音视频文章汇总,上一篇文章《00-WebRTC入门》介绍了nodejs作为信令服务器,客户端和服务器端的交互选择websocket作为通信协议。本文从代码层面实现一对一视频通话。
1.一对一通话原理
主要分为四大块:
I.信令设计:进入房间,离开房间等
II.媒体协商:交换彼此客户端的媒体信息sdp
III.加入Stream/Track
IV.网络协商:Candidate,网络地址,端口号等
先看一张图
1.1信令协议设计
采用json封装格式
- join 加入房间
- respjoin
当join房间后发现房间已经存在另一个人时则返回另一个人的uid;如果只有自己则不返回 - leave 离开房间,服务器收到leave信令则检查同一房间是否有其他人,如果有其他人则通知他有人离开
- newpeer
服务器通知客户端有新人加入,收到newpeer
则发起连接请求 - peerleave
服务器通知客户端有人离开 - offer 转发offer sdp
- answer 转发answer sdp
- candidate 转发candidate sdp
Join
var jsonMsg = {
'cmd': 'join',
'roomId': roomId,
'uid': localUserId,
};
respjoin
jsonMsg = {
'cmd': 'resp‐join',
'remoteUid': remoteUid
};
leave
var jsonMsg = {
'cmd': 'leave',
'roomId': roomId,
'uid': localUserId,
};
newpeer
var jsonMsg = {
'cmd': 'new‐peer',
'remoteUid': uid
};
peerleave
var jsonMsg = {
'cmd': 'peer‐leave',
'remoteUid': uid
};
offer
var jsonMsg = {
'cmd': 'offer',
'roomId': roomId,
'uid': localUserId,
'remoteUid':remoteUserId,
'msg': JSON.stringify(sessionDescription)
};
answer
var jsonMsg = {
'cmd': 'answer',
'roomId': roomId,
'uid': localUserId,
'remoteUid':remoteUserId,
'msg': JSON.stringify(sessionDescription)
};
candidate
var jsonMsg = {
'cmd': 'candidate',
'roomId': roomId,
'uid': localUserId,
'remoteUid':remoteUserId,
'msg': JSON.stringify(candidateJson)
};
1.2媒体协商
createOffer
基本格式
aPromise = myPeerConnection.createOffer([options]);
[options]
var options = {
offerToReceiveAudio: true, // 告诉另一端,你是否想接收音频,默认true
offerToReceiveVideo: true, // 告诉另一端,你是否想接收视频,默认true
iceRestart: false, // 是否在活跃状态重启ICE网络协商
};
iceRestart:只有在处于活跃的时候,iceRestart=false才有作用。
createAnswer
基本格式
aPromise = RTCPeerConnection .createAnswer([ options ]); 目前createAnswer的options是
无效的。
setLocalDescription
基本格式
aPromise = RTCPeerConnection .setLocalDescription(sessionDescription);
setRemoteDescription
基本格式
aPromise = pc.setRemoteDescription(sessionDescription);
1.3加入Stream/Track
addTrack
基本格式
rtpSender = rtcPeerConnection .addTrack(track,stream ...);
track:添加到RTCPeerConnection中的媒体轨(音频track/视频track)
stream:getUserMedia中拿到的流,指定track所在的stream
1.4网络协商
addIceCandidate
基本格式
aPromise = pc.addIceCandidate(候选人);
candidate
属性 | 说明 |
---|---|
candidate | 候选者描述信息 |
sdpMid | 与候选者相关的媒体流的识别标签 |
sdpMLineIndex | 在SDP中 m=的索引值 |
usernameFragment | 包括了远端的唯一标识 |
Android和Web端不同。
1.5RTCPeerConnection补充
1.5.1构造函数
configuration可选
属性说明
candidate 候选者描述信息
sdpMid 与候选者相关的媒体流的识别标签
sdpMLineIndex 在SDP中 m=的索引值
usernameFragment 包括了远端的唯一标识
bundlePolicy 一般用maxbundle
banlanced:音频与视频轨使用各自的传输通道
maxcompat:
每个轨使用自己的传输通道
maxbundle:
都绑定到同一个传输通道
iceTransportPolicy 一般用all
指定ICE的传输策略
relay:只使用中继候选者
all:可以使用任何类型的候选者
iceServers
其由RTCIceServer组成,每个RTCIceServer都是一个ICE代理的服务器
属性 | 含义 |
---|---|
credential | 凭据,只有TURN服务使用 |
credentialType | 凭据类型,可以password或oauth |
urls | 用于连接服中的ur数组 |
username | 用户名,只有TURN服务使用 |
rtcpMuxPolicy 一般用require
rtcp的复用策略,该选项在收集ICE候选者时使用
属性 | 含义 |
---|---|
negotiate | 收集RTCP与RTP复用的ICE候选者,如果RTCP能复用就与RTP复用,如果不能复用,就将他们单独使用 |
require | 只能收集RTCP与RTP复用的ICE候选者,如果RTCP不能复用,则失败 |
1.5.2重要事件
onicecandidate 收到候选者时触发的事件
ontrack 获取远端流
onconnectionstatechange PeerConnection的连接状态,参考: https://developer.mozilla.org/enUS/
docs/Web/API/RTCPeerConnection/connectionState
pc.onconnectionstatechange = function(event) {
switch(pc.connectionState) {
case "connected":
// The connection has become fully connected
break;
case "disconnected":
