2018-08-10

具体的代码:

settings配置

import pygame



class Settings(object):

    """设置常用的属性"""



    def __init__(self):

        self.bgImage = pygame.image.load('img/background.png')  # 背景图



        self.bgImageWidth = self.bgImage.get_rect()[2]  # 背景图宽

        self.bgImageHeight = self.bgImage.get_rect()[3]  # 背景图高

        self.start=pygame.image.load("img/start.png")

        self.pause=pygame.image.load("img/pause.png")

        self.gameover=pygame.image.load("img/gameover.png")

        self.heroImages = ["img/hero.gif",

                          "img/hero1.png", "img/hero2.png"]  # 英雄机图片

        self.airImage = pygame.image.load("img/enemy0.png") # airplane的图片

        self.beeImage = pygame.image.load("img/bee.png") # bee的图片

        self.heroBullet=pygame.image.load("img/bullet.png")# 英雄机的子弹

飞行物类

import abc





class FlyingObject(object):

    """飞行物类,基类"""



    def __init__(self, screen, x, y, image):

        self.screen = screen

        self.x = x

        self.y = y

        self.width = image.get_rect()[2]

        self.height = image.get_rect()[3]

        self.image = image



    @abc.abstractmethod

    def outOfBounds(self):

        """检查是否越界"""

        pass



    @abc.abstractmethod

    def step(self):

        """飞行物移动一步"""

        pass



    def shootBy(self, bullet):

        """检查当前飞行物是否被子弹bullet(x,y)击中"""

        x1 = self.x

        x2 = self.x + self.width

        y1 = self.y

        y2 = self.y + self.height

        x = bullet.x

        y = bullet.y

        return x > x1 and x < x2 and y > y1 and y < y2



    def blitme(self):

        """打印飞行物"""

        self.screen.blit(self.image, (self.x, self.y))

英雄机

from flyingObject import FlyingObject

from bullet import Bullet

import pygame





class Hero(FlyingObject):

    """英雄机"""

    index = 2  # 标志位

    def __init__(self, screen, images):



        # self.screen = screen

       

        self.images = images  # 英雄级图片数组,为Surface实例

        image = pygame.image.load(images[0])

        x = screen.get_rect().centerx

        y = screen.get_rect().bottom

        super(Hero,self).__init__(screen,x,y,image)

        self.life = 3  # 生命值为3

        self.doubleFire = 0  # 初始火力值为0



    def isDoubleFire(self):

        """获取双倍火力"""

        return self.doubleFire



    def setDoubleFire(self):

        """设置双倍火力"""

        self.doubleFire = 40



    def addDoubleFire(self):

        """增加火力值"""

        self.doubleFire += 100

    def clearDoubleFire(self):

        """清空火力值"""

        self.doubleFire=0



    def addLife(self):

        """增命"""

        self.life += 1

   

    def sublife(self):

        """减命"""

        self.life-=1

 

    def getLife(self):

        """获取生命值"""

        return self.life

    def reLife(self):

        self.life=3

        self.clearDoubleFire()





    def outOfBounds(self):

        return False



    def step(self):

        """动态显示飞机"""

        if(len(self.images) > 0):

            Hero.index += 1

            Hero.index %= len(self.images)

            self.image = pygame.image.load(self.images[int(Hero.index)])  # 切换图片



    def move(self, x, y):

        self.x = x - self.width / 2

        self.y = y - self.height / 2



    def shoot(self,image):

        """英雄机射击"""

        xStep=int(self.width/4-5)

        yStep=20

        if self.doubleFire>=100:

            heroBullet=[Bullet(self.screen,image,self.x+1*xStep,self.y-yStep),Bullet(self.screen,image,self.x+2*xStep,self.y-yStep),Bullet(self.screen,image,self.x+3*xStep,self.y-yStep)]

            self.doubleFire-=3

            return heroBullet

        elif self.doubleFire<100 and self.doubleFire > 0:

            heroBullet=[Bullet(self.screen,image,self.x+1*xStep,self.y-yStep),Bullet(self.screen,image,self.x+3*xStep,self.y-yStep)]

            self.doubleFire-=2

            return heroBullet

        else:

            heroBullet=[Bullet(self.screen,image,self.x+2*xStep,self.y-yStep)]

            return heroBullet



    def hit(self,other):

        """英雄机和其他飞机"""

        x1=other.x-self.width/2

        x2=other.x+self.width/2+other.width

        y1=other.y-self.height/2

        y2=other.y+self.height/2+other.height

        x=self.x+self.width/2

        y=self.y+self.height

        return x>x1 and x<x2 and y>y1 and y<y2

enemys

import abc



class Enemy(object):

    """敌人,敌人有分数"""

    @abc.abstractmethod

    def getScore(self):

        """获得分数"""

        pass

award

import abc





class Award(object):

    """奖励"""

    DOUBLE_FIRE = 0

    LIFE = 1



    @abc.abstractmethod

    def getType(self):

        """获得奖励类型"""

        pass





if __name__ == '__main__':



    print(Award.DOUBLE_FIRE)

airplane

import random

from flyingObject import FlyingObject

from enemy import Enemy





class Airplane(FlyingObject, Enemy):

    """普通敌机"""



    def __init__(self, screen, image):



        x = random.randint(0, screen.get_rect()[2] - 50)

        y = -40

        super(Airplane, self).__init__(screen, x, y, image)



    def getScore(self):

        """获得的分数"""

        return 5



    def outOfBounds(self):

        """是否越界"""



        return self.y < 715



    def step(self):

        """移动"""

        self.y += 3  # 移动步数

Bee

import random

from flyingObject import FlyingObject

from award import Award





class Bee(FlyingObject, Award):



    def __init__(self, screen, image):

        x = random.randint(0, screen.get_rect()[2] - 60)

        y = -50

        super(Bee, self).__init__(screen, x, y, image)

        self.awardType = random.randint(0, 1)

        self.index = True



    def outOfBounds(self):

