Tomcat启动分析(三) - Lifecycle接口

Lifecycle是Tomcat中的一个重要接口,许多组件如Server、Service和Connector等都继承或实现了该接口。本文首先引入Lifecycle接口,然后介绍与Lifecycle接口相关的辅助接口,最后分析LifecycleBase抽象类。

Lifecycle接口

Lifecycle接口的类层次结构如下图所示。


Lifecycle类层次结构.png

接口方法的含义从方法名称即可明白:

public interface Lifecycle {
    // ----------------------------------------------------- Manifest Constants
    public static final String BEFORE_INIT_EVENT = "before_init";
    public static final String AFTER_INIT_EVENT = "after_init";
    public static final String START_EVENT = "start";
    public static final String BEFORE_START_EVENT = "before_start";
    public static final String AFTER_START_EVENT = "after_start";
    public static final String STOP_EVENT = "stop";
    public static final String BEFORE_STOP_EVENT = "before_stop";
    public static final String AFTER_STOP_EVENT = "after_stop";
    public static final String AFTER_DESTROY_EVENT = "after_destroy";
    public static final String BEFORE_DESTROY_EVENT = "before_destroy";
    public static final String PERIODIC_EVENT = "periodic";
    public static final String CONFIGURE_START_EVENT = "configure_start";
    public static final String CONFIGURE_STOP_EVENT = "configure_stop";
    // --------------------------------------------------------- Public Methods
    public void addLifecycleListener(LifecycleListener listener);
    public LifecycleListener[] findLifecycleListeners();
    public void removeLifecycleListener(LifecycleListener listener);
    public void init() throws LifecycleException;
    public void start() throws LifecycleException;
    public void stop() throws LifecycleException;
    public void destroy() throws LifecycleException;
    public LifecycleState getState();
    public String getStateName();
    public interface SingleUse {}
}

LifecycleListener接口

LifecycleListener接口只有一个方法,该方法响应其关注的生命周期事件。

public interface LifecycleListener {

    public void lifecycleEvent(LifecycleEvent event);
}

LifecycleState枚举

LifecycleState枚举列出了组件所能处于的状态列表。

public enum LifecycleState {
    NEW(false, null),
    INITIALIZING(false, Lifecycle.BEFORE_INIT_EVENT),
    INITIALIZED(false, Lifecycle.AFTER_INIT_EVENT),
    STARTING_PREP(false, Lifecycle.BEFORE_START_EVENT),
    STARTING(true, Lifecycle.START_EVENT),
    STARTED(true, Lifecycle.AFTER_START_EVENT),
    STOPPING_PREP(true, Lifecycle.BEFORE_STOP_EVENT),
    STOPPING(false, Lifecycle.STOP_EVENT),
    STOPPED(false, Lifecycle.AFTER_STOP_EVENT),
    DESTROYING(false, Lifecycle.BEFORE_DESTROY_EVENT),
    DESTROYED(false, Lifecycle.AFTER_DESTROY_EVENT),
    FAILED(false, null);
    // 省略一些代码
}

LifecycleBase类

LifecycleBase类是实现了Lifecycle接口的抽象类,提供了Lifecycle接口的基本实现。
成员变量很简单,包括一个保存监听器的List和一个状态枚举变量:

private final List<LifecycleListener> lifecycleListeners = new CopyOnWriteArrayList<>();
private volatile LifecycleState state = LifecycleState.NEW;

成员方法:

  • addLifecycleListener、removeLifecycleListener、getState和getStateName方法都很简单,都是对成员变量的操作,在此不再赘述;
  • init、start、stop和destroy这四个生命周期方法都是模板方法,这些方法都是只能在组件处于特定状态时才能被调用,否则会抛出异常。

init方法

init方法是一个final的模板方法,子类需要实现initInternal抽象方法去完成自己的初始化工作。init方法先将组件状态置为INITIALIZING,待initInternal方法成功执行完真正的初始化工作后,组件状态被置为INITIALIZED,若出错则状态被置为FAILED。

@Override
public final synchronized void init() throws LifecycleException {
    if (!state.equals(LifecycleState.NEW)) {
        invalidTransition(Lifecycle.BEFORE_INIT_EVENT);
    }

    try {
        setStateInternal(LifecycleState.INITIALIZING, null, false);
        initInternal();
        setStateInternal(LifecycleState.INITIALIZED, null, false);
    } catch (Throwable t) {
        ExceptionUtils.handleThrowable(t);
        setStateInternal(LifecycleState.FAILED, null, false);
        throw new LifecycleException(sm.getString("lifecycleBase.initFail",toString()), t);
    }
}

protected abstract void initInternal() throws LifecycleException;

start方法

start方法是一个final的模板方法,子类需要实现startInternal抽象方法去完成自己的启动工作。start方法先将组件状态置为STARTING_PREP,待startInternal方法成功执行完真正的启动工作后,组件状态被置为STARTED,若出错则状态被置为FAILED。

