GBM device
struct gbm_device {
/* Hack to make a gbm_device detectable by its first element. */
struct gbm_device *(*dummy)(int);
int fd;
const char *name;
unsigned int refcount;
struct stat stat;
void (*destroy)(struct gbm_device *gbm);
int (*is_format_supported)(struct gbm_device *gbm,
uint32_t format,
uint32_t usage);
int (*get_format_modifier_plane_count)(struct gbm_device *device,
uint32_t format,
uint64_t modifier);
struct gbm_bo *(*bo_create)(struct gbm_device *gbm,
uint32_t width, uint32_t height,
uint32_t format,
uint32_t usage,
const uint64_t *modifiers,
const unsigned int count);
struct gbm_bo *(*bo_import)(struct gbm_device *gbm, uint32_t type,
void *buffer, uint32_t usage);
void *(*bo_map)(struct gbm_bo *bo,
uint32_t x, uint32_t y,
uint32_t width, uint32_t height,
uint32_t flags, uint32_t *stride,
void **map_data);
void (*bo_unmap)(struct gbm_bo *bo, void *map_data);
int (*bo_write)(struct gbm_bo *bo, const void *buf, size_t data);
int (*bo_get_fd)(struct gbm_bo *bo);
int (*bo_get_planes)(struct gbm_bo *bo);
union gbm_bo_handle (*bo_get_handle)(struct gbm_bo *bo, int plane);
uint32_t (*bo_get_stride)(struct gbm_bo *bo, int plane);
uint32_t (*bo_get_offset)(struct gbm_bo *bo, int plane);
uint64_t (*bo_get_modifier)(struct gbm_bo *bo);
void (*bo_destroy)(struct gbm_bo *bo);
struct gbm_surface *(*surface_create)(struct gbm_device *gbm,
uint32_t width, uint32_t height,
uint32_t format, uint32_t flags,
const uint64_t *modifiers,
const unsigned count);
struct gbm_bo *(*surface_lock_front_buffer)(struct gbm_surface *surface);
void (*surface_release_buffer)(struct gbm_surface *surface,
struct gbm_bo *bo);
int (*surface_has_free_buffers)(struct gbm_surface *surface);
void (*surface_destroy)(struct gbm_surface *surface);
};
GBM surface
struct gbm_surface {
struct gbm_device *gbm;
uint32_t width;
uint32_t height;
uint32_t format;
uint32_t flags;
struct {
uint64_t *modifiers;
unsigned count;
};
};
/**
* Return whether or not a surface has free (non-locked) buffers
*
* Before starting a new frame, the surface must have a buffer
* available for rendering. Initially, a gbm surface will have a free
* buffer, but after one or more buffers have been locked (\sa
* gbm_surface_lock_front_buffer()), the application must check for a
* free buffer before rendering.
*
* If a surface doesn't have a free buffer, the application must
* return a buffer to the surface using gbm_surface_release_buffer()
* and after that, the application can query for free buffers again.
*
* \param surf The surface
* \return 1 if the surface has free buffers, 0 otherwise
*/
GBM_EXPORT int
gbm_surface_has_free_buffers(struct gbm_surface *surf)
{
return surf->gbm->surface_has_free_buffers(surf);
}