MJRefreshAutoFooter
AutoFooter的核心是在监听offset的变化时,不判断是否还在拖拽中,只要offset的变化超过了临界值就执行刷新动画,并执行刷新的block或action
- (void)scrollViewContentOffsetDidChange:(NSDictionary *)change
{
[super scrollViewContentOffsetDidChange:change];
if (self.state != MJRefreshStateIdle || !self.automaticallyRefresh || self.mj_y == 0) return;
if (_scrollView.mj_insetT + _scrollView.mj_contentH > _scrollView.mj_h) { // 内容超过一个屏幕
// 这里的_scrollView.mj_contentH替换掉self.mj_y更为合理
if (_scrollView.mj_offsetY >= _scrollView.mj_contentH - _scrollView.mj_h + self.mj_h * self.triggerAutomaticallyRefreshPercent + _scrollView.mj_insetB - self.mj_h) {
// 防止手松开时连续调用
CGPoint old = [change[@"old"] CGPointValue];
CGPoint new = [change[@"new"] CGPointValue];
if (new.y <= old.y) return;
// 当底部刷新控件完全出现时,才刷新
[self beginRefreshing];
}
}
}
同时也会在gesture的state变化为end的时候做判断
- (void)scrollViewPanStateDidChange:(NSDictionary *)change
{
[super scrollViewPanStateDidChange:change];
if (self.state != MJRefreshStateIdle) return;
if (_scrollView.panGestureRecognizer.state == UIGestureRecognizerStateEnded) {// 手松开
if (_scrollView.mj_insetT + _scrollView.mj_contentH <= _scrollView.mj_h) { // 不够一个屏幕
if (_scrollView.mj_offsetY >= - _scrollView.mj_insetT) { // 向上拽
[self beginRefreshing];
}
} else { // 超出一个屏幕
if (_scrollView.mj_offsetY >= _scrollView.mj_contentH + _scrollView.mj_insetB - _scrollView.mj_h) {
[self beginRefreshing];
}
}
}
}