*本篇文章已授权微信公众号 guolin_blog (郭霖)独家发布
前言:
公司项目开发中可能会经常遇到需求变更,或者刚发布到线上,第二天结果就出现了严重性的bug,导致APP crash,内心是**的,怎么之前没测出来??我不管,测试的锅~ ,测试:开发的锅,于是展开了一场锅王争霸赛~
开个玩笑~
经过debug之后,发现原来是这里出了问题~ 产品经理走过来问,你解释道,这个只能重新发包......
em...不慌,上面的这种情况只要用Tinker都能迎刃而解~
Tinker是什么?
Tinker是微信官方的Android热补丁解决方案,它支持动态下发代码、So库以及资源,让应用能够在不需要重新安装的情况下实现更新。当然,你也可以使用Tinker来更新你的插件。
如何接入?
官方建议我们采用gradle的形式接入,好处是在gradle插件tinker-patch-gradle-plugin中官方帮我们完成proguard、multiDex以及Manifest处理等工作。
添加gradle依赖
为了Tinker版本的可维护性,建议把版本号抽离到项目里的gradle.properties文件中
TINKER_VERSION=1.9.1
在项目的build.gradle中,添加tinker-patch-gradle-plugin的依赖
buildscript {
dependencies {
classpath "com.tencent.tinker:tinker-patch-gradle-plugin:${TINKER_VERSION}"
}
}
然后在app的gradle文件app/build.gradle,我们需要添加tinker的库依赖以及apply tinker的gradle插件.
//apply tinker插件
apply plugin: 'com.tencent.tinker.patch'
dependencies {
//可选,用于生成application类
provided("com.tencent.tinker:tinker-android-anno:${TINKER_VERSION}")
//tinker的核心库
compile("com.tencent.tinker:tinker-android-lib:${TINKER_VERSION}")
}
然后sync一下...
你以为这样就完事了?
真正到使用上,还要配置一些Tinker的相关参数
完整的 app/build.gradle 如下
android{
<---省略了一些你自己的项目的配置--->
signingConfigs {
debug {
try {
storeFile file("keys/***.jks")
keyAlias ***
keyPassword ***
storePassword ***
} catch (ex) {
throw new InvalidUserDataException(ex.toString())
}
}
release {
try {
storeFile file("keys/***.jks")
keyAlias ***
keyPassword ***
storePassword ***
} catch (ex) {
throw new InvalidUserDataException(ex.toString())
}
}
}
//recommend
dexOptions {
jumboMode = true
}
}
dependencies {
//可选,用于生成application类
provided("com.tencent.tinker:tinker-android-anno:${TINKER_VERSION}")
//tinker的核心库
compile("com.tencent.tinker:tinker-android-lib:${TINKER_VERSION}")
}
def gitSha() {
try {
String gitRev = 'git rev-parse --short HEAD'.execute(null, project.rootDir).text.trim()
if (gitRev == null) {
throw new GradleException("can't get git rev, you should add git to system path or just input test value, such as 'testTinkerId'")
}
return gitRev
} catch (Exception e) {
throw new GradleException("can't get git rev, you should add git to system path or just input test value, such as 'testTinkerId'")
}
}
def bakPath = file("${buildDir}/bakApk/")
/**
* you can use assembleRelease to build you base apk
* use tinkerPatchRelease -POLD_APK= -PAPPLY_MAPPING= -PAPPLY_RESOURCE= to build patch
* add apk from the build/bakApk
*/
ext {
//for some reason, you may want to ignore tinkerBuild, such as instant run debug build?
