iOS视频开发中无法避免使用UIImage和BytePixel之间的转换。bytesPixel可以理解为将一张图的所有像素点写道二维数组中。
CGContextRef CGBitmapContextCreate(void *data, size_t width, size_t height, size_t bitsPerComponent, size_t bytesPerRow, CGColorSpaceRef colorspace, CGBitmapInfo bitmapInfo);
我先分析下这个图片生成的上下文参数的含义:
data: 指向要渲染的绘制内容的内存地址。这个内存块大小至少是(bytePerRow*height)个字节;
width bitmap的宽,单位像素;
height bitmap的高,单位像素;
bitsPerComponent:内存中像素的每个组件的位数。例如,对于32为像素格式和RGB颜色控件,这个值应该设为8;
bytesPerRow: bitmap的每行在内存中所占的byte数
space: bitmap上下文使用的颜色空间。
bitmapInfo: 指定bitmap是否包含alpha通道,像素中alpha通道的相对位置,像素组件是整形还是浮点型等信息的字符串。
UIImage和BGRA转化
-(unsigned char *)pixelBRGABytesFromImage:(UIImage*)image{
CGImageRef = image.CGImage;
NSUInteger iWidth = CGImageGet(imageRef);
NSUInteger iHeight = CGImageGetHeight(imageRef);
NSUInteger iBytePerPixel = 4;
NSUInteger iBytesPerRow = iBytePerPixel*iWidth;
NSUInterger iBitsPerComponent = 8;
unsigned char * imageBytes = malloc(iWidth*iHeight*iBytesPerPixel);
CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(imageBytes,iWidth,iHeight,iBitsPerComponent,iBytesPerRow,colorspace,kCGBitmapByteOrder32Little|kCGImageAlphaPremultipliedFirst);
CGRect rect = CGRectMake(0,0,iWidth,iHeight);
CGContextDrawImage(context, rect,imageRef);
CGColorSpaceRelease(colorspace);
CGContextRelease(context);
CGImageRelease(imageRef);
return imageBytes;
}
- (UIImage *)imageFromBRGABytes:(unsigned char *)imageBytes imageSize:(CGSize)imageSize {
CGImageRef imageRef = [self imageRefFromBGRABytes:imageBytes imageSize:imageSize];
UIImage *image = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
return image;
}
//bytes和图像的转化
- (CGImageRef)imageRefFromBGRABytes:(unsigned char *)imageBytes imageSize:(CGSize)imageSize {
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(imageBytes,
imageSize.width,
imageSize.height,
8,
imageSize.width * 4,
colorSpace,
kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
CGImageRef imageRef = CGBitmapContextCreateImage(context);
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
return imageRef;
}
UIImage转换为Gray pixel灰色图方法:
将获取CGColorSpaceRef方法修改CGColorSpaceCreateDeviceGray(),并iBytesPerPixel的4改为1即可。原先用4byte BGRA来描述图片,现在只用1byte描述灰度。