1、制作SDK
创建工程选Framework
2、设置工程的Build Settings的Build Active Architecture Only为NO
3、设置run为release
4、设置最低版本号与机型
5、设置Mach-O Type为Static Library(静态库)
6、模拟器真机合并是会报错,模拟器里也包含arm64,需要排除一下,Build Settings ->Architectures ->Excluded Architectures -> Release -> Any iOS Simulator SDK -> arm64
7、模拟器真机各运行一遍,Products会生成对应的库,右击 -> Show in Finder 可以看到生成的对应库,查看库支持的机型可用命令:lipo -info framework路径
8、合并真机模拟器:lipo -create 真机路径 模拟器路径 -output 真机路径
9、本地集成的时候如果是M1芯片模拟器运行会报错:building for iOS Simulator, but linking in object file built for iOS, for architecture arm64
解决方案:源工程和pod工程去掉arm64
10、bundle的生成:桌面上新建文件夹修改后缀为.bundle然后把图片放进去
11、上传到git上
创建一个SDK文件夹,把刚刚生成的framwork和bundle放入文件夹中,再上传到git
12、上传到cocopods上
先给刚刚上传git的SDK打个tag值,cd到SDK目录下:
git tag 1.0.0
git push --tags
这个tag要和之后创建的podspec版本要一直,以后升级SDK后都要修改
13、创建podspec
cd到SDK目录下:pod spec create FrameworkTest
spec示例:
#
# Be sure to run `pod spec lint GameFrameworkTool.podspec' to ensure this is a
# valid spec and to remove all comments including this before submitting the spec.
#
# To learn more about Podspec attributes see https://guides.cocoapods.org/syntax/podspec.html
# To see working Podspecs in the CocoaPods repo see https://github.com/CocoaPods/Specs/
#
Pod::Spec.new do |spec|
# ――― Spec Metadata ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# These will help people to find your library, and whilst it
# can feel like a chore to fill in it's definitely to your advantage. The
# summary should be tweet-length, and the description more in depth.
#
spec.name = "GameFrameworkTool"
spec.version = "1.1.7"
spec.summary = "GameSDK Tool"
# This description is used to generate tags and improve search results.
# * Think: What does it do? Why did you write it? What is the focus?
# * Try to keep it short, snappy and to the point.
# * Write the description between the DESC delimiters below.
# * Finally, don't worry about the indent, CocoaPods strips it!
spec.description = <<-DESC
工具类
DESC
spec.homepage = "https://github.com/shuaiChenging/Game-SDK.git"
# spec.screenshots = "www.example.com/screenshots_1.gif", "www.example.com/screenshots_2.gif"
# ――― Spec License ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# Licensing your code is important. See https://choosealicense.com for more info.
# CocoaPods will detect a license file if there is a named LICENSE*
# Popular ones are 'MIT', 'BSD' and 'Apache License, Version 2.0'.
#
# spec.license = "MIT (example)"
spec.license = { :type => "MIT", :file => "LICENSE" }
# ――― Author Metadata ――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# Specify the authors of the library, with email addresses. Email addresses
# of the authors are extracted from the SCM log. E.g. $ git log. CocoaPods also
# accepts just a name if you'd rather not provide an email address.
#
# Specify a social_media_url where others can refer to, for example a twitter
# profile URL.
#
spec.author = { "111" => "1111" }
# Or just: spec.author = "111"
# spec.authors = { "111" => "1111" }
# spec.social_media_url = "https://twitter.com/1111"
# ――― Platform Specifics ――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# If this Pod runs only on iOS or OS X, then specify the platform and
# the deployment target. You can optionally include the target after the platform.
#
spec.platform = :ios
spec.ios.deployment_target = "12.0"
# spec.platform = :ios, "12.0"
# When using multiple platforms
# spec.ios.deployment_target = "5.0"
# spec.osx.deployment_target = "10.7"
# spec.watchos.deployment_target = "2.0"
# spec.tvos.deployment_target = "9.0"
# ――― Source Location ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# Specify the location from where the source should be retrieved.
# Supports git, hg, bzr, svn and HTTP.
#
spec.source = { :git => "https://github.com/shuaiChenging/Game-SDK.git", :tag => "#{spec.version}" }
# ――― Source Code ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# CocoaPods is smart about how it includes source code. For source files
# giving a folder will include any swift, h, m, mm, c & cpp files.
# For header files it will include any header in the folder.
# Not including the public_header_files will make all headers public.
#
#spec.source_files = "Classes", "Classes/**/*.{h,m}"
#spec.exclude_files = "Classes/Exclude"
# spec.public_header_files = "Classes/**/*.h"
# ――― Resources ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# A list of resources included with the Pod. These are copied into the
# target bundle with a build phase script. Anything else will be cleaned.
# You can preserve files from being cleaned, please don't preserve
# non-essential files like tests, examples and documentation.
#
spec.resource = "Framework/Bundle.bundle"
spec.ios.vendored_frameworks = "Framework/GameSDK.framework"
# spec.resources = "Resources/*.png"
# spec.preserve_paths = "FilesToSave", "MoreFilesToSave"
# ――― Project Linking ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# Link your library with frameworks, or libraries. Libraries do not include
# the lib prefix of their name.
#
spec.framework = "UIKit","Foundation"
# spec.frameworks = "SomeFramework", "AnotherFramework"
# spec.library = "iconv"
# spec.libraries = "iconv", "xml2"
# ――― Project Settings ――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# If your library depends on compiler flags you can set them in the xcconfig hash
# where they will only apply to your library. If you depend on other Podspecs
# you can include multiple dependencies to ensure it works.
# spec.requires_arc = true
# spec.xcconfig = { "HEADER_SEARCH_PATHS" => "$(SDKROOT)/usr/include/libxml2" }
spec.dependency 'Masonry','1.1.0'
spec.dependency 'JKCategories', '1.9.3'
spec.dependency 'IQKeyboardManager', '6.5.8'
spec.dependency 'AFNetworking', '4.0.1'
spec.dependency 'MJExtension', '3.3.0'
spec.dependency 'MBProgressHUD', '1.2.0'
end
14、发布到cocopods
pod trunk push ./FrameworkTest.podspec --skip-import-validation --allow-warnings
发布成功之后大概过个十分钟就可以安装了:pod ‘FrameworkTest’