{
GPUImageMovie *movieFile;
GPUImageOutput<GPUImageInput> *filter;
// 强引用 取消警告
GPUImageMovieWriter *movieWriter;
}
- (void)viewDidLoad {
[super viewDidLoad];
GPUImageView *filterView = [[GPUImageView alloc] initWithFrame:self.view.frame];
self.view = filterView;
self.mLabel = [[UILabel alloc] initWithFrame:CGRectMake(20, 20, 100, 100)];
self.mLabel.textColor = [UIColor redColor];
[self.view addSubview:self.mLabel];
// 滤镜
filter = [[GPUImageDissolveBlendFilter alloc] init];
[(GPUImageDissolveBlendFilter *)filter setMix:0.5];
// 播放
NSURL *sampleURL = [[NSBundle mainBundle] URLForResource:@"qidong" withExtension:@"mp4"];
AVAsset *asset = [AVAsset assetWithURL:sampleURL];
CGSize size = self.view.bounds.size;
movieFile = [[GPUImageMovie alloc] initWithAsset:asset];
// 这使当前视频处于基准测试的模式,记录并输出瞬时和平均帧时间到控制台 每隔一段时间打印: Current frame time : 51.256001 ms,直到播放或加滤镜等操作完毕
movieFile.runBenchmark = YES;
/* 控制GPUImageView预览视频时的速度是否要保持真实的速度。
如果设为NO,则会将视频的所有帧无间隔渲染,导致速度非常快。
设为YES,则会根据视频本身时长计算出每帧的时间间隔,然后每渲染一帧,就sleep一个时间间隔,从而达到正常的播放速度。*/
movieFile.playAtActualSpeed = YES;
// 水印
UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(100, 100, 100, 100)];
label.text = @"我是水印";
label.font = [UIFont systemFontOfSize:30];
label.textColor = [UIColor redColor];
[label sizeToFit];
UIImageView *imageView = [[UIImageView alloc]initWithImage:[UIImage imageNamed:@"test.jpg"]];
UIView *subView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, size.width, size.height)];
subView.backgroundColor = [UIColor clearColor];
imageView.center = CGPointMake(subView.bounds.size.width / 2, subView.bounds.size.height / 2);
[subView addSubview:imageView];
[subView addSubview:label];
GPUImageUIElement *uielement = [[GPUImageUIElement alloc] initWithView:subView];
/*
*moveWriter用来记录保存视频
*/
NSString *pathToMovie = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents/Movie.m4v"];
unlink([pathToMovie UTF8String]);
NSURL *movieURL = [NSURL fileURLWithPath:pathToMovie];
movieWriter = [[GPUImageMovieWriter alloc] initWithMovieURL:movieURL size:CGSizeMake(640.0, 480.0)];
GPUImageFilter* progressFilter = [[GPUImageFilter alloc] init];
[movieFile addTarget:progressFilter];
// 强引用
[progressFilter addTarget:filter];
[uielement addTarget:filter];
movieWriter.shouldPassthroughAudio = YES;
movieFile.audioEncodingTarget = movieWriter;
[movieFile enableSynchronizedEncodingUsingMovieWriter:movieWriter];
// 显示到界面
[filter addTarget:filterView];
[filter addTarget:movieWriter];
[movieWriter startRecording];
[movieFile startProcessing];
CADisplayLink* dlink = [CADisplayLink displayLinkWithTarget:self selector:@selector(updateProgress)];
[dlink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];
[dlink setPaused:NO];
__weak typeof(self) weakSelf = self;
//设置帧处理完成 写动画在这里
[progressFilter setFrameProcessingCompletionBlock:^(GPUImageOutput *output, CMTime time) {
CGRect frame = imageView.frame;
frame.origin.x += 1;
frame.origin.y += 1;
imageView.frame = frame;
[uielement updateWithTimestamp:time];
}];
//完成
[movieWriter setCompletionBlock:^{
__strong typeof(self) strongSelf = weakSelf;
[strongSelf->filter removeTarget:strongSelf->movieWriter];
[strongSelf->movieWriter finishRecording];
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
if (UIVideoAtPathIsCompatibleWithSavedPhotosAlbum(pathToMovie))
{
[library writeVideoAtPathToSavedPhotosAlbum:movieURL completionBlock:^(NSURL *assetURL, NSError *error)
{
dispatch_async(dispatch_get_main_queue(), ^{
if (error) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"视频保存失败" message:nil
delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil];
[alert show];
} else {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"视频保存成功" message:nil
delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil];
[alert show];
}
});
}];
}
else {
NSLog(@"error mssg)");
}
}];
}
// 更新进度
- (void)updateProgress
{
self.mLabel.text = [NSString stringWithFormat:@"Progress:%d%%", (int)(movieFile.progress * 100)];
[self.mLabel sizeToFit];
}
感谢http://www.jianshu.com/p/965df0f28014 真的是大神,膜拜
越学越会觉得自己的不足,趁年轻要更好的丰富自己,加油,生命不息,代码不止