Volley源码解析

Volley已是老牌的网络请求库了(虽然也就3岁不到),虽然是Google官方的库,但是目前OkHttp才正是大行其道。这里之所以写文分析Volley,主要是因为很久以前看过它的源码,但是没有做记录,一想起竟然没什么印象。最近有时间再看看,记录下来。毕竟Google官方出品,必属精品。

官方文档:Transmitting Network Data Using Volley
官方设计图:

volley-request.png

其实要说分析它的请求流程,这张设计图已经足够简洁明了了:

  • 创建请求
  • 添加到请求队列
  • 检查本地是否有缓存
  • 如有,读取缓存并解析,并将结果分发到主线程
  • 如没有,由网络请求分发器分发网络请求
  • 请求网络
  • 解析网络响应
  • 写入缓存
  • 分发结果到主线程

但是它具体是怎么实现的,还得看源码。

看看一个最简单的String请求(没错这段测试代码也拷贝自官方文档示例):

    private void testVolley() {
        // Instantiate the RequestQueue.
        RequestQueue queue = Volley.newRequestQueue(this);
        String url = "https://www.baidu.com";

        // Request a string response from the provided URL.
        StringRequest stringRequest = new StringRequest(Request.Method.GET, url,
                new Response.Listener<String>() {
                    @Override
                    public void onResponse(String response) {
                        // Display the first 500 characters of the response string.
                        Log.e("Volley", response);
                    }
                }, new Response.ErrorListener() {
            @Override
            public void onErrorResponse(VolleyError error) {
                Log.e("Volley", error.getCause().toString());
            }
        });

        // Add the request to the RequestQueue.
        queue.add(stringRequest);
    }

接下来,按照上图中的步骤,一步一步分析它的请求流程。

1. Request Added to queue in priority order


Volley.java

    public static RequestQueue newRequestQueue(Context context) {
        return newRequestQueue(context, (BaseHttpStack) null);
    }

    public static RequestQueue newRequestQueue(Context context, BaseHttpStack stack) {
        BasicNetwork network;
        if (stack == null) {
            if (Build.VERSION.SDK_INT >= 9) {
                // 2.3版本及以上,使用HttpURLConnection进行网络请求
                network = new BasicNetwork(new HurlStack());
            } else {
                // 这里在2.3以下使用HttpClient进行网络请求忽略
        } else {
            network = new BasicNetwork(stack);
        }

        return newRequestQueue(context, network);
    }

HurlStack是干嘛的?先进去看看大概:

/**
 * An {@link HttpStack} based on {@link HttpURLConnection}.
 */
public class HurlStack extends BaseHttpStack {

    public HurlStack() {
        this(null);
    }

    public HurlStack(UrlRewriter urlRewriter) {
        this(urlRewriter, null);
    }

    public HurlStack(UrlRewriter urlRewriter, SSLSocketFactory sslSocketFactory) {
        mUrlRewriter = urlRewriter;
        mSslSocketFactory = sslSocketFactory;
    }

暂时它还没做些什么,类注释看是基于HttpURLConnection的一个请求。
最后构造器中传进来的两个参数都是null,那么看看BaseHttpStack:

/** An HTTP stack abstraction. */
@SuppressWarnings("deprecation") // for HttpStack
public abstract class BaseHttpStack implements HttpStack {

    public abstract HttpResponse executeRequest(
            Request<?> request, Map<String, String> additionalHeaders)
            throws IOException, AuthFailureError;

    /**
     * @deprecated use {@link #executeRequest} instead to avoid a dependency on the deprecated
     * Apache HTTP library. Nothing in Volley's own source calls this method. However, since
     * {@link BasicNetwork#mHttpStack} is exposed to subclasses, we provide this implementation in
     * case legacy client apps are dependent on that field. This method may be removed in a future
     * release of Volley.
     */
    @Deprecated
    @Override
    public final org.apache.http.HttpResponse performRequest(
            Request<?> request, Map<String, String> additionalHeaders)
            throws IOException, AuthFailureError {
        // 这个方法只供HttpClient请求用,已经废弃!
    }
}

HurlStack就是一个负责网络请求的类,我们现在几乎已经没有2.3以下的设备了,所以不用管BaseHttpStack了,到时候直接看HurlStack就行了。

接着继续看BasicNetwork:

/**
 * A network performing Volley requests over an {@link HttpStack}.
 */
public class BasicNetwork implements Network {

    private static final int SLOW_REQUEST_THRESHOLD_MS = 3000;

    private static final int DEFAULT_POOL_SIZE = 4096;

    private final BaseHttpStack mBaseHttpStack;

    /**
     * @param httpStack HTTP stack to be used
     */
    public BasicNetwork(BaseHttpStack httpStack) {
        // If a pool isn't passed in, then build a small default pool that will give us a lot of
        // benefit and not use too much memory.
        this(httpStack, new ByteArrayPool(DEFAULT_POOL_SIZE));
    }

    /**
     * @param httpStack HTTP stack to be used
     * @param pool a buffer pool that improves GC performance in copy operations
     */
    public BasicNetwork(BaseHttpStack httpStack, ByteArrayPool pool) {
        mBaseHttpStack = httpStack;
        // Populate mHttpStack for backwards compatibility, since it is a protected field. However,
        // we won't use it directly here, so clients which don't access it directly won't need to
        // depend on Apache HTTP.
        mHttpStack = httpStack;
        mPool = pool;
    }
}

这时候暂时也看不出它具体职责,看看它实现的Network接口:

/**
 * An interface for performing requests.
 */
public interface Network {
    /**
     * Performs the specified request.
     * @param request Request to process
     * @return A {@link NetworkResponse} with data and caching metadata; will never be null
     * @throws VolleyError on errors
     */
    NetworkResponse performRequest(Request<?> request) throws VolleyError;
}

嗯,也是负责网络请求的,它跟HurlStack有什么区别等下再分析。

接着继续看Volley中的newRequestQueue(Context, Network)方法:

