Scala学习笔记:Actor & Future

关于scala的Actor和经常配合使用的Future

Actor

Creating Actor & best practice

  • 步骤一:实现traitakka.actor.Actor即可创建一个Actor类型,其中的receive()方法,即处理接受信息的方法。
object Main {
  def main(args: Array[String]):Unit = {
    import akka.actor.Actor
    class MyActor extends Actor {

      override def receive: Unit = {
        case "hello" => println("hello")
        case _ => println("error mesg")
      }
    }
  }
}
  • 步骤二:通过akka.actor.Props申明actor的构造函数

  • 步骤三:通过akka.actor.ActorSystemakka.actor.ActorContext创建actor:

import akka.actor._

class MyActor(param: Int) extends Actor {
  override def receive: Receive = {
    case _ => {
      // 2. create with ActorContext within a Actor
      context.actorOf(MyActor.props(param))
    }
  }
}

object MyActor {

  // Best Practice:
  // to declare what messages an Actor can receive in the companion object of the Actor
  case class Message1(content:String)
  case object Message2

  // Best Practice:
  // provide factory methods on the companion object of each Actor
  // which help keeping the creation of suitable Props as close to the actor definition as possible
  def props(param: Int): Props = {
    Props(new MyActor(param))
  }

  def main(args: Array[String]): Unit = {
    val props = Props(new MyActor(1))

    // 1. create top level Actor with ActorSystem
    // ActorSystem is a heavy object: create only one per application
    val system = ActorSystem("mySystem")
    val myActor1 = system.actorOf(props, "myactor")
  }
}
  • ActorSystem是重量级组件,一个应用最好只创建一个。他创建的Actor都是top level的
  • ActorContext用于在Actor内部创建子actor
  • actorOf返回的是immutable的ActorRef,他是对actor的引用。
  • actorOf的第二个参数是对actor的标示,该标示不能为空,不能以$开头,但是可以包含URL encode的字符

Best Practice

  1. 在class的companion中创建props方法,返回对应actor class的Props对象
  2. 在class的companion中创建case classcase object,用于枚举actor的信息类型

Actor API

常用的api有如下几个

  1. self,返回对自己的引用
  2. sender,返回给当前actor发信息的引用,可以通过sender() ! "hello"回复信息。如果当前actor是被其他actor调用,则sender为调用的actor,如果不是actor调用,则sender为默认的deadLetter actor。
  3. supervisorStrategy,可被用户重写,以实现对子actor的监控策略
  4. context,ActorContext

还有一些lifecycle hook如下

def preStart(): Unit = ()

def postStop(): Unit = ()

def preRestart(reason: Throwable, message: Option[Any]): Unit = {
  context.children foreach { child ?
    context.unwatch(child)
    context.stop(child)
  }
  postStop()
}

def postRestart(reason: Throwable): Unit = {
  preStart()
}

Actor Selection (local/remote)

当actor由ActorContext一级级往下创建时,就会形成一个类似目录的父子关系,如/parent/child/grandchild。其中可以是相对路径(../myActor)或者绝对路径(/user/myActor)。

  • 绝对路径的起点是/user
import akka.actor.{Actor, ActorSystem, Props}
import akka.util.Timeout

import scala.concurrent.duration._

class MyActor extends Actor {
  override def receive: Receive = {
    case MyActor.Greeting => {
      sender() ! "hello"
    }
  }
}

object MyActor {

  case object Greeting

  def props(): Props = {
    Props(new MyActor())
  }

  def main(args: Array[String]): Unit = {
    import akka.pattern.ask
    implicit val timeout = Timeout(5 seconds)

    val system = ActorSystem("mySys")
    system.actorOf(MyActor.props(), "myactor")
    import system.dispatcher

    system.actorSelection("/user/myactor").resolveOne().onSuccess {
      case ma => {
        val future = ask(ma, MyActor.Greeting).mapTo[String]
        future onSuccess {
          case result => println(result)
        }
      }
    }

    Thread.sleep(1000)
    system.terminate()
  }
}

// output
// hello

具体参考:http://doc.akka.io/docs/akka/2.4/scala/actors.html#Identifying_Actors_via_Actor_Selection

Become/Unbecome

become(PartialFunction[Any, Unit])会用参数中的行为替换当前的行为,而unbecome()会还原成上一个行为。
这一对方法相当于压栈/出栈,所以需要注意栈溢出。
参考:http://doc.akka.io/docs/akka/2.4/scala/actors.html#Become_Unbecome

