2020年04月14日更新
使用UIBezierPath addClip方法添加裁剪区域的方式
@interface ViewController ()
@property (nonatomic, strong, readwrite) UIImageView *imageView;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// 1. 加载图片
UIImage *image = [UIImage imageNamed:@"测试"];
// 2. 创建bitMap位图上下文
// opaque 不透明度
UIGraphicsBeginImageContextWithOptions(image.size, 0, 0);
// 3. 设置一个圆形的裁剪区域
// 3.1 绘制一个圆
UIBezierPath *path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(0, 0, image.size.width, image.size.height)];
// 3.2 把圆形路径设置成裁剪区域
[path addClip];
// 4.将图片添加到位图上下文中(超过裁剪区域i以外的内容都给裁剪掉)
[image drawAtPoint:CGPointZero];
// 5.把上下文当中绘制的所有内容,生成一张图片
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
// 6.关闭位图上下文
UIGraphicsEndImageContext();
[self.view addSubview:self.imageView];
self.imageView.image = newImage;
}
- (UIImageView *)imageView {
if (!_imageView) {
_imageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 100, 100, 100)];
}
return _imageView;
}
@end
带有边框的图片裁剪
#import "ViewController.h"
@interface ViewController ()
@property (nonatomic, strong, readwrite) UIImageView *imageView;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// 带有边框的圆形图片裁剪
// 0. 加载图片
UIImage *image = [UIImage imageNamed:@"测试"];
// 1. 确定边框宽度
CGFloat borderWidth = 5;
// 2. 开启一个上下文
CGSize size = CGSizeMake(image.size.width + 2*borderWidth, image.size.height + 2*borderWidth);
UIGraphicsBeginImageContextWithOptions(size, NO, 0);
// 3. 绘制底图大圆
UIBezierPath *borderCircle = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(0, 0, size.width, size.height)];
[[UIColor redColor] set];
[borderCircle fill];
// 4. 绘制一个小圆,并设置为裁剪区域
UIBezierPath *imageCircle = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(borderWidth, borderWidth, image.size.width, image.size.height)];
[imageCircle addClip];
// 5. 把图片绘制到上下文当中
[image drawAtPoint:CGPointMake(borderWidth, borderWidth)];
// 6. 从上下文中生成图片
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
// 7. 关闭上下文
UIGraphicsEndImageContext();
[self.view addSubview:self.imageView];
self.imageView.image = newImage;
}
- (UIImageView *)imageView {
if (!_imageView) {
_imageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 100, 100, 100)];
}
return _imageView;
}
@end
可以封装
成一个UIImage的分类
,使用起来更方便
@interface UIImage (Circleimage)
/// 生成一张带有边框的圆形图片
/// @param imgName 图片名称
/// @param borderWidth 边框宽度
/// @param borderColor 边框颜色
+ (UIImage *)circleImageWithImageName:(NSString *)imgName borderWidth:(CGFloat)borderWidth borderColor:(UIColor *)borderColor;
/// 生成一张带有边框的圆形图片
/// @param borderWidth 边框宽度
/// @param borderColor 边框颜色
- (UIImage *)circleImageWithBorderWidth:(CGFloat)borderWidth borderColor:(UIColor *)borderColor;
@end
#import "UIImage+Circleimage.h"
@implementation UIImage (Circleimage)
+ (UIImage *)circleImageWithImageName:(NSString *)imgName borderWidth:(CGFloat)borderWidth borderColor:(UIColor *)borderColor {
UIImage *image = [UIImage imageNamed:imgName];
return [image circleImageWithBorderWidth:borderWidth borderColor:borderColor];
}
- (UIImage *)circleImageWithBorderWidth:(CGFloat)borderWidth borderColor:(UIColor *)borderColor {
// 0. 加载图片
UIImage *image = self;
// 2. 开启一个上下文
CGSize size = CGSizeMake(image.size.width + 2*borderWidth, image.size.height + 2*borderWidth);
UIGraphicsBeginImageContextWithOptions(size, NO, 0);
// 3. 绘制底图大圆
UIBezierPath *borderCircle = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(0, 0, size.width, size.height)];
