Carla中所有的ActorBlueprint及其对应的ActorAttribute(二)

常常需要用到carla中的ActorBlueprint以及对应的ActorAttribute,所以这里作个备忘

使用如下代码进行输出

import carla

client = carla.Client('localhost', 2000)
client.set_timeout(10.0)

world = client.get_world()

blueprints = [bp for bp in world.get_blueprint_library().filter('*')]
for blueprint in blueprints:
   print(blueprint.id)
   for attr in blueprint:
       print('  - {}'.format(attr))

所有输出如下:

vehicle.nissan.micra
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(243,243,243,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.audi.a2
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(168,0,27,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
static.prop.plantpot04
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.bench02
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
vehicle.mercedes.coupe_2020
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(73,0,0,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.audi.tt
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(168,0,27,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.ford.ambulance
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(231,231,231,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.bmw.grandtourer
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(109,109,109,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.harley-davidson.low_rider
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(67,67,67,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=driver_id,type=int,value=0)
  - ActorAttribute(id=number_of_wheels,type=int,value=2(const))
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
walker.pedestrian.0037
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
vehicle.micro.microlino
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(21,158,255,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.carlamotors.firetruck
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(234,0,0,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
walker.pedestrian.0038
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
static.prop.trashcan05
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
vehicle.carlamotors.carlacola
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(255,68,0,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.lincoln.mkz_2020
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(0,0,0,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=driver_id,type=int,value=0)
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=2(const))
static.prop.glasscontainer
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
vehicle.chevrolet.impala
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(61,86,143,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.ford.mustang
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(0,12,58,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.citroen.c3
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(217,217,217,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
sensor.other.collision
  - ActorAttribute(id=role_name,type=str,value=front)
walker.pedestrian.0010
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=age,type=str,value=child(const))
vehicle.nissan.patrol
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(183,187,162,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.dodge.charger_police
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(0,0,0,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.mini.cooper_s
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(217,217,217,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
static.prop.bike helmet
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=tiny(const))
walker.pedestrian.0046
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
vehicle.jeep.wrangler_rubicon
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(217,217,217,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.ford.crown
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(255,185,0,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.dodge.charger_2020
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(73,0,0,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.mercedes.coupe
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(217,217,217,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
static.prop.kiosk_01
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
vehicle.seat.leon
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(42,61,214,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
static.prop.plantpot06
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
vehicle.toyota.prius
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(255,0,0,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.yamaha.yzf
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(0,0,0,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=driver_id,type=int,value=0)
  - ActorAttribute(id=number_of_wheels,type=int,value=2(const))
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
vehicle.kawasaki.ninja
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(11,129,0,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=driver_id,type=int,value=0)
  - ActorAttribute(id=number_of_wheels,type=int,value=2(const))
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
vehicle.tesla.model3
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(17,37,103,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
static.prop.plantpot02
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.streetsign
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
vehicle.bh.crossbike
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(20,78,217,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=driver_id,type=int,value=2)
  - ActorAttribute(id=number_of_wheels,type=int,value=2(const))
