Flutter 之 动画过渡组件(三十九)

在Widget属性发生变化时会执行过渡动画的组件统称为”动画过渡组件“

动画过渡组件最明显的一个特征就是它会在内部自管理AnimationController

我们知道,为了方便使用者可以自定义动画的曲线、执行时长、方向等,在前面介绍过的动画封装方法中,通常都需要使用者自己提供一个AnimationController对象来自定义这些属性值。但是,如此一来,使用者就必须得手动管理AnimationController,这又会增加使用的复杂性。因此,如果也能将AnimationController进行封装,则会大大提高动画组件的易用性。

1. Flutter预置的动画过渡组件

组件名 功能
AnimatedPadding 在padding发生变化时会执行过渡动画到新状态
AnimatedPositioned 配合Stack一起使用,当定位状态发生变化时会执行过渡动画到新的状态。
AnimatedOpacity 在透明度opacity发生变化时执行过渡动画到新状态
AnimatedAlign 当alignment发生变化时会执行过渡动画到新的状态。
AnimatedContainer 当Container属性发生变化时会执行过渡动画到新的状态。
AnimatedDefaultTextStyle 当字体样式发生变化时,子组件中继承了该样式的文本组件会动态过渡到新样式。

1.1 AnimatedPadding


class MSAnimatedPaddingDemo extends StatefulWidget {
  const MSAnimatedPaddingDemo({Key? key}) : super(key: key);

  @override
  State<MSAnimatedPaddingDemo> createState() => _MSAnimatedPaddingDemoState();
}

class _MSAnimatedPaddingDemoState extends State<MSAnimatedPaddingDemo> {
  double _padding = 10;
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: Container(
        alignment: Alignment.center,
        child: ElevatedButton(
          child: AnimatedPadding(
            padding: EdgeInsets.all(_padding),
            duration: Duration(milliseconds: 500),
            child: Text(
              "AnimatedPadding",
              textScaleFactor: 1.5,
            ),
          ),
          onPressed: () {
            setState(() {
              if (_padding == 20) {
                _padding = 10;
              } else {
                _padding = 20;
              }
            });
          },
        ),
      ),
    );
  }
}

61.gif

1.2 AnimatedPositioned


class MSAnimatedPositionedDemo extends StatefulWidget {
  const MSAnimatedPositionedDemo({Key? key}) : super(key: key);

  @override
  State<MSAnimatedPositionedDemo> createState() =>
      _MSAnimatedPositionedDemoState();
}

class _MSAnimatedPositionedDemoState extends State<MSAnimatedPositionedDemo> {
  double _posValue = 50;
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: Stack(
        children: [
          AnimatedPositioned(
            duration: Duration(milliseconds: 500),
            top: _posValue,
            child: ElevatedButton(
                onPressed: () {
                  setState(() {
                    if (_posValue == 100) {
                      _posValue = 50;
                    } else {
                      _posValue = 100;
                    }
                  });
                },
                child: Text(
                  "AnimatedPositioned",
                  textScaleFactor: 1.5,
                )),
          ),
        ],
      ),
    );
  }
}

62.gif

1.3 AnimatedOpacity


class MSAnimatedOpacityDemo extends StatefulWidget {
  const MSAnimatedOpacityDemo({Key? key}) : super(key: key);

  @override
  State<MSAnimatedOpacityDemo> createState() => _MSAnimatedOpacityDemoState();
}

class _MSAnimatedOpacityDemoState extends State<MSAnimatedOpacityDemo> {
  double _opacity = 0.5;
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: Center(
        child: ElevatedButton(
          child: AnimatedOpacity(
            opacity: _opacity,
            duration: Duration(milliseconds: 500),
            child: Text(
              "AnimatedOpacity",
              textScaleFactor: 1.5,
            ),
          ),
          onPressed: () {
            setState(() {
              if (_opacity == 0.5) {
                _opacity = 0.8;
              } else {
                _opacity = 0.5;
              }
            });
          },
        ),
      ),
    );
  }
}

63.gif

1.4 AnimatedAlign


class MSAnimatedAlignDemo extends StatefulWidget {
  const MSAnimatedAlignDemo({Key? key}) : super(key: key);