[borderColor set];
[borderCircle fill];
// 4. 绘制一个小圆,并设置为裁剪区域
UIBezierPath *imageCircle = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(borderWidth, borderWidth, image.size.width, image.size.height)];
[imageCircle addClip];
// 5. 把图片绘制到上下文当中
[image drawAtPoint:CGPointMake(borderWidth, borderWidth)];
// 6. 从上下文中生成图片
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
// 7. 关闭上下文
UIGraphicsEndImageContext();
return newImage;
}
@end
截屏
#import "ViewController.h"
#import "UIImage+Circleimage.h"
@interface ViewController ()
@property (nonatomic, strong, readwrite) UIImageView *imageView;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// 带有边框的圆形图片裁剪
UIImage *image = [UIImage imageNamed:@"测试"];
[self.view addSubview:self.imageView];
self.imageView.image = [image circleImageWithBorderWidth:10 borderColor:[UIColor blueColor]];;
}
- (UIImageView *)imageView {
if (!_imageView) {
_imageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 100, 100, 100)];
}
return _imageView;
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
// 点击屏幕截屏,并且把图片保存在电脑桌面(所以必须使用模拟器运行才能保存成功)
// 1.0 开启一个位图上下文(跟当前控制器view一样的大小尺寸)
UIGraphicsBeginImageContextWithOptions(self.view.bounds.size, NO, 0);
// 2.0 将控制器的view绘制到上下文当中
// 想要把UIView绘制到上下文当中,必须使用渲染的方式
CGContextRef ctx = UIGraphicsGetCurrentContext();
[self.view.layer renderInContext:ctx];
// 3.0 从上下文中生成一张图片
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
// 4.0 关闭上下文
UIGraphicsEndImageContext();
// 5.0 将生成的图片写入到桌面(文件方式进行传输:二进制流NSData)
// 将图片转成二进制流NSData
NSData *data = UIImageJPEGRepresentation(newImage, 1);
[data writeToFile:@"/Users/liven/Desktop/newImage.jpg" atomically:YES];
}
@end
图片裁剪
#import "ViewController.h"
@interface ViewController ()
@property (nonatomic, strong, readwrite) UIImageView *imageView;
@property (nonatomic, assign, readwrite) CGPoint startPoint;
@property (nonatomic, weak , readwrite) UIView *corverView;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
[self.view addSubview:self.imageView];
UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(panAction:)];
[self.imageView addGestureRecognizer:pan];
}
- (void)panAction:(UIPanGestureRecognizer *)pan {
CGPoint currentPoint = [pan locationInView:self.imageView];
if (pan.state == UIGestureRecognizerStateBegan) {
self.startPoint = currentPoint;
}
else if (pan.state == UIGestureRecognizerStateChanged) {
CGFloat x = self.startPoint.x;
CGFloat y = self.startPoint.y;
CGFloat w = currentPoint.x - self.startPoint.x;
CGFloat h = currentPoint.y - self.startPoint.y;
CGRect rect = CGRectMake(x, y, w, h);
self.corverView.frame = rect;
}
else if (pan.state == UIGestureRecognizerStateEnded) {
CGRect rect = self.corverView.frame;
// 移除蒙版
[self.corverView removeFromSuperview];
// 开启位图上下文
UIGraphicsBeginImageContextWithOptions(self.imageView.bounds.size, NO, 0);
// 绘制一个跟蒙层corverView相同大小的裁剪去
UIBezierPath *bezierPath = [UIBezierPath bezierPathWithRect:rect];
[bezierPath addClip];
// 将imageView渲染到上下文当中
CGContextRef ctx = UIGraphicsGetCurrentContext();
[self.imageView.layer renderInContext:ctx];
// 通过上下文生成一张图片
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
// 关闭上下文
UIGraphicsEndImageContext();
// 将新生成的图片替换之前的图片
self.imageView.image = newImage;
}
}
- (UIImageView *)imageView {
if (!_imageView) {
_imageView = [[UIImageView alloc]initWithImage:[UIImage imageNamed:@"测试"]];
