Optimizing Assets for Mobile VR

原视频

重要截图如下

PC
Mobile
Atlas
Mipmapping
Filtering
Compression
Power Of 2
Channel Packing:AO(R),Smoothing(G),Metallic(B)
Normal Map
Avoid Small Triangles
Avoid Long Thin Triangles
LOD
When Not LOD
Avoid Duplicating Vertices
Shader Floating-Point Precision
Complex Math Ops
Avoid Heavy Overdraw
Reduce Alpha Blending/Tested Fragment
Dynamic Branching
Reduce Render State Switch
Reduce Frame Buffer Switch
Reduce Frame Buffer Write

VR Tips

Color Space
Level Design Impact Aliasing
Alpha Compositing
Shadows
Additional Resources
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