最近做的项目有一个需求,就是让地球在圆圈里面从右到左运动,而且在运动的过程中不能出现空白,就是一直平滑的运动。
刚开始可把我给愁死了,首先竟然傻傻的想到用关键帧动画,结果搞了一下午也没搞出来。第二天就换了一种思路,但是会出现卡顿的情况。后来经过大BOSS的指导,一会儿的功夫就搞出来了。请允许我小小的汗颜一下。
接下来言归正传,先看看效果图:
用到的图片是这样的:
原理大概是这样的:这是俩张相同的图片结合起来的,每个UIImageView的大小是圆环的二倍。第一个UIImageView的起始位置是圆环的最左面,第二个UIImageView的起始位置是第一个UIImageView的最右边。每张图片的动画距离是UIImageView的宽度。当第一张UIImageView移动结束,第二个UIImageView移动到一半,此时第一个UIImageView重新开始运动,就不会出现图片突然出现,感觉像是跳了一下的感觉。大概就是这个意思,读者能看明白吧。下面就是代码啦!
@property(nonatomic, strong) UIView *circleView;
@property(nonatomic, strong) UIImageView *frontEarthImg;
@property(nonatomic, strong) UIImageView *behindEarthImg;
@property(nonatomic, strong) UIButton *bottomBtn ;
-(void) setupUI {
_circleView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, RYScreenWidth * 0.6 , RYScreenWidth * 0.6)];
_circleView.center = self.view.center;
_circleView.backgroundColor = UIColorFromRGB(0x4ba0ef);
_circleView.clipsToBounds = YES;
_circleView.layer.masksToBounds = YES;
_circleView.layer.cornerRadius = _circleView.frame.size.width /2;
[self.view addSubview:_circleView];
UIImage *image = [UIImage imageNamed:@"image_earth.png"];
CGFloat earthWidth = RYScreenWidth * 0.6 * 2;
CGFloat earthHeight = earthWidth * image.size.height / image.size.width ;
CGFloat imgY = (earthWidth /2 - earthHeight)/2;
_frontEarthImg = [[UIImageView alloc ] initWithFrame:CGRectMake(0, imgY, earthWidth, earthHeight)];
_frontEarthImg.image = image;
[_circleView addSubview:_frontEarthImg];
_behindEarthImg = [[UIImageView alloc ] initWithFrame:CGRectMake(earthWidth, imgY, earthWidth, earthHeight)];
_behindEarthImg.image = image;
[_circleView addSubview:_behindEarthImg];
_bottomBtn = [UIButton buttonWithType:UIButtonTypeCustom];
_bottomBtn.backgroundColor = UIColorFromRGB(0x4ba0ef);
_bottomBtn.frame = CGRectMake(RYScreenWidth * 0.3, RYScreenHeight * 0.7 , RYScreenWidth * 0.4 , 40);
[_bottomBtn setTitle:@"开始动画" forState:UIControlStateNormal];
[_bottomBtn setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal];
[_bottomBtn addTarget:self action:@selector(bottomBtnClick) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:_bottomBtn];
}
-(void) bottomBtnClick {
if ([_bottomBtn.titleLabel.text isEqualToString:@"开始动画"]) {
[_bottomBtn setTitle:@"停止动画" forState:UIControlStateNormal];
[self startAnimation];
} else if ([_bottomBtn.titleLabel.text isEqualToString:@"停止动画"]){
[_bottomBtn setTitle:@"开始动画" forState:UIControlStateNormal];
[self stopAnimation];
}
}
-(void)startAnimation {
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position.x"];
animation.repeatCount = MAXFLOAT;
animation.fillMode= kCAFillModeForwards;
animation.removedOnCompletion = NO;
animation.duration = 8.0;
animation.toValue = [NSNumber numberWithFloat:-1 * _frontEarthImg.frame.size.width];
[_frontEarthImg.layer addAnimation:animation forKey:nil];
animation.toValue = [NSNumber numberWithFloat:0];
[_behindEarthImg.layer addAnimation:animation forKey:nil];
}
-(void)stopAnimation {
[_frontEarthImg.layer removeAllAnimations];
[_behindEarthImg.layer removeAllAnimations];
}
写的不对的地方请多多指教。