ContentView
import SwiftUI
struct ContentView: View {
var viewModel: EmojiMemoryGame
var body: some View {
VStack {
ScrollView {
LazyVGrid(columns: [GridItem(.adaptive(minimum: 65))]){
ForEach(viewModel.cards) { card in
CardView(card: card).aspectRatio(2/3, contentMode: .fit)
}
}
}
.foregroundColor(.red)
}
.padding(.horizontal)
}
}
struct CardView: View {
var card: MemoryGame<String>.Card
var body: some View {
ZStack {
let shape = RoundedRectangle(cornerRadius: 20)
if card.isFaceUp {
shape.fill().foregroundColor(.white)
shape.strokeBorder(lineWidth: 3)
Text(card.content).font(.largeTitle)
} else {
shape.fill()
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
let game = EmojiMemoryGame()
ContentView(viewModel: game)
.preferredColorScheme(/*@START_MENU_TOKEN@*/.dark/*@END_MENU_TOKEN@*/)
ContentView(viewModel: game)
.preferredColorScheme(.light)
}
}
MemoryGame
import Foundation
struct MemoryGame<CardContent> {
var cards: Array<Card>
func choose(_ card: Card) {
}
init(numberOfPairsOfCards: Int, createCardContent: (Int) -> CardContent) {
cards = []
for pairIndex in 0..<numberOfPairsOfCards {
let content = createCardContent(pairIndex)
cards.append(Card(content: content, id: pairIndex*2))
cards.append(Card(content: content, id: pairIndex*2+1))
}
}
struct Card:Identifiable {
var isFaceUp: Bool = false
var isMatched: Bool = false
var content: CardContent
var id: Int
}
}
EmojiMemoryGame
import SwiftUI
class EmojiMemoryGame {
static var emojis = ["🚙", "🚗", "⛱", "🎡", "🪝", "🗿", "🛖", "⏱", "☎️", "🎰","🚜","🛴", "✈️"]
static func makeMemoryGame() -> MemoryGame<String> {
MemoryGame<String>(numberOfPairsOfCards: 4){pairIndex in
emojis[pairIndex]
}
}
var model: MemoryGame<String> = makeMemoryGame()
var cards: Array<MemoryGame<String>.Card> {
model.cards
}
}