Send Message

可以通过下面两个方法发送信息:

  1. !,fire-forget,即tell。这种方式不会被block住
  2. ?,send-and-receive-future,即ask。他会返回一个类似java Future的引用。信息的接受者必须通过!返回消息以结束Future。ask操作也需要创建一个handler来接受回复,以及一个timeout来处理超时后的资源回收。

timeout可以分两种方式定义:
显式:

import scala.concurrent.duration._
import akka.pattern.ask
val future = myActor.ask("hello")(5 seconds)

隐式:

import scala.concurrent.duration._
import akka.util.Timeout
import akka.pattern.ask
implicit val timeout = Timeout(5 seconds)
val future = myActor ? "hello"

同步ask

import akka.actor.{Actor, ActorSystem, Props}
import akka.pattern.ask
import akka.util.Timeout

import scala.concurrent.duration._
import scala.concurrent.Await

class MyActor extends Actor {
  override def receive: Receive = {
    case MyActor.Greeting => {
      sender() ! "hello"
    }
  }
}

object MyActor {

  case object Greeting

  def props(): Props = {
    Props(new MyActor())
  }

  def main(args: Array[String]): Unit = {
    val mySystem = ActorSystem("mySys")
    val ma = mySystem.actorOf(MyActor.props(), "myactor")

    implicit val timeout = Timeout(5 seconds)

        // use asInstanceOf
    val future = ma ? MyActor.Greeting

    val reply = Await.result(future, timeout.duration).asInstanceOf[String]     // this will block until future finishes
    println("waiting")
    println(reply)
    println("I m here")

        // using mapTo is better
    // val future = ask(ma, MyActor.Greeting).mapTo[String]
    // val reply = Await.result(future, timeout.duration)

    mySystem.terminate()
  }
}

// output:
// waiting
// hello
// I m here
  • Await.result将会block住,知道future结束,或者timeout
  • Actor返回的future是Future[Any],所以这里需要asInstanceOf。或者通过mapTo返回一个指定类型的Future

Forward Message

可以通过target forward message来转发消息,这样的话,中间actor就相当与一个router

Receive Message

通过实现akka.actor.Actorreceive方法来接受信息。该方法返回PartialFunction,如case/match

type Receive = PartialFunction[Any, Unit]

def receive: Actor.Receive

Stop Actor

通过ActorSystemActorContextstop方法可以停止一个actor,stop方法是异步的。
一个actor执行stop分三个步骤:

  1. actor挂起自己的mailbox,不再处理消息,并且给自己的子actor发送stop命令;
  2. actor会开始等待子actor的停止通知,直到所有的actor都停止;
  3. 最终停止自己
  • 如果某个子actor没能停止成功,则停止过程会被stuck。

ActorSystem.terminate会停止ActorSystem

graceful stophttp://doc.akka.io/docs/akka/2.4/scala/actors.html#Graceful_Stop

Future

future是用来获取同步操作结果的,类似java

mapTo

如上面的例子,可以通过mapTo将Future[Any]转换成Future[String]等其他类型。

pipeTo

可以将Future的结果转发给一个Actor

import akka.pattern.pipe
import mySystem.dispatcher  // ExecutionContext

future pipeTo ma
// or
pipe(future) to ma
  • ExecutionContext是Future运行需要的环境,类似java的Executor,每个Actor都被配置了MessageDispatcher,他也是一个ExecutionContext。所以可以通过import他来提供:
import mySystem.dispatcher  // the created ActorSystem
// or
import myContext.dispatcher // the Actor's ActorContext

也可以自己创建:

import scala.concurrent.{ ExecutionContext, Promise }

implicit val ec = ExecutionContext.fromExecutorService(yourExecutorServiceGoesHere)

// Do stuff with your brand new shiny ExecutionContext
val f = Promise.successful("foo")

// Then shut your ExecutionContext down at some
// appropriate place in your program/application
ec.shutdown()