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
vehicle.gazelle.omafiets
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(0,0,0,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=driver_id,type=int,value=0)
  - ActorAttribute(id=number_of_wheels,type=int,value=2(const))
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
vehicle.mercedes.sprinter
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(167,166,175,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
walker.pedestrian.0031
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
vehicle.diamondback.century
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(214,0,0,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=driver_id,type=int,value=4)
  - ActorAttribute(id=number_of_wheels,type=int,value=2(const))
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
vehicle.tesla.cybertruck
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.volkswagen.t2
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(73,12,12,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.audi.etron
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(168,0,27,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
static.prop.barrel
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
vehicle.lincoln.mkz_2017
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(16,16,16,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.dodge.charger_police_2020
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(0,0,0,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.vespa.zx125
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(255,203,39,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=driver_id,type=int,value=0)
  - ActorAttribute(id=number_of_wheels,type=int,value=2(const))
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
vehicle.mini.cooper_s_2021
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(73,0,0,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
static.prop.creasedbox02
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
vehicle.nissan.patrol_2021
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(217,217,217,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
walker.pedestrian.0021
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
vehicle.volkswagen.t2_2021
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(73,12,12,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
static.prop.pergola
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=big(const))
sensor.camera.depth
  - ActorAttribute(id=role_name,type=str,value=front)
  - ActorAttribute(id=image_size_x,type=int,value=800)
  - ActorAttribute(id=sensor_tick,type=float,value=0)
  - ActorAttribute(id=image_size_y,type=int,value=600)
  - ActorAttribute(id=lens_x_size,type=float,value=0.08)
  - ActorAttribute(id=fov,type=float,value=90)
  - ActorAttribute(id=lens_circle_falloff,type=float,value=5)
  - ActorAttribute(id=lens_k,type=float,value=-1)
  - ActorAttribute(id=lens_y_size,type=float,value=0.08)
  - ActorAttribute(id=lens_circle_multiplier,type=float,value=0)
  - ActorAttribute(id=lens_kcube,type=float,value=0)
sensor.camera.optical_flow
  - ActorAttribute(id=role_name,type=str,value=front)
  - ActorAttribute(id=image_size_x,type=int,value=800)
  - ActorAttribute(id=sensor_tick,type=float,value=0)
  - ActorAttribute(id=image_size_y,type=int,value=600)
  - ActorAttribute(id=lens_x_size,type=float,value=0.08)
  - ActorAttribute(id=fov,type=float,value=90)
  - ActorAttribute(id=lens_circle_falloff,type=float,value=5)
  - ActorAttribute(id=lens_k,type=float,value=-1)
  - ActorAttribute(id=lens_y_size,type=float,value=0.08)
  - ActorAttribute(id=lens_circle_multiplier,type=float,value=0)
  - ActorAttribute(id=lens_kcube,type=float,value=0)
sensor.camera.dvs
  - ActorAttribute(id=role_name,type=str,value=front)
  - ActorAttribute(id=sensor_tick,type=float,value=0)
  - ActorAttribute(id=chromatic_aberration_offset,type=float,value=0)
  - ActorAttribute(id=image_size_x,type=int,value=800)
  - ActorAttribute(id=fstop,type=float,value=1.4)
  - ActorAttribute(id=image_size_y,type=int,value=600)
  - ActorAttribute(id=fov,type=float,value=90)
  - ActorAttribute(id=lens_circle_falloff,type=float,value=5)
  - ActorAttribute(id=lens_circle_multiplier,type=float,value=0)
  - ActorAttribute(id=lens_k,type=float,value=-1)
  - ActorAttribute(id=lens_y_size,type=float,value=0.08)
  - ActorAttribute(id=exposure_compensation,type=float,value=0)
  - ActorAttribute(id=lens_kcube,type=float,value=0)
  - ActorAttribute(id=exposure_mode,type=str,value=histogram)
  - ActorAttribute(id=positive_threshold,type=float,value=0.3)
  - ActorAttribute(id=negative_threshold,type=float,value=0.3)
  - ActorAttribute(id=refractory_period_ns,type=int,value=0)
  - ActorAttribute(id=lens_x_size,type=float,value=0.08)
  - ActorAttribute(id=sigma_positive_threshold,type=float,value=0)
  - ActorAttribute(id=sigma_negative_threshold,type=float,value=0)
  - ActorAttribute(id=shutter_speed,type=float,value=200)
  - ActorAttribute(id=exposure_max_bright,type=float,value=12)
  - ActorAttribute(id=iso,type=float,value=100)
  - ActorAttribute(id=bloom_intensity,type=float,value=0.675)
  - ActorAttribute(id=enable_postprocess_effects,type=bool,value=True)
  - ActorAttribute(id=gamma,type=float,value=2.2)
  - ActorAttribute(id=motion_blur_intensity,type=float,value=0.45)
  - ActorAttribute(id=motion_blur_max_distortion,type=float,value=0.35)
  - ActorAttribute(id=lens_flare_intensity,type=float,value=0.1)
  - ActorAttribute(id=motion_blur_min_object_screen_size,type=float,value=0.1)
  - ActorAttribute(id=exposure_min_bright,type=float,value=10)
  - ActorAttribute(id=log_eps,type=float,value=0.001)
  - ActorAttribute(id=exposure_speed_up,type=float,value=3)
  - ActorAttribute(id=exposure_speed_down,type=float,value=1)
