CALayer
Layer是在3D空间中的2D平面。Layer管理的几何(例如rotate,transfrom),内容(image等),和可视属性 (backgroundColor,alpha)等信息。Layer主要通过管理bitmap来维护自己的状态信息,从这一点上来说,Layer可以看作 对象模型,因为他们主要用来管理数据。
Layer是基于bitmap的,它会捕获View要呈现的内容,然后cache在一个bitmap中,这个bitmap可以看作一个对象。这样每次进行操作,例如平移旋转等,只是bitmap的矩阵运算。基于Layer的动画过程如图
CAShapeLayer 绘制立体的贝塞尔曲线
https://www.jianshu.com/p/01c0fdcbc44f
CAEmitterLayer发射器层,用来控制粒子效果
https://www.jianshu.com/p/c54ffd7412e7
CAGradientLayer梯度层,颜色渐变
主要用来颜色渐变
https://www.cnblogs.com/YouXianMing/p/3793913.html
CAReplicationLayer 用来自动复制sublayer
https://www.jianshu.com/p/085554c5867a
CAScrollLayer 用来管理可滑动的区域
https://blog.csdn.net/xiepanqi/article/details/50070375
CATextLayer 可以绘制AttributeString
https://www.jianshu.com/p/2e8c8849d002
CATiledLayer用来管理一副可以被分割的大图
https://www.jianshu.com/p/ee0628629f92
CATransformLayer 用来渲染3D layer的层次结构
http://www.cnblogs.com/YouXianMing/p/3777778.html
UIBezierPath
https://www.jianshu.com/p/6130b51a0b71
https://www.jianshu.com/p/02c341c748f9
CABasicAnimation
https://www.jianshu.com/p/3c0ed03a5816
CAKeyframeAnimation关键帧动画
https://www.jianshu.com/p/b05986ded337
CASpringAnimation弹簧动画
https://www.jianshu.com/p/a91104b28b54
CAAnimationGroup动画组
https://www.jianshu.com/p/a002c8ae713d
CATransition—转场动画
https://www.jianshu.com/p/267ba592254c
CoreGraphics
https://www.jianshu.com/p/55cc1587e618
http://www.cocoachina.com/ios/20170809/20187.html
动画学习
https://www.jianshu.com/p/3d220b9a20f5