  • 若组件状态为STARTING_PREP或者STARTING,那么再次调用start方法不会有任何效果;
  • 若组件状态还未初始化,那么会先调用init方法初始化组件。
@Override
public final synchronized void start() throws LifecycleException {
    if (LifecycleState.STARTING_PREP.equals(state) || LifecycleState.STARTING.equals(state) ||
            LifecycleState.STARTED.equals(state)) {
        if (log.isDebugEnabled()) {
            Exception e = new LifecycleException();
            log.debug(sm.getString("lifecycleBase.alreadyStarted", toString()), e);
        } else if (log.isInfoEnabled()) {
            log.info(sm.getString("lifecycleBase.alreadyStarted", toString()));
        }
        return;
    }

    if (state.equals(LifecycleState.NEW)) {
        init();
    } else if (state.equals(LifecycleState.FAILED)) {
        stop();
    } else if (!state.equals(LifecycleState.INITIALIZED) &&
            !state.equals(LifecycleState.STOPPED)) {
        invalidTransition(Lifecycle.BEFORE_START_EVENT);
    }

    try {
        setStateInternal(LifecycleState.STARTING_PREP, null, false);
        startInternal();
        if (state.equals(LifecycleState.FAILED)) {
            // This is a 'controlled' failure. The component put itself into the
            // FAILED state so call stop() to complete the clean-up.
            stop();
        } else if (!state.equals(LifecycleState.STARTING)) {
            // Shouldn't be necessary but acts as a check that sub-classes are
            // doing what they are supposed to.
            invalidTransition(Lifecycle.AFTER_START_EVENT);
        } else {
            setStateInternal(LifecycleState.STARTED, null, false);
        }
    } catch (Throwable t) {
        // This is an 'uncontrolled' failure so put the component into the
        // FAILED state and throw an exception.
        ExceptionUtils.handleThrowable(t);
        setStateInternal(LifecycleState.FAILED, null, false);
        throw new LifecycleException(sm.getString("lifecycleBase.startFail", toString()), t);
    }
}

protected abstract void startInternal() throws LifecycleException;

后续会重点分析各子类(即组件)的initInternal和startInternal方法。

stop方法

stop方法是一个final的模板方法,子类需要实现stopInternal抽象方法去完成自己的停止工作。待stopInternal方法成功执行完真正的停止工作后,组件状态被置为STOPPED,若出错则状态被置为FAILED。

@Override
public final synchronized void stop() throws LifecycleException {
    if (LifecycleState.STOPPING_PREP.equals(state) || LifecycleState.STOPPING.equals(state) ||
            LifecycleState.STOPPED.equals(state)) {

        if (log.isDebugEnabled()) {
            Exception e = new LifecycleException();
            log.debug(sm.getString("lifecycleBase.alreadyStopped", toString()), e);
        } else if (log.isInfoEnabled()) {
            log.info(sm.getString("lifecycleBase.alreadyStopped", toString()));
        }

        return;
    }

    if (state.equals(LifecycleState.NEW)) {
        state = LifecycleState.STOPPED;
        return;
    }

    if (!state.equals(LifecycleState.STARTED) && !state.equals(LifecycleState.FAILED)) {
        invalidTransition(Lifecycle.BEFORE_STOP_EVENT);
    }

    try {
        if (state.equals(LifecycleState.FAILED)) {
            // Don't transition to STOPPING_PREP as that would briefly mark the
            // component as available but do ensure the BEFORE_STOP_EVENT is
            // fired
            fireLifecycleEvent(BEFORE_STOP_EVENT, null);
        } else {
            setStateInternal(LifecycleState.STOPPING_PREP, null, false);
        }

        stopInternal();

