swift5语法 Apple官方语法笔记playground

基础语法,可以直接copy到playground,看着右边结果学习用法

//0...4 小等于
var total = 0
for i in 0...4 {
    total += i
}
print(total)
//0..<4 小于
var totalAnother = 0
for i in 0..<4 {
    totalAnother += i
}
print(totalAnother)
//定义变量
var name = "name"
print(name)
//定义带返回String类型值的函数
func greet(person: String, day: String) -> String {
    return "Hello \(person), today is \(day)."
}
greet(person: "Bob", day: "Tuesday")
//使用_ 时,调用可省略描述、直接填入实参
func greet(_ person: String, on day: String) -> String {
    return "Hello \(person), today is \(day)."
}
greet("John", on: "Wednesday")
//多值返回 元组
func calculateStatistics(scores: [Int]) -> (min: Int, max: Int, sum: Int) {
    var min = scores[0]
    var max = scores[0]
    var sum = 0
    for score in scores {
        if score > max {
            max = score
        } else if score < min {
            min = score
        }
        sum += score
    }
    return (min, max, sum)
}

let statistics = calculateStatistics(scores: [5, 3, 100, 3, 9])
print(statistics.sum)
// Prints "120"
print(statistics.0)  //3
print(statistics.max) //100
//内置函数 (函数内部定义函数)
func returnFifteen() -> Int {
    var y = 10
    func add() {
        y += 5
    }
    add()
    return y
}
//初始化一个带有函数返回参数的函数,可以直接调用
func makeIncrementer() -> ((Int) -> Int) {
    func addOne(number: Int) -> Int {
        return 1 + number
    }
    return addOne
}
var increment = makeIncrementer()
increment(7)
//函数返回参数的使用
func hasAnyMatches(list: [Int], condition: (Int) -> Bool) -> Bool {
    for item in list {
        if condition(item) {
            return true
        }
    }
    return false
}
func lessThanTen(number: Int) -> Bool {
    return number < 10
}
var numbers = [20, 19, 7, 12]
hasAnyMatches(list: numbers, condition: lessThanTen)
//map的使用方式
numbers.map({ (number: Int) -> Int in
    let result = 3 * number
    return result
})
 //[60,57,21,36]

let mappedNumbers = numbers.map({ number in 2 * number })
print(mappedNumbers)
//[40,38,14,24]

let sortedNumbers = numbers.sorted { $0 < $1 }
print(sortedNumbers)

/*swift类定义,可以不继承任何类*/
class Shape {
    var numberOfSides:Float = 0
    func simpleDescription() -> String {
        return "A shape with \(numberOfSides) sides."
    }
}

var shape = Shape()
shape.numberOfSides = 7
var shapeDescription = shape.simpleDescription()
print(shapeDescription)

class NamedShape {
    var numberOfSides: Int = 0
    var name: String
    var age: String?
//初始化
    init(name: String, age: String) {
        self.name = name
        self.age = age
    }
    func simpleDescription() -> String {
        return "A shape with \(numberOfSides) sides."
    }
}
var namedShape = NamedShape(name: "testName" ,age: "20")
print(namedShape.name, namedShape.age ?? "0")

//继承
class Square: NamedShape {
    var sideLength: Double
    init(sideLength: Double, name: String) {
        self.sideLength = sideLength
//父类的初始化
        super.init(name: name,age:"1")
        numberOfSides = 4
    }
    
    func area() -> Double {
        return sideLength * sideLength
    }
    
    override func simpleDescription() -> String {
        return "A square with sides of length \(sideLength)."
    }
}
let test = Square(sideLength: 5.2, name: "my test square")
test.area()
test.simpleDescription()
//重写get、set方法,如果实现了set方法则get方法必须实现,但get方法可以单独实现
class EquilateralTriangle: NamedShape {
    var sideLength: Double = 0.0
    init(sideLength: Double, name: String) {
        self.sideLength = sideLength
        super.init(name: name,age:"22")
        numberOfSides = 3
    }
    
//get set方法
    var perimeter: Double {
        get {
            return 3.0 * sideLength
        }
        set {
            sideLength = newValue / 3.0
        }
    }
    override func simpleDescription() -> String {
        return "An equilateral triangle with sides of length \(sideLength)."
    }
}
var triangle = EquilateralTriangle(sideLength: 3.1, name: "a triangle")
print(triangle.perimeter)
// Prints "9.3"
triangle.perimeter = 9.9
print(triangle.sideLength)
// Prints "3.3000000000000003"

//枚举
enum Rank: Int {
    case ace = 1
    case two, three, four, five, six, seven, eight, nine, ten
    case jack, queen, king
    
    func simpleDescription() -> String {
        switch self {
        case .ace:
            return "ace"
        case .jack:
            return "jack"
        case .queen:
            return "queen"
        case .king:
            return "king"
        default:
            return String(self.rawValue)
        }
    }
}
let ace = Rank.ace
let aceRawValue = ace.rawValue
let aRawValue = Rank.jack.rawValue

if let convertedRank = Rank(rawValue: 1) {
    let threeDescription = convertedRank.simpleDescription()
}

enum Suit {
    case spades, hearts, diamonds, clubs
    func simpleDescription() -> String {
        switch self {
        case .spades:
            return "spades"
        case .hearts:
            return "hearts"
        case .diamonds:
            return "diamonds"
        case .clubs:
            return "clubs"
        }
    }
}
let hearts = Suit.hearts
let heartsDescription = hearts.simpleDescription()