tinkerEnabled = true
//for normal build
//old apk file to build patch apk
tinkerOldApkPath = "${bakPath}/app-debug-0912-17-33-26.apk"
//resource R.txt to build patch apk, must input if there is resource changed
tinkerApplyResourcePath = "${bakPath}/app-debug-0912-17-33-26-R.txt"
}
def getOldApkPath() {
return hasProperty("OLD_APK") ? OLD_APK : ext.tinkerOldApkPath
}
def getApplyResourceMappingPath() {
return hasProperty("APPLY_RESOURCE") ? APPLY_RESOURCE : ext.tinkerApplyResourcePath
}
def getTinkerIdValue() {
return hasProperty("TINKER_ID") ? TINKER_ID : gitSha()
}
def buildWithTinker() {
return hasProperty("TINKER_ENABLE") ? Boolean.parseBoolean(TINKER_ENABLE) : ext.tinkerEnabled
}
if (buildWithTinker()) {
apply plugin: 'com.tencent.tinker.patch'
tinkerPatch {
/**
* necessary,default 'null'
* the old apk path, use to diff with the new apk to build
* add apk from the build/bakApk
*/
oldApk = getOldApkPath()
/**
* optional,default 'false'
* there are some cases we may get some warnings
* if ignoreWarning is true, we would just assert the patch process
* case 1: minSdkVersion is below 14, but you are using dexMode with raw.
* it must be crash when load.
* case 2: newly added Android Component in AndroidManifest.xml,
* it must be crash when load.
* case 3: loader classes in dex.loader{} are not keep in the main dex,
* it must be let tinker not work.
* case 4: loader classes in dex.loader{} changes,
* loader classes is ues to load patch dex. it is useless to change them.
* it won't crash, but these changes can't effect. you may ignore it
* case 5: resources.arsc has changed, but we don't use applyResourceMapping to build
*/
ignoreWarning = false
/**
* optional,default 'true'
* whether sign the patch file
* if not, you must do yourself. otherwise it can't check success during the patch loading
* we will use the sign config with your build type
*/
useSign = true
/**
* optional,default 'true'
* whether use tinker to build
*/
tinkerEnable = buildWithTinker()
/**
* Warning, applyMapping will affect the normal android build!
*/
buildConfig {
/**
* optional,default 'null'
* It is nice to keep the resource id from R.txt file to reduce java changes
*/
applyResourceMapping = getApplyResourceMappingPath()
/**
* necessary,default 'null'
* because we don't want to check the base apk with md5 in the runtime(it is slow)
* tinkerId is use to identify the unique base apk when the patch is tried to apply.
* we can use git rev, svn rev or simply versionCode.
* we will gen the tinkerId in your manifest automatic
*/
tinkerId = getTinkerIdValue()
/**
* if keepDexApply is true, class in which dex refer to the old apk.
* open this can reduce the dex diff file size.
*/
keepDexApply = false
/**
* optional, default 'false'
* Whether tinker should treat the base apk as the one being protected by app
* protection tools.
* If this attribute is true, the generated patch package will contain a
* dex including all changed classes instead of any dexdiff patch-info files.
*/
isProtectedApp = false
/**
* optional, default 'false'
* Whether tinker should support component hotplug (add new component dynamically).
* If this attribute is true, the component added in new apk will be available after
* patch is successfully loaded. Otherwise an error would be announced when generating patch
* on compile-time.
*
* <b>Notice that currently this feature is incubating and only support NON-EXPORTED Activity</b>
*/
supportHotplugComponent = true
}
dex {
/**
* optional,default 'jar'
* only can be 'raw' or 'jar'. for raw, we would keep its original format
* for jar, we would repack dexes with zip format.
* if you want to support below 14, you must use jar
* or you want to save rom or check quicker, you can use raw mode also
*/
dexMode = "jar"
/**
* necessary,default '[]'
* what dexes in apk are expected to deal with tinkerPatch
* it support * or ? pattern.
*/
pattern = ["classes*.dex",
"assets/secondary-dex-?.jar"]
/**
* necessary,default '[]'
* Warning, it is very very important, loader classes can't change with patch.
* thus, they will be removed from patch dexes.
* you must put the following class into main dex.
* Simply, you should add your own application {@code tinker.sample.android.SampleApplication}
* own tinkerLoader, and the classes you use in them
*
*/
loader = [
//use sample, let BaseBuildInfo unchangeable with tinker
"tinker.sample.android.app.BaseBuildInfo"
]
}
lib {
/**
* optional,default '[]'
* what library in apk are expected to deal with tinkerPatch
* it support * or ? pattern.
