1.js的压缩。可以用插件uglifyjs-webpack-plugin
该模块需要的环境: node 6.9.0 webpack 4.0.0 版本以上
const UglifyJsPlugin = require('uglifyjs-webpack-plugin')
new UglifyJsPlugin({
uglifyOptions: {
compress: {
drop_debugger: true, // console
drop_console: true,
pure_funcs: ['console.log'] // 移除console
}
},
sourceMap: false,
parallel: true
})
- compression-webpack-plugin 开启gzip
const CompressionWebpackPlugin = require('compression-webpack-plugin')
config.plugins.push(
new CompressionWebpackPlugin({
algorithm: 'gzip',
test: new RegExp(`\\.(${productionGzipExtensions.join('|')})$`),
threshold: 10240
})
)
3.hard-source-webpack-plugin为模块提供中间缓存步骤。为了查看结果,您需要使用此插件运行webpack两次:第一次构建将花费正常的时间。第二次构建将显着加快(大概提升90%的构建速度)。
const HardSourceWebpackPlugin = require('hard-source-webpack-plugin')
new HardSourceWebpackPlugin({
cacheDirectory: 'node_modules/.cache/hard-source/[confighash]',
recordsPath: 'node_modules/.cache/hard-source/[confighash]/records.json',
configHash: function (webpackConfig) {
// node-object-hash on npm can be used to build this.
return require('node-object-hash')({ sort: false }).hash(webpackConfig)
},
environmentHash: {
root: process.cwd(),
directories: [],
files: ['package-lock.json', 'yarn.lock']
}
})
4.webpack-parallel-uglify-plugin 多线程压缩
const ParallelUglifyPlugin = require('webpack-parallel-uglify-plugin')
new ParallelUglifyPlugin({ // 多进程压缩
cacheDir: '.cache/',
uglifyJS: {
output: {
comments: false,
beautify: false
},
compress: {
warnings: false,
drop_console: true,
collapse_vars: true,
reduce_vars: true
}
}
})
5.progress-bar-webpack-plugin 编译进度条
const ProgressBarPlugin = require('progress-bar-webpack-plugin')
new ProgressBarPlugin({
format: ' build [:bar]' + chalk.green.bold(':percent') + ' (:elapsed seconds)',
clear: false
})
6.DllReferencePlugin,这个插件是在webpack.config.js中使用的,该插件的作用是把刚刚在webpack.dll.config.js中打包生成的dll文件引用到需要的预编译的依赖上来。在我们编辑过一次插件后,在后续只想编译,业务代码,这样就可以用这个代码,把业务代码和插件代码分开编译。特别能提高我们打包的速度,特别在我们项目越来越大后提现了很强大的功能。
1).在项目下新建一个webpack.dll.config.js文件
const path = require('path')
const DllPlugin = require('webpack/lib/DllPlugin')
const packageFile = require('./package')
let dependcyArr = Object.keys(packageFile.dependencies)
let entryObj = {
base: []
}
dependcyArr.map((item) => {
if (/element-ui/g.test(item)) {
entryObj.elementUI = [item]
} else if (/echarts/g.test(item)) {
entryObj.echarts = [item]
} else {
entryObj.base.push(item)
}
})
module.exports = {
// 入口文件
entry: entryObj, // 项目中用到依赖库文件
// 输出文件
output: {
// 文件名称
filename: '[name].dll.js',
// 将输出的文件放到dist目录下
path: path.resolve(__dirname, 'dist/dll/js'),
/*
存放相关的dll文件的全局变量名称,比如对于jquery来说的话就是 _dll_jquery, 在前面加 _dll
是为了防止全局变量冲突。
*/
library: '_dll_[name]'
},
plugins: [
// 使用插件 DllPlugin
new DllPlugin({
/*
该插件的name属性值需要和 output.library保存一致,该字段值,也就是输出的 manifest.json文件中name字段的值。
比如在jquery.manifest文件中有 name: '_dll_jquery'
*/
name: '_dll_[name]',
/* 生成manifest文件输出的位置和文件名称 */
path: path.resolve(__dirname, 'dist/dll/manifest', '[name].manifest.json')
})
]
}
2).在vue.config.js下修改配置项
// 引入 DllReferencePlugin
const DllReferencePlugin = require('webpack/lib/DllReferencePlugin')
const AddAssetHtmlWebpackPlugin = require('add-asset-html-webpack-plugin')
const webpackDLLFile = require('./webpack.dll.config.js')
let webpackDLLArr = Object.keys(webpackDLLFile.entry)
let currentDll = webpackDLLArr
currentDll.map((item) => {
config.plugins.push(
new DllReferencePlugin({
// 第三方库 映射到json文件上去
manifest: require(`./dist/dll/manifest/${item}.manifest.json`)
})
)
config.plugins.push(
new AddAssetHtmlWebpackPlugin({
filepath: path.resolve(__dirname, `dist/dll/js/${item}.dll.js`)
})
)
})