Use Directly

直接创建使用

import scala.concurrent.Await
import scala.concurrent.Future
import scala.concurrent.duration._

val future = Future {
  "Hello" + "World"
}
future foreach println

Callback

future支持设置对结果的handler

object Main {

  def main(args: Array[String]): Unit = {
    import scala.concurrent.Future
    import scala.util.Success
    import scala.util.Failure
    import scala.concurrent.ExecutionContext.Implicits.global

    val future = Future {
      val result = "hello"
      result + "world"
    }

    future onSuccess {
      case "hello" => println("sucess")
      case x => println("success: " + x)
    }

    future onSuccess {
      case "hello" => println("sucess")
      case x => println("success: " + x)
    }

    future onFailure {
      case ise: IllegalStateException if ise.getMessage == "OHNOES" =>
      case e: Exception =>
    }

    future onComplete {
      case Success(result)  => println("complete with success: " + result)
      case Failure(exception) => println("complete with failure: " + exception)
    }

    Thread.sleep(1000)
  }

}

// output:
// complete with success: helloworld
// success: helloworld
// success: helloworld

Future in Order

通过andThen实现future序列,前面的future的结果会陆续作为后续future的输入

object Main {

  def main(args: Array[String]): Unit = {
    import scala.concurrent.Future
    import scala.util.Success
    import scala.util.Failure
    import scala.concurrent.ExecutionContext.Implicits.global

    Future {
      val result = "hello"
      result + "world"
    } andThen {
      case Success(result) => println("complete with success: " + result)
      case Failure(exception) => println("complete with failure: " + exception)
    } andThen {
      case result => println("here: " + result)
    }

    Thread.sleep(1000)
  }

}

// output:
// complete with success: helloworld
// here: Success(helloworld)

flow

fallbackTo返回一个新的future,当第一个future失败,则拿第二个future的结果

object Main {

  def main(args: Array[String]): Unit = {
    import scala.concurrent.Future
    import scala.util.Success
    import scala.concurrent.ExecutionContext.Implicits.global

    case class CustomException(message: String = "", cause: Throwable = null)
      extends Exception(message, cause)

    val future1 = Future {
      throw new CustomException("whatever")
    }

    val future2 = Future {
      "hello"
    }

    val future = future1 fallbackTo future2

    future onComplete {
      case Success(result) => println(result)
    }

    Thread.sleep(1000)
  }

}

// outut:
// hello

zip返回一个新的future,可以将两个future的结果绑定到一个tuple

object Main {

  def main(args: Array[String]): Unit = {
    import scala.concurrent.Future
    import scala.concurrent.ExecutionContext.Implicits.global

    val future1 = Future {
      "hello"
    }

    val future2 = Future {
      "world"
    }

    val future = future1 zip future2
    future foreach println

    Thread.sleep(1000)
  }

}

// output
// (hello,world)

Exception

recover可以catch future抛出的异常

object Main {

  def main(args: Array[String]): Unit = {
    import scala.concurrent.Future
    import scala.util.Success
    import scala.concurrent.ExecutionContext.Implicits.global

    case class CustomException(message: String = "", cause: Throwable = null)
      extends Exception(message, cause)

    val futureFail = Future {
      throw new CustomException("whatever")
    } recover {
      case e => "catch: " + e
    }

    futureFail onComplete {
      case Success(result) => println(result)
    }

    Thread.sleep(1000)

    val futureSucc = Future {
      "ok"
    } recover {
      case e => "catch: " + e
    }

    futureSucc onComplete {
      case Success(result) => println(result)
    }

    Thread.sleep(1000)
  }

}

// output
// catch: com.study.concurrency.actor.future.Main$CustomException$3: whatever
// ok

也可以用recoverWith返回一个新的future

object Main {

  def main(args: Array[String]): Unit = {
    import scala.concurrent.Future
    import scala.util.Success
    import scala.concurrent.ExecutionContext.Implicits.global

    case class CustomException(message: String = "", cause: Throwable = null)
      extends Exception(message, cause)

    val futureFail = Future {
      throw new CustomException("whatever")
    } recoverWith {
      case e => Future.failed[Int](new CustomException("fail"))     // use method of Future companion to create a future
      case _ => Future.successful("succ")
    }

    futureFail onComplete {
      case Success(result) => println(result)
    }

    Thread.sleep(1000)
  }

}

After

after可以给future一个timeout,超时返回指定的值

// TODO after is unfortunately shadowed by ScalaTest, fix as part of #3759
// import akka.pattern.after

val delayed = akka.pattern.after(200 millis, using = system.scheduler)(Future.failed(
  new IllegalStateException("OHNOES")))
val future = Future { Thread.sleep(1000); "foo" }
val result = Future firstCompletedOf Seq(future, delayed)
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