    /** Default on-disk cache directory. */
    private static final String DEFAULT_CACHE_DIR = "volley";

    private static RequestQueue newRequestQueue(Context context, Network network) {
        File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR);
        RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network);
        queue.start();
        return queue;
    }

先获取我们的App的Cache目录下"volley"目录的一个File对象,然后创建DiskBasedCache和RequestQueue。DiskBasedCache就是Volley的缓存了。

看看RequestQueue.java

/**
 * A request dispatch queue with a thread pool of dispatchers.
 *
 * Calling {@link #add(Request)} will enqueue the given Request for dispatch,
 * resolving from either cache or network on a worker thread, and then delivering
 * a parsed response on the main thread.
 */
public class RequestQueue {

    /** Number of network request dispatcher threads to start. */
    private static final int DEFAULT_NETWORK_THREAD_POOL_SIZE = 4;

    /** Cache interface for retrieving and storing responses. */
    private final Cache mCache;

    /** Network interface for performing requests. */
    private final Network mNetwork;

    /** Response delivery mechanism. */
    private final ResponseDelivery mDelivery;

    /** The network dispatchers. */
    private final NetworkDispatcher[] mDispatchers;

    /** The cache dispatcher. */
    private CacheDispatcher mCacheDispatcher;

    /** The cache triage queue. */
    private final PriorityBlockingQueue<Request<?>> mCacheQueue =
            new PriorityBlockingQueue<>();

    /** The queue of requests that are actually going out to the network. */
    private final PriorityBlockingQueue<Request<?>> mNetworkQueue =
            new PriorityBlockingQueue<>();

    public RequestQueue(Cache cache, Network network) {
        this(cache, network, DEFAULT_NETWORK_THREAD_POOL_SIZE);
    }  

    public RequestQueue(Cache cache, Network network, int threadPoolSize) {
        this(cache, network, threadPoolSize,
                new ExecutorDelivery(new Handler(Looper.getMainLooper())));
    }

    public RequestQueue(Cache cache, Network network, int threadPoolSize,
            ResponseDelivery delivery) {
        mCache = cache;
        mNetwork = network;
        mDispatchers = new NetworkDispatcher[threadPoolSize];
        mDelivery = delivery;
    }

RequestQueue可以说是请求的管理者了,在整个请求的过层中,比较重要的几个角色都在这了:

  • PriorityBlockingQueue<Request<?>>:请求队列,分为缓存请求队列和网络请求队列、
  • CacheDispatcher:负责缓存请求的管理和检查、读取本地缓存、
  • Cache:负责缓存的读写、
  • NetworkDispatcher:负责网络请求的管理、
  • Network:负责具体的网络请求、
  • ResponseDelivery:请求结果的分发

它的start()方法:

    /**
     * Starts the dispatchers in this queue.
     */
    public void start() {
        stop();  // Make sure any currently running dispatchers are stopped.
        // Create the cache dispatcher and start it.
        mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery);
        mCacheDispatcher.start();

        // Create network dispatchers (and corresponding threads) up to the pool size.
        for (int i = 0; i < mDispatchers.length; i++) {
            NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,
                    mCache, mDelivery);
            mDispatchers[i] = networkDispatcher;
            networkDispatcher.start();
        }
    }

    /**
     * Stops the cache and network dispatchers.
     */
    public void stop() {
        if (mCacheDispatcher != null) {
            mCacheDispatcher.quit();
        }
        for (final NetworkDispatcher mDispatcher : mDispatchers) {
            if (mDispatcher != null) {
                mDispatcher.quit();
            }
        }
    }

这个start()方法,会先将缓存请求分发器和网络请求分发器都停止,然后再新建,并启动。

这里存在什么潜在的问题呢?

如果我一次性有大量的请求,如果多次调用RequestQueue的start()方法,明显,将会导致大量其他请求失败。

所以在Android Developer官网上,有一部分是将要将RequestQueue封装在一个单例里面,详见Setting Up a RequestQueue

我们看看官方设计图总第一步的最后:往RequestQueue中添加请求:

    public <T> Request<T> add(Request<T> request) {
        // Tag the request as belonging to this queue and add it to the set of current requests.
        request.setRequestQueue(this);
        synchronized (mCurrentRequests) {
            mCurrentRequests.add(request);
        }

        // Process requests in the order they are added.
        request.setSequence(getSequenceNumber());
        request.addMarker("add-to-queue");

        // If the request is uncacheable, skip the cache queue and go straight to the network.
        if (!request.shouldCache()) {
            mNetworkQueue.add(request);
            return request;
        }
        mCacheQueue.add(request);
        return request;
     }

它会同步地将新请求加入到当前请求的一个Set中。
每个请求都有一个加入的顺序数字,就是Request里的mSequence;

它会判断这个请求是否需要缓存,需要的话(默认就是),会讲该请求加入到缓存的请求队列中,否则,加入到网络请求队列中。

至此,官方解析图的第一步完成。
接下来,第二步:

2. Request dequeued by CacheDispatcher


之前在RequestQueue的start()方法中,我们就看到它它会先将CacheDispatcher和NetworkDispatcher都停止,然后再创建新的。那么我们就来看看这个CacheDispatcher:

public class CacheDispatcher extends Thread {

    public CacheDispatcher(
            BlockingQueue<Request<?>> cacheQueue, BlockingQueue<Request<?>> networkQueue,
            Cache cache, ResponseDelivery delivery) {
        mCacheQueue = cacheQueue;
        mNetworkQueue = networkQueue;
        mCache = cache;
        mDelivery = delivery;
        mWaitingRequestManager = new WaitingRequestManager(this);
    }

    public void quit() {
        mQuit = true;
        interrupt();
    }

    @Override
    public void run() {
        if (DEBUG) VolleyLog.v("start new dispatcher");
        Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);

        // Make a blocking call to initialize the cache.
        mCache.initialize();