case "failed":
// One or more transports has terminated unexpectedly or in an error
break;
case "closed":
// The connection has been closed
break;
}
}
oniceconnectionstatechange ice连接事件 具体参考:https://developer.mozilla.org/enUS/docs/Web/API/RTCPeerConnection/iceConnectionState
1.6实现WebRTC音视频通话
开发步骤
- 客户端显示界面
- 打开摄像头并显示到页面
- websocket连接
- join、newpeer
、respjoin
信令实现 - leave、peerleave
信令实现 - offer、answer、candidate信令实现
- 综合调试和完善
1.6.1客户端显示界面
<!DOCTYPE html>
<link rel="shortcut icon" href="#">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>WebRTC Demo</title>
</head>
<h1>WebRTC Demo</h1>
<div id="buttons">
<input id="zero-RoomId" type="text" placeholder="请输入房间ID" maxlength="40"/>
<button id="joinBtn" type="button">加入</button>
<button id="leaveBtn" type="button">离开</button>
</div>
<div id="videos">
<video id="localVideo" autoplay muted playsinline>本地窗口</video>
<video id="remoteVideo" autoplay playsinline>远端窗口</video>
</div>
<script src="js/main.js"></script>
<script src="js/adapter-latest.js"></script>
</html>
1.6.2打开摄像头并显示到界面
1.6.3WebSocket连接
fishRTCEngine = new FishRTCEngine("wss://192.168.1.102:8098/ws");
fishRTCEngine.createWebSocket();
FishRTCEngine.prototype.createWebSocket = function () {
fishRTCEngine = this;
fishRTCEngine.signaling = new WebSocket(this.wsUrl);
fishRTCEngine.signaling.onopen = function () {
fishRTCEngine.onOpen();
};
fishRTCEngine.signaling.onmessage = function (ev) {
fishRTCEngine.onMessage(ev);
};
fishRTCEngine.signaling.onerror = function (ev) {
fishRTCEngine.onError(ev);
};
fishRTCEngine.signaling.onclose = function (ev) {
fishRTCEngine.onClose(ev);
};
};
1.6.4 join、newpeer、respjoin信令实现
思路:(1)点击加入开妞;
(2)响应加入按钮事件;
(3)将join发送给服务器;
(4)服务器 根据当前房间的人数
做处理,如果房间已经有人则通知房间里面的人有新人加入(newpeer),并通知自己房间里面是什么人(respjoin)。
1.6.5 leave、peerleave信令实现
思路:(1)点击离开按钮;
(2)响应离开按钮事件;
(3)将leave发送给服务器;
(4)服务器处理leave,将发送者删除并通知房间(peerleave)的其他人;
(5)房间的其他人在客户端响应peerleave事件。
// One or more transports has terminated unexpectedly or in an error
break;
case "closed":
// The connection has been closed
break;
}
}
1.6.6 offer、answer、candidate信令实现
思路:
(1)收到newpeer
(handleRemoteNewPeer处理),作为发起者创建RTCPeerConnection,绑定事件响应函数,
加入本地流;
(2)创建offer sdp,设置本地sdp,并将offer sdp发送到服务器;
(3)服务器收到offer sdp 转发给指定的remoteClient;
(4)接收者收到offer,也创建RTCPeerConnection,绑定事件响应函数,加入本地流;
(5)接收者设置远程sdp,并创建answer sdp,然后设置本地sdp并将answer sdp发送到服务器;
(6)服务器收到answer sdp 转发给指定的remoteClient;
(7)发起者收到answer sdp,则设置远程sdp;
(8)发起者和接收者都收到ontrack回调事件,获取到对方码流的对象句柄;
(9)发起者和接收者都开始请求打洞,通过onIceCandidate获取到打洞信息(candidate)并发送给对方
(10)如果P2P能成功则进行P2P通话,如果P2P不成功则进行中继转发通话。
1.6.7 综合调试和完善
思路:
(1)点击离开时,要将RTCPeerConnection关闭(close);
(2)点击离开时,要将本地摄像头和麦克风关闭;
(3)检测到客户端退出时,服务器再次检测该客户端是否已经退出房间。
(4)RTCPeerConnection时传入ICE server的参数,以便当在公网环境下可以进行正常通话。
客户端代码
"use strict";
// join 主动加入房间
// leave 主动离开房间
// new-peer 有人加入房间,通知已经在房间的人
// peer-leave 有人离开房间,通知已经在房间的人
// offer 发送offer给对端peer
// answer发送offer给对端peer
// candidate 发送candidate给对端peer
const SIGNAL_TYPE_JOIN = "join";
const SIGNAL_TYPE_RESP_JOIN = "resp-join"; // 告知加入者对方是谁
const SIGNAL_TYPE_LEAVE = "leave";
const SIGNAL_TYPE_NEW_PEER = "new-peer";
const SIGNAL_TYPE_PEER_LEAVE = "peer-leave";
const SIGNAL_TYPE_OFFER = "offer";
const SIGNAL_TYPE_ANSWER = "answer";
const SIGNAL_TYPE_CANDIDATE = "candidate";
var localUserId = Math.random().toString(36).substr(2); //本地uid