  - ActorAttribute(id=calibration_constant,type=float,value=16)
  - ActorAttribute(id=tint,type=float,value=0)
  - ActorAttribute(id=focal_distance,type=float,value=1000)
  - ActorAttribute(id=min_fstop,type=float,value=1.2)
  - ActorAttribute(id=blade_count,type=int,value=5)
  - ActorAttribute(id=blur_amount,type=float,value=1)
  - ActorAttribute(id=blur_radius,type=float,value=0)
  - ActorAttribute(id=slope,type=float,value=0.88)
  - ActorAttribute(id=toe,type=float,value=0.55)
  - ActorAttribute(id=shoulder,type=float,value=0.26)
  - ActorAttribute(id=white_clip,type=float,value=0.04)
  - ActorAttribute(id=black_clip,type=float,value=0)
  - ActorAttribute(id=temp,type=float,value=6500)
  - ActorAttribute(id=chromatic_aberration_intensity,type=float,value=0)
  - ActorAttribute(id=use_log,type=bool,value=True)
sensor.other.gnss
  - ActorAttribute(id=role_name,type=str,value=default)
  - ActorAttribute(id=sensor_tick,type=float,value=0)
  - ActorAttribute(id=noise_lon_bias,type=float,value=0)
  - ActorAttribute(id=noise_seed,type=int,value=0)
  - ActorAttribute(id=noise_lat_stddev,type=float,value=0)
  - ActorAttribute(id=noise_lat_bias,type=float,value=0)
  - ActorAttribute(id=noise_lon_stddev,type=float,value=0)
  - ActorAttribute(id=noise_alt_stddev,type=float,value=0)
  - ActorAttribute(id=noise_alt_bias,type=float,value=0)
sensor.other.imu
  - ActorAttribute(id=role_name,type=str,value=default)
  - ActorAttribute(id=noise_gyro_stddev_x,type=float,value=0)
  - ActorAttribute(id=sensor_tick,type=float,value=0)
  - ActorAttribute(id=noise_seed,type=int,value=0)
  - ActorAttribute(id=noise_accel_stddev_x,type=float,value=0)
  - ActorAttribute(id=noise_accel_stddev_y,type=float,value=0)
  - ActorAttribute(id=noise_gyro_stddev_z,type=float,value=0)
  - ActorAttribute(id=noise_accel_stddev_z,type=float,value=0)
  - ActorAttribute(id=noise_gyro_stddev_y,type=float,value=0)
  - ActorAttribute(id=noise_gyro_bias_x,type=float,value=0)
  - ActorAttribute(id=noise_gyro_bias_y,type=float,value=0)
  - ActorAttribute(id=noise_gyro_bias_z,type=float,value=0)
walker.pedestrian.0013
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=age,type=str,value=child(const))
static.prop.platformgarbage01
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
sensor.other.lane_invasion
  - ActorAttribute(id=role_name,type=str,value=front)
static.prop.doghouse
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
walker.pedestrian.0024
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
sensor.other.obstacle
  - ActorAttribute(id=role_name,type=str,value=front)
  - ActorAttribute(id=sensor_tick,type=float,value=0)
  - ActorAttribute(id=distance,type=float,value=5)
  - ActorAttribute(id=hit_radius,type=float,value=0.5)
  - ActorAttribute(id=only_dynamics,type=bool,value=False)
  - ActorAttribute(id=debug_linetrace,type=bool,value=False)
static.prop.creasedbox01
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
sensor.other.radar
  - ActorAttribute(id=role_name,type=str,value=default)
  - ActorAttribute(id=sensor_tick,type=float,value=0)
  - ActorAttribute(id=horizontal_fov,type=float,value=30)
  - ActorAttribute(id=vertical_fov,type=float,value=30)
  - ActorAttribute(id=points_per_second,type=int,value=1500)
  - ActorAttribute(id=range,type=float,value=100)
  - ActorAttribute(id=noise_seed,type=int,value=0)
sensor.lidar.ray_cast_semantic
  - ActorAttribute(id=role_name,type=str,value=front)
  - ActorAttribute(id=sensor_tick,type=float,value=0)
  - ActorAttribute(id=channels,type=int,value=32)
  - ActorAttribute(id=range,type=float,value=10)
  - ActorAttribute(id=points_per_second,type=int,value=56000)
  - ActorAttribute(id=rotation_frequency,type=float,value=10)
  - ActorAttribute(id=lower_fov,type=float,value=-30)
  - ActorAttribute(id=upper_fov,type=float,value=10)
  - ActorAttribute(id=horizontal_fov,type=float,value=360)
walker.pedestrian.0007
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
sensor.lidar.ray_cast
  - ActorAttribute(id=role_name,type=str,value=front)
  - ActorAttribute(id=atmosphere_attenuation_rate,type=float,value=0.004)
  - ActorAttribute(id=sensor_tick,type=float,value=0)
  - ActorAttribute(id=channels,type=int,value=32)
  - ActorAttribute(id=range,type=float,value=10)
  - ActorAttribute(id=points_per_second,type=int,value=56000)
  - ActorAttribute(id=rotation_frequency,type=float,value=10)
  - ActorAttribute(id=lower_fov,type=float,value=-30)
  - ActorAttribute(id=upper_fov,type=float,value=10)
  - ActorAttribute(id=noise_seed,type=int,value=0)
  - ActorAttribute(id=dropoff_general_rate,type=float,value=0.45)
  - ActorAttribute(id=horizontal_fov,type=float,value=360)
  - ActorAttribute(id=dropoff_intensity_limit,type=float,value=0.8)
  - ActorAttribute(id=dropoff_zero_intensity,type=float,value=0.4)
  - ActorAttribute(id=noise_stddev,type=float,value=0)
static.prop.trashcan03
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
sensor.other.rss
  - ActorAttribute(id=role_name,type=str,value=front)
sensor.camera.rgb
  - ActorAttribute(id=role_name,type=str,value=front)
  - ActorAttribute(id=sensor_tick,type=float,value=0)
  - ActorAttribute(id=chromatic_aberration_offset,type=float,value=0)
  - ActorAttribute(id=image_size_x,type=int,value=800)
  - ActorAttribute(id=fstop,type=float,value=1.4)
  - ActorAttribute(id=image_size_y,type=int,value=600)
  - ActorAttribute(id=fov,type=float,value=90)
  - ActorAttribute(id=lens_circle_falloff,type=float,value=5)
  - ActorAttribute(id=lens_circle_multiplier,type=float,value=0)
  - ActorAttribute(id=lens_k,type=float,value=-1)
  - ActorAttribute(id=lens_y_size,type=float,value=0.08)
  - ActorAttribute(id=exposure_compensation,type=float,value=0)
  - ActorAttribute(id=lens_kcube,type=float,value=0)
  - ActorAttribute(id=exposure_mode,type=str,value=histogram)