  @override
  State<MSAnimatedAlignDemo> createState() => _MSAnimatedAlignDemoState();
}

class _MSAnimatedAlignDemoState extends State<MSAnimatedAlignDemo> {
  double _alignmentValue = 0;
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: Center(
        child: AnimatedAlign(
          duration: Duration(milliseconds: 500),
          alignment: Alignment(_alignmentValue, _alignmentValue),
          child: ElevatedButton(
            child: Text(
              "AnimatedAlign",
              textScaleFactor: 1.5,
            ),
            onPressed: () {
              setState(() {
                if (_alignmentValue == 0) {
                  _alignmentValue = 0.8;
                } else {
                  _alignmentValue = 0;
                }
              });
            },
          ),
        ),
      ),
    );
  }
}

64.gif

5.5 AnimatedContainer


class MSAnimatedContainerDemo extends StatefulWidget {
  const MSAnimatedContainerDemo({Key? key}) : super(key: key);

  @override
  State<MSAnimatedContainerDemo> createState() =>
      _MSAnimatedContainerDemoState();
}

class _MSAnimatedContainerDemoState extends State<MSAnimatedContainerDemo> {
  double _sizeValue = 200;
  double _paddingValue = 0;
  double _alignmentValue = 0;
  Color _bgColor = Colors.red;
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: Center(
        child: AnimatedContainer(
          duration: Duration(milliseconds: 500),
          color: _bgColor,
          width: _sizeValue,
          height: _sizeValue,
          alignment: Alignment(_alignmentValue, _alignmentValue),
          padding: EdgeInsets.all(_paddingValue),
          child: ElevatedButton(
            child: Text("AnimatedContainer"),
            onPressed: () {
              setState(() {
                _sizeValue = _sizeValue == 200 ? 350 : 200;
                _paddingValue = _paddingValue == 0 ? 20 : 0;
                _alignmentValue = _alignmentValue == 0 ? -1 : 0;
                _bgColor = _bgColor == Colors.red ? Colors.yellow : Colors.red;
              });
            },
          ),
        ),
      ),
    );
  }
}

66.gif

5.6 AnimatedDefaultTextStyle


class MSAnimatedDefaultTextStyleDemo extends StatefulWidget {
  const MSAnimatedDefaultTextStyleDemo({Key? key}) : super(key: key);

  @override
  State<MSAnimatedDefaultTextStyleDemo> createState() =>
      _MSAnimatedDefaultTextStyleDemoState();
}

class _MSAnimatedDefaultTextStyleDemoState
    extends State<MSAnimatedDefaultTextStyleDemo> {
  TextStyle _textStyle =
      TextStyle(fontSize: 20, fontWeight: FontWeight.w300, color: Colors.amber);
  bool isflag = false;
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: Center(
        child: GestureDetector(
          child: AnimatedDefaultTextStyle(
            duration: Duration(milliseconds: 500),
            style: _textStyle,
            child: Text("AnimatedDefaultTextStyle"),
          ),
          onTap: () {
            setState(() {
              if (isflag) {
                _textStyle = TextStyle(
                  fontSize: 25,
                  fontWeight: FontWeight.w700,
                  color: Colors.red,
                );
                isflag = false;
              } else {
                _textStyle = TextStyle(
                  fontSize: 20,
                  fontWeight: FontWeight.w300,
                  color: Colors.amber,
                );
                isflag = true;
              }
            });
          },
        ),
      ),
    );
  }
}

65.gif

2. 自定义动画过渡组件

要实现一个AnimatedDecoratedBox,它可以在decoration属性发生变化时,从旧状态变成新状态的过程可以执行一个过渡动画

MSAnimatedDecoratedBox


// MSAnimatedDecoratedBox
class MSAnimatedDecoratedBox extends StatefulWidget {
  const MSAnimatedDecoratedBox(
      {Key? key,
      required this.decoration,
      required this.child,
      required this.duration,
      required this.curve,
      this.reverseDuration})
      : super(key: key);
  final BoxDecoration decoration;
  final Widget child;
  final Duration duration;
  final Curve curve;
  final Duration? reverseDuration;

  @override
  State<MSAnimatedDecoratedBox> createState() => _MSAnimatedDecoratedBoxState();
}

class _MSAnimatedDecoratedBoxState extends State<MSAnimatedDecoratedBox>
    with SingleTickerProviderStateMixin {
  late AnimationController _controller;
  late Animation<double> _animation;
  late DecorationTween _tween;

  @override
  void initState() {
    _controller = AnimationController(
      vsync: this,
      duration: widget.duration,
      reverseDuration: widget.reverseDuration,
    );
    _tween = DecorationTween(begin: widget.decoration);
    _updateCurve();
    super.initState();
  }

  void _updateCurve() {
    _animation = CurvedAnimation(parent: _controller, curve: widget.curve);
  }