        // 死循环
        while (true) {
            try {
                processRequest();
            } catch (InterruptedException e) {
                // We may have been interrupted because it was time to quit.
                if (mQuit) {
                    return;
                }
            }
        }
    }
}

它其实就是一个Thread,quit()也就是调用它的interrupt()方法。我们重点关注它的run()方法,可以看到,它先进行初始化,然后在死循环中不停地执行processRequest()。

mCache.initialize()方法就是初始化本地缓存文件的过程,暂且略过。直接看processRequest()方法:

    private void processRequest() throws InterruptedException {
        // Get a request from the cache triage queue, blocking until
        // at least one is available.
        final Request<?> request = mCacheQueue.take();
        request.addMarker("cache-queue-take");

        // If the request has been canceled, don't bother dispatching it.
        if (request.isCanceled()) {
            request.finish("cache-discard-canceled");
            return;
        }

        // 尝试从缓存中取出请求数据
        Cache.Entry entry = mCache.get(request.getCacheKey());
        if (entry == null) {
            request.addMarker("cache-miss");
            // Cache miss; send off to the network dispatcher.
            if (!mWaitingRequestManager.maybeAddToWaitingRequests(request)) {
                mNetworkQueue.put(request);
            }
            return;
        }

        // 如果取出来发现已经过时
        if (entry.isExpired()) {
            request.addMarker("cache-hit-expired");
            request.setCacheEntry(entry);
            if (!mWaitingRequestManager.maybeAddToWaitingRequests(request)) {
                mNetworkQueue.put(request);
            }
            return;
        }

        // 缓存命中!
        request.addMarker("cache-hit");
        Response<?> response = request.parseNetworkResponse(
                new NetworkResponse(entry.data, entry.responseHeaders));
        request.addMarker("cache-hit-parsed");

        if (!entry.refreshNeeded()) {
            // Completely unexpired cache hit. Just deliver the response.
            mDelivery.postResponse(request, response);
        } else {
            // Soft-expired cache hit. We can deliver the cached response,
            // but we need to also send the request to the network for
            // refreshing.
            request.addMarker("cache-hit-refresh-needed");
            request.setCacheEntry(entry);
            // Mark the response as intermediate.
            response.intermediate = true;

            if (!mWaitingRequestManager.maybeAddToWaitingRequests(request)) {
                // Post the intermediate response back to the user and have
                // the delivery then forward the request along to the network.
                mDelivery.postResponse(request, response, new Runnable() {
                    @Override
                    public void run() {
                        try {
                            mNetworkQueue.put(request);
                        } catch (InterruptedException e) {
                            // Restore the interrupted status
                            Thread.currentThread().interrupt();
                        }
                    }
                });
            } else {
                // request has been added to list of waiting requests
                // to receive the network response from the first request once it returns.
                mDelivery.postResponse(request, response);
            }
        }
    }

其中mCache.get(request.getCacheKey()),进去可以看到,Volley的缓存是以请求的url作为key来缓存的?那么,一个post请求是怎么缓存的呢?这里留个疑问。

至于那个mWaitingRequestManager.maybeAddToWaitingRequests(request),它的作用就相当于是个正在进行和等待的请求的“登记处”,防止重复的网络请求。如果没有请求过,那么就要加入到网络请求队列中。

如果缓存完全命中,那么就调用request的parseNetworkResponse()方法解析数据,并分发请求结果。然后后面还有个Soft-expired,这种情况,也算命中,可以分发此缓存结果,但是在分发之后,还需要请求一次网络,刷新缓存的数据。

好了,我们这里已经分析完CacheDispatcher的分发,它的分发逻辑总结起来就是:

  • 它是一个线程,死循环地处理缓存请求队列中的请求
  • 使用请求的url作为key,去缓存里读取缓存数据
  • 如果命中,就解析缓存数据,并分发请求结果
  • 没有命中,就将请求加入到网络请求队列中

那么接下来,我们看看缓存没有命中,请求被加入到网络请求队列中的情况。

3. Request dequeued by NetworkDispatcher


之前在RequestQueue的start()方法中,我们就看到它它会先将CacheDispatcher和NetworkDispatcher都停止,然后再创建新的。而且NetworkDispatcher它创建了4个。那么我们就来看看这个NetworkDispatcher:

public class NetworkDispatcher extends Thread {

    public NetworkDispatcher(BlockingQueue<Request<?>> queue,
            Network network, Cache cache, ResponseDelivery delivery) {
        mQueue = queue;
        mNetwork = network;
        mCache = cache;
        mDelivery = delivery;
    }

    public void quit() {
        mQuit = true;
        interrupt();
    }

    @Override
    public void run() {
        Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
        while (true) {
            try {
                processRequest();
            } catch (InterruptedException e) {
                // We may have been interrupted because it was time to quit.
                if (mQuit) {
                    return;
                }
            }
        }
    }
}

同样地,它也是个Thread,而且它也是死循环,那么就是说,Volley中同时至少有5个线程在不停地运行着。

它也是循环调用processRequest()方法,看看:

    private void processRequest() throws InterruptedException {
        long startTimeMs = SystemClock.elapsedRealtime();
        // Take a request from the queue.
        Request<?> request = mQueue.take();

        try {
            request.addMarker("network-queue-take");

            // If the request was cancelled already, do not perform the
            // network request.
            if (request.isCanceled()) {
                request.finish("network-discard-cancelled");
                request.notifyListenerResponseNotUsable();
                return;
            }

            addTrafficStatsTag(request);

            //  执行网络请求
            NetworkResponse networkResponse = mNetwork.performRequest(request);
            request.addMarker("network-http-complete");

            // If the server returned 304 AND we delivered a response already,
            // we're done -- don't deliver a second identical response.
            if (networkResponse.notModified && request.hasHadResponseDelivered()) {
                request.finish("not-modified");
                request.notifyListenerResponseNotUsable();
                return;
            }