var remoteUserId = -1; //对端uid
var roomId = 0;
var localVideo = document.querySelector("#localVideo");
var remoteVideo = document.querySelector("#remoteVideo");
var localStream = null;
var remoteStream = null;
var pc = null; //RTCPeerConnection
var fishRTCEngine;
function handleIceCandidate(event) {
console.info("handleIceCandidate");
if (event.candidate) {
//不为空才发送candidate
var jsonMsg = {
cmd: "candidate",
roomId: roomId,
uid: localUserId,
remoteUid: remoteUserId,
msg: JSON.stringify(event.candidate),
};
var message = JSON.stringify(jsonMsg);
fishRTCEngine.sendMessage(message);
// console.info("handleIceCandidate message: "+message);
console.info("send Candidate message:");
} else {
//不再去请求打洞了
console.warn("End of candidates");
}
}
function handleRemoteStreamAdd(event) {
console.info("handleRemoteStreamAdd");
remoteStream = event.streams[0];
remoteVideo.srcObject = remoteStream;
}
function handleConnectionStateChange(){
if(pc != null){
console.info("handleConnectionStateChange: " + pc.connectionState);
}
}
function handleIceConnectionStateChange(){
if(pc != null){
console.info("handleIceConnectionStateChange: " + pc.iceConnectionState);
}
}
function createPeerConnection() {
var defaultConfiguration = {
bundlePolicy: "max-bundle",
rtcpMuxPolicy: "require",
iceTransportPolicy: "relay", //relay or all
// 修改ice数组测试效果,需要进行封装
iceServers: [
{
urls: [
"turn:192.168.1.102:3478?transport=udp",
"turn:192.168.1.102:3478?transport=tcp", // 可以插入多个进行备选
],
username: "ydy",
credential: "123456",
},
{
urls: ["stun:192.168.1.102:3478"],
},
],
};
pc = new RTCPeerConnection(defaultConfiguration);
pc.onicecandidate = handleIceCandidate;
pc.ontrack = handleRemoteStreamAdd;
pc.oniceconnectionstatechange = handleIceConnectionStateChange;
pc.onconnectionstatechange = handleConnectionStateChange;
localStream.getTracks().forEach((track) => pc.addTrack(track, localStream));
}
function createOfferAndSendMessage(session) {
pc.setLocalDescription(session)
.then(function () {
var jsonMsg = {
cmd: "offer",
roomId: roomId,
uid: localUserId,
remoteUid: remoteUserId,
msg: JSON.stringify(session),
};
var message = JSON.stringify(jsonMsg);
fishRTCEngine.sendMessage(message);
// console.info("send offer message: "+message);
console.info("send offer message: ");
})
.catch(function (error) {
console.error("offer setLocalDescription failed: " + error);
});
}
function handleCreateOfferError(error) {
console.error("handleCreateOfferError failed: " + error);
}
function createAnswerAndSendMessage(session) {
console.info("doAnswer createAnswerAndSendMessage");
pc.setLocalDescription(session)
.then(function () {
var jsonMsg = {
cmd: "answer",
roomId: roomId,
uid: localUserId,
remoteUid: remoteUserId,
msg: JSON.stringify(session),
};
var message = JSON.stringify(jsonMsg);
fishRTCEngine.sendMessage(message);
console.info("send answer message: ");
// console.info("send answer message: "+message);
})
.catch(function (error) {
console.error("answer setLocalDescription failed: " + error);
});
}
function handleCreateAnswerError(error) {
console.error("handleCreateAnswerError failed: " + error);
}
var FishRTCEngine = function (wsUrl) {
this.init(wsUrl);
fishRTCEngine = this;
return this;
};
FishRTCEngine.prototype.init = function (wsUrl) {
//设置wbsocket url
this.wsUrl = wsUrl;
//websocket对象