  @override
  void didUpdateWidget(covariant MSAnimatedDecoratedBox oldWidget) {
    super.didUpdateWidget(oldWidget);
    if (widget.curve != oldWidget.curve) {
      _updateCurve();
    }

    _controller.duration = widget.duration;
    _controller.reverseDuration = widget.reverseDuration;

    if (widget.decoration != (_tween.end ?? _tween.begin)) {
      _tween
        ..begin = _tween.evaluate(_animation)
        ..end = widget.decoration;
      _controller
        ..value = 0.0
        ..forward();
    }
  }

  @override
  Widget build(BuildContext context) {
    return AnimatedBuilder(
      animation: _animation,
      builder: (ctx, child) {
        return DecoratedBox(
            decoration: _tween.animate(_animation).value, child: child);
      },
      child: widget.child,
    );
  }

  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }
}

使用MSAnimatedDecoratedBox来实现按钮点击后背景色从蓝色过渡到红色的效果

...
MSAnimatedDecoratedBox(
  child: TextButton(
    child: Text(
      "AnimatedBecoratedBox",
      textScaleFactor: 1.5,
    ),
    onPressed: () {
      setState(() {
        _decorationColor =
            _decorationColor == Colors.red ? Colors.amber : Colors.red;
      });
    },
  ),
  decoration: BoxDecoration(color: _decorationColor),
  duration: Duration(milliseconds: 500),
  curve: Curves.linear,
),
...

完整代码


// MSAnimatedBecoratedBoxDemo
class MSAnimatedBecoratedBoxDemo extends StatefulWidget {
  const MSAnimatedBecoratedBoxDemo({Key? key}) : super(key: key);

  @override
  State<MSAnimatedBecoratedBoxDemo> createState() =>
      _MSAnimatedBecoratedBoxDemoState();
}

class _MSAnimatedBecoratedBoxDemoState
    extends State<MSAnimatedBecoratedBoxDemo> {
  bool isflag = false;
  var _decorationColor = Colors.blue;
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: Center(
        child: MSAnimatedDecoratedBox(
          child: TextButton(
            child: Text(
              "AnimatedBecoratedBox",
              textScaleFactor: 1.5,
              style: TextStyle(color: Colors.white),
            ),
            onPressed: () {
              setState(() {
                _decorationColor = isflag ? Colors.blue : Colors.red;
                isflag = !isflag;
              });
            },
          ),
          decoration: BoxDecoration(color: _decorationColor),
          duration: Duration(seconds: 2),
          curve: Curves.linear,
        ),
      ),
    );
  }
}

// MSAnimatedDecoratedBox
class MSAnimatedDecoratedBox extends StatefulWidget {
  const MSAnimatedDecoratedBox(
      {Key? key,
      required this.decoration,
      required this.child,
      required this.duration,
      required this.curve,
      this.reverseDuration})
      : super(key: key);
  final BoxDecoration decoration;
  final Widget child;
  final Duration duration;
  final Curve curve;
  final Duration? reverseDuration;

  @override
  State<MSAnimatedDecoratedBox> createState() => _MSAnimatedDecoratedBoxState();
}

class _MSAnimatedDecoratedBoxState extends State<MSAnimatedDecoratedBox>
    with SingleTickerProviderStateMixin {
  late AnimationController _controller;
  late Animation<double> _animation;
  late DecorationTween _tween;

  @override
  void initState() {
    _controller = AnimationController(
      vsync: this,
      duration: widget.duration,
      reverseDuration: widget.reverseDuration,
    );
    _tween = DecorationTween(begin: widget.decoration);
    _updateCurve();
    super.initState();
  }

  void _updateCurve() {
    _animation = CurvedAnimation(parent: _controller, curve: widget.curve);
  }

  @override
  void didUpdateWidget(covariant MSAnimatedDecoratedBox oldWidget) {
    super.didUpdateWidget(oldWidget);
    if (widget.curve != oldWidget.curve) {
      _updateCurve();
    }

    _controller.duration = widget.duration;
    _controller.reverseDuration = widget.reverseDuration;

    if (widget.decoration != (_tween.end ?? _tween.begin)) {
      _tween
        ..begin = _tween.evaluate(_animation)
        ..end = widget.decoration;
      _controller
        ..value = 0.0
        ..forward();
    }
  }

  @override
  Widget build(BuildContext context) {
    return AnimatedBuilder(
      animation: _animation,
      builder: (ctx, child) {
        return DecoratedBox(
            decoration: _tween.animate(_animation).value, child: child);
      },
      child: widget.child,
    );
  }

