Swift 类似抖音发布视频效果

前言

短视频时代,APP发布视频时候都需要先压缩再上传,为了提高用户体验,上传时候不能在发布界面停留,需在app前台window 或者某一个控制器显示上传发布进度,因此,我把它写成一个单例,只需要传入百分比即可。代码如下。(带image+手势拖动+单击)

//
//  SUploadWindow.swift
//  know
//
//  Created by Debug.s on 2022/4/27.
//

import Foundation

class SUploadWindow : NSObject{
    static let share = SUploadWindow()
      
    var uploadView : UploadView!
    let progressView = KoomeUploadProgressView()
    let proLable = UILabel()
    let bgImageV = UIImageView()
  
    private override init() {

        uploadView = UploadView(frame: CGRect(x: 20, y: StatusBarAndNavigationBarHeight, width: 50, height: 70))
        uploadView.backgroundColor = .white
        AppWindow.addSubview(uploadView)
        AppWindow.bringSubviewToFront(uploadView)
         
        
        bgImageV.contentMode = .scaleAspectFill
        uploadView.addSubview(bgImageV)
        
        let blackView = UIView()
        blackView.backgroundColor = .black.withAlphaComponent(0.3)
        uploadView.addSubview(blackView)
        uploadView.addSubview(progressView)
        
          
        proLable.textAlignment = .center
        proLable.textColor = .white
        proLable.font = UIFont.PUHUIBold(size: 11)
        proLable.text = "wait"
        uploadView.addSubview(proLable)
         
        bgImageV.snp.makeConstraints { make in
            make.edges.equalToSuperview()
        }
        
        blackView.snp.makeConstraints { make in
            make.edges.equalToSuperview()
        }
        
        progressView.snp.makeConstraints { make in
            make.centerX.centerY.equalToSuperview()
            make.width.height.equalTo(30)
        }
        
        proLable.snp.makeConstraints { make in
            make.centerX.centerY.equalToSuperview()
            make.width.height.equalTo(25)
        }
    }
     
    func setProgress(p:CGFloat){
        proLable.text = p == 0 ? "wait" : String(format: "%.0f", p) + "%"
        uploadView.isHidden = false
        progressView.setProgress(p, animated: true)
    }
    
    func hiddenProgressView(){
        bgImageV.image = nil
        uploadView.isHidden = true
    }
    
}

enum uploadTouchType {
    case none
    case nearLeft
    case nearRight
    case auto
}

class UploadView:UIView{
     
    var assistiveType:uploadTouchType = .auto
        
    override init(frame: CGRect) {
        super.init(frame: frame)
        self.isUserInteractionEnabled = true
        defaultSetup()
    }
    
    required init?(coder: NSCoder) {
        super.init(coder: coder)
        defaultSetup()
    }
    
    func defaultSetup() {
        
        let longPress = UIPanGestureRecognizer(target: self, action: #selector(longPress(_:)))
        self.addGestureRecognizer(longPress)
        
        let tap = UITapGestureRecognizer(target: self, action: #selector(buttonTapped(_:)))
        tap.numberOfTapsRequired = 1
        self.addGestureRecognizer(tap)
               
        
    }
    
    //MARK: - Button Actions Methods
   @objc func buttonTapped(_ sender: UIControl) {
       
       print("点击取消上传的操作")
   }
   
   
   var uploadViewOrigin : CGPoint = CGPoint(x: 0, y: 0)
   @objc func longPress(_ pan: UIPanGestureRecognizer) {
       
       if pan.state == .began {
           print("began")
           uploadViewOrigin = pan.location(in: self)
           
       }else {
           print("pan status not began")
           let location = pan.location(in: self.superview) // get pan location
           self.frame.origin = CGPoint(x: location.x - uploadViewOrigin.x, y: location.y - uploadViewOrigin.y)
           
           if(pan.state == .ended){

               self.updateButtonFrame()
           }
       }
   }
    
    /// 更新按钮的位置
       private func updateButtonFrame(){

           let btnY:CGFloat = self.wm_y
           let screenW = self.superview?.wm_width ?? 100
           let floatBtnW:CGFloat = self.wm_width
           let floatBtnH :CGFloat = self.wm_height
           
           switch self.assistiveType {
           case .auto:
               //自动识别贴边
               if (self.center.x >= screenW/2) {
                   UIView.animate(withDuration: 0.5) {
                       //按钮靠右自动吸边
                       let btnX = screenW - floatBtnW - 20;
                       self.frame = CGRect(x: btnX, y: btnY, width: floatBtnW, height: floatBtnH);
                   }
               }else{
                   UIView.animate(withDuration: 0.5) {
                       //按钮靠左吸边
                       let btnX:CGFloat = 20.0;
                       self.frame = CGRect(x: btnX, y: btnY, width: floatBtnW, height: floatBtnH);
                   }
               }
               break;
           case .none:
               break;
           case .nearLeft:
               UIView.animate(withDuration: 0.5) {
                   //按钮靠左吸边
                   let btnX:CGFloat = 0.0;
                   self.frame = CGRect(x: btnX, y: btnY, width: floatBtnW, height: floatBtnH);
               }
           case .nearRight:
               UIView.animate(withDuration: 0.5) {
                   //按钮靠右自动吸边
                   let btnX = screenW - floatBtnW;
                   self.frame = CGRect(x: btnX, y: btnY, width: floatBtnW, height: floatBtnH);
               }
           }
           
       }
    
}
public class KoomeUploadProgressView: UIView {
    
    struct Constant {
        static let lineWidth: CGFloat = 3
        static let trackColor = UIColor.black.withAlphaComponent(0.3)
        static let progressColoar = UIColor.white
    }
    
    let trackLayer = CAShapeLayer()
    let progressLayer = CAShapeLayer()
    let path = UIBezierPath()
    public var progress: CGFloat = 0 {
        didSet {
            if progress > 100 {
                progress = 100
            }else if progress < 0 {
                progress = 0
            }
        }
    }
    
    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
    }
    
    override init(frame: CGRect) {
        super.init(frame: frame)
    }
    
    override public func draw(_ rect: CGRect) {

        let path = UIBezierPath.init(ovalIn: bounds)
        self.transform = CGAffineTransform(rotationAngle: -CGFloat.pi/2);
        
        //绘制进度槽
        trackLayer.frame = bounds
        trackLayer.fillColor = UIColor.clear.cgColor
        trackLayer.strokeColor = Constant.trackColor.cgColor
        trackLayer.lineWidth = Constant.lineWidth
        trackLayer.path = path.cgPath
        layer.addSublayer(trackLayer)
        
        //绘制进度条
        progressLayer.frame = bounds
        progressLayer.fillColor = UIColor.clear.cgColor
        progressLayer.strokeColor = Constant.progressColoar.cgColor
        progressLayer.lineWidth = Constant.lineWidth
        progressLayer.path = path.cgPath
        progressLayer.strokeStart = 0
        progressLayer.strokeEnd = CGFloat(progress)/100.0
        layer.addSublayer(progressLayer)
    }
    
   public func  setProgress(_ pro: CGFloat,animated anim: Bool) {
        if progress == pro {return}
        progress = pro
        setProgress(pro, animated: anim, withDuration: 0.55)
    }
    
    public func setProgress(_ progress: CGFloat,animated anim: Bool, withDuration duration: Double) {
        progressLayer.strokeEnd =  CGFloat(progress / 100.0)
    }
}

使用最好是回到主线程刷新UI

 DispatchQueue.main.async {
            SUploadWindow.share.setProgress(p: 0)
        }

类似抖音的效果图


551651051890_.pic.jpg
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