this.signaling = null;
};
FishRTCEngine.prototype.createWebSocket = function () {
fishRTCEngine = this;
fishRTCEngine.signaling = new WebSocket(this.wsUrl);
fishRTCEngine.signaling.onopen = function () {
fishRTCEngine.onOpen();
};
fishRTCEngine.signaling.onmessage = function (ev) {
fishRTCEngine.onMessage(ev);
};
fishRTCEngine.signaling.onerror = function (ev) {
fishRTCEngine.onError(ev);
};
fishRTCEngine.signaling.onclose = function (ev) {
fishRTCEngine.onClose(ev);
};
};
FishRTCEngine.prototype.onOpen = function () {
console.log("websocket open");
};
FishRTCEngine.prototype.onMessage = function (event) {
// console.info("websocket onMessage:");
console.log("websocket onMessage:" + event.data);
var jsonMsg = null;
try {
jsonMsg = JSON.parse(event.data);
} catch (e) {
console.warn("onMessage parse Json failed: " + e);
return;
}
switch (jsonMsg.cmd) {
case SIGNAL_TYPE_NEW_PEER:
handleRemoteNewPeer(jsonMsg);
break;
case SIGNAL_TYPE_RESP_JOIN:
handleResponseJoin(jsonMsg);
break;
case SIGNAL_TYPE_PEER_LEAVE:
handleRemotePeerLeave(jsonMsg);
break;
case SIGNAL_TYPE_OFFER:
handleRemoteOffer(jsonMsg);
break;
case SIGNAL_TYPE_ANSWER:
handleRemoteAnswer(jsonMsg);
break;
case SIGNAL_TYPE_CANDIDATE:
handleRemoteCandidate(jsonMsg);
break;
}
};
FishRTCEngine.prototype.onError = function (event) {
console.log("websocket onError" + event.data);
};
FishRTCEngine.prototype.onClose = function (event) {
console.log(
"websocket onClose code:" + event.code + ",reason:" + EventTarget.reason
);
};
FishRTCEngine.prototype.sendMessage = function (message) {
this.signaling.send(message);
};
function handleResponseJoin(message) {
console.info("handleResponseJoin, remoteUid: " + message.remoteUid);
remoteUserId = message.remoteUid;
//doOffer();
}
function handleRemotePeerLeave(message) {
console.info("handleRemotePeerLeave, remoteUid: " + message.remoteUid);
remoteVideo.srcObject = null; //远程对象置空
if (pc != null) {
pc.close();
pc = null;
}
}
//新人加入房间保存userId
function handleRemoteNewPeer(message) {
console.info("handleRemoteNewPeer, remoteUid: " + message.remoteUid);
remoteUserId = message.remoteUid;
doOffer();
}
function handleRemoteOffer(message) {
console.info("handleRemoteOffer");
if (pc == null) {
createPeerConnection();
}
var desc = JSON.parse(message.msg);
pc.setRemoteDescription(desc);
doAnswer();
}
function handleRemoteAnswer(message) {
console.info("handleRemoteAnswer");
var desc = JSON.parse(message.msg);
// console.info("desc: " + desc);
pc.setRemoteDescription(desc);
}
function handleRemoteCandidate(message) {
console.info("handleRemoteCandidate");
var candidate = JSON.parse(message.msg);
pc.addIceCandidate(candidate).catch((e) => {
console.error("addIceCandidate failed: " + e.name);
});
}
function doOffer() {
//创建RCTPeerConnection
if (pc == null) {
createPeerConnection();
}
pc.createOffer()
.then(createOfferAndSendMessage)
.catch(handleCreateOfferError);
}
function doAnswer() {
console.info("doAnswer");
pc.createAnswer()
.then(createAnswerAndSendMessage)
.catch(handleCreateAnswerError);
}
function doJoin(roomId) {
console.info("doJoin roomId:" + roomId);
var jsonMsg = {
cmd: "join",
roomId: roomId,
uid: localUserId,
};
var message = JSON.stringify(jsonMsg);
fishRTCEngine.sendMessage(message);
console.info("doJoin message: " + message);
}
function doLeave() {
