效果
IMG_CFC06192E39E-2.jpeg
#import <QuartzCore/QuartzCore.h>
NS_ASSUME_NONNULL_BEGIN
@interface ScanLayer : CAShapeLayer
+ (instancetype)layerWithFrame:(CGRect)frame;
- (void)stopRun;
@end
NS_ASSUME_NONNULL_END
#import "ScanLayer.h"
#import <UIKit/UIKit.h>
@interface ScanLayer ()
@property (nonatomic, strong) CAShapeLayer *layer;
@end
@implementation ScanLayer
+ (instancetype)layerWithFrame:(CGRect)frame
{
ScanLayer *l = [super layer];
if (l) {
l.frame = frame;
l.masksToBounds = YES;
l.backgroundColor = [UIColor clearColor].CGColor;
[l draw];
}
return l;
}
- (void)draw
{
CGFloat w = 8;
CGFloat h = 8;
NSInteger indexW = (NSInteger)self.frame.size.width/w + 1;
NSInteger indexH = (NSInteger)self.frame.size.height/h + 1;
UIBezierPath *path = [UIBezierPath bezierPath];
for (int i = 0; i < indexW; i++) {
UIBezierPath *path1 = [UIBezierPath bezierPath];
[path1 moveToPoint:CGPointMake(h * i, 0)];
[path1 addLineToPoint:CGPointMake(h * i, self.frame.size.height)];
[path appendPath:path1];
}
for (int j = 0; j < indexH; j++) {
UIBezierPath *path1 = [UIBezierPath bezierPath];
[path1 moveToPoint:CGPointMake(0, w * j)];
[path1 addLineToPoint:CGPointMake(self.frame.size.width, w * j)];
[path appendPath:path1];
}
self.layer = [CAShapeLayer layer];
self.layer.frame = self.bounds;
self.layer.path = path.CGPath;
self.layer.lineWidth = 1;
self.layer.strokeColor = [UIColor greenColor].CGColor;
self.layer.fillColor = [UIColor clearColor].CGColor;
[self addSublayer:self.layer];
CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"transform.translation.y"];
anim.fromValue = @(-self.frame.size.height);
anim.toValue = @(0);
anim.repeatCount = MAXFLOAT;
anim.duration = 1.0;
anim.fillMode = kCAFillModeForwards;
anim.removedOnCompletion = NO;
anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
CABasicAnimation *anim1 = [CABasicAnimation animationWithKeyPath:@"opacity"];
anim1.fromValue = @1;
anim1.toValue = @(0);
anim1.repeatCount = MAXFLOAT;
anim1.duration = 1.0;
anim1.fillMode = kCAFillModeForwards;
anim1.removedOnCompletion = NO;
anim1.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
CAAnimationGroup *group = [CAAnimationGroup animation];
group.animations = @[anim,anim1];
group.repeatCount = MAXFLOAT;
group.duration = 1.0;
group.fillMode = kCAFillModeForwards;
group.removedOnCompletion = NO;
[self.layer addAnimation:group forKey:@"anim"];
}
- (void)stopRun
{
[self.layer removeAllAnimations];
}
@end