YEP.26 – Critical Control
Introduction
This plugin requires YEP_DamageCore.
Make sure this plugin is located under YEP_DamageCore in the plugin list.
这个插件需要YEP_DamageCore,确保放在YEP_DamageCore下面
This plugin allows you to modify the critical hit rate formula across a global scale and for an individual skill/item scale.
这个插件可以让你调整暴击率
Notetags
You may use these notetags to adjust various factors for critical success rates and critical damage adjustments.
你可以用这些标签来调整暴击率和暴击值
Skill and Item Notetags:
<Critical Rate: x%>
This sets the skill/item’s critical hit rate to x%, ignoring any critical hit rate bonuses the user may have an ignoring any critical hit evasion bonuses the target may have.
*Note: Using this tag sets the skill/item to enable Critical Hits.
设置暴击率
<Critical Rate: x.y>
This sets the skill/item’s critical hit rate to the float x.y, ignoring any critical hit rate bonuses the user may have an ignoring any critical hit evasion bonuses the target may have.
*Note: Using this tag sets the skill/item to enable Critical Hits.
设置暴击率
<Critical Multiplier: x%>
This sets the skill/item’s critical damage multiplier as x% while still factoring in the user’s critical damage multiplier bonuses.
*Note: Using this tag sets the skill/item to enable Critical Hits.
设置暴击伤害比率
<Critical Multiplier: x.y>
This sets the skill/item’s critical damage multiplier as x.y while still factoring in the user’s critical damage multiplier bonuses.
*Note: Using this tag sets the skill/item to enable Critical Hits.
设置暴击伤害比率
<Flat Critical: x% stat>
Increases the skill/item’s flat critical bonus by x% of ‘stat’. Replace ‘stat’ with ‘hp’, ‘mp’, ‘atk’, ‘def’, ‘mat’, ‘mdf’, ‘agi’, or ‘luk’. Using multiple instances of this notetag will override the previous.
暴击对状态的影响
Actor, Class, Enemy, Weapon, Armor, and State Notetags:
<Critical Multiplier: +x%>
<Critical Multiplier: -x%>
Alters the damage of a critical hit by x% for this actor, class, enemy, weapon, armor, or state. This is an additive trait.
设置暴击比率
<Flat Critical: +x>
<Flat Critical: -x>
Alters the damage of a critical hit by +x or -x for this actor, class, enemy, weapon, armor, or state. This is an additive trait.
暴击值
<Certain Hit Critical Rate: +x%>
<Certain Hit Critical Rate: -x%>
Alters the critical hit critical rate chance of certain hit skills for the user by +x% or -x% if this notetag exists in the actor, class, enemy, weapon, armor, or state notetags. This is an additive trait.
真实伤害暴击率
<Physical Critical Rate: +x%>
<Physical Critical Rate: -x%>
Alters the physical critical rate chance of certain hit skills for the user by +x% or -x% if this notetag exists in the actor, class, enemy, weapon, armor, or state notetags. This is an additive trait.
物理暴击率
<Magical Critical Rate: +x%>
<Magical Critical Rate: -x%>
Alters the magical critical rate chance of certain hit skills for the user by +x% or -x% if this notetag exists in the actor, class, enemy, weapon, armor, or state notetags. This is an additive trait.
魔法暴击率