文档描述:
The CAReplicatorLayer class creates a specified number of copies of its sublayers (the source layer), each copy potentially having geometric, temporal and color transformations applied to it.
简介
- 支持系统:>=iOS3.0。
- 文档释义:CAReplicatorLayer类可用来从layer源高效复制多个实体对象,每个实体对象都可以拥有几何形状、颜色、时间层次上的不同转换。
- 实际应用: 加载动画、镜像layer的生成。
使用示例1:实现一个镜像反射效果
1.创建一个模板层
/* 创建一个模板层 CAReplicatorLayer会按照一定的规则“克隆”这个模板 */
CAShapeLayer *shape = [CAShapeLayer layer];
shape.frame = CGRectMake(0, 0, 80, 80);
/* 绘制模板的形状 */
shape.path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(0, 0, 80, 80)].CGPath;
/* 模板的填充颜色 */
shape.fillColor = [UIColor redColor].CGColor;
shape.opacity = 0.0;
/* 创建所有的子层的动画组(也可以是单个动画) */
CAAnimationGroup *animationGroup = [CAAnimationGroup animation];
/* 动画组元素 */
animationGroup.animations = @[[self alphaAnimation],[self scaleAnimation]];
/* 动画执行时间 */
animationGroup.duration = 4.0;
animationGroup.autoreverses = NO;
animationGroup.repeatCount = HUGE;
/* 给模板层添加动画 实质上也是给每个CAReplicatorLayer子层添加动画 */
[shape addAnimation:animationGroup forKey:@"animationGroup"];
/* 创建CAReplicatorLayer对象 */
CAReplicatorLayer *replicatorLayer = [CAReplicatorLayer layer];
replicatorLayer.frame = self.containerView.bounds;
/* 设置每个元素的添加间隔时间 */
replicatorLayer.instanceDelay = 0.5;
/* 设置每元素个数 */
replicatorLayer.instanceCount = 8;
/* 给CAReplicatorLayer对象的子层添加转换规则 这里决定了子层的布局 */
replicatorLayerY.instanceTransform = CATransform3DTranslate(CATransform3DIdentity, 0, radius+between, 0);
/* 添加子层 */
[replicatorLayer addSublayer:shape];
Note:在这里,大家可以根据需要添加不同的动画元素或者不添加任何动画,该用法多用于实现加载提示视图的动画制作。
2.实现某个视图的反射效果
我们首先继承UIView创建一个子类,在子类的+(Class)layerClass方法中设置当前视图对象的layer为CAReplicatorLayer对象:
+ (Class)layerClass{
return [CAReplicatorLayer class];
}
然后在创建该子类的对象时对self.layer进行设置相关参数:
- (void)setup{
/* 获取当前的layer 实际上为CAReplicatorLayer对象 */
CAReplicatorLayer *layer = (CAReplicatorLayer *)self.layer;
layer.instanceCount = 2;
layer.anchorPoint = CGPointMake(0.5, 0.5);
/* 创建3D转换效果 */
CATransform3D transform = CATransform3DIdentity;
CGFloat verticaloffset = self.bounds.size.height ;
transform = CATransform3DTranslate(transform, 0, verticaloffset, 0);
/* 设置Y轴镜面反射 */
transform = CATransform3DScale(transform, 1, -1, 0);
transform = CATransform3DRotate(transform, -M_PI / 4, 1, 0, 0);
layer.instanceTransform = transform;
/* 镜面的透明度 越低显示越清晰 因为是镜面效果 */
layer.instanceAlphaOffset = -0.1;
}
效果图如下:
示例2:CAReplicatorLayer作为核心技术实现加载动画。
1.首先,创建一个UIView的子类,并暴露相关方法:
@interface JHHJView : UIView
/* 显示加载动画 并添加到父视图上 */
+ (void)showLoadingOnView:(UIView *)superView Type:(JHHJViewType)type;
/* 显示动画 并添加在主窗口上 */
+ (void)showLoadingOnTheKeyWindowWithType:(JHHJViewType)type;
/* 停止动画 */
+ (void)hideLoading;
/* 设置动画背景色(全屏背景色) */
+ (void)backgroudColor:(UIColor *)color;
/* 设置中心视图的动画背景颜色 默认透明色 */
+ (void)centerBGViewBackgroudColor:(UIColor *)color;
2.并且声明了一个枚举类型:该枚举类型代表着加载动画类型。
typedef NS_ENUM(NSInteger,JHHJViewType){
/**
* 线性动画
*/
JHHJViewTypeSingleLine = 0,
/**
* 方形点动画
*/
JHHJViewTypeSquare = 1,
/**
* 三角形运动动画
*/
JHHJViewTypeTriangleTranslate = 2,
/**
* 原型视图裁剪动画
*/
JHHJViewTypeClip
};
3.在.m文件中,该类拥有的成员变量如下:
@interface JHHJView ()
//中心背景视图
@property (nonatomic,strong)JHHJCenterBGView *centerBGView;
//计时器
@property (nonatomic,strong)NSTimer * clipTimer;
//层数组