var jsonMsg = {
cmd: "leave",
roomId: roomId,
uid: localUserId,
};
var message = JSON.stringify(jsonMsg);
fishRTCEngine.sendMessage(message); //发信令给服务器离开
console.info("doLeave message: " + message);
hangup(); //挂断
}
function hangup() {
localVideo.srcObject = null; //0.关闭自己的本地显示
remoteVideo.srcObject = null; //1.关闭远端的流
closeLocalStream(); //2.关闭本地流,摄像头关闭,麦克风关闭
if (pc != null) {
//3.关闭RTCPeerConnection
pc.close();
pc = null;
}
}
function closeLocalStream() {
if (localStream != null) {
localStream.getTracks().forEach((track) => {
track.stop();
});
}
}
function openLocalStream(stream) {
console.log("Open Local stream");
doJoin(roomId);
localVideo.srcObject = stream;
localStream = stream;
}
function initLocalStream() {
navigator.mediaDevices
.getUserMedia({
audio: true,
// video: true,
video:{
width:640,
height:480
}
})
.then(openLocalStream)
.catch(function (e) {
alert("getUserMedia() error" + e.name);
});
}
fishRTCEngine = new FishRTCEngine("wss://192.168.1.102:8098/ws");
fishRTCEngine.createWebSocket();
document.getElementById("joinBtn").onclick = function () {
roomId = document.getElementById("zero-RoomId").value;
if (roomId == "" || roomId == "请输入房间ID") {
alert("请输入房间ID");
return;
}
console.log("加入按钮被点击,roomId:" + roomId);
//初始化本地码流
initLocalStream();
};
document.getElementById("leaveBtn").onclick = function () {
console.log("离开按钮被点击");
doLeave();
};
服务端代码
var ws = require("nodejs-websocket")
var port = 8099;
// join 主动加入房间
// leave 主动离开房间
// new-peer 有人加入房间,通知已经在房间的人
// peer-leave 有人离开房间,通知已经在房间的人
// offer 发送offer给对端peer
// answer发送offer给对端peer
// candidate 发送candidate给对端peer
const SIGNAL_TYPE_JOIN = "join";
const SIGNAL_TYPE_RESP_JOIN = "resp-join"; // 告知加入者对方是谁
const SIGNAL_TYPE_LEAVE = "leave";
const SIGNAL_TYPE_NEW_PEER = "new-peer";
const SIGNAL_TYPE_PEER_LEAVE = "peer-leave";
const SIGNAL_TYPE_OFFER = "offer";
const SIGNAL_TYPE_ANSWER = "answer";
const SIGNAL_TYPE_CANDIDATE = "candidate";
/** ----- ZeroRTCMap ----- */
var ZeroRTCMap = function () {
this._entrys = new Array();
// 插入
this.put = function (key, value) {
if (key == null || key == undefined) {
return;
}
var index = this._getIndex(key);
if (index == -1) {
var entry = new Object();
entry.key = key;
entry.value = value;
this._entrys[this._entrys.length] = entry;
} else {
this._entrys[index].value = value;
}
};
// 根据key获取value
this.get = function (key) {
var index = this._getIndex(key);
return (index != -1) ? this._entrys[index].value : null;
};
// 移除key-value
this.remove = function (key) {
var index = this._getIndex(key);
if (index != -1) {
this._entrys.splice(index, 1);
}
};
// 清空map
this.clear = function () {
this._entrys.length = 0;
};
// 判断是否包含key
this.contains = function (key) {
var index = this._getIndex(key);
return (index != -1) ? true : false;
};
// map内key-value的数量
this.size = function () {
return this._entrys.length;
};
// 获取所有的key
this.getEntrys = function () {
return this._entrys;
};
// 内部函数
this._getIndex = function (key) {
if (key == null || key == undefined) {
return -1;
}
var _length = this._entrys.length;
for (var i = 0; i < _length; i++) {
var entry = this._entrys[i];
if (entry == null || entry == undefined) {
continue;
}
if (entry.key === key) {// equal
return i;
}
}
return -1;
};
}
//总的房间号
var roomTableMap = new ZeroRTCMap();
function Client(uid,conn,roomId){