            // 解析网络响应数据
            Response<?> response = request.parseNetworkResponse(networkResponse);
            request.addMarker("network-parse-complete");

            // 将请求结果缓存起来
            // TODO: Only update cache metadata instead of entire record for 304s.
            if (request.shouldCache() && response.cacheEntry != null) {
                mCache.put(request.getCacheKey(), response.cacheEntry);
                request.addMarker("network-cache-written");
            }

            // Post the response back.
            request.markDelivered();
           // 分发请求结果!
            mDelivery.postResponse(request, response);
            request.notifyListenerResponseReceived(response);
        } catch (VolleyError volleyError) {
            volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
            parseAndDeliverNetworkError(request, volleyError);
            request.notifyListenerResponseNotUsable();
        } catch (Exception e) {
            VolleyLog.e(e, "Unhandled exception %s", e.toString());
            VolleyError volleyError = new VolleyError(e);
            volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
            mDelivery.postError(request, volleyError);
            request.notifyListenerResponseNotUsable();
        }
    }

代码有点长,跟着我的注释一个个看,那么我们就进入了下一步:

4. HTTP transaction


这里我们就分析这一行代码:

NetworkResponse networkResponse = mNetwork.performRequest(request);

我们之前的分析中,已经看过Network接口,它的实现是BasicNetwork,进来看看它的performRequest()方法,代码有点长啊,我精简了下:
BasicNetwork.java

    @Override
    public NetworkResponse performRequest(Request<?> request) throws VolleyError {
        long requestStart = SystemClock.elapsedRealtime();
        // 又是个死循环
        while (true) {
            HttpResponse httpResponse = null;
            byte[] responseContents = null;
            List<Header> responseHeaders = Collections.emptyList();
            try {
                // 收集请求的Header
                Map<String, String> additionalRequestHeaders =
                        getCacheHeaders(request.getCacheEntry());
 
                // 执行网络请求
                httpResponse = mBaseHttpStack.executeRequest(request, additionalRequestHeaders);
                int statusCode = httpResponse.getStatusCode();

                responseHeaders = httpResponse.getHeaders();
                // 处理cache的验证
                if (statusCode == HttpURLConnection.HTTP_NOT_MODIFIED) {
                    Entry entry = request.getCacheEntry();
                    if (entry == null) {
                        return new NetworkResponse(HttpURLConnection.HTTP_NOT_MODIFIED, null, true,
                                SystemClock.elapsedRealtime() - requestStart, responseHeaders);
                    }
                    // Combine cached and response headers so the response will be complete.
                    List<Header> combinedHeaders = combineHeaders(responseHeaders, entry);
                    return new NetworkResponse(HttpURLConnection.HTTP_NOT_MODIFIED, entry.data,
                            true, SystemClock.elapsedRealtime() - requestStart, combinedHeaders);
                }

                // 这里处理响应的数据,对于没有响应内容的,直接给它设一个空的字节数组
                InputStream inputStream = httpResponse.getContent();
                if (inputStream != null) {
                  // !!!这里将InputStream转为字节数组了!
                  responseContents =
                          inputStreamToBytes(inputStream, httpResponse.getContentLength());
                } else {
                  // Add 0 byte response as a way of honestly representing a
                  // no-content request.
                  responseContents = new byte[0];
                }

                if (statusCode < 200 || statusCode > 299) {
                    throw new IOException();
                }
                return new NetworkResponse(statusCode, responseContents, false,
                        SystemClock.elapsedRealtime() - requestStart, responseHeaders);
            } catch (SocketTimeoutException e) {
                // 处理各种异常
            } 
        }
    }

其中执行网络请求是在我们之前看到过的HurlStack的executeRequest()方法中:

    @Override
    public HttpResponse executeRequest(Request<?> request, Map<String, String> additionalHeaders)
            throws IOException, AuthFailureError {
        String url = request.getUrl();
        HashMap<String, String> map = new HashMap<>();
        map.putAll(request.getHeaders());
        map.putAll(additionalHeaders);
        if (mUrlRewriter != null) {
            String rewritten = mUrlRewriter.rewriteUrl(url);
            if (rewritten == null) {
                throw new IOException("URL blocked by rewriter: " + url);
            }
            url = rewritten;
        }
        URL parsedUrl = new URL(url);

        // 到这里,终于看到了HttpURLConnection的身影!
        HttpURLConnection connection = openConnection(parsedUrl, request);
        for (String headerName : map.keySet()) {
            connection.addRequestProperty(headerName, map.get(headerName));
        }

        // 设置各种请求参数
        setConnectionParametersForRequest(connection, request);
        // Initialize HttpResponse with data from the HttpURLConnection.
        int responseCode = connection.getResponseCode();
        if (responseCode == -1) {
            // -1 is returned by getResponseCode() if the response code could not be retrieved.
            // Signal to the caller that something was wrong with the connection.
            throw new IOException("Could not retrieve response code from HttpUrlConnection.");
        }

        // 下面的代码返回请求的结果

        if (!hasResponseBody(request.getMethod(), responseCode)) {
            return new HttpResponse(responseCode, convertHeaders(connection.getHeaderFields()));
        }

        return new HttpResponse(responseCode, convertHeaders(connection.getHeaderFields()),
                connection.getContentLength(), inputStreamFromConnection(connection));
    }

我们看到了HttpURLConnection请求网络,Android Developer官网上有关于HttpURLConnection的使用介绍

    private HttpURLConnection openConnection(URL url, Request<?> request) throws IOException {
        HttpURLConnection connection = createConnection(url);

        int timeoutMs = request.getTimeoutMs();
        connection.setConnectTimeout(timeoutMs);
        connection.setReadTimeout(timeoutMs);
        connection.setUseCaches(false);
        connection.setDoInput(true);