* for library in assets, we would just recover them in the patch directory
* you can get them in TinkerLoadResult with Tinker
*/
pattern = ["lib/*/*.so"]
}
res {
/**
* optional,default '[]'
* what resource in apk are expected to deal with tinkerPatch
* it support * or ? pattern.
* you must include all your resources in apk here,
* otherwise, they won't repack in the new apk resources.
*/
pattern = ["res/*", "assets/*", "resources.arsc", "AndroidManifest.xml"]
/**
* optional,default '[]'
* the resource file exclude patterns, ignore add, delete or modify resource change
* it support * or ? pattern.
* Warning, we can only use for files no relative with resources.arsc
*/
ignoreChange = ["assets/sample_meta.txt"]
/**
* default 100kb
* for modify resource, if it is larger than 'largeModSize'
* we would like to use bsdiff algorithm to reduce patch file size
*/
largeModSize = 100
}
/**
* if you don't use zipArtifact or path, we just use 7za to try
*/
sevenZip {
/**
* optional,default '7za'
* the 7zip artifact path, it will use the right 7za with your platform
*/
zipArtifact = "com.tencent.mm:SevenZip:1.1.10"
/**
* optional,default '7za'
* you can specify the 7za path yourself, it will overwrite the zipArtifact value
*/
// path = "/usr/local/bin/7za"
}
}
List<String> flavors = new ArrayList<>();
project.android.productFlavors.each { flavor ->
flavors.add(flavor.name)
}
boolean hasFlavors = flavors.size() > 0
def date = new Date().format("MMdd-HH-mm-ss")
/**
* bak apk and mapping
*/
android.applicationVariants.all { variant ->
/**
* task type, you want to bak
*/
def taskName = variant.name
tasks.all {
if ("assemble${taskName.capitalize()}".equalsIgnoreCase(it.name)) {
it.doLast {
copy {
def fileNamePrefix = "${project.name}-${variant.baseName}"
def newFileNamePrefix = hasFlavors ? "${fileNamePrefix}" : "${fileNamePrefix}-${date}"
def destPath = hasFlavors ? file("${bakPath}/${project.name}-${date}/${variant.flavorName}") : bakPath
from variant.outputs.first().outputFile
into destPath
rename { String fileName ->
fileName.replace("${fileNamePrefix}.apk", "${newFileNamePrefix}.apk")
}
from "${buildDir}/outputs/mapping/${variant.dirName}/mapping.txt"
into destPath
rename { String fileName ->
fileName.replace("mapping.txt", "${newFileNamePrefix}-mapping.txt")
}
from "${buildDir}/intermediates/symbols/${variant.dirName}/R.txt"
into destPath
rename { String fileName ->
fileName.replace("R.txt", "${newFileNamePrefix}-R.txt")
}
}
}
}
}
}
}
关于相关参数的中文解释,这里可以查阅到 Tinker gradle参数详解
什么??你还觉得多?拜托,我已经从官方demo里面剔除到一些不常用的了。
这里我们需要搞清楚一个概念
基准apk包:原apk包称为基准apk包,tinkerPatch直接使用基准apk包与新编译出来的apk包做差异,得到最终的补丁包。
通俗一点讲就是,每次你发布新版本的那个安装包就是基准包,你当前这个版本如果要生成补丁的话,Tinker是用新编译出来的apk包和你的基准包做对比,来产生补丁包,所以每次发布新版本的时候,你都要保存好你自己的安装包。
若配置无误,sync成功后,每次编译运行,Tinker都会在build/bakApk/目录下帮我们生成安装包与R.txt,其实这个就相当于你的基准包,以及基准包对应的R.txt
所以我们回顾下我们上面的gradle配置,可以看到一处是我们需要手动管理的。
/**
* you can use assembleRelease to build you base apk
* use tinkerPatchRelease -POLD_APK= -PAPPLY_MAPPING= -PAPPLY_RESOURCE= to build patch
* add apk from the build/bakApk
*/
ext {
//for some reason, you may want to ignore tinkerBuild, such as instant run debug build?