  - ActorAttribute(id=lens_x_size,type=float,value=0.08)
  - ActorAttribute(id=shutter_speed,type=float,value=200)
  - ActorAttribute(id=exposure_max_bright,type=float,value=12)
  - ActorAttribute(id=iso,type=float,value=100)
  - ActorAttribute(id=bloom_intensity,type=float,value=0.675)
  - ActorAttribute(id=enable_postprocess_effects,type=bool,value=True)
  - ActorAttribute(id=gamma,type=float,value=2.2)
  - ActorAttribute(id=motion_blur_intensity,type=float,value=0.45)
  - ActorAttribute(id=motion_blur_max_distortion,type=float,value=0.35)
  - ActorAttribute(id=lens_flare_intensity,type=float,value=0.1)
  - ActorAttribute(id=motion_blur_min_object_screen_size,type=float,value=0.1)
  - ActorAttribute(id=exposure_min_bright,type=float,value=10)
  - ActorAttribute(id=exposure_speed_up,type=float,value=3)
  - ActorAttribute(id=exposure_speed_down,type=float,value=1)
  - ActorAttribute(id=calibration_constant,type=float,value=16)
  - ActorAttribute(id=tint,type=float,value=0)
  - ActorAttribute(id=focal_distance,type=float,value=1000)
  - ActorAttribute(id=min_fstop,type=float,value=1.2)
  - ActorAttribute(id=blade_count,type=int,value=5)
  - ActorAttribute(id=blur_amount,type=float,value=1)
  - ActorAttribute(id=blur_radius,type=float,value=0)
  - ActorAttribute(id=slope,type=float,value=0.88)
  - ActorAttribute(id=toe,type=float,value=0.55)
  - ActorAttribute(id=shoulder,type=float,value=0.26)
  - ActorAttribute(id=white_clip,type=float,value=0.04)
  - ActorAttribute(id=black_clip,type=float,value=0)
  - ActorAttribute(id=temp,type=float,value=6500)
  - ActorAttribute(id=chromatic_aberration_intensity,type=float,value=0)
sensor.camera.semantic_segmentation
  - ActorAttribute(id=role_name,type=str,value=front)
  - ActorAttribute(id=image_size_x,type=int,value=800)
  - ActorAttribute(id=sensor_tick,type=float,value=0)
  - ActorAttribute(id=image_size_y,type=int,value=600)
  - ActorAttribute(id=lens_x_size,type=float,value=0.08)
  - ActorAttribute(id=fov,type=float,value=90)
  - ActorAttribute(id=lens_circle_falloff,type=float,value=5)
  - ActorAttribute(id=lens_k,type=float,value=-1)
  - ActorAttribute(id=lens_y_size,type=float,value=0.08)
  - ActorAttribute(id=lens_circle_multiplier,type=float,value=0)
  - ActorAttribute(id=lens_kcube,type=float,value=0)
static.prop.dirtdebris02
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
sensor.camera.instance_segmentation
  - ActorAttribute(id=role_name,type=str,value=front)
  - ActorAttribute(id=image_size_x,type=int,value=800)
  - ActorAttribute(id=sensor_tick,type=float,value=0)
  - ActorAttribute(id=image_size_y,type=int,value=600)
  - ActorAttribute(id=lens_x_size,type=float,value=0.08)
  - ActorAttribute(id=fov,type=float,value=90)
  - ActorAttribute(id=lens_circle_falloff,type=float,value=5)
  - ActorAttribute(id=lens_k,type=float,value=-1)
  - ActorAttribute(id=lens_y_size,type=float,value=0.08)
  - ActorAttribute(id=lens_circle_multiplier,type=float,value=0)
  - ActorAttribute(id=lens_kcube,type=float,value=0)
walker.pedestrian.0001
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0002
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0003
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
static.prop.atm
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
walker.pedestrian.0004
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0005
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0006
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
static.prop.garbage05
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=tiny(const))
walker.pedestrian.0008
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
static.prop.garbage04
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=tiny(const))
walker.pedestrian.0009
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=age,type=str,value=child(const))
walker.pedestrian.0011
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=age,type=str,value=child(const))
walker.pedestrian.0012
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=age,type=str,value=child(const))
walker.pedestrian.0014
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=age,type=str,value=child(const))
walker.pedestrian.0015
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0016
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0017
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0018
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0019
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
static.prop.plasticbag
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.busstop
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=big(const))
walker.pedestrian.0020
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0022
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
static.prop.clothcontainer
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
walker.pedestrian.0023
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0025
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
static.prop.fountain
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=big(const))
walker.pedestrian.0026
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0027
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0028
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
static.prop.advertisement
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
walker.pedestrian.0029
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0030
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
static.prop.slide
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=big(const))
walker.pedestrian.0032
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0033
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0034
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0035
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
static.prop.colacan
