计算机图形学系列丛书

计算机图形学系列丛书

  • 本人呕心沥血收集到的图形学相关丛书,免费送给大家。主要是英文图书,大部分相关领域的书还是英文的,工作需要,主要文献还是英文,所以提高英文阅读能力还是比较重要的,不过要是能知道对应的中文版,我还是会在后面贴出来的。涉及图形学基础、算法、几何、引擎研究、流体物理、游戏编程精粹、GPU精粹、GPUPro、图形API、图形学数学、非真实感渲染、程序化生成、物理引擎、多边形、光线追踪、游戏渲染、shader编程等。

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algorithm

  • Algorithms Illuminated Part 2 Graph Algorithms and Data Structures | 20001

  • Algorithms Illuminated Part 1 The Basics | 20002

  • Data Structures for Game Programmers Premier Press Game Development | 20003

art

  • Black Art of 3D Game Programming Writing Your Own High Speed 3D Polygon Video Games in C | 30001

  • Color imaging fundamentals and applications | 30002

  • Principles of Digital Image Synthesis v1.0.1 | 30003

  • 艺术化绘制的图形学原理与方法 | 30004

computation_geometric

  • computational geometry an introduction through randomized algorithms | 40001

  • computational geometry an introduction | 40002

  • Computational Geometry on Surfaces Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone | 40003

  • Computational Geometry | 40004

  • Computational Geometry:An Introduction | 40005

  • computational geometry in c | 40006

  • Discrete and computational geometry | 40007

  • Effective Computational Geometry for Curves and Surfaces | 40008

  • guide to computational geometry processing foundations algorithms and methods | 40009

  • Nonlinear Computational Geometry | 40010

  • robust and error free geometric computing 1n | 40011

computer_graphic

  • 3d graphics for game programming | 50001

  • Calculus for Computer Graphics | 50002

  • Computer Graphics From Pixels to Programmable Graphics Hardware | 50003

  • Computer Graphics and Geometri Agoston, Max K. 5588 | 50004

  • Computer Graphics Principles and Practice | 50005

  • introduction to computer graphics a practical learning approach 1n | 50006

  • Practical Algorithms for 3D Computer Graphics 2nd ed. [Ferguson 2013 12 19] | 50007

  • the magic of computer graphics landmarks in rendering | 50008

engine

  • 3D Game Engine Architecture | 60001

  • 3D Game Engine Design A Practical Approach to Real Time Computer Graphics | 60002

  • Game Engine Gems 3 | 60003

fluid

  • fluid engine development | 70001

  • Fluid Simulation for Computer Graphics, Second Edition | 70002

  • the art of fluid animation | 70003

foundations

  • Donald H. House, John C. Keyser Foundations of Physically Based Modeling and Animation A K Peters CRC Press 2016 | 80001

  • Foundations of 3D Computer Graphics, 2011 | 80002

  • Foundations of 3D Computer Graphics | 80003

  • Fundamentals of Computer Graphics, Fourth Edition | 80004

  • Game Programming Algorithms and Techniques A Platform Agnostic Approach [Madhav 2013 12 29] | 80005

  • introduction to computing with geometry | 80006

game

  • Game Coding Complete, Fourth Edition | 90001

  • Game Programming Patterns | 90002

game_gems

  • Game Programming Gems 2 Game Programming Gems Series | 100001

  • Game Programming Gems 3 Game Programming Gems Series v. 3 | 100002

  • Game Programming Gems 4 Game Programming Gems Series v. 4 | 100003

  • Game Programming Gems 6 Game Development Series | 100004

  • Game Programming Gems 7 | 100005

  • Game Programming Gems 8 | 100006

  • Game Programming Gems Game Programming Gems Series | 100007

geometric

  • 2005 X Agoston Computer Graphics and Geometric Modeling | 110001

  • an integrated introduction to computer graphics and geometric modeling 1st | 110002

  • Curves and Surfaces for Computer Graphics | 110003

  • Geometric Algebra for Computer Science Revised Edition An Object Oriented Approach to Geometry The Morgan Kaufmann Series in Computer Graphics | 110004

  • Geometric Tools for Computer Graphics | 110005

  • Geometry for Computer Graphics Formulae, Examples and Proofs | 110006

  • Implicit Curves and Surfaces Mathematics, Data Structures and Algorithms | 110007

  • Isosurfaces Geometry, Topology, and Algorithms | 110008

gpu_computing

  • advances in gpu research and practice | 120001

  • GPU Computing Gems Emerald Edition | 120002

gpu_gems

  • [GPU精粹3].GPU.Gems.3.美Hubert.Nguyen.扫描版 | 130001

  • GPU Gems 2 Programming Techniques for High Performance Graphics and General Purpose Computation | 130002

  • GPU Gems Programming Techniques, Tips and Tricks for Real Time Graphics | 130003

