wait/notify原理
- Owner线程发现条件不满足,则调用wait方法,即可进入WaitSet变为WAITING状态
- BLOCKED和WAITING的线程都处于阻塞状态,不占用CPU时间片
- BLOCK线程会在Owner线程释放锁时唤醒
-
WAITING线程会在Owner线程调用notify或notifyAll时唤醒,但唤醒后并能立即获得锁,仍需要进入EntryList重新竞争
wait/notify原理.png
wait、notifyAPI
- obj.wait() 进入object监视器的线程到WaitSet等待
- obj.notify() 在object上正在WaitSet等待的线程唤醒,唤醒后的线程进入到EntryList中
- obj.notifyAll() 唤醒所有WaitSet等待的线程,唤醒的线程进入到EntryList中
- 以上三个方法是Object上方法,必须获得该对象的锁,才能调用者3个方法
- wait(long timeout, int nanos)Object提供wait两个参数方法不会精确到纳秒,如果第二个参数在合理范围,毫秒数+1
public final void wait(long timeout, int nanos) throws InterruptedException {
if (timeout < 0) {
throw new IllegalArgumentException("timeout value is negative");
}
if (nanos < 0 || nanos > 999999) {
throw new IllegalArgumentException(
"nanosecond timeout value out of range");
}
if (nanos > 0) {
timeout++;
}
wait(timeout);
}
sleep(long n)和wait(long n)的区别
- sleep是Thread静态方法,wait是Object方法
- sleep不需要强制和synchronized配合使用,但wait需要和synchronized一起用
- sleep在睡眠的同时不会释放锁对象,但是notify在等待的时候会释放对象锁
- 进入sleep和wait后都进入到TIMEINGWAITING,有时限的等待
正确使用wait、notify
synchronized(lock){
while(条件不成立){
lock.wait();
}
//获得锁后执行后面逻辑
}
//另外一个线程
synchronized(lock){
lock.notifyAll();
}
@Slf4j(topic = "ants.NotifyAll")
public class NotifyAll {
private final static Object lock = new Object();
static boolean t1Status;
static boolean t2Status;
public static void main(String[] args) {
new Thread("t1") {
@SneakyThrows
@Override
public void run() {
synchronized (lock) {
while (!t1Status) {
lock.wait();
}
log.debug("t1线程状态{}", t1Status);
if (t1Status) {
log.debug("t1干剩下的活");
} else {
log.debug("t1干不了剩下的活");
}
}
}
}.start();
new Thread("t2") {
@SneakyThrows
@Override
public void run() {
synchronized (lock) {
while (!t2Status) {
log.debug("t2线程状态{}", t2Status);
lock.wait();
}
log.debug("t2干剩下的活");
}
}
}.start();
synchronized (lock) {
t1Status = true;
lock.notifyAll();
}
synchronized (lock) {
t2Status = true;
lock.notifyAll();
}
}
}