        // Shouldn't be necessary but acts as a check that sub-classes are
        // doing what they are supposed to.
        if (!state.equals(LifecycleState.STOPPING) && !state.equals(LifecycleState.FAILED)) {
            invalidTransition(Lifecycle.AFTER_STOP_EVENT);
        }

        setStateInternal(LifecycleState.STOPPED, null, false);
    } catch (Throwable t) {
        ExceptionUtils.handleThrowable(t);
        setStateInternal(LifecycleState.FAILED, null, false);
        throw new LifecycleException(sm.getString("lifecycleBase.stopFail",toString()), t);
    } finally {
        if (this instanceof Lifecycle.SingleUse) {
            // Complete stop process first
            setStateInternal(LifecycleState.STOPPED, null, false);
            destroy();
        }
    }
}

protected abstract void stopInternal() throws LifecycleException;

destroy方法

destroy方法是一个final的模板方法,子类需要实现destroyInternal抽象方法去完成自己的销毁工作。destroy方法先将组件状态置为DESTROYING,待destroyInternal方法成功执行完真正的销毁工作后,组件状态被置为DESTROYED,若出错则状态被置为FAILED。

@Override
public final synchronized void destroy() throws LifecycleException {
    if (LifecycleState.FAILED.equals(state)) {
        try {
            // Triggers clean-up
            stop();
        } catch (LifecycleException e) {
            // Just log. Still want to destroy.
            log.warn(sm.getString("lifecycleBase.destroyStopFail", toString()), e);
        }
    }

    if (LifecycleState.DESTROYING.equals(state) ||
            LifecycleState.DESTROYED.equals(state)) {

        if (log.isDebugEnabled()) {
            Exception e = new LifecycleException();
            log.debug(sm.getString("lifecycleBase.alreadyDestroyed", toString()), e);
        } else if (log.isInfoEnabled() && !(this instanceof Lifecycle.SingleUse)) {
            // Rather than have every component that might need to call
            // destroy() check for SingleUse, don't log an info message if
            // multiple calls are made to destroy()
            log.info(sm.getString("lifecycleBase.alreadyDestroyed", toString()));
        }

        return;
    }

    if (!state.equals(LifecycleState.STOPPED) &&
            !state.equals(LifecycleState.FAILED) &&
            !state.equals(LifecycleState.NEW) &&
            !state.equals(LifecycleState.INITIALIZED)) {
        invalidTransition(Lifecycle.BEFORE_DESTROY_EVENT);
    }

    try {
        setStateInternal(LifecycleState.DESTROYING, null, false);
        destroyInternal();
        setStateInternal(LifecycleState.DESTROYED, null, false);
    } catch (Throwable t) {
        ExceptionUtils.handleThrowable(t);
        setStateInternal(LifecycleState.FAILED, null, false);
        throw new LifecycleException(sm.getString("lifecycleBase.destroyFail",toString()), t);
    }
}

protected abstract void destroyInternal() throws LifecycleException;

setStateInternal方法

setStateInternal方法在init、start、stop和destory方法中都有出现,其代码如下。该方法的主要作用是为生命周期组件设置状态,发布代表该状态的事件并触发添加到该组件的各生命周期监听器(LifecycleListener)的事件处理方法。

private synchronized void setStateInternal(LifecycleState state,
        Object data, boolean check) throws LifecycleException {

    if (log.isDebugEnabled()) {
        log.debug(sm.getString("lifecycleBase.setState", this, state));
    }

    if (check) {
        // Must have been triggered by one of the abstract methods (assume
        // code in this class is correct)
        // null is never a valid state
        if (state == null) {
            invalidTransition("null");
            // Unreachable code - here to stop eclipse complaining about
            // a possible NPE further down the method
            return;
        }

        // Any method can transition to failed
        // startInternal() permits STARTING_PREP to STARTING
        // stopInternal() permits STOPPING_PREP to STOPPING and FAILED to
        // STOPPING
        if (!(state == LifecycleState.FAILED ||
                (this.state == LifecycleState.STARTING_PREP &&
                        state == LifecycleState.STARTING) ||
                (this.state == LifecycleState.STOPPING_PREP &&
                        state == LifecycleState.STOPPING) ||
                (this.state == LifecycleState.FAILED &&
                        state == LifecycleState.STOPPING))) {
            // No other transition permitted
            invalidTransition(state.name());
        }
    }

    this.state = state;
    String lifecycleEvent = state.getLifecycleEvent();
    if (lifecycleEvent != null) {
        fireLifecycleEvent(lifecycleEvent, data);
    }
}

protected void fireLifecycleEvent(String type, Object data) {
    LifecycleEvent event = new LifecycleEvent(this, type, data);
    for (LifecycleListener listener : lifecycleListeners) {
        listener.lifecycleEvent(event);
    }
}

LifecycleMBeanBase类

LifecycleMBeanBase抽象类是LifecycleBase抽象类的子类,同时实现了JmxEnabled接口,这个接口与JMX有关,不太懂JMX,暂时略过。

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