正常设置view的圆角
- (UIImageView *)mainImageView {
if (!_mainImageView) {
_mainImageView = [[UIImageView alloc] init];
_mainImageView.layer.cornerRadius = 5.0;
_mainImageView.layer.masksToBounds = YES;
}
return _mainImageView;
}
设置一个或多个
封装了Category方法, 两种方法是一个针对绝对布局一个针对相对布局
UIView+MLCore.h 中的实现
#import <UIKit/UIKit.h>
@interface UIView (LSCore)
#pragma mark - 设置部分圆角
/**
* 设置部分圆角(绝对布局)
*
* @param corners 需要设置为圆角的角 UIRectCornerTopLeft | UIRectCornerTopRight | UIRectCornerBottomLeft | UIRectCornerBottomRight | UIRectCornerAllCorners
* @param radii 需要设置的圆角大小 例如 CGSizeMake(20.0f, 20.0f)
*/
- (void)addRoundedCorners:(UIRectCorner)corners
withRadii:(CGSize)radii;
/**
* 设置部分圆角(相对布局)
*
* @param corners 需要设置为圆角的角 UIRectCornerTopLeft | UIRectCornerTopRight | UIRectCornerBottomLeft | UIRectCornerBottomRight | UIRectCornerAllCorners
* @param radii 需要设置的圆角大小 例如 CGSizeMake(20.0f, 20.0f)
* @param rect 需要设置的圆角view的rect
*/
- (void)addRoundedCorners:(UIRectCorner)corners
withRadii:(CGSize)radii
viewRect:(CGRect)rect;
@end
UIView+LSCore.m 中的实现
#import "UIView+LSCore.h"
@implementation UIView (LSCore)
#pragma mark - 设置部分圆角
/**
* 设置部分圆角(绝对布局)
*
* @param corners 需要设置为圆角的角 UIRectCornerTopLeft | UIRectCornerTopRight | UIRectCornerBottomLeft | UIRectCornerBottomRight | UIRectCornerAllCorners
* @param radii 需要设置的圆角大小 例如 CGSizeMake(20.0f, 20.0f)
*/
- (void)addRoundedCorners:(UIRectCorner)corners
withRadii:(CGSize)radii {
UIBezierPath* rounded = [UIBezierPath bezierPathWithRoundedRect:self.bounds byRoundingCorners:corners cornerRadii:radii];
CAShapeLayer* shape = [[CAShapeLayer alloc] init];
[shape setPath:rounded.CGPath];
self.layer.mask = shape;
}
/**
* 设置部分圆角(相对布局)
*
* @param corners 需要设置为圆角的角 UIRectCornerTopLeft | UIRectCornerTopRight | UIRectCornerBottomLeft | UIRectCornerBottomRight | UIRectCornerAllCorners
* @param radii 需要设置的圆角大小 例如 CGSizeMake(20.0f, 20.0f)
* @param rect 需要设置的圆角view的rect
*/
- (void)addRoundedCorners:(UIRectCorner)corners
withRadii:(CGSize)radii
viewRect:(CGRect)rect {
UIBezierPath* rounded = [UIBezierPath bezierPathWithRoundedRect:rect byRoundingCorners:corners cornerRadii:radii];
CAShapeLayer* shape = [[CAShapeLayer alloc] init];
[shape setPath:rounded.CGPath];
self.layer.mask = shape;
}
@end
#######示例
- (UIImageView *)blackBGimageView {
if (!_blackBGimageView) {
_blackBGimageView = [[UIImageView alloc] init];
_blackBGimageView.backgroundColor = black_color;
_blackBGimageView.alpha = 0.7;
[_blackBGimageView addRoundedCorners:UIRectCornerBottomLeft|UIRectCornerBottomRight withRadii:CGSizeMake(5.0, 5.0) viewRect:CGRectMake(0, 0, ((SCREEN_WIDTH - 4*10)/2.0), 35)];
}
return _blackBGimageView;
}
内容扩展
高性能设置圆角,uiimage封装Category方法
// 等比缩放
- (UIImage *)QS_cropSameImageToSize:(CGSize)size
{
CGFloat scale = [UIScreen mainScreen].scale;
UIGraphicsBeginImageContextWithOptions(size, YES, scale);
CGSize aspectFitSize = CGSizeZero;
if (self.size.width != 0 && self.size.height != 0)
{
CGFloat rateWidth = size.width / self.size.width;
CGFloat rateHeight = size.height / self.size.height;
CGFloat rate = MIN(rateHeight, rateWidth);
aspectFitSize = CGSizeMake(self.size.width * rate, self.size.height * rate);
}
[self drawInRect:CGRectMake(0, 0, aspectFitSize.width, aspectFitSize.height)];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
// 非等比缩放
- (UIImage *)QS_noSameImageToSize:(CGSize)size
{
CGFloat scale = [UIScreen mainScreen].scale;
UIGraphicsBeginImageContextWithOptions(size, YES, scale);
[self drawInRect:CGRectMake(0, 0, size.width, size.height)];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
//圆角切割
- (UIImage *)QS_getCornerRadius:(CGFloat)cornerRadius
{
CGFloat scale = [UIScreen mainScreen].scale;
UIGraphicsBeginImageContextWithOptions(self.size, NO, scale);
CGContextRef c = UIGraphicsGetCurrentContext();
CGRect rect = CGRectMake(0, 0, self.size.width, self.size.height);
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:rect cornerRadius:cornerRadius];
CGContextAddPath(c, path.CGPath);
CGContextClip(c);
[self drawInRect:rect];
CGContextDrawPath(c, kCGPathFillStroke);
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}