        // use caller-provided custom SslSocketFactory, if any, for HTTPS
        if ("https".equals(url.getProtocol()) && mSslSocketFactory != null) {
            ((HttpsURLConnection)connection).setSSLSocketFactory(mSslSocketFactory);
        }

        return connection;
    }

    protected HttpURLConnection createConnection(URL url) throws IOException {
        HttpURLConnection connection = (HttpURLConnection) url.openConnection();

        connection.setInstanceFollowRedirects(HttpURLConnection.getFollowRedirects());
        return connection;
    }
}

其中设置各种请求参数:

@SuppressWarnings("deprecation")
    /* package */ static void setConnectionParametersForRequest(HttpURLConnection connection,
            Request<?> request) throws IOException, AuthFailureError {
        switch (request.getMethod()) {
            case Method.DEPRECATED_GET_OR_POST:
                // This is the deprecated way that needs to be handled for backwards compatibility.
                // If the request's post body is null, then the assumption is that the request is
                // GET.  Otherwise, it is assumed that the request is a POST.
                byte[] postBody = request.getPostBody();
                if (postBody != null) {
                    connection.setRequestMethod("POST");
                    addBody(connection, request, postBody);
                }
                break;
            case Method.GET:
                // Not necessary to set the request method because connection defaults to GET but
                // being explicit here.
                connection.setRequestMethod("GET");
                break;
            case Method.DELETE:
                connection.setRequestMethod("DELETE");
                break;
            case Method.POST:
                connection.setRequestMethod("POST");
                addBodyIfExists(connection, request);
                break;
            case Method.PUT:
                connection.setRequestMethod("PUT");
                addBodyIfExists(connection, request);
                break;
            case Method.HEAD:
                connection.setRequestMethod("HEAD");
                break;
            case Method.OPTIONS:
                connection.setRequestMethod("OPTIONS");
                break;
            case Method.TRACE:
                connection.setRequestMethod("TRACE");
                break;
            case Method.PATCH:
                connection.setRequestMethod("PATCH");
                addBodyIfExists(connection, request);
                break;
            default:
                throw new IllegalStateException("Unknown method type.");
        }
    }

    private static void addBodyIfExists(HttpURLConnection connection, Request<?> request)
            throws IOException, AuthFailureError {
        byte[] body = request.getBody();
        if (body != null) {
            addBody(connection, request, body);
        }
    }

    private static void addBody(HttpURLConnection connection, Request<?> request, byte[] body)
            throws IOException, AuthFailureError {
        // Prepare output. There is no need to set Content-Length explicitly,
        // since this is handled by HttpURLConnection using the size of the prepared
        // output stream.
        connection.setDoOutput(true);
        connection.addRequestProperty(
                HttpHeaderParser.HEADER_CONTENT_TYPE, request.getBodyContentType());
        DataOutputStream out = new DataOutputStream(connection.getOutputStream());
        out.write(body);
        out.close();
    }

这里有两个地方需要注意:

  • 在HurlStack#executeRequest()中,setConnectionParametersForRequest()会调用addBodyIfExists()方法,
    private static void addBodyIfExists(HttpURLConnection connection, Request<?> request)
            throws IOException, AuthFailureError {
        byte[] body = request.getBody();
        if (body != null) {
            addBody(connection, request, body);
        }
    }

这里request.getBoty()会返回byte[],也就是说,如果同时来多个请求,请求body中带有大量的数据,那么内存就会吃紧。

  • 在BasicNetwork中,执行完executeRequest之后,会得到HttpResponse;然后Volley会将HttpResponse中的InputStream转为byte[]!代码如下:
    /** Reads the contents of an InputStream into a byte[]. */
    private byte[] inputStreamToBytes(InputStream in, int contentLength)
            throws IOException, ServerError {
        PoolingByteArrayOutputStream bytes =
                new PoolingByteArrayOutputStream(mPool, contentLength);
        byte[] buffer = null;
        try {
            if (in == null) {
                throw new ServerError();
            }
            buffer = mPool.getBuf(1024);
            int count;
            while ((count = in.read(buffer)) != -1) {
                bytes.write(buffer, 0, count);
            }
            return bytes.toByteArray();
        } finally {
            try {
                // Close the InputStream and release the resources by "consuming the content".
                if (in != null) {
                    in.close();
                }
            } catch (IOException e) {
                // This can happen if there was an exception above that left the stream in
                // an invalid state.
                VolleyLog.v("Error occurred when closing InputStream");
            }
            mPool.returnBuf(buffer);
            bytes.close();
        }
    }

这里的mPool是一个ByteArrayPool类型的对象:

public class ByteArrayPool {
    // 按照使用的先后顺序,保存字节数组
    private final List<byte[]> mBuffersByLastUse = new LinkedList<byte[]>();
    // 按照字节数组的大小,从小到大排列
    private final List<byte[]> mBuffersBySize = new ArrayList<byte[]>(64);

    // 当前的缓存池中拥有的总的字节数
    private int mCurrentSize = 0;

    // 当前缓存池中设定的字节上限。超过的话,会从mBuffersByLastUse中最久没使用的那个,也就是list中的第0个开始删除,同时也相应删除mBuffersBySize中的那个字节数组
    private final int mSizeLimit;

    // 这个方法从缓存池中获取一个不小于目标长度的字节数组,如果没有,就new出一个
    public synchronized byte[] getBuf(int len) {
        for (int i = 0; i < mBuffersBySize.size(); i++) {
            byte[] buf = mBuffersBySize.get(i);
            if (buf.length >= len) {
                mCurrentSize -= buf.length;
                mBuffersBySize.remove(i);
                mBuffersByLastUse.remove(buf);
                return buf;
            }
        }
        return new byte[len];
    }

    // 这个方法会将getBuf获取到的字节数组“归还”给缓存池,并且如果归还之后发现缓存池的总字节数超过了上限,就会执行trim()方法,开始删除最久未使用的那些。
    public synchronized void returnBuf(byte[] buf) {
        if (buf == null || buf.length > mSizeLimit) {
            return;
        }
        // 先将数组保存到mBuffersByLastUse.add,这是按照使用顺序排列的。
        mBuffersByLastUse.add(buf);
        // 归还时,会按照大小插入到mBuffersBySize中的合适位置,使用二分搜索算法
        int pos = Collections.binarySearch(mBuffersBySize, buf, BUF_COMPARATOR);
        if (pos < 0) {
            pos = -pos - 1;
        }
        mBuffersBySize.add(pos, buf);
        mCurrentSize += buf.length;
        // 检查是否总大小超出限制,如超出就开始删除最久未使用的
        trim();
    }

上面代码的注释我已经写得很清楚了。
Volley会将网络数据从InputStream转换为byte[],在读取字节的过程中,需要一个byte[]的缓冲池。当请求的接口很多而且又很频繁的时候,如果每次都去创建一个缓冲池,将造成GC的频繁回收,导致内存抖动,出现性能问题。那么Volley是怎么处理的呢?

