深入理解ReentrantLock Condition

简介

ReentrantLock是一个可重入且独占式的锁,它具有与使用synchronized监视器锁相同的基本行为和语义,但与synchronized关键字相比,它更灵活、更强大,增加了轮询、超时、中断等高级功能。ReentrantLock,顾名思义,它是支持可重入锁的锁,是一种递归无阻塞的同步机制。除此之外,该锁还支持获取锁时的公平和非公平选择。

获取锁

以非公平所为例,从ReentrantLock.lock()方法进入,逐步分析获取锁的过程

final void lock() {
            if (compareAndSetState(0, 1))
                setExclusiveOwnerThread(Thread.currentThread());
            else
                acquire(1);
        }

AQS的state可以把它当作是多个线程争夺的某种资源,对于ReentrantLock来说,0表示空闲,也就是还没有线程获取该资源,大于等于1表示已经有线程获取了该资源,或者获取资源以后执行了多次重入。可以看到如果CAS设置state的值失败,则执行acquire方法。

public final void acquire(int arg) {
        if (!tryAcquire(arg) &&
            acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
            selfInterrupt();
    }

tryAcquire由相应子类实现,在ReentrantLock非公平锁中调用了nofairTryAcquire方法。

protected final boolean tryAcquire(int acquires) {
            return nonfairTryAcquire(acquires);
        }
inal boolean nonfairTryAcquire(int acquires) {
            final Thread current = Thread.currentThread();
            int c = getState();
            if (c == 0) {
                if (compareAndSetState(0, acquires)) {
                    setExclusiveOwnerThread(current);
                    return true;
                }
            }
            else if (current == getExclusiveOwnerThread()) {
                int nextc = c + acquires;
                if (nextc < 0) // overflow
                    throw new Error("Maximum lock count exceeded");
                setState(nextc);
                return true;
            }
            return false;
        }

继续再做一步对state的CAS操作,判断当前正在获取资源的线程是不是已经拿到资源的线程,也就是ReentrantLock的可重入,获取到资源以后,再次获取,就对AQS的state+1。如果返回false,没有获取到资源,则会将当前线程放入同步队列中。

private Node addWaiter(Node mode) {
        Node node = new Node(Thread.currentThread(), mode);
        // Try the fast path of enq; backup to full enq on failure
        Node pred = tail;
        if (pred != null) {
            node.prev = pred;
            if (compareAndSetTail(pred, node)) {
                pred.next = node;
                return node;
            }
        }
        enq(node);
        return node;
    }

同步队列是一个先进先出的双向队列,存放没有获取到资源,在此阻塞的线程。因为不止有一个线程在尝试加入队列,存在线程安全问题,所有CAS操作可能会失败,第一次失败以后就会进入自旋,直到存储该线程的节点加入到同步队列。

private Node enq(final Node node) {
        for (;;) {
            Node t = tail;
            if (t == null) { // Must initialize
                if (compareAndSetHead(new Node()))
                    tail = head;
            } else {
                node.prev = t;
                if (compareAndSetTail(t, node)) {
                    t.next = node;
                    return t;
                }
            }
        }
    }

接着执行acquireQueued方法,主要逻辑就是在当前节点的前驱状态是SIGNAL时,将当前节点的线程阻塞。

final boolean acquireQueued(final Node node, int arg) {
        boolean failed = true;
        try {
            boolean interrupted = false;
            for (;;) {
                final Node p = node.predecessor();
                if (p == head && tryAcquire(arg)) {
                    setHead(node);
                    p.next = null; // help GC
                    failed = false;
                    return interrupted;
                }
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    interrupted = true;
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

又是一次自旋,如果当前节点的前驱节点是头节点,则尝试获取一次资源,获取失败,继续执行shouldParkAfterFailedAcquire

private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
        int ws = pred.waitStatus;
        if (ws == Node.SIGNAL)
            /*
             * This node has already set status asking a release
             * to signal it, so it can safely park.
             */
            return true;
        if (ws > 0) {
            /*
             * Predecessor was cancelled. Skip over predecessors and
             * indicate retry.
             */
            do {
                node.prev = pred = pred.prev;
            } while (pred.waitStatus > 0);
            pred.next = node;
        } else {
            /*
             * waitStatus must be 0 or PROPAGATE.  Indicate that we
             * need a signal, but don't park yet.  Caller will need to
             * retry to make sure it cannot acquire before parking.
             */
            compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
        }
        return false;
    }

如果前驱节点的状态大于0,表示前驱节点已经被取消,则一直向前查找,直到前驱节点的状态值小于等于0。然后设置前驱节点的状态为SIGNAL,之所以CAS设置前驱节点的状态的原因是如果前驱节点为头节点,并且其他线程这时候也在进行unlock操作,则同样要设置节点的状态。

private final boolean parkAndCheckInterrupt() {
        LockSupport.park(this);
        return Thread.interrupted();
    }

前驱节点的状态改为SIGNAL,则会阻塞当前线程,等待其他线程释放资源以后被唤醒。

释放锁

public void unlock() {
        sync.release(1);
    }
public final boolean release(int arg) {
        if (tryRelease(arg)) {
            Node h = head;
            if (h != null && h.waitStatus != 0)
                unparkSuccessor(h);
            return true;
        }
        return false;
    }