_imageView.frame = self.view.bounds;
_imageView.userInteractionEnabled = YES;
}
return _imageView;
}
- (UIView *)corverView {
if (!_corverView) {
UIView *coverView = [[UIView alloc]init];
coverView.backgroundColor = [UIColor blackColor];
coverView.alpha = 0.7;
_corverView = coverView;
[self.view addSubview:coverView];
}
return _corverView;
}
@end
图片擦拭
#import "ViewController.h"
@interface ViewController ()
@property (nonatomic, strong, readwrite) UIImageView *imageView;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
[self.view addSubview:self.imageView];
UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(panAction:)];
[self.imageView addGestureRecognizer:pan];
}
- (void)panAction:(UIPanGestureRecognizer *)pan {
// 获取当前手指的点
CGPoint currentPoint = [pan locationInView:self.imageView];
// 设置擦拭区域
CGFloat rectWH = 20;
CGFloat x = currentPoint.x - rectWH*0.5;
CGFloat y = currentPoint.y - rectWH*0.5;
CGRect rect = CGRectMake(x, y, rectWH, rectWH);
// 开启一个透明的位图上下文
UIGraphicsBeginImageContextWithOptions(self.imageView.frame.size, NO, 0);
// 将imageViewr渲染到上下文中
CGContextRef ctx = UIGraphicsGetCurrentContext();
[self.imageView.layer renderInContext:ctx];
// 擦除上下文当中指定的区域
CGContextClearRect(ctx, rect);
// 从上下文生成一张图片
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
self.imageView.image = newImage;
}
- (UIImageView *)imageView {
if (!_imageView) {
_imageView = [[UIImageView alloc]initWithImage:[UIImage imageNamed:@"测试"]];
_imageView.frame = self.view.bounds;
_imageView.userInteractionEnabled = YES;
}
return _imageView;
}
@end
雪花划落
#import "SnowView.h"
@interface SnowView()
@property (nonatomic,assign) float imagaeY;
@end
@implementation SnowView
- (instancetype)initWithCoder:(NSCoder *)aDecoder{
self = [super initWithCoder:aDecoder];
if (self) {
//CADisplayLink刷帧定时器,默认是每秒刷新60次
//该定时器创建后,默认是不会执行的,需要把它加载到消息循环中
CADisplayLink *display = [CADisplayLink displayLinkWithTarget:self selector:@selector(updateImage)];
[display addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode];
}
return self;
}
- (void)updateImage{
//调用此方法重绘画面
[self setNeedsDisplay];
}
- (void)awakeFromNib{
[super awakeFromNib];
NSLog(@"awakeFromNib");
}
- (void)drawRect:(CGRect)rect{
self.imagaeY += 5;
if (self.imagaeY > rect.size.height) {
self.imagaeY = 0;
}
UIImage *image = [UIImage imageNamed:@"雪花.png"];
[image drawAtPoint:CGPointMake(0, self.imagaeY)];
}
第一个:
[NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:@selector(updateImage) userInfo:nil repeats:YES];
说明: NSTimer一般用于定时的更新一些非界面上的数据,告诉多久调用一次
第二个:
CADisplayLink *display= [CADisplayLink displayLinkWithTarget:self selector:@selector(updateImage)];
[display addToRunLoop:[NSRunLoopmainRunLoop] forMode:NSDefaultRunLoopMode];
说明: CADisplayLink刷帧,默认每秒刷新60次。该定时器创建之后,默认是不会执行的,需要把它加载到消息循环中
动态改变圆大小
#import "CircleView.h"
@implementation CircleView
- (void)setRadius:(CGFloat)radius{
_radius = radius;
[self setNeedsDisplay];
}
- (void)drawRect:(CGRect)rect{
CGContextRef ctx = UIGraphicsGetCurrentContext();
//将当前View相对于父视图的中心坐标转换为相对于自己坐标系的中心点
CGPoint center = self.center;
CGPoint newPoint = [self convertPoint:center fromView:self.superview];
CGContextAddArc(ctx, newPoint.x, newPoint.y, self.radius, 0, 2*M_PI, 0);
[[UIColor redColor]setFill];
CGContextFillPath(ctx);
}
- (void)awakeFromNib{
[super awakeFromNib];
self.radius = 20;
}