计算机图形学系列丛书
本人呕心沥血收集到的图形学相关丛书,免费送给大家。主要是英文图书,大部分相关领域的书还是英文的,工作需要,主要文献还是英文,所以提高英文阅读能力还是比较重要的,不过要是能知道对应的中文版,我还是会在后面贴出来的。涉及图形学基础、算法、几何、引擎研究、流体物理、游戏编程精粹、GPU精粹、GPUPro、图形API、图形学数学、非真实感渲染、程序化生成、物理引擎、多边形、光线追踪、游戏渲染、shader编程等。
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algorithm
Algorithms Illuminated Part 2 Graph Algorithms and Data Structures | 20001
Algorithms Illuminated Part 1 The Basics | 20002
Data Structures for Game Programmers Premier Press Game Development | 20003
art
Black Art of 3D Game Programming Writing Your Own High Speed 3D Polygon Video Games in C | 30001
Color imaging fundamentals and applications | 30002
Principles of Digital Image Synthesis v1.0.1 | 30003
艺术化绘制的图形学原理与方法 | 30004
computation_geometric
computational geometry an introduction through randomized algorithms | 40001
computational geometry an introduction | 40002
Computational Geometry on Surfaces Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone | 40003
Computational Geometry | 40004
Computational Geometry:An Introduction | 40005
computational geometry in c | 40006
Discrete and computational geometry | 40007
Effective Computational Geometry for Curves and Surfaces | 40008
guide to computational geometry processing foundations algorithms and methods | 40009
Nonlinear Computational Geometry | 40010
robust and error free geometric computing 1n | 40011
computer_graphic
3d graphics for game programming | 50001
Calculus for Computer Graphics | 50002
Computer Graphics From Pixels to Programmable Graphics Hardware | 50003
Computer Graphics and Geometri Agoston, Max K. 5588 | 50004
Computer Graphics Principles and Practice | 50005
introduction to computer graphics a practical learning approach 1n | 50006
Practical Algorithms for 3D Computer Graphics 2nd ed. [Ferguson 2013 12 19] | 50007
the magic of computer graphics landmarks in rendering | 50008
engine
3D Game Engine Architecture | 60001
3D Game Engine Design A Practical Approach to Real Time Computer Graphics | 60002
Game Engine Gems 3 | 60003
fluid
fluid engine development | 70001
Fluid Simulation for Computer Graphics, Second Edition | 70002
the art of fluid animation | 70003
foundations
Donald H. House, John C. Keyser Foundations of Physically Based Modeling and Animation A K Peters CRC Press 2016 | 80001
Foundations of 3D Computer Graphics, 2011 | 80002
Foundations of 3D Computer Graphics | 80003
Fundamentals of Computer Graphics, Fourth Edition | 80004
Game Programming Algorithms and Techniques A Platform Agnostic Approach [Madhav 2013 12 29] | 80005
introduction to computing with geometry | 80006
game
Game Coding Complete, Fourth Edition | 90001
Game Programming Patterns | 90002
game_gems
Game Programming Gems 2 Game Programming Gems Series | 100001
Game Programming Gems 3 Game Programming Gems Series v. 3 | 100002
Game Programming Gems 4 Game Programming Gems Series v. 4 | 100003
Game Programming Gems 6 Game Development Series | 100004
Game Programming Gems 7 | 100005
Game Programming Gems 8 | 100006
Game Programming Gems Game Programming Gems Series | 100007
geometric
2005 X Agoston Computer Graphics and Geometric Modeling | 110001
an integrated introduction to computer graphics and geometric modeling 1st | 110002
Curves and Surfaces for Computer Graphics | 110003
Geometric Algebra for Computer Science Revised Edition An Object Oriented Approach to Geometry The Morgan Kaufmann Series in Computer Graphics | 110004
Geometric Tools for Computer Graphics | 110005
Geometry for Computer Graphics Formulae, Examples and Proofs | 110006
Implicit Curves and Surfaces Mathematics, Data Structures and Algorithms | 110007
Isosurfaces Geometry, Topology, and Algorithms | 110008
gpu_computing
advances in gpu research and practice | 120001
GPU Computing Gems Emerald Edition | 120002
gpu_gems
[GPU精粹3].GPU.Gems.3.美Hubert.Nguyen.扫描版 | 130001
GPU Gems 2 Programming Techniques for High Performance Graphics and General Purpose Computation | 130002
GPU Gems Programming Techniques, Tips and Tricks for Real Time Graphics | 130003
kupdf.net gpu gems 3 | 130004
gpu_pro
GPU Pro 1 Advanced Rendering Techniques | 140001
GPU Pro 3 advanced rendering techniques | 140002
GPU Pro 4 advanced rendering techniques | 140003
GPU Pro 5 Advanced Rendering Techniques | 140004
GPU Pro 6 Advanced Rendering Techniques | 140005
GPU Pro 7 Advanced Rendering Techniques | 140006
gpu_pro_360
