iOS进行拍照的时候,图片会出现旋转90度的情况

- (UIImage *)fixOrientation:(UIImage *)aImage {  
      
    // No-op if the orientation is already correct  
    if (aImage.imageOrientation == UIImageOrientationUp)   
        return aImage;  
      
    // We need to calculate the proper transformation to make the image upright.  
    // We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.  
    CGAffineTransform transform = CGAffineTransformIdentity;  
      
    switch (aImage.imageOrientation) {  
        case UIImageOrientationDown:  
        case UIImageOrientationDownMirrored:  
            transform = CGAffineTransformTranslate(transform, aImage.size.width, aImage.size.height);  
            transform = CGAffineTransformRotate(transform, M_PI);  
            break;  
              
        case UIImageOrientationLeft:  
        case UIImageOrientationLeftMirrored:  
            transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);  
            transform = CGAffineTransformRotate(transform, M_PI_2);  
            break;  
              
        case UIImageOrientationRight:  
        case UIImageOrientationRightMirrored:  
            transform = CGAffineTransformTranslate(transform, 0, aImage.size.height);  
            transform = CGAffineTransformRotate(transform, -M_PI_2);  
            break;  
        default:  
            break;  
    }  
      
    switch (aImage.imageOrientation) {  
        case UIImageOrientationUpMirrored:  
        case UIImageOrientationDownMirrored:  
            transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);  
            transform = CGAffineTransformScale(transform, -1, 1);  
            break;  
              
        case UIImageOrientationLeftMirrored:  
        case UIImageOrientationRightMirrored:  
            transform = CGAffineTransformTranslate(transform, aImage.size.height, 0);  
            transform = CGAffineTransformScale(transform, -1, 1);  
            break;  
        default:  
            break;  
    }  
      
    // Now we draw the underlying CGImage into a new context, applying the transform  
    // calculated above.  
    CGContextRef ctx = CGBitmapContextCreate(NULL, aImage.size.width, aImage.size.height,  
                                             CGImageGetBitsPerComponent(aImage.CGImage), 0,  
                                             CGImageGetColorSpace(aImage.CGImage),  
                                             CGImageGetBitmapInfo(aImage.CGImage));  
    CGContextConcatCTM(ctx, transform);  
    switch (aImage.imageOrientation) {  
        case UIImageOrientationLeft:  
        case UIImageOrientationLeftMirrored:  
        case UIImageOrientationRight:  
        case UIImageOrientationRightMirrored:  
            // Grr...  
            CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.height,aImage.size.width), aImage.CGImage);  
            break;  
              
        default:  
            CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.width,aImage.size.height), aImage.CGImage);  
            break;  
    }  
      
    // And now we just create a new UIImage from the drawing context  
    CGImageRef cgimg = CGBitmapContextCreateImage(ctx);  
    UIImage *img = [UIImage imageWithCGImage:cgimg];  
    CGContextRelease(ctx);  
    CGImageRelease(cgimg);  
    return img;  
}  
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