答案就是这个ByteArrayPool了。它保存了一个按照长度从小到大的byte[]的List,和一个按照添加顺序保存的byte[]的LinkedList。当网络请求后需要byte[]来读取字节流时,就从这里取一个出去,是真正的取出来(remove),然后用完了之后又归还回去(add)。这样就避免了频繁地分配内存。

既然Volley把请求结果都用byte[]数组保存到了内存中,那么想一下,如果同时请求几个大文件,那么内存。。。是不是就爆掉了?

所以,这就是Volley不适合数据量很大的网络请求的原因。

好,终于,网络请求完成了,返回了一个HttpResponse类型的结果,那么我们的第4步就分析完了,接下来:

5. response parse


这里我们就分析NetworkDispatcher的processRequest()方法中的这一行:

Response<?> response = request.parseNetworkResponse(networkResponse);

解析网络响应。

可以看到,它使用的是request的parseNetworkResponse()方法。不同的请求类型,自然解析数据的方式也会不一样。我们这里看看StringRequest,它继承自Request;

public class StringRequest extends Request<String> {

    @Override
    protected Response<String> parseNetworkResponse(NetworkResponse response) {
        String parsed;
        try {
            parsed = new String(response.data, HttpHeaderParser.parseCharset(response.headers));
        } catch (UnsupportedEncodingException e) {
            parsed = new String(response.data);
        }
        return Response.success(parsed, HttpHeaderParser.parseCacheHeaders(response));
    }
}

代码很简单,毕竟只是一个String类型的请求,就不多看了。接下来,看看Volley是怎么将请求缓存起来的。

6. cache write (if applicable)


这里我们分析的是NetworkDispatcher的processRequest()方法的

mCache.put(request.getCacheKey(), response.cacheEntry);

这一行。

我们之前提到过,Volley缓存的key其实就是url,现在我们一看究竟:
Request.java

public abstract class Request<T> implements Comparable<Request<T>> {

    public Request(int method, String url, Response.ErrorListener listener) {
        mMethod = method;
        mUrl = url;
        mErrorListener = listener;
        setRetryPolicy(new DefaultRetryPolicy());

        mDefaultTrafficStatsTag = findDefaultTrafficStatsTag(url);
    }

    public String getCacheKey() {
        return getUrl();
    }

    public String getUrl() {
        return mUrl;
    }

}

终于,我们要来看看Cache接口了:

public interface Cache {

    Entry get(String key);
    void put(String key, Entry entry);
    void initialize();
    void invalidate(String key, boolean fullExpire);
    void remove(String key);
    void clear();

    /**
     * Data and metadata for an entry returned by the cache.
     */
    class Entry {
        /** The data returned from cache. */
        public byte[] data;

        /** ETag for cache coherency. */
        public String etag;

        /** Date of this response as reported by the server. */
        public long serverDate;

        public long lastModified;
        public long ttl;
        public long softTtl;

        public Map<String, String> responseHeaders = Collections.emptyMap();

        public List<Header> allResponseHeaders;

        public boolean isExpired() {
            return this.ttl < System.currentTimeMillis();
        }

        /** True if a refresh is needed from the original data source. */
        public boolean refreshNeeded() {
            return this.softTtl < System.currentTimeMillis();
        }
    }

}

提供的方法也不多,就是存取删除初始化之类的。它有一个内部类Entry,里面保存的是一个请求的数据。

它的实现者就是DiskBasedCache,看看它:

public class DiskBasedCache implements Cache {

    /** Map of the Key, CacheHeader pairs */
    private final Map<String, CacheHeader> mEntries =
            new LinkedHashMap<String, CacheHeader>(16, .75f, true);

   /** Total amount of space currently used by the cache in bytes. */
    private long mTotalSize = 0;

    /** The maximum size of the cache in bytes. */
    private final int mMaxCacheSizeInBytes;

    private static final int DEFAULT_DISK_USAGE_BYTES = 5 * 1024 * 1024;

    /** High water mark percentage for the cache */
    private static final float HYSTERESIS_FACTOR = 0.9f;

    public DiskBasedCache(File rootDirectory) {
        this(rootDirectory, DEFAULT_DISK_USAGE_BYTES);
    }

    public DiskBasedCache(File rootDirectory, int maxCacheSizeInBytes) {
        mRootDirectory = rootDirectory;
        mMaxCacheSizeInBytes = maxCacheSizeInBytes;
    }
}

可以看到,Volley的缓存目录最大5M。
之前我们跳过了initialize()方法,现在我们再看看:

