YEP.133 – Utility Common Events – RPG Maker MV
Introduction
Sometimes, we’d like a little bit more control over the kinds of things that occur during certain aspects of our RPG Maker projects. What could have been easily done through common events is made more difficult because there are no proper triggers to activate those common events. This plugin enables certain triggers to occur from loading a game, winning a battle, escaping a battle, and more.
有时候,我们想获得制作项目更多的调整控制方式。当我们使用公共事件来控制时,缺少更多的触发点来引导事件。这个插件可以提供更多的触发点,例如载入游戏,战斗胜利,战斗逃跑等。
Instructions
Change the plugin parameters for each of the triggers you want tied to a common event to reflect the ID of that common event. The triggers will be the following along with some examples of how they can be used:
你可以直接改变插件参数来执行不同触发点的公共事件
–Load Game –
Will occur whenever the game is loaded. This can be used for things like story recaps, adjusting in-game timers, or checksing for updates.
设置载入游戏发生的事件,例如故事回溯,调整时间,检查更新等等
– Battle Won –
Will proc whenever a battle is won and the player returns to the map. Can be used for things like updating certain variables or statistics after battle.
设置战斗胜利后的事件,例如更新变量或统计信息
– Escape Battle –
Like the previous but will occur whenever the player escapes battle instead. This can be used for things such as events where the player would have to be on a stealth mission or whatever and escaping can bring them back into a certain spot.
设置战斗逃跑后发生的事件,例如回到某个存档点
– Close Menu –
Occurs when the player exits the main menu and returns to the map scene. Can be used for recalibrating equipment, making checks, custom events, and more.
设置关闭菜单回到地图的事件,例如检查装备等等
– Vehicle Enter –
– Vehicle Exit –
These events will occur whenever the player will enter/exit the specific vehicle. This can be used to enable/disable certain HUD’s while in specific vehicles to give a more immersive feeling.
设置上下交通工具的事件,例如开启不同的界面显示效果。