// ViewController.h
#import <UIKit/UIKit.h>
@interface ViewController : UIViewController
@end
// ViewController.m
#import "ViewController.h"
#import <pop/POP.h>
@interface ViewController ()
@property (weak, nonatomic) IBOutlet UIView *redView;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
}
// 停止按钮
- (IBAction)stop {
[self stopTransformAnimation:self.redView];
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
// [self startTransformAnimation:self.redView];
// [self popBasicAnimation1:self.redView];
// [self POPSpringAnimation1:self.redView];
[self POPSpringAnimation2:self.redView];
// [self POPSpringAnimation3:self.redView];
// [self popBasicAnimation2:self.redView];
}
- (void)POPSpringAnimation3:(UIView *)view {
POPSpringAnimation *anSpring = [POPSpringAnimation animationWithPropertyNamed:kPOPLayerBounds];
anSpring.toValue = [NSValue valueWithCGRect:CGRectMake(0, 0, 300, 300)];
anSpring.beginTime = CACurrentMediaTime() + 3.0f;
anSpring.springBounciness = 10.0f;
[view pop_addAnimation:anSpring forKey:@"size"];
}
- (void)POPSpringAnimation2:(UIView *)view {
POPSpringAnimation *anSpring = [POPSpringAnimation animationWithPropertyNamed:kPOPLayerPositionY];
anSpring.toValue = @(view.center.y + 150);
anSpring.beginTime = CACurrentMediaTime() + 1.0f;
anSpring.springBounciness = 10.0f;
anSpring.springSpeed = 10.0f;
// __weak typeof(self) weakSelf = self;
[anSpring setCompletionBlock:^(POPAnimation *anim, BOOL finished) {
view.backgroundColor = [UIColor purpleColor];
}];
[view pop_addAnimation:anSpring forKey:@"position"];
}
// POPSpringAnimation动画
// springBounciness:4.0 //[0-20] 弹力 越大则震动幅度越大
// springSpeed :12.0 //[0-20] 速度 越大则动画结束越快
// dynamicsTension :0 //拉力 接下来这三个都跟物理力学模拟相关 数值调整起来也很费时 没事不建议使用哈
// dynamicsFriction:0 //摩擦 同上
// dynamicsMass :0 //质量 同上
// CACurrentMediaTime() 获取的是当前时间
- (void)POPSpringAnimation1:(UIView *)view {
POPSpringAnimation *anSpring = [POPSpringAnimation animationWithPropertyNamed:kPOPLayerPositionX];
anSpring.toValue = @(view.center.x + 150);
anSpring.beginTime = CACurrentMediaTime() + 1.0f;
anSpring.springBounciness = 10.0f;
[view pop_addAnimation:anSpring forKey:@"position"];
}
- (void)popBasicAnimation2:(UIView *)view {
POPBasicAnimation *anim = [POPBasicAnimation animationWithPropertyNamed:kPOPViewAlpha];
anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
anim.fromValue = @(1.0);
anim.toValue = @(0.0);
anim.beginTime = CACurrentMediaTime() + 3.0f;
[view pop_addAnimation:anim forKey:@"fade"];
[anim setCompletionBlock:^(POPAnimation *anim, BOOL finished) {
}];
}
// POPBasicAnimation动画
- (void)popBasicAnimation1:(UIView *)view {
POPBasicAnimation *anBasic = [POPBasicAnimation animationWithPropertyNamed:kPOPLayerPositionX];
anBasic.toValue = @(view.center.x + 100); // 自己位置基础上再偏移100
anBasic.duration = 0.4; // 动画时间间隔
anBasic.beginTime = CACurrentMediaTime() + 1.0f;
// [view pop_addAnimation:anBasic forKey:@"position"]; 好像两个都可以,效果一样
[view.layer pop_addAnimation:anBasic forKey:@"position"];
[anBasic setCompletionBlock:^(POPAnimation *anim, BOOL finished) {
}];
}
// 开始旋转
- (void)startTransformAnimation:(UIView*)view {
CABasicAnimation* rotationAnimation;
rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
rotationAnimation.toValue = [NSNumber numberWithFloat: M_PI * 2.0 ];
rotationAnimation.duration = 0.5;
// rotationAnimation.cumulative = YES;
rotationAnimation.repeatCount = MAXFLOAT;
[view.layer addAnimation:rotationAnimation forKey:@"rotationAnimation"];
}
// 停止旋转
- (void)stopTransformAnimation:(UIView*)view {
CABasicAnimation* rotationAnimation;
rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
rotationAnimation.toValue = [NSNumber numberWithFloat: M_PI * 2.0 ];
rotationAnimation.duration = 0.5;
// rotationAnimation.cumulative = YES;
rotationAnimation.repeatCount = 1;
[view.layer addAnimation:rotationAnimation forKey:@"rotationAnimation"];
}
@end