@property (nonatomic,strong)NSMutableArray * clipLayerArr;
//计时器计量数
@property (nonatomic,assign) long long currentTimerIndex;
//背景层
@property (nonatomic,strong) CAShapeLayer *bgLayer;
@end
4.然后,设置以单例的方式创建该类的对象:
/**
* 对象单例化
*
* @return 单例对象
*/
+ (JHHJView *)shareInstanceJHHJView{
static JHHJView * instance = nil;
if (!instance) {
instance = [[JHHJView alloc] initWithFrame:[UIScreen mainScreen].bounds];
instance.centerBGView = [[JHHJCenterBGView alloc] initWithFrame:CGRectMake(0, 0, 100, 100)];
instance.centerBGView.center = CGPointMake(K_IOS_WIDTH / 2, K_IOS_HEIGHT/2);
[instance addSubview:instance.centerBGView];
}
return instance;
}
5.动画的实现如下:
/**
* 展示动画视图 并添加到依赖视图上
*
* @param superView 依赖的父视图
* @param type 动画样式
*/
+ (void)showLoadingOnView:(UIView *)superView Type:(JHHJViewType)type{
/* 在显示前 先从父视图移除当前动画视图 */
JHHJView *instance = [[self class] shareInstanceJHHJView];
[[self class] hideLoading];
/* 显示前 先将动画图层从中心视图上移除 */
for (CALayer *layer in instance.centerBGView.layer.sublayers) {
[layer removeFromSuperlayer];
}
/* 按照type初始化动画 */
switch (type) {
case JHHJViewTypeSingleLine:
{
CALayer *layer = [instance lineAnimation];
layer.position = CGPointMake(CGRectGetWidth(instance.centerBGView.frame)/2 - 25, CGRectGetHeight(instance.centerBGView.frame)/2);
[instance.centerBGView.layer addSublayer:layer];
}break;
case JHHJViewTypeSquare:
{
CALayer *layer = [[self class] qurareAnimation];
layer.position = CGPointMake(CGRectGetWidth(instance.centerBGView.frame)/2, CGRectGetHeight(instance.centerBGView.frame)/2);
[instance.centerBGView.layer addSublayer:layer];
}break;
case JHHJViewTypeTriangleTranslate:
{
CALayer *layer = [[self class] triangleAnimation];
layer.position = CGPointMake(CGRectGetWidth(instance.centerBGView.frame)/2 - 18, CGRectGetHeight(instance.centerBGView.frame)/2 - 15);
[instance.centerBGView.layer addSublayer:layer];
}break;
case JHHJViewTypeClip:
{
CALayer *layer = [[self class] clipAnimation];
layer.position = CGPointMake(CGRectGetWidth(instance.centerBGView.frame)/2 , CGRectGetHeight(instance.centerBGView.frame)/2 - 15);
[instance.centerBGView.layer addSublayer:layer];
}break;
default:
break;
}
[superView addSubview:instance];
}
6.下面来具体实现其中一个动画,以三角形旋转动画为例:
/**
* 三角形运动动画
*
* @return 动画实例对象
*/
+ (CALayer *)triangleAnimation{
/* 基本间距确定及模板层的创建 */
CGFloat radius = 50/4.0;
CGFloat transX = 50 - radius;
CAShapeLayer *shape = [CAShapeLayer layer];
shape.frame = CGRectMake(0, 0, radius, radius);
shape.path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(0, 0, radius, radius)].CGPath;
shape.strokeColor = [UIColor redColor].CGColor;
shape.fillColor = [UIColor redColor].CGColor;
shape.lineWidth = 1;
[shape addAnimation:[JHHJAnimation rotateAnimation] forKey:@"rotateAnimation"];
/* 创建克隆层 */
CAReplicatorLayer *replicatorLayer = [CAReplicatorLayer layer];
replicatorLayer.frame = CGRectMake(0, 0, radius, radius);
replicatorLayer.instanceDelay = 0.0;
replicatorLayer.instanceCount = 3;
CATransform3D trans3D = CATransform3DIdentity;
trans3D = CATransform3DTranslate(trans3D, transX, 0, 0);
trans3D = CATransform3DRotate(trans3D, 120.0*M_PI/180.0, 0.0, 0.0, 1.0);
replicatorLayer.instanceTransform = trans3D;
[replicatorLayer addSublayer:shape];
return replicatorLayer;
}
流程如上,效果图如下:
想要了解更多,源码在这里哦......