1、Loop.prepare():创建Loop对象,初始化Loop中的MessageQueue跟当前的Thread;
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
2、Loop.loop():拿到当前线程Loop对象,在拿到Loop中的消息队列,for循环轮询遍历消息队列,不断调用MessageQueue的next方法,取出消息;
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting. return;
}
msg.target.dispatchMessage(msg);
}
3、创建handler对象:创建handler对象时,会拿到当前线程的Loop对象,除了Main线程,其他线程都得初始化Loop对象,否则会报错。通过Loop对象,把handler跟所属线程的消息队列关联起来;
public Handler(Callback callback, boolean async) {
mQueue = mLooper.mQueue;
}
4、发送消息:实际上是把消息加到消息队列中,但在这一步之前,会把handler对象赋值给msg的target属性;
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
5、接收消息:将消息加入到了消息队列,通过Loop的轮询,就能取出当前加入到消息队列的消息。最终把消息分发给消息体的target属性(调用了Handler的dispatchMessage方法),这个target实际上就是发出消息的handler对象;
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
6、处理消息:最终来到了Handler的dispatchMessage方法,方法里会判断callback对象是否为空,如果为空,就调用handleMessage方法,就是我们平时创建handler时重写的handleMessage方法。
handleMessage(msg)