tinkerEnabled = true
//for normal build
//old apk file to build patch apk
tinkerOldApkPath = "${bakPath}/app-debug-0912-17-33-26.apk"
//resource R.txt to build patch apk, must input if there is resource changed
tinkerApplyResourcePath = "${bakPath}/app-debug-0912-17-33-26-R.txt"
}
这个tinkerOldApkPath 以及 tinkerApplyResourcePath 其实就是我们每次要生成某个版本的补丁包的时候,需要手动填入的基准包的路径以及基准包的R.txt,这样讲应该好理解吧。。。
自定义Application类
好,到了这一步,我们的项目可以跑起来了,但是程序启动时会加载默认的Application类,这导致我们补丁包是无法对它做修改了。如何规避?在这里我们并没有使用类似InstantRun hook Application
的方式,而是通过代码框架的方式来避免,这也是为了尽量少的去反射,提升框架的兼容性。
这里我们要实现的是完全将原来的Application类隔离起来,即其他任何类都不能再引用我们自己的Application。我们需要做的其实是以下几个工作:
- 将我们自己Application类以及它的继承类的所有代码拷贝到自己的ApplicationLike继承类中,例如SampleApplicationLike。你也可以直接将自己的Application改为继承ApplicationLike;
- Application的
attachBaseContext
方法实现要单独移动到onBaseContextAttached
中; - 对ApplicationLike中,引用application的地方改成
getApplication()
; - 对其他引用Application或者它的静态对象与方法的地方,改成引用ApplicationLike的静态对象与方法;
更详细的事例,大家可以参考下面的一些例子以及SampleApplicationLike的做法。
如果你不愿意改造自己的应用,可以尝试TinkerPatch的一键傻瓜式接入,具体的可参考文档TinkerPatch 平台介绍。
以上是Tinker官方的术语,PS:我当然愿意改造了
这里要详细讲下,不然有人可能会搞混淆,做法如下:
- 新建一个class A extends DefaultApplicationLike;
- 把你原Application里attachBaseContext的方法移动到新的A class里的onBaseContextAttached 中
- 在你的A class中,引用application的地方改成getApplication()
- 外部引用Application它的静态对象与方法的地方,改成引用ApplicationLike的静态对象与方法;
- 删除你自己的Application,然后再A class里用Tinker的注解生成自己的Application;
- AndroidManifest.xml里面声明Applicaiton路径千万不要填错了,不是A classs!!! 这里是 注解生成Application的路径,第一次报红没关系,编译过后就好了。
import android.annotation.TargetApi;
import android.app.Application;
import android.content.Context;
import android.content.Intent;
import android.os.Build;
import android.support.multidex.MultiDex;
import com.tencent.tinker.anno.DefaultLifeCycle;
import com.tencent.tinker.lib.tinker.Tinker;
import com.tencent.tinker.lib.tinker.TinkerInstaller;
import com.tencent.tinker.loader.app.DefaultApplicationLike;
import com.tencent.tinker.loader.shareutil.ShareConstants;
/**
* because you can not use any other class in your application, we need to
* move your implement of Application to {@link com.tencent.tinker.loader.app.ApplicationLifeCycle}
* As Application, all its direct reference class should be in the main dex.
* <p>
* We use tinker-android-anno to make sure all your classes can be patched.
* <p>
* application: if it is start with '.', we will add SampleApplicationLifeCycle's package name
* <p>
* flags:
* TINKER_ENABLE_ALL: support dex, lib and resource
* TINKER_DEX_MASK: just support dex
* TINKER_NATIVE_LIBRARY_MASK: just support lib
* TINKER_RESOURCE_MASK: just support resource
* <p>
* loaderClass: define the tinker loader class, we can just use the default TinkerLoader
* <p>
* loadVerifyFlag: whether check files' md5 on the load time, defualt it is false.
