与三子棋一样先列出扫雷开始一局游戏的步骤各个步骤的
1.创建两个地图并初始化
2.打印地图
3.玩家输入要翻开的坐标,程序效验
4.判断该位置是否有地雷,有地雷直接gameover
5.无地雷,就统计当前位置周围雷的个数,并显示到地图上
6.判定游戏是否胜利(所有不是雷的位置都被翻开)
这些步骤通过game函数代码段实现
menu函数代码段和main函数代码段不变
接着实现各个步骤的主代码
init函数代码段:初始化showMap为*,mineMap先为0,然后随机生成N个1 N即DEFAULT_MINE_COUNT
printMap函数代码段实现地图打印
updateShowMap函数代码段实现地图的更新
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define MAX_ROW 9
#define MAX_COL 9
#define DEFAULT_MINE_COUNT 10
void init(char showMap[MAX_ROW][MAX_COL],
char mineMap[MAX_ROW][MAX_COL])
{
for (int row = 0; row < MAX_ROW; row++)
{
for (int col = 0; col < MAX_COL; col++)
{
showMap[row][col] = '*';
}
}
for (int row = 0; row < MAX_ROW; row++)
{
for (int col = 0; col < MAX_COL; col++)
{
mineMap[row][col] = '0';
}
}
int n = DEFAULT_MINE_COUNT;
while (n > 0)
{
int row = rand() % MAX_ROW;
int col = rand() % MAX_COL;
if (mineMap[row][col] == '1')
{
continue;
}
mineMap[row][col] = '1';
n--;
}
}
void printMap(char theMap[MAX_ROW][MAX_COL])
{
printf(" |");
for (int col = 0; col < MAX_COL; col++)
{
printf("%d ", col);
}
printf("\n");
printf("--+------------------\n");
for (int row = 0; row < MAX_ROW; row++)
{
printf(" %d|", row);
for (int col = 0; col < MAX_COL; col++)
{
printf("%c ", theMap[row][col]);
}
printf("\n");
}
}
void updateShowMap(char showMap[MAX_ROW][MAX_COL],
char mineMap[MAX_ROW][MAX_COL], int row, int col)
{
int count = 0;
for (int r = row - 1; r <= row + 1; r++)
{
for (int c = col - 1; c <= col + 1; c++)
{
if (r < 0 || r >= MAX_ROW
|| c < 0 || c >= MAX_COL)
{
continue;
}
if (mineMap[r][c] == '1')
{
count++;
}
}
}
showMap[row][col] = count + '0';
}
void game()
{
char showMap[MAX_ROW][MAX_COL] = { 0 };
char mineMap[MAX_ROW][MAX_COL] = { 0 };
init(showMap, mineMap);
int openedblockcount = 0;
while (1)
{
printMap(mineMap);
printf("====================\n");
printMap(showMap);
int row, col = 0;
printf("请输入要翻开的坐标(row col):");
scanf("%d %d", &row, &col);
if (row < 0 || row >= MAX_ROW || col < 0 || col >= MAX_COL)
{
printf("您输入的坐标有误!\n");
continue;
}
if (showMap[row][col] != '*')
{
printf("此位置已翻开!\n");
continue;
}
if (mineMap[row][col] == '1')
{
printf("Game Over!\n");
printMap(mineMap);
break;
}
updateShowMap(showMap, mineMap, row, col);
openedblockcount++;
if (openedblockcount == MAX_ROW*MAX_COL - DEFAULT_MINE_COUNT)
{
printf("游戏胜利!\n");
printMap(mineMap);
break;
}
}
}
int menu()
{
printf("============\n");
printf("1. 开始游戏\n");
printf("0. 结束游戏\n");
printf("============\n");
printf("请输入您的选择:");
int choice = 0;
scanf("%d", &choice);
return choice;
}
int main()
{
srand((unsigned int)time(0));
while (1)
{
int choice = menu();
if (choice == 1)
{
game();
}
else if (choice == 0)
{
printf("goodbye!\n");
break;
}
else
{
printf("您的输入有误!\n");
}
}
system("pause");
return 0;
}