this.uid = uid;//用户所属的id
this.conn = conn;//uid对应的websocket连接
this.roomId = roomId;//用户所在的房间
}
function handleJoin(message,conn){
var roomId = message.roomId;
var uid = message.uid;
console.info("uid" + uid + " try to join roomId: " + roomId);
//查找房间目前是否已经存在了
var roomMap = roomTableMap.get(roomId);
if(roomMap == null){//房间不存在
roomMap = new ZeroRTCMap();
roomTableMap.put(roomId,roomMap);
}
//房间已经有两个人了
if(roomMap.size() >= 2){
console.error("roomId:" + roomId + "已经有两个人存在,请使用其他房间");
//加信令通知客户端,房间已满
return null;
}
var client = new Client(uid,conn,roomId);
roomMap.put(uid,client);
if(roomMap.size() > 1){
//房间里面已经有人了,加上新进来的人,那就是>=2了,所以要通知对方
var clients = roomMap.getEntrys();
for(var i in clients){
var remoteUid = clients[i].key;
if(remoteUid != uid){
var jsonMsg = {
'cmd':SIGNAL_TYPE_NEW_PEER,
'remoteUid':uid
};
var msg = JSON.stringify(jsonMsg);
var remoteClient = roomMap.get(remoteUid);
console.info("new-peer: " + msg);
//新加入人之后,重新通知远程的对方
remoteClient.conn.sendText(msg);
jsonMsg = {
'cmd':SIGNAL_TYPE_RESP_JOIN,
'remoteUid':remoteUid
};
msg = JSON.stringify(jsonMsg);
console.info("resp-join: " + msg);
//新加入人之后,通知自己,有人加入了
conn.sendText(msg);
}
}
}
return client;
}
function handleLeave(message){
var roomId = message.roomId;
var uid = message.uid;
console.info("handleLeave uid:" + uid + " leave roomId: " + roomId);
//查找房间目前是否已经存在了
var roomMap = roomTableMap.get(roomId);
if(roomMap == null){//房间不存在
console.warn("can't find the roomId: " + roomId);
return;
}
roomMap.remove(uid);//删除发送者
//退出房间通知其他人
if(roomMap.size() >= 1){
var clients = roomMap.getEntrys();
for(var i in clients){
var jsonMsg = {
'cmd': SIGNAL_TYPE_PEER_LEAVE,
'remoteUid': uid//谁离开就填写谁
};
var msg = JSON.stringify(jsonMsg);
var remoteUid = clients[i].key;
var remoteClient = roomMap.get(remoteUid);
if(remoteClient){
//通知此uid离开了房间
console.info("notify peer:" + remoteClient.uid + " , uid: " + uid + " leave");
remoteClient.conn.sendText(msg);
}
}
}
}
function handleForceLeave(client){
var roomId = client.roomId;
var uid = client.uid;
//1.先查找房间号
var roomMap = roomTableMap.get(roomId);
if(roomMap == null){//房间不存在
console.warn("handleForceLeave can't find the roomId: " + roomId);
return;
}
//2.判断uid是否在房间
if(!roomMap.contains(uid)){
console.info("uid: " + uid + " have leave roomId: " + roomId);
return;
}
//3.走到这一步,客户端没有正常离开,我们要执行离开程序
console.info("handleForceLeave uid:" + uid + " force leave roomId: " + roomId);
roomMap.remove(uid);//删除发送者
//退出房间通知其他人
if(roomMap.size() >= 1){
var clients = roomMap.getEntrys();
for(var i in clients){
var jsonMsg = {
'cmd': SIGNAL_TYPE_PEER_LEAVE,
'remoteUid': uid//谁离开就填写谁
};
var msg = JSON.stringify(jsonMsg);
var remoteUid = clients[i].key;
var remoteClient = roomMap.get(remoteUid);
if(remoteClient){
//通知此uid离开了房间
console.info("notify peer:" + remoteClient.uid + " , uid: " + uid + " leave");
remoteClient.conn.sendText(msg);
}
}
}
}
function handleOffer(message){
var roomId = message.roomId;
var uid = message.uid;
var remoteUid = message.remoteUid;
console.info("handleOffer uid: " + uid + " transfer offer to remoteUid: " + remoteUid);
var roomMap = roomTableMap.get(roomId);
if(roomMap == null){//房间不存在
console.error("handleOffer can't find the roomId: " + roomId);
return;
}
if(roomMap.get(uid) == null){//人不存在
console.error("handleOffer can't find the uid: " + uid);