  • kupdf.net gpu gems 3 | 130004

gpu_pro

  • GPU Pro 1 Advanced Rendering Techniques | 140001

  • GPU Pro 3 advanced rendering techniques | 140002

  • GPU Pro 4 advanced rendering techniques | 140003

  • GPU Pro 5 Advanced Rendering Techniques | 140004

  • GPU Pro 6 Advanced Rendering Techniques | 140005

  • GPU Pro 7 Advanced Rendering Techniques | 140006

gpu_pro_360

  • GPU Pro 360 Guide to Geometry Manipulation | 150001

  • GPU Pro 360 Guide to Lighting | 150002

  • GPU Pro 360 Guide to Mobile Devices | 150003

  • Gpu Pro 360 Guide to Rendering | 150004

  • GPU PRO 360 Guide to GPGPU | 150005

graphic_api

  • dokumen.tips vulkan programming guide the official guide to learning vulkan | 160001

  • Introduction to 3D Game Programming with DirectX12 | 160002

  • Metal.by.Tutorials.2nd | 160003

  • OpenGL Programming Guide 9th Edition | 160004

  • practical rendering and computation with direct3d 11 | 160005

  • Real Time 3D Rendering with DirectX and HLSL | 160006

math

  • 3D Math Primer for Graphics and Game Development 2nd Edgnv64 | 170001

  • 3D游戏与计算机图形学中的数学方法 | 170002

  • Algorithms Mathematics Computer Science | 170003

  • Essential Mathematics for Games and Interactive Applications, Third Edition | 170004

  • Foundations of Game Engine Development, Volume 1 Mathematics | 170005

  • Game Mechanics, Advanced Game Design | 170006

  • Higher Engineering Mathematics | 170007

  • James Van Verth Lars Bishop Essential Mathematics EN | 170008

  • Mathematical and Computer Programming Techniques for Computer Graphics By Peter Comninos | 170009

  • Mathematics for 3D Game Programming and Computer Graphics, Third Edition | 170010

  • Mathematics for Computer Graphics Fifth Edition | 170011

  • Practical linear algebra a geometry toolbox | 170012

  • Quaternions for Computer Graphics | 170013

  • 计算机图形学几何工具算法详解 | 170014

non-photorealistic

  • Non Photorealistic Computer Graphics Modeling, Rendering, and Animation | 180001

  • Non Photorealistic Rendering | 180002

  • The Algorithms and Principles of Non photorealistic Graphics Artistic Rendering and Cartoon Animation | 180003

others

  • 2014 Bookmatter GameDevelopmentToolEssentials | 190001

  • 3D Engine Design for Virtual Globes | 190002

  • gpgpu programming for games and science | 190003

  • Level of Detail for 3D Graphics | 190004

  • Physics Based Animation | 190005

pcg

  • abop | 200001

  • PCG for games | 200002

  • Procedural Content Generation in Games | 200003

  • Procedural generation in game design | 200004

physics

  • Christer Ericson Real Time Collision Detection EN | 210001

  • Fundamentals of Physics Textbook | 210002

  • game physics cookbook | 210003

  • Game Physics Engine Development How to Build a Robust Commercial Grade Physics Engine for your Game Second Edition | 210004

  • Gino van den Bergen Collision Detection in Interactive 3D Environments EN | 210005

  • pdfcoffee.com game physics pearls pdf free | 210006

  • Physics for Game Developers | 210007

  • physics for game programmers | 210008

polygon

  • Computational Geometry Algorithms and Applications, 3rd Ed | 220001

  • Geometric Tools for Computer Graphics The Morgan Kaufmann Series in Computer Graphics | 220002

  • Handbook of Discrete and Computational Geometry, Third Edition | 220003

  • Polygon Mesh Processing | 220004

program

  • 3D Game Programming All In One | 230001

  • game programming golden rules game development series | 230002

  • graphics programming methods | 230003

  • physics modeling for game programmers | 230004

raytracing

  • An Introduction to Ray Tracing The Morgan Kaufmann Series in Computer Graphics | 240001

  • ray tracing a tool for all 1st | 240002

  • Ray Tracing and Beyond Phase Space Methods in Plasma Wave Theory | 240003

  • Ray Tracing from the Ground Up | 240004

  • Ray Tracing Gems High Quality and Real Time Rendering with DXR and Other APIs | 240005

  • Ray Tracing GemsII 2021 Book | 240006

  • Ray Tracing in a Weekend | 240007

  • Ray Tracing in Real time Games 2012 | 240008

  • Ray Tracing The Next Week | 240009

  • Ray Tracing the Rest of Your Life | 240010

  • the ray tracer challenge 1n | 240011

rendering

  • 3D Game Environments. Create Professional 3D Game Worlds | 250001

  • Advanced global illumination | 250002

  • Digital Lighting and Rendering Voices That Matter | 250003

  • Efficient Illumination Algorithms for Global Illumination In Interactive and Real Time Rendering | 250004

  • Light Skin Interactions Simulations for Computer Graphics Applications | 250005

  • Physically Based Rendering From Theory to Implementation | 250006

  • Real Time Rendering, Fourth Edition | 250007

  • Real Time Shadows | 250008

  • Real Time Volume Graphics | 250009

  • Texturing.and.Modeling. .A.Procedural.Approach.3rd.edition.eBook LRN | 250010

  • Tricks of the 3D Game Programming Gurus Advanced 3D Graphics and Rasterization | 250011

shader

  • GraphicShaders | 260001

  • Practical Shader Development Vertex and Fragment Shaders for Game Developers | 260002

unity

  • Unity Shader入门精要 | 270001

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