更改AQS中state的值,设置独占线程为null

protected final boolean tryRelease(int releases) {
            int c = getState() - releases;
            if (Thread.currentThread() != getExclusiveOwnerThread())
                throw new IllegalMonitorStateException();
            boolean free = false;
            if (c == 0) {
                free = true;
                setExclusiveOwnerThread(null);
            }
            setState(c);
            return free;
        }
private void unparkSuccessor(Node node) {
        /*
         * If status is negative (i.e., possibly needing signal) try
         * to clear in anticipation of signalling.  It is OK if this
         * fails or if status is changed by waiting thread.
         */
        int ws = node.waitStatus;
        if (ws < 0)
            compareAndSetWaitStatus(node, ws, 0);

        /*
         * Thread to unpark is held in successor, which is normally
         * just the next node.  But if cancelled or apparently null,
         * traverse backwards from tail to find the actual
         * non-cancelled successor.
         */
        Node s = node.next;
        if (s == null || s.waitStatus > 0) {
            s = null;
            for (Node t = tail; t != null && t != node; t = t.prev)
                if (t.waitStatus <= 0)
                    s = t;
        }
        if (s != null)
            LockSupport.unpark(s.thread);
    }

compareAndSetWaitStatus(node, ws, 0);也就是前两步说的在释放锁的过程中,对头节点状态状态的改变。继续如果头节点的后继节点为null,或者已经设置为取消状态,则从尾向前查找一个可以被唤醒的节点。

公平锁

公平锁就是要在获取锁之前,先判断同步队列中有没有比当前线程更早等待的节点。

public final boolean hasQueuedPredecessors() {
        // The correctness of this depends on head being initialized
        // before tail and on head.next being accurate if the current
        // thread is first in queue.
        Node t = tail; // Read fields in reverse initialization order
        Node h = head;
        Node s;
        return h != t &&
            ((s = h.next) == null || s.thread != Thread.currentThread());
    }

我对(s = h.next) == null的理解就是在第一个节点加入同步队列时,头和尾初始化完成,但是此时还没有设置头节点的后继节点,所以头节点的后继节点为null,同步队列中即将要插入一个阻塞的节点,所以这种情况下,仍然能够说明同步队列中是有节点在排队等待的。

可中断

public void lockInterruptibly() throws InterruptedException {
        sync.acquireInterruptibly(1);
    }
public final void acquireInterruptibly(int arg)
            throws InterruptedException {
        if (Thread.interrupted())
            throw new InterruptedException();
        if (!tryAcquire(arg))
            doAcquireInterruptibly(arg);
    }
private void doAcquireInterruptibly(int arg)
        throws InterruptedException {
        final Node node = addWaiter(Node.EXCLUSIVE);
        boolean failed = true;
        try {
            for (;;) {
                final Node p = node.predecessor();
                if (p == head && tryAcquire(arg)) {
                    setHead(node);
                    p.next = null; // help GC
                    failed = false;
                    return;
                }
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    throw new InterruptedException();
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

可以看到在获取资源的过程中,会尽量响应中断并且在线程被唤醒以后,如果是中断状态会抛出中断异常。

可限时

如果在指定的时间内,能够获取到资源,则返回true,否则返回false。

public boolean tryLock(long timeout, TimeUnit unit)
            throws InterruptedException {
        return sync.tryAcquireNanos(1, unit.toNanos(timeout));
    }
public final boolean tryAcquireNanos(int arg, long nanosTimeout)
            throws InterruptedException {
        if (Thread.interrupted())
            throw new InterruptedException();
        return tryAcquire(arg) ||
            doAcquireNanos(arg, nanosTimeout);
    }
private boolean doAcquireNanos(int arg, long nanosTimeout)
            throws InterruptedException {
        if (nanosTimeout <= 0L)
            return false;
        final long deadline = System.nanoTime() + nanosTimeout;
        final Node node = addWaiter(Node.EXCLUSIVE);
        boolean failed = true;
        try {
            for (;;) {
                final Node p = node.predecessor();
                if (p == head && tryAcquire(arg)) {
                    setHead(node);
                    p.next = null; // help GC
                    failed = false;
                    return true;
                }
                nanosTimeout = deadline - System.nanoTime();
                if (nanosTimeout <= 0L)
                    return false;
                if (shouldParkAfterFailedAcquire(p, node) &&
                    nanosTimeout > spinForTimeoutThreshold)
                    LockSupport.parkNanos(this, nanosTimeout);
                if (Thread.interrupted())
                    throw new InterruptedException();
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

可以看到在将线程阻塞时,也是用的限时阻塞,在规定时间后,线程自动唤醒。

Condition

Condition配合ReentrantLock可以实现synchronized的wait、notify类似的功能。并且功能比synchronized更加强大,能够实现中断、限时。

public final void await() throws InterruptedException {
            if (Thread.interrupted())
                throw new InterruptedException();
            Node node = addConditionWaiter();
            int savedState = fullyRelease(node);
            int interruptMode = 0;
            while (!isOnSyncQueue(node)) {
                LockSupport.park(this);
                if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
                    break;
            }
            if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
                interruptMode = REINTERRUPT;
            if (node.nextWaiter != null) // clean up if cancelled
                unlinkCancelledWaiters();
            if (interruptMode != 0)
                reportInterruptAfterWait(interruptMode);
        }

