此类可以创建路径,是Core Graphics框架关于path的一个封装
创建path的步骤
- 创建一个BezierPath对象
UIBezierPath *path = [UIBezierPath bezierPath];
//根据传入的rect矩形参数绘制一个内切曲线;当传入的rect是一个正方形时,绘制的图像是一个内切圆;当传入的rect是一个长方形时,绘制的图像是一个内切椭圆
+ (UIBezierPath *)bezierPathWithOvalInRect:(CGRect)rect
//rect 绘制矩形的 frame,corners指定使哪个角为圆角
+ (instancetype)bezierPathWithRoundedRect:(CGRect)rect byRoundingCorners:(UIRectCorner)corners cornerRadii:(CGSize)cornerRadii;
/**
创建一段弧线
@param center 中心
@param radius 半径
@param startAngle 开始角度
@param endAngle 结束角度
@param getRandomPoint 是否顺时针方向
@return qqq
*/
+ (UIBezierPath *)bezierPathWithArcCenter:(CGPoint)center
radius:(CGFloat)radius
startAngle:(CGFloat)startAngle
endAngle:(CGFloat)endAngle
clockwise:(BOOL)clockwise
- 使用moveToPoint:方法设置初始线段的起点
[path moveToPoint:CGPointMake(0, 0)];
- 添加line或者curve
[path addLineToPoint:CGPointMake(codeSize*0.5-offset,0)];
[path addQuadCurveToPoint:CGPointMake(codeSize*0.5+offset, 0) controlPoint:CGPointMake(codeSize*0.5, -offset*2)];//上方的弧线
[path addLineToPoint:CGPointMake(codeSize, 0)];
[path addLineToPoint:CGPointMake(codeSize,codeSize*0.5-offset)];
[path addQuadCurveToPoint:CGPointMake(codeSize, codeSize*0.5+offset) controlPoint:CGPointMake(codeSize+offset*2, codeSize*0.5)];//右侧的弧线
[path addLineToPoint:CGPointMake(codeSize, codeSize)];
[path addLineToPoint:CGPointMake(codeSize*0.5+offset,codeSize)];
[path addQuadCurveToPoint:CGPointMake(codeSize*0.5-offset, codeSize) controlPoint:CGPointMake(codeSize*0.5, codeSize-offset*2)];//下面的凹线
[path addLineToPoint:CGPointMake(0, codeSize)];
[path addLineToPoint:CGPointMake(0,codeSize*0.5+offset)];
[path addQuadCurveToPoint:CGPointMake(0, codeSize*0.5-offset) controlPoint:CGPointMake(0+offset*2, codeSize*0.5)];//左侧的凹线
[path addLineToPoint:CGPointMake(0, 0)];
//它也在最后一个点和第一个点之间画一条线段,如果我们画多边形的话,这个一个便利的方法我们不需要去画最后一条线
//[path closePath];
- 连线或填充
[path stroke];
//[path fill];
属性
- lineCapStyle
路径的终点形状, 该属性适用于开放路径的起点和终点, 默认为kCGLineCapButt(方形结束, 结束位置正好为精确位置), 其他可选项为kCGLineCapRound(圆形结束, 结束位置超过精确位置半个线宽)和kCGLineCapSquare(方形结束, 结束位置超过精确位置半个线宽)
- lineJoinStyle
路径的连接点形状, 默认为kCGLineJoinMiter(全部连接), 其他可选项为kCGLineJoinRound(圆形连接)和kCGLineJoinBevel(斜角连接)
例子:创建圆弧
- (void)drawRect:(CGRect)rect {
UIColor *color = [UIColor redColor];
[color set];
UIBezierPath* aPath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(150, 150) radius:75 startAngle:0 endAngle:DEGREES_TO_RADIANS(135) clockwise:YES];
aPath.lineWidth = 5.0;
aPath.lineCapStyle = kCGLineCapRound;//线条拐角
aPath.lineJoinStyle = kCGLineCapRound;//终点处理
[aPath stroke];
}
指定角为圆角
typedef NS_OPTIONS(NSUInteger, UIRectCorner) {
UIRectCornerTopLeft = 1 << 0,
UIRectCornerTopRight = 1 << 1,
UIRectCornerBottomLeft = 1 << 2,
UIRectCornerBottomRight = 1 << 3,
UIRectCornerAllCorners = ~0UL
};
- (void)drawRect:(CGRect)rect {
UIColor *color = [UIColor redColor];
[color set];
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, 100, 100) byRoundingCorners:UIRectCornerTopRight cornerRadii:CGSizeMake(20, 20)];
path.lineCapStyle = kCGLineCapRound;
path.lineJoinStyle = kCGLineJoinRound;
path.lineWidth = 5.0;
[path stroke];
}
绘制二次贝塞尔曲线
- (void)addQuadCurveToPoint:(CGPoint)endPoint controlPoint:(CGPoint)controlPoint
CAShapeLayer
CAShapeLayer是在其坐标系统内绘制贝塞尔曲线(UIBezierPath)的,它有一个path属性,而UIBezierPath就是对CGPathRef类型的封装,因此这两者配合起来使用才可以。CAShapeLayer在提供的路径中进行渲染。路径会闭环,所以绘制出了Shape 用于CAShapeLayer的贝塞尔曲线作为path,其path是一个首尾相接的闭环的曲线,即使该贝塞尔曲线不是一个闭环的曲线
[self.moveImage.layer addSublayer:({//边框
CAShapeLayer *borderLayer = [self getBorderLayer];
borderLayer;
})];
- (CAShapeLayer *)getBorderLayer {
CGRect bounds = CGRectMake(0, offset, codeSize+offset, codeSize+offset);
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
shapeLayer.frame = bounds;
[shapeLayer setFillRule:kCAFillRuleEvenOdd];
shapeLayer.fillColor = [[UIColor clearColor] CGColor];
UIBezierPath *path = getCodePath();
shapeLayer.path = path.CGPath;
shapeLayer.shadowOffset = CGSizeMake(2, 2);
shapeLayer.shadowPath = path.CGPath;
UIColor *testColor = [UIColor colorWithRed:247/256.0 green:63/256.0 blue:94/256.0 alpha:1.0];
shapeLayer.shadowColor = testColor.CGColor;
shapeLayer.strokeColor = testColor.CGColor;
shapeLayer.lineWidth = 1;
return shapeLayer;
}