前段时间,公司项目有个需求要求实现任务倒计时,头疼死我了,折腾了我老半天,先看最终的实现效果,如下图。当时的需求有两点要求:1、要求在当前任务关卡实现倒计时计算;2、要求在弹出来的tips页面同时也进行倒计时。
一想到倒计时,我们可能想到的解决方案有三种;1、NStimer,2、GCD,3、NSOperation。
1、NSTimer实现倒计时
NSTimer实现计时需要注意,他默认是在runloop中的NSDefaultRunLoopMode
计时,在这个模式下面,有滑动事件,计时将失效,此时我们需要在将timer添加到runloop中的NSRunLoopCommonModes
,这样就不会有任何影响
let animationTimer = NSTimer.scheduledTimerWithTimeInterval(10, target: self, selector: #selector(WeeklyMissionViewController.runanimation), userInfo: nil, repeats: true)
NSRunLoop.mainRunLoop().addTimer(animationTimer!, forMode: NSRunLoopCommonModes)
animationTimer!.fire()
2、GCD实现倒计时
GCD实现计时需要注意的是let _timer: dispatch_source_t
必须存储为全局变量timer = _timer
private func setGCDTimer(weeklyMission: MissionList, type: Int) {
// 计算倒计时
let nowDate = NSDate()
let nowUnix = nowDate.timeIntervalSince1970
let count = (weeklyMission.createdAt)! + 24 * 3600 - Int(nowUnix)
var _timeout: Int = count
let _queue: dispatch_queue_t = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)
let _timer: dispatch_source_t = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, _queue)
timer = _timer
// 每秒执行
dispatch_source_set_timer(_timer, dispatch_walltime(nil, 0), 1 * NSEC_PER_SEC, 0)
printLog("----_timer-----")
dispatch_source_set_event_handler(_timer) { () -> Void in
if _timeout <= 0 {
// 倒计时结束
dispatch_source_cancel(_timer)
dispatch_async(dispatch_get_main_queue(), { [unowned self] () -> Void in
// 如需更新UI 代码请写在这里
})
} else {
print("cell:\(weeklyMission.mission)---\(_timeout)")
_timeout -= 1
let hours = _timeout / 3600
let hoursSec = hours * 3600
let minutes = (_timeout - hoursSec) / 60
let seconds = _timeout - hoursSec - minutes * 60
dispatch_async(dispatch_get_main_queue(), { [unowned self] in
let timeText = "\(String(format: "%.2d",hours)):\(String(format: "%.2d",minutes)):\(String(format: "%.2d",seconds))"
// 如需更新UI 代码请写在这里
})
}
}
dispatch_resume(_timer)
}
3、NSOperation实现倒计时
以上两种实现的计时,有个很明显的缺点就是,不可控!他们二者开启一个计时器之后,没法方便的控制他停止,继续;但是NSOperation不同,他有cancel方法,我们可以拿到对应的operation,然后操作他,可控性好。
主要代码如下:
//
// TimeCountDownManager.swift
// leapParent
//
// Created by romance on 16/9/19.
// Copyright © 2016年 Firstleap. All rights reserved.
//
import UIKit
/// 计时中回调
typealias TimeCountingDownTaskBlock = (timeInterval: NSTimeInterval) -> Void
// 计时结束后回调
typealias TimeFinishedBlock = (timeInterval: NSTimeInterval) -> Void
private var shareInstance = TimeCountDownManager()
final class TimeCountDownManager: NSObject {
// 单利
class var sharedInstance : TimeCountDownManager {
return shareInstance
}
var pool: NSOperationQueue
override init() {
pool = NSOperationQueue()
super.init()
}
/**
* 开始倒计时,如果倒计时管理器里具有相同的key,则直接开始回调。
*
* @param Key 任务key,用于标示唯一性
* @param timeInterval 倒计时总时间,
* @param countingDown 倒计时时,会多次回调,提供当前秒数
* @param finished 倒计时结束时调用,提供当前秒数,值恒为 0
*/
func scheduledCountDownWith(key: String, timeInteval: NSTimeInterval, countingDown:TimeCountingDownTaskBlock?,finished:TimeCountingDownTaskBlock?) {
var task: TimeCountDownTask?
if coundownTaskExistWith(key, task: &task) {
task?.countingDownBlcok = countingDown
task?.finishedBlcok = finished
if countingDown != nil {
countingDown!(timeInterval: (task?.leftTimeInterval) ?? 60)
}
} else {
task = TimeCountDownTask()
task?.leftTimeInterval = timeInteval
task?.countingDownBlcok = countingDown
task?.finishedBlcok = finished
task?.name = key
pool.addOperation(task!)
}
}
/**
* 查询倒计时任务是否存在
*
* @param akey 任务key
* @param task 任务
* @return YES - 存在, NO - 不存在
*/
func coundownTaskExistWith(key: String,inout task: TimeCountDownTask? ) -> Bool {
var taskExits = false
for (_, obj) in pool.operations.enumerate() {
let temptask = obj as! TimeCountDownTask
if temptask.name == key {
task = temptask
taskExits = true
// print("coundownTaskExistWith#####\(temptask.leftTimeInterval)")
break
}
}
return taskExits
}
/**
* 取消所有倒计时任务
*/
func cancelAllTask() {
pool.cancelAllOperations()
}
/**
* 挂起所有倒计时任务
*/
private func suspendAllTask() {
pool.suspended = true
}
}
final class TimeCountDownTask: NSOperation {
var leftTimeInterval: NSTimeInterval = 0
var countingDownBlcok: TimeCountingDownTaskBlock?
var finishedBlcok: TimeFinishedBlock?
override func main() {
if self.cancelled {
return
}
while leftTimeInterval > 0 {
print("leftTimeInterval----\(leftTimeInterval)")
if self.cancelled {
return
}
leftTimeInterval -= 1
dispatch_async(dispatch_get_main_queue(), {
if self.countingDownBlcok != nil {
self.countingDownBlcok!(timeInterval: self.leftTimeInterval)
}
})
NSThread.sleepForTimeInterval(1)
}
dispatch_async(dispatch_get_main_queue()) {
if self.cancelled {
return
}
if self.finishedBlcok != nil {
self.finishedBlcok!(timeInterval: 0)
}
}
}
}
稍微解析下以上代码,TimeCountDownManager
是定时器管理类,是个单利,可以管理app中所有需要倒计时的task,TimeCountDownTask
是具体的用来处理倒计时的NSOperation子类,大家还可以在我的基础上进行完善,比如cancel具体taskIdentifier的task,suspended具体的task,等等!
整个demo代码的GitHub地址,希望对大家有用,喜欢的希望大家点赞,评论,转发,关注我啊!让文章下面的♥️点亮哦!