return;
}
var remoteClient = roomMap.get(remoteUid);
if(remoteClient){
var msg = JSON.stringify(message);
remoteClient.conn.sendText(msg);
}else{
console.error("handleOffer can't find remoteUid: " + remoteUid);
}
}
function handleAnswer(message){
var roomId = message.roomId;
var uid = message.uid;
var remoteUid = message.remoteUid;
console.info("handleAnswer uid: " + uid + " transfer answer to remoteUid: " + remoteUid);
var roomMap = roomTableMap.get(roomId);
if(roomMap == null){//房间不存在
console.error("handleAnswer can't find the roomId: " + roomId);
return;
}
if(roomMap.get(uid) == null){//人不存在
console.error("handleAnswer can't find the uid: " + uid);
return;
}
var remoteClient = roomMap.get(remoteUid);
if(remoteClient){
var msg = JSON.stringify(message);
remoteClient.conn.sendText(msg);
}else{
console.error("handleAnswer can't find remoteUid: " + remoteUid);
}
}
function handleCandidate(message){
var roomId = message.roomId;
var uid = message.uid;
var remoteUid = message.remoteUid;
console.info("handleCandidate uid: " + uid + " transfer candidate to remoteUid: " + remoteUid);
var roomMap = roomTableMap.get(roomId);
if(roomMap == null){//房间不存在
console.error("handleCandidate can't find the roomId: " + roomId);
return;
}
if(roomMap.get(uid) == null){//人不存在
console.error("handleCandidate can't find the uid: " + uid);
return;
}
var remoteClient = roomMap.get(remoteUid);
if(remoteClient){
var msg = JSON.stringify(message);
remoteClient.conn.sendText(msg);
}else{
console.error("handleCandidate can't find remoteUid: " + remoteUid);
}
}
var server = ws.createServer(function(conn){
console.log("创建一个新的连接---------")
conn.client = null;//对应的客户端信息
// conn.sendText("我收到你的连接了......");
conn.on("text",function(str){
// console.info("recv msg:" + str);
var jsonMsg = JSON.parse(str);
switch(jsonMsg.cmd){
case SIGNAL_TYPE_JOIN:
conn.client = handleJoin(jsonMsg,conn);
break;
case SIGNAL_TYPE_LEAVE:
handleLeave(jsonMsg);
break;
case SIGNAL_TYPE_OFFER:
handleOffer(jsonMsg);
break;
case SIGNAL_TYPE_ANSWER:
handleAnswer(jsonMsg);
break;
case SIGNAL_TYPE_CANDIDATE:
handleCandidate(jsonMsg);
break;
}
});
conn.on("close",function(code,reason){
console.info("连接关闭 code: " + code + ", reason: " + reason);
if(conn.client != null){
//强制让客户端从房间退出
handleForceLeave(conn.client);
}
});
conn.on("error",function(err){
console.info("监听到错误:" + err);
});
}).listen(port);
启动coturn
# nohup是重定向命令,输出都将附加到当前目录的 nohup.out 文件中; 命令后加 & ,后台执行起来后按
ctr+c,不会停止
sudo nohup turnserver ‐L 0.0.0.0 ‐a ‐u lqf:123456 ‐v ‐f ‐r nort.gov &
# 前台启动
sudo turnserver ‐L 0.0.0.0 ‐a ‐u lqf:123456 ‐v ‐f ‐r nort.gov
#然后查看相应的端口号3478是否存在进程
sudo lsof ‐i:3478
设置configuration,先设置为relay中继模式,只有relay中继模式可用的时候,才能部署到公网去(部署到公网后也先测试relay)。
function createPeerConnection() {
var defaultConfiguration = {
bundlePolicy: "max-bundle",
rtcpMuxPolicy: "require",
iceTransportPolicy: "relay", //relay or all
// 修改ice数组测试效果,需要进行封装
iceServers: [
{
urls: [
"turn:192.168.1.102:3478?transport=udp",
"turn:192.168.1.102:3478?transport=tcp", // 可以插入多个进行备选
],
username: "ydy",
credential: "123456",
},
{
urls: ["stun:192.168.1.102:3478"],
},
],
};
pc = new RTCPeerConnection(defaultConfiguration);
pc.onicecandidate = handleIceCandidate;
pc.ontrack = handleRemoteStreamAdd;
pc.oniceconnectionstatechange = handleIceConnectionStateChange;