        """是否越界"""

        return self.y < 715



    def step(self):

        """移动"""

        if self.x + self.width > 480:

            self.index = False

        if self.index == True:

            self.x += 3

        else:

            self.x -= 3

        self.y += 3  # 移动步数



    def getType(self):

        return self.awardType

主类

```python

import pygame

import sys

import random

from setting import Settings

from hero import Hero

from airplane import Airplane

from bee import Bee

from enemy import Enemy

from award import Award



START=0

RUNNING=1

PAUSE=2

GAMEOVER=3

state=START

sets = Settings()

screen = pygame.display.set_mode(

(sets.bgImageWidth, sets.bgImageHeight), 0, 32) #创建窗口

hero=Hero(screen,sets.heroImages)

flyings=[]

bullets=[]

score=0

def hero_blitme():

"""画英雄机"""

global hero

hero.blitme()



def bullets_blitme():

"""画子弹"""

for b in bullets:

b.blitme()



def flyings_blitme():

"""画飞行物"""

global sets

for fly in flyings:

fly.blitme()



def score_blitme():

"""画分数和生命值"""

pygame.font.init()

fontObj=pygame.font.Font("SIMYOU.TTF", 20) #创建font对象

textSurfaceObj=fontObj.render(u'生命值:%d\n分数:%d\n火力值:%d'%(hero.getLife(),score,hero.isDoubleFire()),False,(135,100,184))

textRectObj=textSurfaceObj.get_rect()

textRectObj.center=(300,40)

screen.blit(textSurfaceObj,textRectObj)



def state_blitme():

"""画状态"""

global sets

global state

if state==START:

screen.blit(sets.start, (0,0))

elif state==PAUSE:

screen.blit(sets.pause,(0,0))

elif state== GAMEOVER:

screen.blit(sets.gameover,(0,0))



def blitmes():

"""画图"""

hero_blitme()

flyings_blitme()

bullets_blitme()

score_blitme()

state_blitme()



def nextOne():

"""生成敌人"""

type=random.randint(0,20)

if type<4:

return Bee(screen,sets.beeImage)

elif type==5:

return Bee(screen,sets.beeImage) #本来准备在写几个敌机的,后面没找到好看的图片就删了

else:

return Airplane(screen,sets.airImage)



flyEnteredIndex=0

def enterAction():

"""生成敌人"""

global flyEnteredIndex

flyEnteredIndex+=1

if flyEnteredIndex%40==0:

flyingobj=nextOne()

flyings.append(flyingobj)



shootIndex=0

def shootAction():

"""子弹入场,将子弹加到bullets"""

global shootIndex

shootIndex +=1

if shootIndex % 10 ==0:

heroBullet=hero.shoot(sets.heroBullet)

for bb in heroBullet:

bullets.append(bb)



def stepAction():

"""飞行物走一步"""



hero.step()

for flyobj in flyings:

    flyobj.step()

global bullets

for b in bullets:     

    b.step()

def outOfBoundAction():

"""删除越界的敌人和飞行物"""

global flyings

flyingLives=[]

index=0

for f in flyings:

if f.outOfBounds()==True:

flyingLives.insert(index,f)

index+=1

flyings=flyingLives

index=0

global bullets

bulletsLive=[]

for b in bullets:

if b.outOfBounds()==True:

bulletsLive.insert(index,b)

index+=1

bullets=bulletsLive



j=0

def bangAction():

"""子弹与敌人碰撞"""

for b in bullets:

bang(b)



def bang(b):

"""子弹与敌人碰撞检测"""

index=-1

for x in range(0,len(flyings)):

f=flyings[x]

if f.shootBy(b):

index=x

break

if index!=-1:

one=flyings[index]

if isinstance(one,Enemy):

global score

score+=one.getScore() # 获得分数

flyings.remove(one) # 删除



    if isinstance(one,Award):

        type=one.getType()

        if type==Award.DOUBLE_FIRE:

            hero.addDoubleFire()

        else:

            hero.addLife()

        flyings.remove(one)



    bullets.remove(b)

def checkGameOverAction():

if isGameOver():

global state

state=GAMEOVER

hero.reLife()



def isGameOver():

for f in flyings:

if hero.hit(f):

hero.sublife()

hero.clearDoubleFire()

flyings.remove(f)



return hero.getLife()<=0

def action():

x, y = pygame.mouse.get_pos()



blitmes()  #打印飞行物

for event in pygame.event.get():

    if event.type == pygame.QUIT:

        sys.exit()

    if event.type == pygame.MOUSEBUTTONDOWN:

        flag=pygame.mouse.get_pressed()[0] #左键单击事件

        rflag=pygame.mouse.get_pressed()[2] #右键单击事件

        global state

        if flag==True and (state==START or state==PAUSE):

            state=RUNNING

        if flag==True and state==GAMEOVER:

            state=START

        if rflag==True:

            state=PAUSE



if state==RUNNING:

    hero.move(x,y) 

    enterAction()

    shootAction()

    stepAction()     

    outOfBoundAction()

    bangAction()

    checkGameOverAction()



   

def main():



pygame.display.set_caption("飞机大战")



while True:

    screen.blit(sets.bgImage, (0, 0))  # 加载屏幕



    action()

    pygame.display.update()  # 重新绘制屏幕

    # time.sleep(0.1)      # 过0.01秒执行,减轻对cpu的压力

if name == 'main':

main()



``` 写这个主要是练习一下python,把基础打实些。根据教程写了四天写出来的。一个练手的程序。做工还很粗糙图画不会画,自己画的简笔画。

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