  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }
}


68.gif

上面的代码虽然实现了我们期望的功能,但是代码却比较复杂。稍加思考后,我们就可以发现,AnimationController的管理以及Tween更新部分的代码都是可以抽象出来的,如果我们这些通用逻辑封装成基类,那么要实现动画过渡组件只需要继承这些基类,然后定制自身不同的代码(比如动画每一帧的构建方法)即可,这样将会简化代码。

为了方便开发者来实现动画过渡组件的封装,Flutter提供了一个ImplicitlyAnimatedWidget抽象类,它继承自StatefulWidget,同时提供了一个对应的ImplicitlyAnimatedWidgetState类,AnimationController的管理就在ImplicitlyAnimatedWidgetState类中。开发者如果要封装动画,只需要分别继承ImplicitlyAnimatedWidget和ImplicitlyAnimatedWidgetState类即可

需要分两步实现:
1.继承ImplicitlyAnimatedWidget类。

class AnimatedDecoratedBox extends ImplicitlyAnimatedWidget {
  const AnimatedDecoratedBox({
    Key? key,
    required this.decoration,
    required this.child,
    Curve curve = Curves.linear,
    required Duration duration,
  }) : super(
          key: key,
          curve: curve,
          duration: duration,
        );
  final BoxDecoration decoration;
  final Widget child;

  @override
  _AnimatedDecoratedBoxState createState() {
    return _AnimatedDecoratedBoxState();
  }
}

其中curve、duration、reverseDuration三个属性在ImplicitlyAnimatedWidget中已定义。 可以看到AnimatedDecoratedBox类和普通继承自StatefulWidget的类没有什么不同。

  1. State类继承自AnimatedWidgetBaseState(该类继承自ImplicitlyAnimatedWidgetState类)。
class _AnimatedDecoratedBoxState
    extends AnimatedWidgetBaseState<AnimatedDecoratedBox> {
  late DecorationTween _decoration;

  @override
  Widget build(BuildContext context) {
    return DecoratedBox(
      decoration: _decoration.evaluate(animation),
      child: widget.child,
    );
  }

  @override
  void forEachTween(TweenVisitor<dynamic> visitor) {
    _decoration = visitor(
      _decoration,
      widget.decoration,
      (value) => DecorationTween(begin: value),
    ) as DecorationTween;
  }
}

可以看到我们实现了build和forEachTween两个方法。在动画执行过程中,每一帧都会调用build方法(调用逻辑在ImplicitlyAnimatedWidgetState中),所以在build方法中我们需要构建每一帧的DecoratedBox状态,因此得算出每一帧的decoration 状态,这个我们可以通过_decoration.evaluate(animation) 来算出,其中animation是ImplicitlyAnimatedWidgetState基类中定义的对象,_decoration是我们自定义的一个DecorationTween类型的对象。

那么现在的问题就是它是在什么时候被赋值的呢?要回答这个问题,我们就得搞清楚什么时候需要对_decoration赋值。我们知道_decoration是一个Tween,而Tween的主要职责就是定义动画的起始状态(begin)和终止状态(end)。对于AnimatedDecoratedBox来说,decoration的终止状态就是用户传给它的值,而起始状态是不确定的,有以下两种情况:

  • AnimatedDecoratedBox首次build,此时直接将其decoration值置为起始状态,即_decoration值为DecorationTween(begin: decoration) 。
  • AnimatedDecoratedBox的decoration更新时,则起始状态为_decoration.animate(animation),即_decoration值为DecorationTween(begin: _decoration.animate(animation),end:decoration)。

现在forEachTween的作用就很明显了,它正是用于来更新Tween的初始值的,在上述两种情况下会被调用,而开发者只需重写此方法,并在此方法中更新Tween的起始状态值即可。而一些更新的逻辑被屏蔽在了visitor回调,我们只需要调用它并给它传递正确的参数即可,visitor方法签名如下

 Tween<T> visitor(
   Tween<T> tween, //当前的tween,第一次调用为null
   T targetValue, // 终止状态
   TweenConstructor<T> constructor,//Tween构造器,在上述三种情况下会被调用以更新tween
 );

可以看到,通过继承ImplicitlyAnimatedWidget和ImplicitlyAnimatedWidgetState类可以快速的实现动画过渡组件的封装,这和我们纯手工实现相比,代码简化了很多

https://book.flutterchina.club/chapter9/animated_widgets.html

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