^/;
// Certain characters need to be escaped so that they can be put into a
// string literal.
var escapes = {
"'": "'",
'\\': '\\',
'\r': 'r',
'\n': 'n',
'\u2028': 'u2028',
'\u2029': 'u2029'
};
var escapeRegExp = /\\|'|\r|\n|\u2028|\u2029/g;
var escapeChar = function(match) {
return '\\' + escapes[match];
};
// JavaScript micro-templating, similar to John Resig's implementation.
// Underscore templating handles arbitrary delimiters, preserves whitespace,
// and correctly escapes quotes within interpolated code.
// NB: `oldSettings` only exists for backwards compatibility.
_.template = function(text, settings, oldSettings) {
if (!settings && oldSettings) settings = oldSettings;
settings = _.defaults({}, settings, _.templateSettings);
// Combine delimiters into one regular expression via alternation.
var matcher = RegExp([
(settings.escape || noMatch).source,
(settings.interpolate || noMatch).source,
(settings.evaluate || noMatch).source
].join('|') + '|$', 'g');
// Compile the template source, escaping string literals appropriately.
var index = 0;
var source = "__p+='";
text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {
source += text.slice(index, offset).replace(escapeRegExp, escapeChar);
index = offset + match.length;
if (escape) {
source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'";
} else if (interpolate) {
source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'";
} else if (evaluate) {
source += "';\n" + evaluate + "\n__p+='";
}
// Adobe VMs need the match returned to produce the correct offset.
return match;
});
source += "';\n";
// If a variable is not specified, place data values in local scope.
if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n';
source = "var __t,__p='',__j=Array.prototype.join," +
"print=function(){__p+=__j.call(arguments,'');};\n" +
source + 'return __p;\n';
var render;
try {
render = new Function(settings.variable || 'obj', '_', source);
} catch (e) {
e.source = source;
throw e;
}
var template = function(data) {
return render.call(this, data, _);
};
// Provide the compiled source as a convenience for precompilation.
var argument = settings.variable || 'obj';
template.source = 'function(' + argument + '){\n' + source + '}';
return template;
};
// Add a "chain" function. Start chaining a wrapped Underscore object.
_.chain = function(obj) {
var instance = _(obj);
instance._chain = true;
return instance;
};
// OOP
// ---------------
// If Underscore is called as a function, it returns a wrapped object that
// can be used OO-style. This wrapper holds altered versions of all the
// underscore functions. Wrapped objects may be chained.
// Helper function to continue chaining intermediate results.
var chainResult = function(instance, obj) {
return instance._chain ? _(obj).chain() : obj;
};
// Add your own custom functions to the Underscore object.
_.mixin = function(obj) {
_.each(_.functions(obj), function(name) {
var func = _[name] = obj[name];
_.prototype[name] = function() {
var args = [this._wrapped];
push.apply(args, arguments);
return chainResult(this, func.apply(_, args));
};
});
return _;
};
// Add all of the Underscore functions to the wrapper object.
_.mixin(_);
// Add all mutator Array functions to the wrapper.
_.each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
var method = ArrayProto[name];
_.prototype[name] = function() {
var obj = this._wrapped;
method.apply(obj, arguments);
if ((name === 'shift' || name === 'splice') && obj.length === 0) delete obj[0];
return chainResult(this, obj);
};
});
// Add all accessor Array functions to the wrapper.
_.each(['concat', 'join', 'slice'], function(name) {
var method = ArrayProto[name];
_.prototype[name] = function() {
return chainResult(this, method.apply(this._wrapped, arguments));
};
});
// Extracts the result from a wrapped and chained object.
_.prototype.value = function() {
return this._wrapped;
};
// Provide unwrapping proxy for some methods used in engine operations
// such as arithmetic and JSON stringification.
_.prototype.valueOf = _.prototype.toJSON = _.prototype.value;
_.prototype.toString = function() {
return String(this._wrapped);
};
//对amd支持
if (typeof define == 'function' && define.amd) {
define('underscore', [], function() {
return _;
});
}
}());