在之前公司有个项目中高斯模糊效果没做,大晚上,想了想,还是补上吧。
记得添加Accelerate类库并import
#import <Accelerate/Accelerate.h>
/**
* 图片添加高斯模糊效果
*
* @param image 原始图片
* @param blur 高斯模糊等级
*
* @return 添加高斯模糊后的图片
*/
- (UIImage *)blurryImage:(UIImage *)image withBlurLevel:(CGFloat)blur {
if ((blur < 0.0f) || (blur > 1.0f)) {
blur = 0.5f;
}
int boxSize = (int)(blur * 100);
boxSize -= (boxSize % 2) + 1;
CGImageRef img = image.CGImage;
vImage_Buffer inBuffer, outBuffer;
vImage_Error error;
void *pixelBuffer;
CGDataProviderRef inProvider = CGImageGetDataProvider(img);
CFDataRef inBitmapData = CGDataProviderCopyData(inProvider);
inBuffer.width = CGImageGetWidth(img);
inBuffer.height = CGImageGetHeight(img);
inBuffer.rowBytes = CGImageGetBytesPerRow(img);
inBuffer.data = (void*)CFDataGetBytePtr(inBitmapData);
pixelBuffer = malloc(CGImageGetBytesPerRow(img) * CGImageGetHeight(img));
outBuffer.data = pixelBuffer;
outBuffer.width = CGImageGetWidth(img);
outBuffer.height = CGImageGetHeight(img);
outBuffer.rowBytes = CGImageGetBytesPerRow(img);
error = vImageBoxConvolve_ARGB8888(&inBuffer, &outBuffer, NULL,
0, 0, boxSize, boxSize, NULL,
kvImageEdgeExtend);
if (error) {
NSLog(@"error from convolution %ld", error);
}
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef ctx = CGBitmapContextCreate(
outBuffer.data,
outBuffer.width,
outBuffer.height,
8,
outBuffer.rowBytes,
colorSpace,
CGImageGetBitmapInfo(image.CGImage));
CGImageRef imageRef = CGBitmapContextCreateImage (ctx);
UIImage *returnImage = [UIImage imageWithCGImage:imageRef];
CGContextRelease(ctx);
CGColorSpaceRelease(colorSpace);
free(pixelBuffer);
CFRelease(inBitmapData);
CGImageRelease(imageRef);
return returnImage;
}