HTML 3D 球体图片展示、高清世界地图3D地球

下面是一个使用HTML、CSS和JavaScript(Three.js库)实现的3D球体图片展示代码,图片会贴图到球体表面,可以自动旋转,也支持鼠标拖动旋转。

1、3D球体图片展示

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>3D球体图片展示</title>
    <style>
        body {
            margin: 0;
            overflow: hidden;
            background-color: #000;
        }
        canvas {
            display: block;
        }
        #info {
            position: absolute;
            top: 10px;
            width: 100%;
            text-align: center;
            color: white;
            font-family: Arial, sans-serif;
            pointer-events: none;
        }
    </style>
</head>
<body>
<div id="info">拖动鼠标旋转球体 | 滚动鼠标缩放</div>

<!-- 引入Three.js库 -->
<script src="three.min.js"></script>
<script src="OrbitControls.js"></script>

<script>
    // 初始化场景、相机和渲染器
    const scene = new THREE.Scene();
    const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
    const renderer = new THREE.WebGLRenderer({ antialias: true });

    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setPixelRatio(window.devicePixelRatio);
    document.body.appendChild(renderer.domElement);

    // 添加环境光和方向光
    const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
    scene.add(ambientLight);

    const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
    directionalLight.position.set(1, 1, 1);
    scene.add(directionalLight);

    // 创建球体
    const geometry = new THREE.SphereGeometry(5, 64, 64);

    // 加载纹理
    const textureLoader = new THREE.TextureLoader();
    const texture = textureLoader.load('https://threejs.org/examples/textures/planets/earth_atmos_2048.jpg', () => {
    // const texture = textureLoader.load('https://pic4.zhimg.com/v2-a0147d5f02e91239fb86df1950da9d67_r.jpg', () => {
        // 纹理加载完成后开始动画
        animate();
    });

    const material = new THREE.MeshPhongMaterial({
        map: texture,
        specular: new THREE.Color(0x333333),
        shininess: 5
    });

    const sphere = new THREE.Mesh(geometry, material);
    scene.add(sphere);

    // 设置相机位置
    camera.position.z = 10;

    // 添加轨道控制器
    const controls = new THREE.OrbitControls(camera, renderer.domElement);
    controls.enableDamping = true;
    controls.dampingFactor = 0.05;
    controls.minDistance = 5;
    controls.maxDistance = 20;

    // 自动旋转设置
    let autoRotate = true;
    let autoRotateSpeed = 0.5;

    // 窗口大小调整
    window.addEventListener('resize', () => {
        camera.aspect = window.innerWidth / window.innerHeight;
        camera.updateProjectionMatrix();
        renderer.setSize(window.innerWidth, window.innerHeight);
    });

    // 点击切换自动旋转
    window.addEventListener('click', () => {
        autoRotate = !autoRotate;
        controls.autoRotate = autoRotate;
    });

    // 动画循环
    function animate() {
        requestAnimationFrame(animate);

        if (autoRotate) {
            sphere.rotation.y += 0.002 * autoRotateSpeed;
        }

        controls.update();
        renderer.render(scene, camera);
    }
</script>
</body>
</html>

2、高清世界地图3D地球(大气层遮雾)

<!DOCTYPE html>
<html>
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>高清世界地图3D地球</title>
    <style>
        body { margin: 0; overflow: hidden; }
        canvas { display: block; }
    </style>
</head>
<body>
<script src="https://cdn.jsdelivr.net/npm/three@0.132.2/build/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.132.2/examples/js/controls/OrbitControls.js"></script>

<script>
    // 初始化
    const scene = new THREE.Scene();
    const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
    const renderer = new THREE.WebGLRenderer({ antialias: true });
    renderer.setSize(window.innerWidth, window.innerHeight);
    document.body.appendChild(renderer.domElement);

    // 使用高清世界地图
    const texture = new THREE.TextureLoader().load(
        'https://threejs.org/examples/textures/planets/earth_atmos_2048.jpg',
        function() {
            const geometry = new THREE.SphereGeometry(5, 64, 64);
            const material = new THREE.MeshBasicMaterial({ map: texture });
            const earth = new THREE.Mesh(geometry, material);
            scene.add(earth);

            // 添加云层效果(可选)
            const cloudTexture = new THREE.TextureLoader().load(
                'https://threejs.org/examples/textures/planets/earth_clouds_1024.png'
            );
            const cloudMaterial = new THREE.MeshPhongMaterial({
                map: cloudTexture,
                transparent: true,
                opacity: 0.4
            });
            const clouds = new THREE.Mesh(
                new THREE.SphereGeometry(5.1, 64, 64),
                cloudMaterial
            );
            scene.add(clouds);
        }
    );

    // 光源
    const ambientLight = new THREE.AmbientLight(0x333333);
    scene.add(ambientLight);
    const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
    directionalLight.position.set(5,3,5);
    scene.add(directionalLight);

    // 控制器
    const controls = new THREE.OrbitControls(camera, renderer.domElement);
    controls.enableDamping = true;
    controls.dampingFactor = 0.05;
    camera.position.z = 8;

    // 动画循环
    function animate() {
        requestAnimationFrame(animate);
        controls.update();
        renderer.render(scene, camera);
    }
    animate();

    // 响应式调整
    window.addEventListener('resize', () => {
        camera.aspect = window.innerWidth/window.innerHeight;
        camera.updateProjectionMatrix();
        renderer.setSize(window.innerWidth, window.innerHeight);
    });
</script>
</body>
</html>

3、引入工具类

<script src="https://cdn.jsdelivr.net/npm/three@0.132.2/build/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.132.2/examples/js/controls/OrbitControls.js"></script>
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