public class WaterWaveView extends View implements Runnable {
private static final int PEROID = 16;// 绘制周期
private static final int X_STEP = 15;// X轴的量化步长-越小曲线月平滑,但是计算量越大
private Path firstWavePath;
private Path secondWavePath;
private Paint firstPaint;
private Paint secondPaint;
private int firstColor = 0x9e736B11;
private int secondColor = 0x5e736B11;
private int width;// view的高度
private int height;// view的宽度
private float moveWave = 0.0f;// 波形移动
private float omega;// 波形的周期
private double waveHeight;// 波形的幅度
private float moveSpeed;// 波形的移动速度
private float heightOffset = 0;
private boolean isOnDraw = true;
public WaterWaveView(Context context) {
super(context);
}
public WaterWaveView(Context context, AttributeSet attrs) {
super(context, attrs);
init(context, attrs);
}
public WaterWaveView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context, attrs);
}
/**
* 获取自定义View的设置
*
* @param context
* @param attrs
*/
private void init(Context context, AttributeSet attrs) {
new Thread(this).start();// 启动绘制线程
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawPath(getSecondWavePath(), getSecondLayerPaint());// 绘制第二层
canvas.drawPath(getFristWavePath(), getFristLayerPaint());// 绘制第一层
}
/**
* 使用路径描绘绘制的区域
*
* @return
*/
private Path getSecondWavePath() {
// 绘制区域2的路径
if (secondWavePath == null) {
secondWavePath = new Path();
}
secondWavePath.reset();
secondWavePath.moveTo(0, height);// 移动到左下角的点
for (float x = 0; x <= width; x += X_STEP) {
float y = (float) (waveHeight * Math.cos(omega * x + moveWave * 1.7f) + waveHeight) + heightOffset;
secondWavePath.lineTo(x, y);
}
secondWavePath.lineTo(width, 0);
secondWavePath.lineTo(width, height);
return secondWavePath;
}
/**
* 根据画笔的颜色,创建画笔
*
* @return
*/
private Paint getSecondLayerPaint() {
if (this.secondPaint == null) {
secondPaint = new Paint();
}
secondPaint.setColor(secondColor);
secondPaint.setStyle(Paint.Style.FILL);
secondPaint.setAntiAlias(true);
return secondPaint;
}
/**
* 根据画笔的颜色,创建画笔
*
* @return
*/
private Paint getFristLayerPaint() {
// TODO 获取第一层的Paint,主要是颜色
if (firstPaint == null) {
firstPaint = new Paint();
}
firstPaint.setColor(firstColor);
firstPaint.setStyle(Paint.Style.FILL);
firstPaint.setAntiAlias(true);
return firstPaint;
}
/**
* 使用路径描绘绘制的区域
*
* @return
*/
private Path getFristWavePath() {
// 绘制区域1的路径
if (firstWavePath == null) {
firstWavePath = new Path();
}
firstWavePath.reset();
firstWavePath.moveTo(0, height);// 移动到左下角的点
for (float x = 0; x <= width; x += X_STEP) {
float y = (float) (waveHeight * Math.sin(omega * x + moveWave) + waveHeight) + heightOffset;
firstWavePath.lineTo(x, y);
}
firstWavePath.lineTo(width, 0);
firstWavePath.lineTo(width, height);
return firstWavePath;
}
@Override
public void run() {
while (isOnDraw) {
long startTime = System.currentTimeMillis();
moveWave += moveSpeed;
postInvalidate();
long time = System.currentTimeMillis() - startTime;
if (time < PEROID) {
try {
Thread.sleep(PEROID - time);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
@Override
public void onWindowFocusChanged(boolean hasWindowFocus) {
initWaveParam();
super.onWindowFocusChanged(hasWindowFocus);
}
private void initWaveParam() {
this.width = getWidth();
this.height = getHeight();
waveHeight = height / 30;
omega = (float) (3.5f * Math.PI / width);
moveSpeed = 0.15f;
}
@Override
protected void onDetachedFromWindow() {
isOnDraw = false;
super.onDetachedFromWindow();
}
/**
* 设置omega
*
* @param omega
*/
public void setOmega(float omega) {
this.omega = omega;
}
/**
* 设置波形的高度
*
* @param waveHeight
*/
public void setWaveHeight(double waveHeight) {
this.waveHeight = waveHeight;
}
/**
* 设置波形的移动速度
*
* @param moveSpeed
*/
public void setMoveSpeed(float moveSpeed) {
this.moveSpeed = moveSpeed;
}
/**
* 设置第一层颜色
*
* @param firstColor
*/
public void setFirstColor(int firstColor) {
this.firstColor = firstColor;
}
/**
* 设置第二层颜色
*
* @param secondColor
*/
public void setSecondColor(int secondColor) {
this.secondColor = secondColor;
}
/**
* 参考值63
*
* @param progress
*/
public void setMoveSpeedByProgress(int progress) {
if (progress >= 0 && progress <= 100) {
moveSpeed = progress * 0.003f;
}
}
/**
* 参考值18
*
* @param progress
*/
public void setOmegaByProgress(int progress) {
if (progress >= 0 && progress <= 100) {
omega = progress * (float) (0.1f * Math.PI / width);
}
}
/**
* 参考范围0-10
*
* @param progress
*/
public void setWaveHeightByProgress(int progress) {
if (progress >= 0 && progress <= 100) {
waveHeight = progress * height * 0.005f;
}
}
public void setHeightOffsetByProgress(int progress) {
if (progress < 0) {
progress = 0;
}
if (progress > 100) {
progress = 100;
}
if (progress >= 0 && progress <= 100) {
heightOffset = (100 - progress) * height * 0.01f;
}
}
}
WaterWaveView
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