    @Override
    public synchronized void initialize() {
        if (!mRootDirectory.exists()) {
            if (!mRootDirectory.mkdirs()) {
                VolleyLog.e("Unable to create cache dir %s", mRootDirectory.getAbsolutePath());
            }
            return;
        }
        File[] files = mRootDirectory.listFiles();
        if (files == null) {
            return;
        }
        for (File file : files) {
            try {
                long entrySize = file.length();
                CountingInputStream cis = new CountingInputStream(
                        new BufferedInputStream(createInputStream(file)), entrySize);
                try {
                    CacheHeader entry = CacheHeader.readHeader(cis);
                    // NOTE: When this entry was put, its size was recorded as data.length, but
                    // when the entry is initialized below, its size is recorded as file.length()
                    entry.size = entrySize;
                    putEntry(entry.key, entry);
                } finally {
                    // Any IOException thrown here is handled by the below catch block by design.
                    //noinspection ThrowFromFinallyBlock
                    cis.close();
                }
            } catch (IOException e) {
                //noinspection ResultOfMethodCallIgnored
                file.delete();
            }
        }
    }

    private void putEntry(String key, CacheHeader entry) {
        if (!mEntries.containsKey(key)) {
            mTotalSize += entry.size;
        } else {
            CacheHeader oldEntry = mEntries.get(key);
            mTotalSize += (entry.size - oldEntry.size);
        }
        mEntries.put(key, entry);
    }
  • 它会从自己的缓存目录中读取出所有的缓存文件,然后遍历
  • 遍历时,会对每个缓存文件创建一个CacheHeader,这个代表一个请求,并且包含文件大小,但是不包括请求体。
  • 由此,也就得到了当前缓存目录的总大小

好了, 再看看它的put()方法:

    @Override
    public synchronized void put(String key, Entry entry) {
        pruneIfNeeded(entry.data.length);
        File file = getFileForKey(key);
        try {
            BufferedOutputStream fos = new BufferedOutputStream(createOutputStream(file));
            CacheHeader e = new CacheHeader(key, entry);
            boolean success = e.writeHeader(fos);
            if (!success) {
                fos.close();
                VolleyLog.d("Failed to write header for %s", file.getAbsolutePath());
                throw new IOException();
            }
            fos.write(entry.data);
            fos.close();
            putEntry(key, e);
            return;
        } catch (IOException e) {
        }
        boolean deleted = file.delete();
        if (!deleted) {
            VolleyLog.d("Could not clean up file %s", file.getAbsolutePath());
        }
    }

一开始就来了个pruneIfNeeded()方法。它干嘛的?看名字,删除修剪,应该是在缓存到文件的时候,检查本地缓存的大小,如果太大了,要删除一部分,否则用户的手机sd卡爆掉还是有可能的。看看:

    private void pruneIfNeeded(int neededSpace) {
        if ((mTotalSize + neededSpace) < mMaxCacheSizeInBytes) {
            return;
        }

        long before = mTotalSize;
        int prunedFiles = 0;

        Iterator<Map.Entry<String, CacheHeader>> iterator = mEntries.entrySet().iterator();
        while (iterator.hasNext()) {
            Map.Entry<String, CacheHeader> entry = iterator.next();
            CacheHeader e = entry.getValue();
            // 删除缓存文件
            boolean deleted = getFileForKey(e.key).delete();
            if (deleted) {
                mTotalSize -= e.size;
            } else {
               // Log...
            }
            iterator.remove();
            prunedFiles++;
 
            // 当如果存进去的大小不超过最大的大小时,停止删除文件。
            if ((mTotalSize + neededSpace) < mMaxCacheSizeInBytes * HYSTERESIS_FACTOR) {
                break;
            }
        }
    }

好了,接下来看看,Volley真正是怎么缓存请求到文件的:

  • 先创建一个File,代表这个请求
  • 创建BufferedOutputStream,用于写入文件
  • 创建CacheHeader,保存请求的头部等信息
  • 使用CacheHeader的writeHeader()方法,写入header
  • 然后写入数据
  • 再将此请求的header存入内存中。

如此,Volley的缓存机制也就分析完了。

7. Parsed response delivered on main thread


这里我们分析的是NetworkDispatcher的processRequest()方法的

mDelivery.postResponse(request, response);

这一行。

mDelivery是一个接口:


public interface ResponseDelivery {
    /**
     * Parses a response from the network or cache and delivers it.
     */
    void postResponse(Request<?> request, Response<?> response);

    /**
     * Parses a response from the network or cache and delivers it. The provided
     * Runnable will be executed after delivery.
     */
    void postResponse(Request<?> request, Response<?> response, Runnable runnable);

    /**
     * Posts an error for the given request.
     */
    void postError(Request<?> request, VolleyError error);
}

它的实现类是ExecutorDelivery。在我们之前构造RequestQueue的时候:

    public RequestQueue(Cache cache, Network network, int threadPoolSize) {
        this(cache, network, threadPoolSize,
                new ExecutorDelivery(new Handler(Looper.getMainLooper())));
    }

在ExecutorDelivery构造器中传入的是主线程的一个Handler。

再看看它的具体实现:

public class ExecutorDelivery implements ResponseDelivery {

    /** Used for posting responses, typically to the main thread. */
    private final Executor mResponsePoster;

    public ExecutorDelivery(final Handler handler) {
        // Make an Executor that just wraps the handler.
        mResponsePoster = new Executor() {
            @Override
            public void execute(Runnable command) {
                handler.post(command);
            }
        };
    }

    @Override
    public void postResponse(Request<?> request, Response<?> response) {
        postResponse(request, response, null);
    }

    @Override
    public void postResponse(Request<?> request, Response<?> response, Runnable runnable) {
        request.markDelivered();
        request.addMarker("post-response");
        mResponsePoster.execute(new ResponseDeliveryRunnable(request, response, runnable));
    }

    private class ResponseDeliveryRunnable implements Runnable {
        private final Request mRequest;
        private final Response mResponse;
        private final Runnable mRunnable;

        public ResponseDeliveryRunnable(Request request, Response response, Runnable runnable) {
            mRequest = request;
            mResponse = response;
            mRunnable = runnable;
        }

        @SuppressWarnings("unchecked")
        @Override
        public void run() {
            // NOTE: If cancel() is called off the thread that we're currently running in (by
            // default, the main thread), we cannot guarantee that deliverResponse()/deliverError()
            // won't be called, since it may be canceled after we check isCanceled() but before we
            // deliver the response. Apps concerned about this guarantee must either call cancel()
            // from the same thread or implement their own guarantee about not invoking their
            // listener after cancel() has been called.

