Android 高级UI 目录
Paint 画笔的高级技能
渲染 Shader:
BitmapShader位图的图象渲染器
LinearGradient线性渲染
RadialGradient环形渲染
SweepGradient梯度渲染(扫描渲染)
ComposeShader组合渲染
可以绘制图片、颜色块、文字
canvas.drawCircle()
canvas.drawRect()
canvas.drawOval()
public class LinearGradientTextView extends android.support.v7.widget.AppCompatTextView {
private TextPaint paint;
private LinearGradient linearGradient;
private Matrix matrix;
private float translateX;
private float deltaX = 20;
public LinearGradientTextView(Context context) {
super(context);
}
public LinearGradientTextView(Context context,
@Nullable AttributeSet attrs) {
super(context, attrs);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
paint = getPaint();
//GradientSize=两个文字的大小
String text = getText().toString();
float textWidth = paint.measureText(text);
int gradientSize = (int) (3 * textWidth / text.length());
linearGradient = new LinearGradient(-gradientSize, 0, 0, 0,
new int[]{0x22ffffff, 0xffffffff, 0x22ffffff},
new float[]{0, 0.5f, 1}, TileMode.CLAMP);//边缘融合
paint.setShader(linearGradient);
matrix = new Matrix();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
float textWidth = getPaint().measureText(getText().toString());
translateX += deltaX;
if(translateX > textWidth + 1|| translateX < 1){
deltaX = -deltaX;
}
// matrix.setScale(sx, sy)
//动画平移
matrix.setTranslate(translateX, 0);
linearGradient.setLocalMatrix(matrix);
postInvalidateDelayed(50);
}
}
public class MyGradientView extends View {
private Bitmap bitmap;
private Paint paint;
private BitmapShader bitmapShader;
private int width;
private int height;
private int[] colors = {Color.RED, Color.GREEN, Color.BLUE, Color.YELLOW};
private RadialGradient radialGradient;
private SweepGradient sweepGradient;
//组合渲染
private ComposeShader composeShader;
public MyGradientView(Context context) {
super(context);
bitmap = ((BitmapDrawable) getResources().getDrawable(R.drawable.fengjing)).getBitmap();
paint = new Paint();
width = bitmap.getWidth();
height = bitmap.getHeight();
}
public MyGradientView(Context context,
@Nullable AttributeSet attrs,
Bitmap bitmap) {
super(context, attrs);
this.bitmap = bitmap;
}
public MyGradientView(Context context,
@Nullable AttributeSet attrs, int defStyleAttr,
Bitmap bitmap) {
super(context, attrs, defStyleAttr);
this.bitmap = bitmap;
}
/**
*
* @param canvas
*/
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawColor(Color.WHITE);
//canvas.drawBitmap(bitmap, 0, 0, paint);
/**
* TileMode.CLAMP 拉伸最后一个像素去铺满剩下的地方
* TileMode.MIRROR 通过镜像翻转铺满剩下的地方
* TileMode.REPEAT 重复图片填充整个画面(电脑设置壁纸)
*/
bitmapShader = new BitmapShader(bitmap, TileMode.REPEAT, TileMode.REPEAT);
// bitmapShader = new BitmapShader(bitmap, TileMode.CLAMP, TileMode.CLAMP);
paint.setShader(bitmapShader);
paint.setAntiAlias(true);
//canvas.drawRect(new Rect(0, 0, 800, 800), paint);
//设置像素矩阵,来调整大小,为了解决宽高不一致的问题
// float scale = Math.max(width, height) * 1.0f / Math.min(width, height);
// Matrix matrix = new Matrix();
// matrix.setScale(scale, scale);//缩放比例
// bitmapShader.setLocalMatrix(matrix);
// canvas.drawRect(new Rect(0, 0, 800, 800), paint);
//canvas.drawCircle(width/2,width/2, width/2,paint);
// canvas.drawCircle(Math.max(width, height) / 2f,
// scale * Math.max(width, height) / 2f, Math.max(width, height) / 2f, paint);
//canvas.drawOval(new RectF(0, 0, width, height * 1.5f), paint);
// canvas.drawOval(new RectF(0,0,width,width),paint);
//通过shapeDrawable也可以实现
// ShapeDrawable shapeDrawable =new ShapeDrawable(new OvalShape());
// shapeDrawable.getPaint().setShader(bitmapShader);
// shapeDrawable.setBounds(0,0,width,width);
// shapeDrawable.draw(canvas);
/**
* 线性渐变
* x0,y0 起始点
* x1,y1 结束点
* int[] colors 中间依次要出现的颜色
* float[] positions 数组大小跟colors数组一样大,中间依次摆放的几个颜色分别放置在那个位置上(参考比例从左往右)
* title
*
*/
// LinearGradient linearGradient = new LinearGradient(0, 0, 400, 400, colors, null,
// TileMode.REPEAT);
// paint.setShader(linearGradient);
// canvas.drawRect(0,0,400,400,paint);
// //环形渲染
// radialGradient = new RadialGradient(300,300,100,colors,null,TileMode.REPEAT);
// paint.setShader(radialGradient);
// canvas.drawCircle(300,300,300,paint);
//梯度渲染
// sweepGradient = new SweepGradient(300, 300, colors, null);
// paint.setShader(sweepGradient);
// canvas.drawCircle(300, 300, 300, paint);
//组合渲染
LinearGradient linearGradient = new LinearGradient(0, 0, 400, 400, colors, null,
TileMode.REPEAT);
composeShader = new ComposeShader(linearGradient, bitmapShader, PorterDuff.Mode.SRC_OVER);
paint.setShader(composeShader);
canvas.drawRect(0, 0, 800, 1000, paint);
}
}
public class ZoomImageView extends View {
//放大倍数
private static final int FACTOR = 3;
private static final int RADIUS = 100;
public Bitmap bitmap;
private ShapeDrawable drawable;
private Matrix matrix = new Matrix();
public ZoomImageView(Context context) {
super(context);
bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.beauty);
Bitmap bmp = bitmap;
bmp = Bitmap
.createScaledBitmap(bmp, bmp.getWidth() * FACTOR, bmp.getHeight() * FACTOR, true);
//制作一个圆形的图片(放大的局部),盖在canvas上
BitmapShader shader = new BitmapShader(bmp, TileMode.CLAMP, TileMode.CLAMP);
drawable = new ShapeDrawable(new OvalShape());
drawable.getPaint().setShader(shader);
//切出矩形区域----用于绘制圆(内切圆)
drawable.setBounds(0, 0, RADIUS * 2, RADIUS * 2);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawBitmap(bitmap, 0, 0, null);
//画制作好的圆形图片
drawable.draw(canvas);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
int x = (int) event.getX();
int y = (int) event.getY();
matrix.setTranslate(RADIUS - x * FACTOR, RADIUS - y * FACTOR);
drawable.getPaint().getShader().setLocalMatrix(matrix);
drawable.setBounds(x - RADIUS, y - RADIUS, x + RADIUS, y + RADIUS);
//手指按下才进行缩放
postInvalidate();
return super.onTouchEvent(event);
}
}