//服务器返回数据枚举场景
enum ServerResponse {
    case result(String, String)
    case failure(String)
}

let success = ServerResponse.result("6:00 am", "8:09 pm")
let failure = ServerResponse.failure("Out of cheese.")

switch success {
case let .result(sunrise, sunset):
    print("Sunrise is at \(sunrise) and sunset is at \(sunset).")
case let .failure(message):
    print("Failure...  \(message)")
}
//结构体
struct Card {
    var rank: Rank
    var suit: Suit
    func simpleDescription() -> String {
        return "The \(rank.simpleDescription()) of \(suit.simpleDescription())"
    }
}
let threeOfSpades = Card(rank: .three, suit: .spades)
let threeOfSpadesDescription = threeOfSpades.simpleDescription()

//协议
public protocol ExampleProtocol {
    var simpleDescription: String { get }
    mutating func adjust()
}

public protocol ExampleProtocol1 {
   var simpleDescription1: String { get }
   mutating func adjust1()
}
//遵循多协议用","隔开
class SimpleClass: ExampleProtocol,ExampleProtocol1 {
    var simpleDescription1: String = "dewwf"
    
    var simpleDescription: String = "A very simple class."
    var anotherProperty: Int = 69105
    func adjust() {
        simpleDescription += "  Now 100% adjusted."
    }
    func adjust1() {
        simpleDescription1 += "  Now 100% adjusted."
    }
}
var a = SimpleClass()
a.adjust()
let aDescription = a.simpleDescription
a.adjust1()
let aDescription1 = a.simpleDescription1
//结构体 协议场景
struct SimpleStructure: ExampleProtocol {
    var simpleDescription: String = "A simple structure"
    mutating func adjust() {
        simpleDescription += " (adjusted)"
    }
}

var b = SimpleStructure()
b.adjust()
let bDescription = b.simpleDescription
//扩展
extension Int: ExampleProtocol {
    public var simpleDescription: String {
        return "The number \(self)"
    }
    public mutating func adjust() {
        self += 42
    }
}
print(7.simpleDescription)

let protocolValue: ExampleProtocol = a
print(protocolValue.simpleDescription)

enum PrinterError: Error {
    case outOfPaper
    case noToner
    case onFire
}
func send(job: Int, toPrinter printerName: String) throws -> String {
    if printerName == "Never Has Toner" {
        throw PrinterError.noToner
    }
    return "Job sent"
}
//try catch
do {
    let printerResponse = try send(job: 1040, toPrinter: "Never Has Toner")
    print(printerResponse)
} catch {
    print(error)
}
do {
    let alll = 8
    print(alll)
    let printerResponse = try send(job: 1440, toPrinter: "Never Has Toner")
    print(printerResponse)
} catch PrinterError.onFire {
    print("I'll just put this over here, with the rest of the fire.")
} catch let printerError as PrinterError {
    print("Printer error: \(printerError).")
} catch {
    print(error)
}

let printerSuccess = try? send(job: 1884, toPrinter: "Mergenthaler")
let printerFailure = try? send(job: 1885, toPrinter: "Never Has Toner")
//defer:延时调用,当block执行完后执行,可以跟初始化放在一起,起到防止当block执行完忘记写的作用
var fridgeIsOpen = false
let fridgeContent = ["milk", "eggs", "leftovers"]

func fridgeContains(_ food: String) -> Bool {
    fridgeIsOpen = true
    defer {
        fridgeIsOpen = false
    }
    
    let result = fridgeContent.contains(food)
    return result
}
fridgeContains("milk")
print(fridgeIsOpen)
func makeArray<Item>(repeating item: Item, numberOfTimes: Int) -> [Item] {
    var result = [Item]()
    for _ in 0..<numberOfTimes {
        result.append(item)
    }
    return result
}
makeArray(repeating: "knock", numberOfTimes: 5)
enum OptionalValue<Wrapped> {
    case none
    case some(Wrapped)
}
var possibleInteger: OptionalValue<Int> = .none
possibleInteger = .some(100)
//条件函数
func anyCommonElements<D: Sequence, U: Sequence>(_ lhs: D, _ rhs: U) -> Bool
    where D.Element: Equatable, D.Element == U.Element
{
    for lhsItem in lhs {
        for rhsItem in rhs {
            if lhsItem == rhsItem {
                return true
            }
        }
    }
    return false
}
anyCommonElements([1, 2, 3], [3])

let tooBig: UInt8 = UInt8.max
func areTheyEqual<T: Equatable>(x: T, _ y: T) -> Bool {
   return x == y
}
areTheyEqual(x:"ray", "ray")
areTheyEqual(x:1, 1)
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