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=tiny(const))
walker.pedestrian.0036
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
static.prop.trashcan04
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.plastictable
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
walker.pedestrian.0039
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
static.prop.mailbox
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
walker.pedestrian.0040
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0041
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0042
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0043
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
static.prop.swingcouch
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
walker.pedestrian.0044
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0045
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0047
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0048
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=child(const))
walker.pedestrian.0049
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=child(const))
static.prop.barbeque
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.plantpot07
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.bench01
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
static.prop.plantpot05
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.bench03
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
static.prop.bin
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
static.prop.garbage03
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=tiny(const))
static.prop.box01
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.box02
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.garbage01
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=tiny(const))
static.prop.box03
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.table
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
static.prop.briefcase
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.brokentile01
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=tiny(const))
static.prop.brokentile02
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=tiny(const))
static.prop.trafficcone02
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.brokentile03
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=tiny(const))
static.prop.brokentile04
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=tiny(const))
static.prop.vendingmachine
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
static.prop.chainbarrier
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
static.prop.chainbarrierend
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.shoppingbag
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.clothesline
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=big(const))
static.prop.constructioncone
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.container
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
static.prop.creasedbox03
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.dirtdebris01
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.dirtdebris03
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.garbage02
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=tiny(const))
static.prop.plasticchair
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.garbage06
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=tiny(const))
static.prop.calibrator
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.gardenlamp
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.gnome
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.guitarcase
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.ironplank
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.maptable
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
static.prop.mobile
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=tiny(const))
static.prop.plantpot08
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.motorhelmet
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.plantpot01
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.plantpot03
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.purse
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.shoppingcart
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
static.prop.shoppingtrolley
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.streetsign01
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
static.prop.streetsign04
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.streetbarrier
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.streetfountain
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.swing
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
static.prop.trafficcone01
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.trafficwarning
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=big(const))
static.prop.trampoline
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=big(const))
static.prop.trashbag
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.trashcan01
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.trashcan02
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.travelcase
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.wateringcan
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.trigger.friction
  - ActorAttribute(id=role_name,type=str,value=default)
  - ActorAttribute(id=extent_y,type=float,value=1)
  - ActorAttribute(id=friction,type=float,value=3.5)
  - ActorAttribute(id=extent_x,type=float,value=1)
  - ActorAttribute(id=extent_z,type=float,value=1)
controller.ai.walker
  - ActorAttribute(id=role_name,type=str,value=default)
static.prop.mesh
  - ActorAttribute(id=role_name,type=str,value=default)
©著作权归作者所有,转载或内容合作请联系作者
  • 序言:七十年代末,一起剥皮案震惊了整个滨河市,随后出现的几起案子,更是在滨河造成了极大的恐慌,老刑警刘岩,带你破解...