整体逻辑就是在条件队列中增加当前线程的节点,释放锁资源,阻塞,唤醒之后继续竞争锁资源。

private Node addConditionWaiter() {
            Node t = lastWaiter;
            // If lastWaiter is cancelled, clean out.
            if (t != null && t.waitStatus != Node.CONDITION) {
                unlinkCancelledWaiters();
                t = lastWaiter;
            }
            Node node = new Node(Thread.currentThread(), Node.CONDITION);
            if (t == null)
                firstWaiter = node;
            else
                t.nextWaiter = node;
            lastWaiter = node;
            return node;
        }
private void unlinkCancelledWaiters() {
            Node t = firstWaiter;
            Node trail = null;
            while (t != null) {
                Node next = t.nextWaiter;
                if (t.waitStatus != Node.CONDITION) {
                    t.nextWaiter = null;
                    if (trail == null)
                        firstWaiter = next;
                    else
                        trail.nextWaiter = next;
                    if (next == null)
                        lastWaiter = trail;
                }
                else
                    trail = t;
                t = next;
            }
        }

将当前线程所在节点加入到条件队列中lastWaiter的尾部,如果lastWaiter节点的状态不是CONDITION,则对条件队列的所有节点进行一次清除,清除掉所有不是CONDITION状态的节点,重新获得lastWaiter。

public final boolean release(int arg) {
        if (tryRelease(arg)) {
            Node h = head;
            if (h != null && h.waitStatus != 0)
                unparkSuccessor(h);
            return true;
        }
        return false;
    }

接着释放掉当前线程占有的所有资源,并且唤醒同步队列的节点。

final boolean isOnSyncQueue(Node node) {
        if (node.waitStatus == Node.CONDITION || node.prev == null)
            return false;
        if (node.next != null) // If has successor, it must be on queue
            return true;
        /*
         * node.prev can be non-null, but not yet on queue because
         * the CAS to place it on queue can fail. So we have to
         * traverse from tail to make sure it actually made it.  It
         * will always be near the tail in calls to this method, and
         * unless the CAS failed (which is unlikely), it will be
         * there, so we hardly ever traverse much.
         */
        return findNodeFromTail(node);
    }

继续判断当前节点是否在同步队列,然后将当前线程阻塞,等待被unlock或者await释放锁资源唤醒或者中断(LockSupport.park响应中断)。

private int checkInterruptWhileWaiting(Node node) {
            return Thread.interrupted() ?
                (transferAfterCancelledWait(node) ? THROW_IE : REINTERRUPT) :
                0;
        }

判断在阻塞过程中是否发生了中断

final boolean transferAfterCancelledWait(Node node) {
        if (compareAndSetWaitStatus(node, Node.CONDITION, 0)) {
            enq(node);
            return true;
        }
        /*
         * If we lost out to a signal(), then we can't proceed
         * until it finishes its enq().  Cancelling during an
         * incomplete transfer is both rare and transient, so just
         * spin.
         */
        while (!isOnSyncQueue(node))
            Thread.yield();
        return false;
    }

将节点由条件队列转移至同步队列,如果此时调用signal的线程正在将此节点由条件队列转移至同步队列,则等待signal线程操作完成。
接下来进入同步队列继续竞争锁资源,然后根据中断状态做出相应的响应,如果是THROW_IE则抛出中断异常,如果是REINTERRUPT,则将线程的中断标志位设置为中断状态。
疑问:为什么由当前线程自己完成的向同步队列的转移就要抛出中断异常。

signal

public final void signal() {
            if (!isHeldExclusively())
                throw new IllegalMonitorStateException();
            Node first = firstWaiter;
            if (first != null)
                doSignal(first);
        }
private void doSignal(Node first) {
            do {
                if ( (firstWaiter = first.nextWaiter) == null)
                    lastWaiter = null;
                first.nextWaiter = null;
            } while (!transferForSignal(first) &&
                     (first = firstWaiter) != null);
        }
final boolean transferForSignal(Node node) {
        /*
         * If cannot change waitStatus, the node has been cancelled.
         */
        if (!compareAndSetWaitStatus(node, Node.CONDITION, 0))
            return false;

        /*
         * Splice onto queue and try to set waitStatus of predecessor to
         * indicate that thread is (probably) waiting. If cancelled or
         * attempt to set waitStatus fails, wake up to resync (in which
         * case the waitStatus can be transiently and harmlessly wrong).
         */
        Node p = enq(node);
        int ws = p.waitStatus;
        if (ws > 0 || !compareAndSetWaitStatus(p, ws, Node.SIGNAL))
            LockSupport.unpark(node.thread);
        return true;
    }

signal的逻辑就是将条件队列中的一个节点转移到同步队列。

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