pc.onconnectionstatechange = handleConnectionStateChange;
localStream.getTracks().forEach((track) => pc.addTrack(track, localStream));
}
all模式:局域网可用优先走局域网,通过命令sar -n DEV 1
查看一秒钟的网络传输量发现为0
relay模式:走中继服务器模式,不会走局域网,网络传输量不为0
编译和启动nginx
sudo apt‐get update
#安装依赖:gcc、g++依赖库
sudo apt‐get install build‐essential libtool
#安装 pcre依赖库(http://www.pcre.org/)
sudo apt‐get install libpcre3 libpcre3‐dev
#安装 zlib依赖库(http://www.zlib.net)
sudo apt‐get install zlib1g‐dev
#安装ssl依赖库
sudo apt‐get install openssl
#下载nginx 1.20.1版本
wget http://nginx.org/download/nginx‐1.15.8.tar.gz
tar xvzf nginx‐1.20.1.tar.gz
cd nginx‐1.15.8/
# 配置,一定要支持https
./configure ‐‐with‐http_ssl_module
# 编译
make
#安装
sudo make install
默认安装目录:/usr/local/nginx
启动:sudo /usr/local/nginx/sbin/nginx
停止:sudo /usr/local/nginx/sbin/nginx s
stop
重新加载配置文件:sudo /usr/local/nginx/sbin/nginx s
reload
生成证书
mkdir ‐p ~/cert
cd ~/cert
# CA私钥
openssl genrsa ‐out key.pem 2048
# 自签名证书
openssl req ‐new ‐x509 ‐key key.pem ‐out cert.pem ‐days 1095
配置Web服务器
(1)配置自己的证书
ssl_certificate /root/cert/cert.pem; // 注意证书所在的路径
ssl_certificate_key /root/cert/key.pem;
(2)配置主机域名或者主机IP server_name 192.168.1.103;
(3)web页面所在目录root /mnt/WebRTC/src/04/6.4/client;
完整配置文件:/usr/local/nginx/conf/conf.d/webrtchttps.conf
server {
listen 443 ssl;
ssl_certificate /root/cert/cert.pem;
ssl_certificate_key /root/cert/key.pem;
charset utf‐8;
# ip地址或者域名
server_name 192.168.1.103;
location / {
add_header 'Access‐Control‐Allow‐Origin' '*';
add_header 'Access‐Control‐Allow‐Credentials' 'true';
add_header 'Access‐Control‐Allow‐Methods' '*';
add_header 'Access‐Control‐Allow‐Headers' 'Origin, X‐Requested‐With, Content‐Type,
Accept';
# web页面所在目录
root /mnt/WebRTC/src/04/6.4/client;
index index.php index.html index.htm;
}
}
编辑nginx.conf文件,在末尾}之前添加包含文件include /usr/local/nginx/conf/conf.d/*.conf;
配置websocket代理
ws 不安全的连接 类似http
wss是安全的连接,类似https
https不能访问ws,本身是安全的访问,不能降级做不安全的访问。
ws协议和wss协议两个均是WebSocket协议的SCHEM,两者一个是非安全的,一个是安全的。也是统一的资源标志
符。就好比HTTP协议和HTTPS协议的差别。
Nginx主要是提供wss连接的支持,https必须调用wss的连接。
完整配置文件:/usr/local/nginx/conf/conf.d/webrtcwebsocketproxy.
conf
map $http_upgrade $connection_upgrade {
default upgrade;
'' close;
}
upstream websocket {
server 192.168.1.103:8099;
}
server {
listen 8098 ssl;
#ssl on;
ssl_certificate /root/cert/cert.pem;
ssl_certificate_key /root/cert/key.pem;
server_name 192.168.1.103;
location /ws {
proxy_pass http://websocket;
proxy_http_version 1.1;
keepalive_timeout 6000000000s;
proxy_connect_timeout 400000000s; #配置点1
proxy_read_timeout 60000000s; #配置点2,如果没效,可以考虑这个时间配置长一点
proxy_send_timeout 60000000s; #配置点3
proxy_set_header Upgrade $http_upgrade;
proxy_set_header Connection $connection_upgrade;
}
}
wss://192.168.221.134:8098/ws 端口是跟着IP后面
信令服务器后台执行nohup node ./signal_server.js &
如果退出终端信令服务器会停止,需exit退出终端或安装forever和pm2,才能保持服务器在后台执行
解决websocket自动断开(这是重点!!!!!设置超时时间无效。。。)
我们在通话时,出现60秒后客户端自动断开的问题,是因为经过nginx代理时,如果websocket长时间没有收发消息
则该websocket将会被断开。我们这里可以修改收发消息的时间间隔。
proxy_connect_timeout :后端服务器连接的超时时间发起握手等候响应超时时间
proxy_read_timeout:连接成功后等候后端服务器响应时间其实已经进入后端的排队之中等候处理(也可以说是
后端服务器处理请求的时间)
proxy_send_timeout :后端服务器数据回传时间就是在规定时间之内后端服务器必须传完所有的数据
nginx使用proxy模块时,默认的读取超时时间是60s
完整配置文件:/usr/local/nginx/conf/conf.d/webrtcwebsocketproxy.conf
心跳(待补充)维持心跳才能保证WebSocket连接不会被断开,前面设置超时时间都无效,90秒后WebSocket连接还是会断开
客户端 服务器 信令:心跳包
keeplive 间隔5秒发送一次给信令服务器,说明客户端一直处于活跃的状态。