            // If this request has canceled, finish it and don't deliver.
            if (mRequest.isCanceled()) {
                mRequest.finish("canceled-at-delivery");
                return;
            }

            // Deliver a normal response or error, depending.
            if (mResponse.isSuccess()) {
                // 成功响应
                mRequest.deliverResponse(mResponse.result);
            } else {
                // 失败响应
                mRequest.deliverError(mResponse.error);
            }

            // If this is an intermediate response, add a marker, otherwise we're done
            // and the request can be finished.
            if (mResponse.intermediate) {
                mRequest.addMarker("intermediate-response");
            } else {
                mRequest.finish("done");
            }

            // If we have been provided a post-delivery runnable, run it.
            if (mRunnable != null) {
                mRunnable.run();
            }
       }
    }

}

代码还是很简单的,它就是创建了一个ResponseDeliveryRunnable,run方法中调用request的deliverResponse/deliverError等,然后放入线程池中执行,而这个线程池执行到它的时候,会将它使用handler.post到主线程执行。所以,request.deliverResponse/deliverError会在主线程执行。

我们看看StringRequest的deliverResponse():

    @Override
    protected void deliverResponse(String response) {
        Response.Listener<String> listener;
        synchronized (mLock) {
            listener = mListener;
        }
        if (listener != null) {
            listener.onResponse(response);
        }
    }

它就是调用了我们在创建StringRequest的时候创建的一个监听。

至此,一次全新的没有缓存的请求就执行完了。

我们之前没有分析缓存命中的情况,代码如下:

        Response<?> response = request.parseNetworkResponse(
                new NetworkResponse(entry.data, entry.responseHeaders));

其实这就跟有网络时,使用Request的parseNetworkResponse()是一样的处理。

类图总结


volley-class.png

图片来自codeKK

总结起来,Volley中重要的角色包括:

角色 作用
Volley 负责创建RequestQueue
Request 请求
RequestQueue 请求的管理者,内部包含两个PriorityBlockingQueue,缓存请求队列和网络请求队列
CacheDispatcher 缓存请求的分发器,负责判断本地缓存是否存在,如存在,则解析取出的结果并分发给调用者。如不存在,则将请求分发到网络请求队列中
Cache 缓存接口,提供缓存的基本操作
DiskBasedCache 缓存的具体实现
Network 网络请求接口
BasicNetwork 网络请求的实现,具体作用是调起真正的HttpURLConnection,并处理请求的返回数据
HttpResponse HttpURLConnection请求后的数据
NetworkResponse 处理完网络返回结果后封装的响应实体,存入缓存也是此数据
Response 解析之后用于返回给请求发起者
ResponseDelivery 响应分发器接口
ExecutorDelivery 具体的响应分发器实现者

设计模式


一款优秀的开源库,仅从设计的角度来说,它必定符合以下几个特点:

  • 结构清晰,职责分明
  • 易扩展
  • 易维护

那么Volley有哪些地方是做到了这些的?

  • 整个库的设计,从网络请求开始到返回结果,基本每一步都做了封装:
    Request、RequestQueue、CacheDispatcher、Cache、NetworkDispatcher、Network、HttpStack、HttpResponse、NetworkResponse、Response、ResponseDelivery,就看这些都能看出它的执行流程了
  • 看上面列出的那些,很多都是接口或者抽象,用户具备很高的自由度去定制化
  • 当具备以上两个特点之后,维护起来肯定更加容易

那么,Volley中用到了哪些设计模式呢?

  • 策略模式
    对于Request,它可以有多个具体的实现,根据不同的需求,作出不同的请求。
  • 观察者模式
    对于Request,有各种监听,如成功、错误

分析完了之后,有几个问题:


很多人都说,Volley的设计目标就是去进行 数据量不大,但 通信频繁 的网络操作,而对于大数据量的网络操作,比如下载文件等,Volley 的表现就会非常糟糕。那么问题来了:

  • 它为什么就适合数据量小,请求频繁的网络操作?
    因为它的网络分发线程有4个,所以可以处理较频繁的请求。
  • 它为什么不适合大数据量的操作?
    因为在request和response阶段,Volley会将body数据都放入到byte[]中,如果一次性请求多而且数据量大,那么内存吃紧是一方面,另一方面,其他网络请求将陷入等待状态。
  • 有什么第三方库是没有它的这个问题的?
  • 那个库是如何做到的?
    这两个问题等我再去看了OkHttp的处理方式之后再来回答。

并且Developer官网介绍上是这么写的:
Volley offers the following benefits:

  • Automatic scheduling of network requests.
    内部有CatchDispatcher和NetworkDispatcher,按照优先级调度请求。
  • Multiple concurrent network connections.
    网络请求有4个线程可同时进行
  • Transparent disk and memory response caching with standard HTTP cache coherence.
    Volley的缓存机制跟Http非常符合。
  • Support for request prioritization.
    通过在添加Request的时候,设置了他的mSequence值,然后它实现了Comparator接口,添加到PriorityBlockingQueue,完成优先级的调度。
  • Cancellation request API. You can cancel a single request, or you can set blocks or scopes of requests to cancel.
    RequestQueue提供cancelAll()和stop()方法,前者可以取消指定Tag的请求,后者将停掉所有的网络请求。
  • Ease of customization, for example, for retry and backoff.
    这是本库一个非常优秀的地方!扩展性太强了,很多都可以自定义,如Request、Cache、Network、BaseHttpStack等等,面向接口和抽象编程的魅力!
  • Strong ordering that makes it easy to correctly populate your UI with data fetched asynchronously from the network.
    自动切换线程,请求网络异步,返回结果时又切换回主线程
  • Debugging and tracing tools.
    这个有待我进一步去发现

Reference


Volley网络请求源码解析——击溃6大疑虑(二)
Volley遵循的设计原则

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