GPU Pro 360 Guide to Geometry Manipulation | 150001
GPU Pro 360 Guide to Lighting | 150002
GPU Pro 360 Guide to Mobile Devices | 150003
Gpu Pro 360 Guide to Rendering | 150004
GPU PRO 360 Guide to GPGPU | 150005
graphic_api
dokumen.tips vulkan programming guide the official guide to learning vulkan | 160001
Introduction to 3D Game Programming with DirectX12 | 160002
Metal.by.Tutorials.2nd | 160003
OpenGL Programming Guide 9th Edition | 160004
practical rendering and computation with direct3d 11 | 160005
Real Time 3D Rendering with DirectX and HLSL | 160006
math
3D Math Primer for Graphics and Game Development 2nd Edgnv64 | 170001
3D游戏与计算机图形学中的数学方法 | 170002
Algorithms Mathematics Computer Science | 170003
Essential Mathematics for Games and Interactive Applications, Third Edition | 170004
Foundations of Game Engine Development, Volume 1 Mathematics | 170005
Game Mechanics, Advanced Game Design | 170006
Higher Engineering Mathematics | 170007
James Van Verth Lars Bishop Essential Mathematics EN | 170008
Mathematical and Computer Programming Techniques for Computer Graphics By Peter Comninos | 170009
Mathematics for 3D Game Programming and Computer Graphics, Third Edition | 170010
Mathematics for Computer Graphics Fifth Edition | 170011
Practical linear algebra a geometry toolbox | 170012
Quaternions for Computer Graphics | 170013
计算机图形学几何工具算法详解 | 170014
non-photorealistic
Non Photorealistic Computer Graphics Modeling, Rendering, and Animation | 180001
Non Photorealistic Rendering | 180002
The Algorithms and Principles of Non photorealistic Graphics Artistic Rendering and Cartoon Animation | 180003
others
2014 Bookmatter GameDevelopmentToolEssentials | 190001
3D Engine Design for Virtual Globes | 190002
gpgpu programming for games and science | 190003
Level of Detail for 3D Graphics | 190004
Physics Based Animation | 190005
pcg
abop | 200001
PCG for games | 200002
Procedural Content Generation in Games | 200003
Procedural generation in game design | 200004
physics
Christer Ericson Real Time Collision Detection EN | 210001
Fundamentals of Physics Textbook | 210002
game physics cookbook | 210003
Game Physics Engine Development How to Build a Robust Commercial Grade Physics Engine for your Game Second Edition | 210004
Gino van den Bergen Collision Detection in Interactive 3D Environments EN | 210005
pdfcoffee.com game physics pearls pdf free | 210006
Physics for Game Developers | 210007
physics for game programmers | 210008
polygon
Computational Geometry Algorithms and Applications, 3rd Ed | 220001
Geometric Tools for Computer Graphics The Morgan Kaufmann Series in Computer Graphics | 220002
Handbook of Discrete and Computational Geometry, Third Edition | 220003
Polygon Mesh Processing | 220004
program
3D Game Programming All In One | 230001
game programming golden rules game development series | 230002
graphics programming methods | 230003
physics modeling for game programmers | 230004
raytracing
An Introduction to Ray Tracing The Morgan Kaufmann Series in Computer Graphics | 240001
ray tracing a tool for all 1st | 240002
Ray Tracing and Beyond Phase Space Methods in Plasma Wave Theory | 240003
Ray Tracing from the Ground Up | 240004
Ray Tracing Gems High Quality and Real Time Rendering with DXR and Other APIs | 240005
Ray Tracing GemsII 2021 Book | 240006
Ray Tracing in a Weekend | 240007
Ray Tracing in Real time Games 2012 | 240008
Ray Tracing The Next Week | 240009
Ray Tracing the Rest of Your Life | 240010
the ray tracer challenge 1n | 240011
rendering
3D Game Environments. Create Professional 3D Game Worlds | 250001
Advanced global illumination | 250002
Digital Lighting and Rendering Voices That Matter | 250003
Efficient Illumination Algorithms for Global Illumination In Interactive and Real Time Rendering | 250004
Light Skin Interactions Simulations for Computer Graphics Applications | 250005
Physically Based Rendering From Theory to Implementation | 250006
Real Time Rendering, Fourth Edition | 250007
Real Time Shadows | 250008
Real Time Volume Graphics | 250009
Texturing.and.Modeling. .A.Procedural.Approach.3rd.edition.eBook LRN | 250010
Tricks of the 3D Game Programming Gurus Advanced 3D Graphics and Rasterization | 250011
shader
GraphicShaders | 260001
Practical Shader Development Vertex and Fragment Shaders for Game Developers | 260002
unity
- Unity Shader入门精要 | 270001
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