【汉化】Side Battle Status UI plugin for RPG Maker MV

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This is a RPG Maker MV plugin that changes the UI of the battle system to something more minimalistic. The menus are placed towards the player's party to let the player focus their attention to the center of the screen instead of to the lower ledges of the screen.
这是一个RPG Maker MV插件,可以将战斗系统的UI更简约。菜单放置在玩家的位置上,让玩家将注意力集中在屏幕的中心而不是屏幕的下方。

This plugin best works in a game with a higher resolution. I recommend a 16:9 screen ratio of roughly 1280x720 size. If you want to change your game screen's resolution, please use Yanfly's Core Engine plugin:
此插件最适用于具有更高分辨率的游戏。我推荐大约1280x720尺寸的16:9屏幕比例。如果你想改变你的游戏屏幕的分辨率,请使用Yanfly的核心引擎插件:
http://yanfly.moe/2015/10/09/yep-1-core-engine/

The status menu is also reworked to reduce the amount of lag produced by the game system. Without this plugin, RPG Maker MV's battle system produces a lot of lag and uses too many resources by constantly redrawing the status window every turn. This causes the game's FPS to drop a lot. This plugin changes the times needed to update the status window and only when it needs to do so.
状态菜单也被重新设计以减少游戏系统滞后感。如果没有这个插件,RPG Maker MV的战斗系统会产生很多延迟,并且每回合不断地重新绘制状态窗口会占用太多资源。这导致游戏的FPS下降很多。此插件会更改更新状态窗口所需的时间,并且仅在需要时更改。

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This is the FPS without the UI plugin at turn start
这是在开始时没有UI插件的FPS


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This is the FPS with the UI plugin at turn start
这是在开始时使用UI插件的FPS

This plugin requires YEP Battle Engine Core because it uses a lot of functions from the Battle Engine Core to optimize and reduce the amount of lag produced by the battle system and to calculate the window positions. If you do not have this plugin, go here to download it from Yanfly's website: http://yanfly.moe/2015/10/10/yep-3-battle-engine-core/
这个插件需要YEP Battle Engine Core,因为它使用来自Battle Engine Core的许多功能来优化和减少战斗系统产生的滞后量并计算窗口位置。如果你没有这个插件,去这里从Yanfly的网站上下载它:http://yanfly.moe/2015/10/10/yep-3-battle-engine-core/

Plugin Parameters

Plugin parameters can be changed to customize your battle's appearance. Please go over each one carefully.

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Position Actors: Position actor sprites on the screen using the formula below? This overrides the formula used in Yanfly's Battle Engine Core and Row Formation so turn this off if you want to use those settings instead.
角色位置:使用下面的公式在屏幕上定位角色图像,这将覆盖Yanfly的Battle Engine Core和Row Formation中使用的公式,如果您想要使用这些设置,请将其关闭。

Formula for X: Formula used for X screen position

Formula for Y: Formula used for Y screen position

Position Enemies: Position enemy sprites on the screen using the formula below? This overrides the formula used in Yanfly's Core Engine and Row Formation so turn this off if you want to use those settings instead.
敌人位置:使用下面的公式将敌人图片放在屏幕上,这将覆盖Yanfly核心引擎和行形成中使用的公式,因此如果要使用这些设置,请将其关闭。

Formula for X: Formula used for X screen position

Formula for Y: Formula used for Y screen position

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Status Window:

Ceiling Distance: How many pixels from the top of the screen to leave as room for the status windows?
天花板距离:从屏幕顶部离开多少像素作为状态窗口的空间

Gauge Height: How high should the gauges of the windows be pixels
状态栏高度:状态栏应该有多高

Gauge Width: How wide should the gauges of the windows be in pixels
状态栏宽度:状态栏的宽度应以像素为单位

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Move Distance: Active: Move the status window this many pixels when the battler is the active battler
移动距离:活动:当战斗者是活动时,将状态窗口移动这么多像素

Move Distance: Selected: Move the status window this many pixels when the battler is selected for a skill or item target
移动距离:已选择:当为技能或项目目标选择了战斗者时,将状态窗口移动这么多像素

Move Distance: Speed: The move speed for the window when animating
移动距离:速度:动画时窗口的移动速度

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States Max: Maximum number of states to draw on the status windows
最大状态数:状态窗口上绘制的最大状态数

Window Scale: Scale the size of the contents of the status windows down by this much
窗口缩放:将状态窗口内容的大小缩小这么多

Window Width: How wide should the status windows be on the screen
窗口宽度:状态窗口在屏幕上的宽度

Window Settings:

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Dim Help Window: Dim the help window background
昏暗的帮助窗口:将帮助窗口背景变暗

Command Window Width: Width in pixels for battle command windows
命令窗口宽度:战斗命令窗口的宽度(以像素为单位)

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List Window Rows: Maximum number of rows to use for each of the list windows
列表窗口行:每个列表窗口使用的最大行数

List Window Width: Width in pixels for battle list windows
列表窗口宽度:战斗列表窗口的宽度(以像素为单位)

Window Scale: Scale the size of the contents of the command and list windows down by this much
窗口缩放:缩放命令内容的大小,并将窗口列表缩小

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Window Masking Effect: Enable or disable the window masking effect. By turning off masking, you also get weird of the strange clipping effects when windows are on top of each other.
窗口遮罩效果:启用或禁用窗口遮罩效果。通过关闭屏蔽,当窗口彼此叠加时,您也会对奇怪的剪切效果感到奇怪。

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If you want to display TP in battle, please enable the Display TP in Battle checkbox in the Database's System tab. This is a new feature added in from the September 4, 2018 update of the plugin. Thank you, NightWaIker for alerting me of this forgotten feature.
如果您想在战斗中显示TP,请在数据库的系统选项卡中启用显示战斗中的TP复选框。这是从2018年9月4日的插件更新中添加的新功能。谢谢你,NightWaIker提醒我这个被遗忘的功能。

WARNING!!!

This plugin is made for RPG Maker MV versions 1.6.1 and below. If you update RPG Maker MV past that and this plugin breaks, I am NOT responsible for it.

Compatibility

This plugin is compatible with the following plugins:

    • YEP Core Engine
    • YEP Battle Engine Core
    • YEP Action Sequence Packs 1, 2, 3
    • YEP Animated Sideview Enemies
    • YEP Buffs & States Core
    • YEP Damage Core
    • YEP Element Core

Place this plugin under those in the Plugin Manager list.

This plugin is NOT compatible with other plugins that change the battle status window because they are likely to overwrite each other.

Terms of Use

  1. These plugins may be used in free or commercial games.
  2. 'Fallen Angel Olivia' must be given credit in your games.
  3. You are allowed to edit the code.
  4. Do NOT change the filename, parameters, and information of the plugin.
  5. You are NOT allowed to redistribute these Plugins.
  6. You may NOT take code for your own released Plugins without credit.

Change Log History

  • Sep 4 2018: Added in TP display if Database System tab has "Display TP in Battle" checked.
  • Sep 7 2018: Minimum window calculation fix
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