翻译自:http://www.jianshu.com/p/6dd0eab888a6 中使用vImage生成高斯模糊的图像。
class func boxBlurImage(image: UIImage, withBlurNumber blur: CGFloat) -> UIImage {
var blur = blur
if blur < 0.0 || blur > 1.0 {
blur = 0.5
}
var boxSize = Int(blur * 40)
boxSize = boxSize - (boxSize % 2) + 1
let img = image.CGImage
var inBuffer = vImage_Buffer()
var outBuffer = vImage_Buffer()
var error: vImage_Error!
var pixelBuffer: UnsafeMutablePointer<Void>!
// 从CGImage中获取数据
let inProvider = CGImageGetDataProvider(img)
let inBitmapData = CGDataProviderCopyData(inProvider)
// 设置从CGImage获取对象的属性
inBuffer.width = UInt(CGImageGetWidth(img))
inBuffer.height = UInt(CGImageGetHeight(img))
inBuffer.rowBytes = CGImageGetBytesPerRow(img)
inBuffer.data = UnsafeMutablePointer<Void>(CFDataGetBytePtr(inBitmapData))
pixelBuffer = malloc(CGImageGetBytesPerRow(img) * CGImageGetHeight(img))
if pixelBuffer == nil {
NSLog("No pixel buffer!")
}
outBuffer.data = pixelBuffer
outBuffer.width = UInt(CGImageGetWidth(img))
outBuffer.height = UInt(CGImageGetHeight(img))
outBuffer.rowBytes = CGImageGetBytesPerRow(img)
error = vImageBoxConvolve_ARGB8888(&inBuffer, &outBuffer, nil, 0, 0, UInt32(boxSize), UInt32(boxSize), nil, UInt32(kvImageEdgeExtend))
if error != nil && error != 0 {
NSLog("error from convolution %ld", error)
}
let colorSpace = CGColorSpaceCreateDeviceRGB()
let ctx = CGBitmapContextCreate(outBuffer.data, Int(outBuffer.width), Int(outBuffer.height), 8, outBuffer.rowBytes, colorSpace, CGImageAlphaInfo.NoneSkipLast.rawValue)
let imageRef = CGBitmapContextCreateImage(ctx)!
let returnImage = UIImage(CGImage: imageRef)
free(pixelBuffer)
return returnImage
}