    沈念sama阅读 213,254评论 6 492
  • 序言:滨河连续发生了三起死亡事件,死亡现场离奇诡异,居然都是意外死亡,警方通过查阅死者的电脑和手机,发现死者居然都...
    沈念sama阅读 90,875评论 3 387
  • 文/潘晓璐 我一进店门,熙熙楼的掌柜王于贵愁眉苦脸地迎上来,“玉大人,你说我怎么就摊上这事。” “怎么了?”我有些...
    开封第一讲书人阅读 158,682评论 0 348
  • 文/不坏的土叔 我叫张陵,是天一观的道长。 经常有香客问我,道长,这世上最难降的妖魔是什么? 我笑而不...
    开封第一讲书人阅读 56,896评论 1 285
  • 正文 为了忘掉前任,我火速办了婚礼,结果婚礼上,老公的妹妹穿的比我还像新娘。我一直安慰自己,他们只是感情好,可当我...
    茶点故事阅读 66,015评论 6 385
  • 文/花漫 我一把揭开白布。 她就那样静静地躺着,像睡着了一般。 火红的嫁衣衬着肌肤如雪。 梳的纹丝不乱的头发上,一...
    开封第一讲书人阅读 50,152评论 1 291
  • 那天,我揣着相机与录音,去河边找鬼。 笑死,一个胖子当着我的面吹牛,可吹牛的内容都是我干的。 我是一名探鬼主播,决...
    沈念sama阅读 39,208评论 3 412
  • 文/苍兰香墨 我猛地睁开眼,长吁一口气:“原来是场噩梦啊……” “哼!你这毒妇竟也来了?” 一声冷哼从身侧响起,我...
    开封第一讲书人阅读 37,962评论 0 268
  • 序言:老挝万荣一对情侣失踪,失踪者是张志新(化名)和其女友刘颖,没想到半个月后,有当地人在树林里发现了一具尸体,经...
    沈念sama阅读 44,388评论 1 304
  • 正文 独居荒郊野岭守林人离奇死亡,尸身上长有42处带血的脓包…… 初始之章·张勋 以下内容为张勋视角 年9月15日...
    茶点故事阅读 36,700评论 2 327
  • 正文 我和宋清朗相恋三年,在试婚纱的时候发现自己被绿了。 大学时的朋友给我发了我未婚夫和他白月光在一起吃饭的照片。...
    茶点故事阅读 38,867评论 1 341
  • 序言:一个原本活蹦乱跳的男人离奇死亡,死状恐怖,灵堂内的尸体忽然破棺而出,到底是诈尸还是另有隐情,我是刑警宁泽,带...
    沈念sama阅读 34,551评论 4 335
  • 正文 年R本政府宣布,位于F岛的核电站,受9级特大地震影响,放射性物质发生泄漏。R本人自食恶果不足惜,却给世界环境...
    茶点故事阅读 40,186评论 3 317
  • 文/蒙蒙 一、第九天 我趴在偏房一处隐蔽的房顶上张望。 院中可真热闹,春花似锦、人声如沸。这庄子的主人今日做“春日...
    开封第一讲书人阅读 30,901评论 0 21
  • 文/苍兰香墨 我抬头看了看天上的太阳。三九已至,却和暖如春,着一层夹袄步出监牢的瞬间,已是汗流浃背。 一阵脚步声响...
    开封第一讲书人阅读 32,142评论 1 267
  • 我被黑心中介骗来泰国打工, 没想到刚下飞机就差点儿被人妖公主榨干…… 1. 我叫王不留,地道东北人。 一个月前我还...
    沈念sama阅读 46,689评论 2 362
  • 正文 我出身青楼,却偏偏与公主长得像,于是被迫代替她去往敌国和亲。 传闻我的和亲对象是个残疾皇子,可洞房花烛夜当晚...
    茶点故事阅读 43,757评论 2 351

推荐阅读更多精彩内容