*/
@SuppressWarnings("unused")
@DefaultLifeCycle(
application = ".MyApplication", //application类名
loaderClass = "com.tencent.tinker.loader.TinkerLoader", //loaderClassName, 我们这里使用默认即可!
flags = ShareConstants.TINKER_ENABLE_ALL,
loadVerifyFlag = false)
public class MyApplicationLike extends DefaultApplicationLike {
public static Application application;
public MyApplicationLike(Application application, int tinkerFlags, boolean tinkerLoadVerifyFlag, long applicationStartElapsedTime, long applicationStartMillisTime, Intent tinkerResultIntent) {
super(application, tinkerFlags, tinkerLoadVerifyFlag, applicationStartElapsedTime, applicationStartMillisTime, tinkerResultIntent);
}
/**
* install multiDex before install tinker
* so we don't need to put the tinker lib classes in the main dex
*
* @param base
*/
@TargetApi(Build.VERSION_CODES.ICE_CREAM_SANDWICH)
@Override
public void onBaseContextAttached(Context base) {
super.onBaseContextAttached(base);
//you must install multiDex whatever tinker is installed!
MultiDex.install(base);
MyApplicationLike.application = getApplication();
TinkerInstaller.install(this);
}
@TargetApi(Build.VERSION_CODES.ICE_CREAM_SANDWICH)
public void registerActivityLifecycleCallbacks(Application.ActivityLifecycleCallbacks callback) {
getApplication().registerActivityLifecycleCallbacks(callback);
}
}
到此为止,Tinker初步的接入已真正的完成,你已经可以愉快的使用Tinker来实现补丁功能了。
使用示例
先看下Tinker安装补丁的语法
TinkerInstaller.onReceiveUpgradePatch(getApplicationContext(), yourFilePath);
注意:因为补丁是需要从服务器上下载到本地,所以这里涉及到SD文件的读取,所以请自行处理APP权限的事情。
假设我们现在走一个正常的开发流程,这个是我的APP,长这样。
上面我们提到过,每次编译运行,Tinker都会帮我们生成基准包和基准包对应的R.txt;所以看一下我们build目录
这个apk就是我当前手机安装的apk,也就是基准包。
我现在演示如何通过打补丁的形式;
新增文件中....修改代码中.... 这里我新增了一个Activity,然后把上图Button click事件改成跳转到新的页面;
如何生成补丁?
找到我们的gradle配置,把我们上面的基准包及基准包R.txt填写进去。
ext {
//for some reason, you may want to ignore tinkerBuild, such as instant run debug build?
tinkerEnabled = true
//for normal build
//old apk file to build patch apk
tinkerOldApkPath = "${bakPath}/app-debug-0913-15-49-36.apk"
//resource R.txt to build patch apk, must input if there is resource changed
tinkerApplyResourcePath = "${bakPath}/app-debug-0913-15-49-36-R.txt"
}
然后sync一下后,点击Gradle窗口
我这里使用测试环境打包,正式的话就选择Release,然后Tinker就会读取你在app/build.gradle中signingConfigs中配置key信息。
等待片刻,查看Run窗口log
补丁文件在该目录
在tinkerPatch输出目录build/outputs/tinkerPatch中,我们关心的文件有:
patch_unsigned.apk 没有签名的补丁包
patch_signed.apk 签名后的补丁包
patch_signed_7zip.apk 签名后并使用7zip压缩的补丁包,也是我们通常使用的补丁包。但正式发布的时候,最好不要以.apk结尾,防止被运营商挟持。
输出文件更多解析请参阅:
输出文件详解
这时候把patch_signed_7zip.apk 复制到内存卡,模拟用户在服务器上下载了补丁。
开始安装补丁~
经过一段时间等待,查看log
现在重启APP,见证奇迹~
至此整个流程都介绍的查不多了,更多资料请查阅wiki
Tinker Wiki
关于合成结果回调请查阅:
自定义AbstractResultService类
最后